Module:Heroes/heroes.json

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id49
game_idnull
name"Emerald"
display_name"Argus"
image"/images/heroes/Emerald.webp"
stats
10
2
1
1
classes
Empty array
roles
"Midlane"
abilities
display_name"Flux Bolt"
image"/images/abilities/Emerald/FluxBolt.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 50 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Particle Shredder"
image"/images/abilities/Emerald/ParticleShredder.webp"
game_description"<Header>Unleash homing abyssal projectiles:</Header> • Each projectile deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Consume <ManaText>{ManaCost} Mana</ManaText> per projectile fired. • <EffectText>{Duration}</EffectText> Duration. <Header>At Max Rank:</Header> • Can be fired <EffectText>Indefinitely</EffectText>. "
menu_description"Argus fires homing projectiles from his Abyssal Staff for up to 3.5s. Each projectile consumes mana and deals 18/27/36/45/54 <AbilityPowerText>(+10%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> per blast. At maximum rank, Particle Shredder can be used indefinitely."
cooldown
6
5
4
3
2
cost
8
11
14
17
20
display_name"Dread Nova"
image"/images/abilities/Emerald/DreadNova.webp"
game_description"<Header>Lob an unstable orb of energy</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> Enemies hit in a small area for <CC_Text>{Stun}s</CC_Text>. "
menu_description"Argus lobs an unstable orb of energy. Upon landing it explodes, dealing 70/95/120/145/170 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all nearby Targets and Stuns them for 1/1.05/1.1/1.15/1.2s."
cooldown
16
15
14
13
12
cost
80
display_name"Ether Crystal"
image"/images/abilities/Emerald/EtherCrystal.webp"
game_description"<Header>Summons an Ether Crystal:</Header> • <CC_Text>Pushes</CC_Text> Enemy Heroes from the center. • <EffectText>Lifts</EffectText> Argus and Allied Heroes in the center. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> every <AbilityPowerText>0.5s</AbilityPowerText>. • Enemies hit are <CC_Text>Slowed</CC_Text> by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • After <EffectText>{Duration}s</EffectText> it will implode, <CC_Text>Pulling</CC_Text> Enemies inward. "
menu_description"Argus summons an Ether Crystal at the target location for 2s. The Crystal will Push Enemy Heroes from the center and Lift Allied Heroes into the air before producing a storm that deals 15/25/35/45/55 <AbilityPowerText>(+18%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage every 0.5s to nearby Enemies and Slows by 35% for 0.5s. After the duration the Crystal will implode, Pulling all Enemies within to the center."
cooldown
15
cost
70
75
80
85
90
display_name"Synaptic Obliterator"
image"/images/abilities/Emerald/SynapticObliterator.webp"
game_description"<Header>Deploy the ultimate weapon:</Header> • Become immobile for up to <EffectText>{Duration}s</EffectText>. • Gain <EffectText>Immunity</EffectText> to <CC_Text>Pushes</CC_Text> and <CC_Text>Pulls</CC_Text> whilst active. • Fire up to <EffectText>3 Terrain-Piercing</EffectText> Energy Beams. • Each Beam deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Deals up to <AbilityPowerText>{Multiplier}x Damage</AbilityPowerText> based on <AbilityPowerText>Missing Health</AbilityPowerText>. • <CC_Text>Slows</CC_Text> Enemies hit by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"After a short delay, Argus channels for up to 8s, gaining immunity to pushes and pulls whilst deploying his ultimate weapon to fire up to 3 powerful Energy Beams. Each beam deals 90/130/170 <AbilityPowerText>(+25%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage (increased by up to 125% based on the Target's missing health) and Slows Enemies hit by 60% for 0.5s."
cooldown
120
100
80
cost
100
display_name"Disintegrate"
image"/images/abilities/Emerald/Disintegrate.webp"
game_description"<Header> On dealing damage with Abilities:</Header> • Apply a stack of <EffectText>Disintegration</EffectText> for <EffectText>{MarkDuration}s</EffectText>. • Abilities deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to Enemies affected. • Increases by <EffectText>{Multiplier}%</EffectText> per stack. • Stacks infinitely (capped at <EffectText>{MonsterStacks}</EffectText> vs Monsters)."
