Eden
"I have survived the end of my world, now I will be ending yours."
Eden
Eden is a playable character in Predecessor. They are originally from Axiune, which is now known as Axion Prime.
Lore
Long ago, the ancient kingdom of Axiune was invaded by an unfathomable terror: a legion of extra-terrestrial horrors known as the Xeth. Their purpose was as inscrutable as the void they emerged from, but their hunger for carnage and bloodshed was insatiable. Within hours, the once-proud realm fell into an all-out war, leaving the capital in ruins.
In those final, desperate moments, Edyra, captain of the royal guard, attempted to save her people from certain destruction by merging her soul with a mysterious artifact. From that sacrifice emerged Eden, a living weapon with a body of forged metal. Despite utilizing her newly awakened powers to protect the remnants of her civilization, Eden fell into an eternal slumber, vanishing just as her people needed her the most.
Nearly a millennia later, an inquisitive scientist named Dekker unearthed relics of the long-forgotten kingdom deep beneath the ground. Through her excavation, she accidentally reawakened the spirit inside Eden, who had now returned to a world that was utterly unrecognizable. The warrior’s devastation was calmed through Dekker’s gentle words and unwavering resolve, offering an enticing agreement: information on the past for information on the present.
Now, with the help of one quirky scientist, Eden relentlessly searches for records of what truly happened during her final battle, her purpose renewed and passion restored.
Statistics
Abilities
Upon reaching 300 Heat, Eden Overheats, gaining access to her Limit Break Abilities (Ultimate). Heat will decay when not dealing damage to Heroes for 3.5s. Eden Basic Attacks at a fixed rate, converting every 1% Bonus Attack Speed into 0.6 additional Physical Power instead.
Melee: Unleash a rapid four-hit light attack chain, culminating in a powerful heavy-hitting finisher. Light Attacks deal (32%
Melee Stance: Dash towards target enemy, uppercutting them, dealing 80/105/130/155/180 (+105%
Ranged Stance: Eden fires a piercing laser, dealing 70/100/130/160/190 (+80/85/90/95/100%
Melee Stance: Using her twin claws, Eden spins rapidly 4 times, each time dealing 15/20/25/30/35 (+20%
Passive:
Ranged Stance: Eden gains 8/16/24/32/40 Physical Power in Ranged Stance.
Melee Stance: Eden restores health equal to 6/11/16/21/26% of damage dealt to Heroes.
- While in melee stance, Eden can heal from Hunt and benefit from the melee only passive of Onixian Quiver. While in ranged stance, she does not receive healing from Hunt but does get the Multishot passive from Quiver. She also has 5% Cleave in melee stance.
Eden will then rapidly descend back to the location she flew from.
Melee Stance, Heaven's Comet: Eden channels for a brief duration, before teleporting to the target location and becoming untargetable, striking targets within over 2.4s.
Each strike deals 30/42/54/66 (+27%
Augments
Cosmetics
Stories
| The Beginning |
| The End |
Wallpaper
| Eden |
| Affinity |
| Z-Protocol |
| Gold Eternal Sentinel |
Trivia
- Eden is referred to in the ingame files by the codename "Mech."
Patch History
- Kinetic Walz [Augment]:
- Movement Speed Duration increased from 1s to 1.25s.
- Limit Break: Echo [Augment]:
- Cooldown refresh changed to only reset the cooldowns of the stance you are currently in after using your Ultimate.
- General:
- Physical Power decreased from 50 to 45.
- Physical Power Growth decreased from 3.1 to 3.
- Helios Core [Passive]:
- Attack Speed to Physical Power conversion increased from 50% to 60%.
- Plasma Claws [Basic Attack - Melee]:
- Damage decreased from 40% Total Physical Power to 32% Total Physical Power
- Final Strike Damage decreased from 110% Total Physical Power to 95% Total Physical Power.
- Cleave Damage decreased from 10% to 5%.
- Heat per Attack decreased from 12 to 10.
- [QoL] Basic Attack Damage frames adjusted to be more in sync with the Animations for increased feedback.
- Axiom Strike [Primary - Melee]:
- Spin damage instances increased from 2 to 4.
- Damage per Spin Strike changed from 30/40/50/60/70 to 15/20/25/30/35.
- Spin Strike Bonus Physical Power Scaling changed from 30% to 20%.
- Spin Strike Critical Strike Scaling changed from 75% to 100%.
- Final Strike Critical Strike Scaling increased from 150% to 250%.
- Final Strike Range increased from 800u to 950u.
- Final Strike Slow increased from 40% to 50%.
- Cooldown increased from 12/10.5/9/7.5/6 to 15/13.25/11.5/9.75/8.
- Heat per Strike decreased from 12 to 7.
- [QoL] Final strike now has a slightly longer windup to better convey the animation and damage cadence, providing increased feedback.
- Zero Shift [Secondary]:
- Melee Stance Lifesteal decreased from 6%/12%/18%/24%/30% to 6%/11%/16%/21%/26%.
- Cooldown increased from 0.25s to 0.4s.
- Sidewind [Alternate - Ranged]:
- Bonus Physical Power Scaling decreased from 90% to 75%.
- Critical Strike Scaling increased from 75% to 90%.
- Talon Drive [Alternate - Melee]:
- Bonus Physical Power Scaling decreased from 120% to 105%.
- Dash Range increased from 1350u to 1430u.
- [QoL] Dash Cast Frame adjusted, better matching the animation to provide increased feedback.
- Eden added to Predecessor