menu_description"Argus' abilities apply a stack of Disintegration for 3s, causing subsequent instances of ability damage to deal 2 <AbilityPowerText>(+1.5%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> bonus magical damage. Each stack of Disintegration deals 35% more damage, stacking infinitely (capped at 12 against Monsters)."
cooldown
Empty array
cost
Empty array
base_stats
max_health
605
685.09
767.79
853.1
941.03
1031.58
1124.73
1220.51
1318.89
1419.89
1523.51
1629.73
1738.58
1850.03
1964.1
2080.79
2200.09
2322
base_health_regeneration
1.2
1.32
1.44
1.57
1.7
1.83
1.97
2.11
2.26
2.41
2.56
2.72
2.88
3.05
3.22
3.39
3.57
3.75
max_mana
450
489.65
530.59
572.82
616.35
661.18
707.29
754.71
803.41
853.41
904.71
957.29
1011.18
1066.35
1122.82
1180.59
1239.65
1300
base_mana_regeneration
1
1.16
1.32
1.49
1.67
1.84
2.03
2.22
2.41
2.61
2.82
3.03
3.24
3.47
3.69
3.92
4.16
4.4
attack_speed
1.2
1.214
1.229
1.244
1.26
1.276
1.293
1.31
1.327
1.345
1.364
1.383
1.402
1.422
1.442
1.463
1.484
1.506
physical_armor
22
25.33
28.77
32.32
35.97
39.74
43.61
47.6
51.69
55.89
60.2
64.61
69.14
73.77
78.52
83.37
88.33
93.4
magical_armor
30
30.71
31.45
32.21
32.99
33.8
34.63
35.48
36.36
37.26
38.18
39.13
40.1
41.09
42.11
43.15
44.21
45.3
basic_attack_time
1.4
physical_power
50
52.78
55.64
58.6
61.64
64.78
68.01
71.33
74.74
78.24
81.83
85.51
89.28
93.14
97.1
101.14
105.28
109.5
base_movement_speed
645
cleave
0
attack_range
1300
id1
game_id23
name"Countess"
display_name"Countess"
image"/images/heroes/Countess.webp"
stats
8
2
1
5
classes
"Assassin"
roles
"Midlane"
"Jungle"
abilities
display_name"Slice"
image"/images/abilities/Countess/Slice.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 56 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Blade Siphon"
image"/images/abilities/Countess/BladeSiphon.webp"
game_description"<Header>Spin creating a blood cloud around you.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Restores <HealthText>{Healing}</HealthText>(<img id="APIconBlue"></img>)<HealthText>Health</HealthText> per Target hit. • <HealthText>Healing</HealthText> increased by <HealthText>{HeroHealingMagnitude}x</HealthText> against Heroes."
menu_description"Countess spins and strikes all Enemy Targets around her, dealing 80/110/140/170/200 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to each and healing herself for 6/9/12/15/18 <AbilityPowerText>(+8%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> per Target hit. Against Heroes the healing is increased by 400%."
cooldown
8
7.5
7
6.5
6
cost
60
display_name"Shadow Slip"
image"/images/abilities/Countess/ShadowSlip.webp"
game_description"<Header>Blink to a nearby Target</Header>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> (<AbilityPowerText>{BonusMinionDamage}x</AbilityPowerText> to Minions and Monsters). • <CC_Text>Slows</CC_Text> by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Leave behind a <EffectText>Shadow</EffectText>. • Re-trigger within <EffectText>{RetriggerTime}s</EffectText> to return to the <EffectText>Shadow</EffectText>."
menu_description"Blink to a nearby Enemy Target, dealing 70/100/130/160/190 <AbilityPowerText>(+35%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and is slowed by 40% for 1.25s. Minions and non-epic monsters receive 3x damage. Countess leaves behind a Shadow at her original position. Re-triggering the ability within 3.5s will return her to the Shadow's location."
cooldown
12
11
10
9
8
cost
70
display_name"Eventide"
image"/images/abilities/Countess/Eventide.webp"
game_description"<Header>Send forward a cloud of blood.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText> Damage</AbilityPowerText>."
menu_description"Send out a cloud of darkness dealing 85/125/165/205/245 <AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to Enemy Targets within its path."
cooldown
12
11
10
9
8
cost
60
65
70
75
80
display_name"Feast"
image"/images/abilities/Countess/Feast.webp"
game_description"<Header>Leap to a Hero and stab them.</Header> • <CC_Text>Suppresses</CC_Text> them for <CC_Text>{Suppression}s</CC_Text>. • Deals <AbilityPowerText>{Damage} Damage</AbilityPowerText>. • Deals an extra <AbilityPowerText>{PercentHealthDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>% Maximum Health Damage</AbilityPowerText>. • Restores <HealthText>Health</HealthText> equal to <AbilityPowerText>{HealingPercent}%</AbilityPowerText> of <AbilityPowerText>Damage</AbilityPowerText> dealt."
menu_description"Leap to a nearby Enemy Hero, forcing them to face Countess and Suppress them for 0.75s. After the duration, Countess deals 175/250/325 (+5% <AbilityPowerText>(+5%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> of the target's maximum health) magical damage to the target and heals herself for 50% of the damage dealt."
cooldown
120
100
80
cost
100
display_name"Blood Tithe"
image"/images/abilities/Countess/BloodTithe.webp"
game_description"<Header>On Hero Takedown:</Header> • Permanently grants <AbilityPowerText>{MagicalLifesteal}% Magical Lifesteal</AbilityPowerText>. • Stacks up to <EffectText>10</EffectText> times."
menu_description"Hero Takedowns permanently grant 1% Magical Lifesteal, stacking up to 10 times."
cooldown
Empty array
cost
Empty array
base_stats
max_health
625
705.69
788.18
872.45
958.51
1046.35
1135.99
1227.41
1320.62
1415.62
1512.41
1610.99
1711.35
1813.51
1917.45
2023.18
2130.69
2240
base_health_regeneration
1.4
1.44
1.49
1.53
1.58
1.62
1.67
1.72
1.77
1.82
1.87
1.92
1.97
2.03
2.08
2.14
2.19
2.25
max_mana
370
420.96
473.06
526.28
580.64
636.12
692.73
750.47
809.34
869.34
930.47
992.73
1056.12
1120.64
1186.28
1253.06
1320.96
1390
base_mana_regeneration
1.4
1.48
1.57
1.66
1.75
1.84
1.94
2.03
2.13
2.23
2.33
2.44
2.54
2.65
2.76
2.87
2.98
3.1
attack_speed
1
1.015
1.031
1.047
1.063
1.08
1.097
1.114
1.132
1.15
1.168
1.187
1.206
1.225
1.245
1.265
1.285
1.306
physical_armor
30
33.4
36.87
40.42
44.04
47.74
51.52
55.36
59.29
63.29
67.36
71.52
75.74
80.04
84.42
88.87
93.4
98
magical_armor
32
33.53
35.09
36.69
38.32
39.98
41.68
43.41
45.18
46.98
48.81
50.68
52.58
54.52
56.49
58.49
60.53
62.6
basic_attack_time
1.1
physical_power
56
58.29
60.64
63.03
65.48
67.98
70.52
73.12
75.77
78.47
81.22
84.02
86.88
89.78
92.73
95.74
98.79
101.9
base_movement_speed
680
cleave
0.2
attack_range
300
id2
game_id22
name"Crunch"
display_name"Crunch"
image"/images/heroes/Crunch.webp"
stats
7
5
5
5
classes
"Fighter"
roles
"Offlane"
"Jungle"
abilities
display_name"Crunch"
image"/images/abilities/Crunch/Punch.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 56 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Forward Crunch"
image"/images/abilities/Crunch/ForwardCrunch.webp"
game_description"<Header>Dash forward in a line.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText>. • Stops upon hitting a Hero, <CC_Text>Stuns</CC_Text> for <CC_Text>{Stun}s</CC_Text>. <EffectText>Turbo Crunch:</EffectText> • <EffectText>Dash</EffectText> forward an extreme distance. • <CC_Text>Pushes</CC_Text> Heroes along on contact."
menu_description"Dash forward, dealing 60/90/120/150/180 <AttackDamageText>(+70%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+40%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage. Colliding with an Enemy Hero stops Crunch, and Stuns them for 0.25s. Empowered: Dash an extended distance, Pushing Enemy Heroes on contact."
cooldown
18
cost
80
display_name"Left Crunch"
image"/images/abilities/Crunch/LeftCrunch.webp"
game_description"<Header>Swing your left arm forward in a cone.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText> to the first Enemy hit. • Deals <AttackDamageText>{CleavePercent}%</AttackDamageText> to subsequent Targets. <EffectText>Turbo Crunch:</EffectText> • Swipe forward with both arms instead. • Deals <TrueDamageText>{Damage}</TrueDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<TrueDamageText>Damage</TrueDamageText> to all Targets hit."
menu_description"Crunch swings, dealing 20/50/80/110/140 <AttackDamageText>(+110%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage to the first Enemy hit and 50% to subsequent Targets. Empowered: Damage is dealt as true damage and deals 100% to subsequent Targets."
cooldown
10
9
8
7
6
cost
30
display_name"Right Crunch"
image"/images/abilities/Crunch/RightCrunch.webp"
game_description"<Header>Jab forward with your right arm.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowMagnitude}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. <EffectText>Turbo Crunch:</EffectText> • Uppercuts nearby Enemies instead. • <CC_Text>Knocks Up</CC_Text> and <CC_Text>Stuns</CC_Text> for <CC_Text>{Stun}s</CC_Text>."
menu_description"Crunch jabs, dealing 80/110/140/170/200 <AttackDamageText>(+75%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+70%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage to all nearby Enemies, Slowing them by 60% for 1.2s. Empowered: Uppercut nearby Enemies, Knocking them Up for 1.2s. "
cooldown
10
9
8
7
6
cost
30
display_name"Re-Crunch"
image"/images/abilities/Crunch/ReCrunch.webp"
game_description"<Header>Repeat the last Ability used.</Header> <EffectText>Passive:</EffectText> On every third Basic Attack or Ability hit: • Restores <HealthText>{Healing}</HealthText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<HealthText>Health</HealthText>. <EffectText>Passive:</EffectText> On every third Ability used within <EffectText>10s</EffectText>: • Activates <EffectText>Turbo Crunch</EffectText>."
menu_description"Passive: Every third basic attack or ability hit against Heroes or Monsters heals Crunch for 10/55/100 <AttackDamageText>(+30%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText>. Passive: Every third ability used will be Empowered if used within 10s. Active: Repeat the last basic ability used."
cooldown
60
45
30
cost
Empty array
display_name"Cross Crunch"
image"/images/abilities/Crunch/CrossCrunch.webp"
game_description"<Header>On Ability use, empowers the next Basic Attack:</Header> • Deals an extra <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Reduces your <EffectText>Current Cooldowns</EffectText> by <EffectText>{CDR}s</EffectText>."
menu_description"After casting an ability, Crunch amplifies his next basic attack to deal <AttackDamageText>(+15%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+15%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> bonus magical damage and reduce his current cooldowns by 1s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
640
731.74
825.51
921.31
1019.14
1119.01
1220.91
1324.85
1430.81
1538.81
1648.85
1760.91
1875.01
1991.14
2109.31
2229.51
2351.74
2476
base_health_regeneration
1.6
1.7
1.81
1.91
2.02
2.13
2.25
2.36
2.48
2.6
2.72
2.85
2.97
3.1
3.23
3.37
3.5
3.64
max_mana
340
395.21
451.65
509.31
568.19
628.29
689.62
752.18
815.95
880.95
947.18
1014.62
1083.29
1153.19
1224.31
1296.65
1370.21
1445
base_mana_regeneration
1.25
1.35
1.46
1.56
1.67
1.78
1.9
2.01
2.13
2.25
2.37
2.5
2.62
2.75
2.88
3.02
3.15
3.29
attack_speed
1.1
1.112
1.124
1.137
1.149
1.162
1.175
1.189
1.202
1.217
1.231
1.245
1.26
1.275
1.291
1.306
1.322
1.338
physical_armor
34
38.42
42.93
47.54
52.26
57.06
61.97
66.97
72.08
77.28
82.57
87.97
93.46
99.06
104.74
110.53
116.42
122.4
magical_armor
32
33.53
35.09
36.69
38.32
39.98
41.68
43.41
45.18
46.98
48.81
50.68
52.58
54.52
56.49
58.49
60.53
62.6
basic_attack_time
1.1
physical_power
56
58.38
60.81
63.29
65.83
68.42
71.06
73.76
76.5
79.3
82.16
85.06
88.02
91.03
94.09
97.21
100.38
103.6
base_movement_speed
680
cleave
0.2
attack_range
300
id3
game_id21
name"Dekker"
display_name"Dekker"
image"/images/heroes/Dekker.webp"
stats
3
3
1
5
classes
"Support"
roles
"Support"
abilities
display_name"Energy Orb"
image"/images/abilities/Dekker/Energy-Orb.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 52 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Stasis Bomb"
image"/images/abilities/Dekker/Stasis-Bomb.webp"
game_description"<Header>Launch a bouncing bomb.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> Enemies hit in a small area for <CC_Text>{MinimumStunDuration}s</CC_Text>. • Distance increases duration up to <CC_Text>{MaximumStunDuration}s</CC_Text>. "
menu_description"Launch a bouncing bomb, dealing 70/105/140/175/210 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and Stunning Enemies hit in a small area for 0.75s. Stun duration increases up to 1.2/1.4/1.6/1.8/2s based on distance (3500 units max)."
cooldown
17
16
15
14
13
cost
80
display_name"Photon Disruptor"
image"/images/abilities/Dekker/Photon-Disruptor.webp"
game_description"<Header>Send a drone emitting a beam of energy in a line.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Slows</CC_Text> them by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. "
menu_description"Release a drone emitting a beam of energy along its path, dealing 90/130/170/210/250 <AbilityPowerText>(+55%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies hit and Slowing them by 20% for 1.5s. "
cooldown
12
11
10
9
8
cost
60
70
80
90
100
display_name"Containment Fence"
image"/images/abilities/Dekker/Containment-Fence.webp"
game_description"<Header>Deploy a circular energy fence.</Header> • Prevents Enemy Heroes from passing through. • Lasts <EffectText>{Duration}s</EffectText>."
menu_description"Deploy a circular energy fence for 2.4/2.55/2.7/2.85/3s, preventing Enemy Heroes from passing through."
cooldown
23
22
21
20
19
cost
80
90
100
110
120
display_name"Ion Strike"
image"/images/abilities/Dekker/Ion-Strike.webp"
game_description"<Header>Send a bot to blast the target location.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Slows</CC_Text> Enemies hit by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • <CC_Text>Stuns</CC_Text> Enemies caught in the center for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Summon a bot above the target location that blasts the ground after a short delay, dealing 160/250/340 <AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and Slowing Enemies hit by 50% for 1.5s. Enemies caught in the center are Stunned instead."
cooldown
100
90
80
cost
100
display_name"Rocket Boots"
image"/images/abilities/Dekker/Rocket-Boots.webp"
game_description"<Header>Jump while airborne to boost upward.</Header> • <EffectText>Cooldown</EffectText> is reduced by <EffectText>{AbilityCDReduction}s</EffectText> on Ability use."
menu_description"Dekker can jump while airborne to activate Rocket Boots, propelling her upward. Rocket Boots' cooldown is reduced by 3s each time Dekker uses an ability."
cooldown
Empty array
cost
Empty array
base_stats
max_health
575
663.78
753.71
844.79
937.02
1030.41
1124.95
1220.65
1317.49
1415.49
1514.65
1614.95
1716.41
1819.02
1922.79
2027.71
2133.78
2241
base_health_regeneration
1.2
1.38
1.56
1.75
1.94
2.13
2.32
2.52
2.72
2.92
3.12
3.32
3.53
3.74
3.95
4.16
4.38
4.6
max_mana
400
436.24
472.94
510.12
547.76
585.88
624.47
663.53
703.06
743.06
783.53
824.47
865.88
907.76
950.12
992.94
1036.24
1080
base_mana_regeneration
1.4
1.49
1.58
1.68
1.77
1.86
1.96
2.06
2.16
2.26
2.36
2.46
2.56
2.67
2.78
2.88
2.99
3.1
attack_speed
1.2
1.216
1.233
1.25
1.266
1.284
1.301
1.319
1.336
1.354
1.373
1.391
1.41
1.428
1.448
1.467
1.486
1.506
physical_armor
25
28.17
31.38
34.64
37.93
41.26
44.64
48.06
51.52
55.02
58.56
62.14
65.76
69.43
73.14
76.88
80.67
84.5
magical_armor
30
30.82
31.64
32.48
33.32
34.18
35.05
35.93
36.82
37.72
38.63
39.55
40.48
41.42
42.38
43.34
44.32
45.3
basic_attack_time
1.4
physical_power
52
54.26
56.56
58.88
61.24
63.62
66.03
68.47
70.94
73.44
75.97
78.53
81.12
83.74
86.38
89.06
91.76
94.5
base_movement_speed
655
cleave
0
attack_range
1300
id4
game_id1
name"Drongo"
display_name"Drongo"
image"/images/heroes/Drongo.webp"
stats
4
1
7
3
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Pistol Shot"
image"/images/abilities/Drongo/PistolShot.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 53 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Old Rusty"
image"/images/abilities/Drongo/OldRusty.webp"
game_description"<Header>Throw a boomerang that returns to you.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <CC_Text>Slows</CC_Text> them by <CC_Text>{SlowPercent}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Repeats the effects when returning."
menu_description"Throw a boomerang, dealing 50/70/90/110/130 <AttackDamageText>(+50% </AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies hit and Slowing them by 20% for 1s. Upon hitting terrain or travelling max range, it returns and repeats the effects."
cooldown
12
11
10
9
8
cost
60
display_name"Gag Grenade"
image"/images/abilities/Drongo/GagGrenade.webp"
game_description"<Header>Toss an explosive tear gas grenade.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Lasts for <EffectText>{Duration}s</EffectText>, applying <AbilityName>Wastelander</AbilityName> every <EffectText>0.5s</EffectText>. • <CC_Text>Silences</CC_Text> inside the area."
menu_description"Toss a tear gas grenade that explodes dealing 40/60/80/100/120 <AttackDamageText>(+30%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to Enemy Targets hit. The gas lasts for 3s, applying <EffectText>Wastelander</EffectText> every 0.5s and Silencing all Enemy Heroes inside the area until they leave. Enemy Heroes that leave the zone will be Silenced again upon re-entering the gas."
cooldown
24
22
20
18
16
cost
80
85
90
95
100
display_name"Rad Rounds"
image"/images/abilities/Drongo/RadRounds.webp"
game_description"<Header>Irradiates your Basic Attacks.</Header> • Basic Attacks apply <EffectText>Irradiate</EffectText> stacks for the next <EffectText>{Duration}s</EffectText>. • <EffectText>Irradiate</EffectText> lasts for <EffectText>1.5s</EffectText>. • After <EffectText>Irradiate</EffectText> expires, deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Deals <AttackDamageText>{AdditionalShotsDamage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> for each extra stack."
menu_description"Irradiate Drongo's basic attacks for 3s. During this window, shots Irradiate Enemies for 1.5s, the timer refreshing with each hit. After Irradiate expires, the Target receives 40/55/70/85/100 <AttackDamageText>(+40%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage for the first stack, and 15/20/25/30/35 <AttackDamageText>(+30%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> for subsequent stacks."
cooldown
14
13
12
11
10
cost
40
45
50
55
60
display_name"Shrapnel Cannon"
image"/images/abilities/Drongo/ShrapnelCannon.webp"
game_description"<Header>Unleash a cannon blast in a forward cone.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <EffectText>Shreds</EffectText> their <AttackDamageText>Physical Armor</AttackDamageText> by <AttackDamageText>{ShredPercent}%</AttackDamageText> for <AttackDamageText>{Duration}s</AttackDamageText>. • <EffectText>Launches</EffectText> you in the opposite direction. • Become briefly <EffectText>Unstoppable</EffectText>. • <CC_Text>Pushes Back</CC_Text> Enemies in front of you."
menu_description"Unleash a bazooka blast, dealing 185/300/415 <AttackDamageText>(+85% </AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies hit and shredding their armor by 25% for 4s. The blast launches Drongo in the opposite direction, becoming briefly CC Immune and Pushing Back any Enemies in front of him."
cooldown
110
95
80
cost
100
display_name"Wastelander"
image"/images/abilities/Drongo/Wastelander.webp"
game_description"<Header>On Critical Strikes and Ability Hits:</Header> • Applies a <EffectText>Bleed</EffectText> to Enemies. • Deals <AttackDamageText>{HealthPercent}% Maximum Health Damage</AttackDamageText> over <AttackDamageText>{Duration}s</AttackDamageText>. • Reduced to <AttackDamageText>{MonsterPercent}%</AttackDamageText> for <EffectText>Monsters</EffectText>."
menu_description"Drongo's Critical Strikes and Abilities also apply a Bleed to Enemies, dealing 3% of their maximum health as physical damage over 3s. Bleed Damage is reduced to 0.5% for Monsters."
cooldown
Empty array
cost
Empty array
base_stats
max_health
605
681.47
760.88
843.24
928.53
1016.76
1107.94
1202.06
1299.12
1399.12
1502.06
1607.94
1716.76
1828.53
1943.24
2060.88
2181.47
2305
base_health_regeneration
0.75
0.83
0.91
0.99
1.07
1.16
1.25
1.35
1.44
1.54
1.65
1.75
1.86
1.97
2.09
2.21
2.33
2.45
max_mana
310
340.59
372.35
405.29
439.41
474.71
511.18
548.82
587.65
627.65
668.82
711.18
754.71
799.41
845.29
892.35
940.59
990
base_mana_regeneration
1.4
1.54
1.68
1.83
1.98
2.14
2.31
2.47
2.65
2.83
3.01
3.21
3.4
3.6
3.81
4.02
4.24
4.46
attack_speed
1.25
1.27
1.291
1.312
1.334
1.357
1.381
1.405
1.431
1.457
1.483
1.511
1.539
1.568
1.598
1.628
1.66
1.692
physical_armor
25
28.44
32.01
35.72
39.56
43.53
47.63
51.87
56.24
60.74
65.37
70.13
75.03
80.06
85.22
90.51
95.94
101.5
magical_armor
30
30.69
31.4
32.14
32.91
33.71
34.53
35.37
36.25
37.15
38.07
39.03
40.01
41.01
42.04
43.1
44.19
45.3
basic_attack_time
1.4
physical_power
53
55.68
58.46
61.34
64.32
67.41
70.6
73.9
77.29
80.79
84.4
88.1
91.91
95.82
99.84
103.96
108.18
112.5
base_movement_speed
650
cleave
0
attack_range
1300
id5
game_id2
name"FengMao"
display_name"Feng Mao"
image"/images/heroes/FengMao.webp"
stats
7
3
4
7
classes
"Assassin"
roles
"Jungle"
"Offlane"
abilities
display_name"Sweep"
image"/images/abilities/FengMao/SpearSwing.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 55 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Reaping Dash"
image"/images/abilities/FengMao/ReapingDash.webp"
game_description"<Header>Blink forward, hitting everything in your path.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. On hitting a Hero with <AbilityName>Hamstring</AbilityName>: • Reduce the <EffectText>Remaining Cooldown</EffectText> by <EffectText>25%</EffectText>."
menu_description"Dash forward, dealing 70/100/130/160/190 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies in Feng Mao's path, and in a small area around the target location. "
cooldown
20
18.5
17
15.5
14
cost
80
display_name"Safeguard"
image"/images/abilities/FengMao/Shield.webp"
game_description"<Header>Create a Shield that boosts Movement Speed.</Header> • Gain a <ShieldText>{Shield}</ShieldText>(<img id="ADIconOrange"></img>)<ShieldText>Shield</ShieldText> for <ShieldText>{Duration}s</ShieldText>. • Gain <EffectText>{Percent}</EffectText>(<img id="PhysPen"></img>)<EffectText>%</EffectText> <EffectText>Movement Speed</EffectText> while the <ShieldText>Shield</ShieldText> holds."
menu_description"Gain a 80/120/160/200/240 <AttackDamageText>(+110%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> shield for 2.5s. Feng Mao gains 15 <PenDamageText>(+25%</PenDamageText><img id="PenIconRed"></img><PenDamageText>)</PenDamageText>% movement speed while the shield holds."
cooldown
10
cost
60
display_name"Hamstring"
image"/images/abilities/FengMao/Hamstring.webp"
game_description"<Header>Spin your Glaive in a circle around you.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{Percent}%</CC_Text> for <CC_Text>1s</CC_Text>."
menu_description"Feng Mao swings his glaive, dealing 85/125/165/205/245 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies around him, Slowing them by 30% for 1s. Dealing damage to an Enemy Hero with Hamstring reduces the current cooldown of Reaping Dash by 25%."
cooldown
10
9
8
7
6
cost
50
display_name"Earth Shatter"
image"/images/abilities/FengMao/EarthShatter.webp"
game_description"<Header>Leap into a forward line attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="PhysPen"></img>)<AttackDamageText>Damage</AttackDamageText>. • If a Hero is below <AttackDamageText>{Execute}</AttackDamageText>(<img id="ADIconOrange"></img><img id="PhysPen"></img>)<AttackDamageText>Health</AttackDamageText>, <EffectText>Execute</EffectText> them. • Upon <EffectText>Executing</EffectText> a Hero gain a recast of <AbilityName>Earth Shatter</AbilityName>. • The recast has no cost and must be used within <EffectText>{ExecuteTimer}s</EffectText>."
menu_description"Feng Mao slams his glaive into the ground, dealing 175/300/425 <AttackDamageText>(+75%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies in the area. If an Enemy is below 220/385/550 <AttackDamageText>(+85%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> <PenDamageText>(+350%</PenDamageText><img id="PenIconRed"></img><PenDamageText>)</PenDamageText> health, execute them. Upon executing an Enemy Hero, Earth Shatter may be recast within 12s at no cost."
cooldown
120
100
80
cost
100
display_name"Precision Strike"
image"/images/abilities/FengMao/PrecisionStrike.webp"
game_description"<Header>On not dealing or receiving damage for {Cooldown}s:</Header> • The next Basic Attack is <EffectText>Empowered</EffectText>. • Deals <AttackDamageText>{BaseDamage}% Current Health Damage</AttackDamageText>. • Resets on Takedown."
menu_description"Upon not dealing or receiving damage for 3s, Feng Mao's next basic attack is enhanced dealing 6/6/6/6/6/7/7/7/7/7/8/8/8/8/8/9/9/9% of the Target's current health as bonus physical damage. Resets on Takedown."
cooldown
Empty array
cost
Empty array
base_stats
max_health
640
718
799
883
970
1060
1153
1249
1348
1450
1555
1663
1774
1888
2005
2125
2248
2374
base_health_regeneration
2
2.14
2.28
2.43
2.58
2.74
2.91
3.07
3.25
3.43
3.61
3.81
4
4.2
4.41
4.62
4.84
5.06
max_mana
400
442.06
485.74
531.03
577.94
626.47
676.62
728.38
781.76
836.76
893.38
951.62
1011.47
1072.94
1136.03
1200.74
1267.06
1335
base_mana_regeneration
1.5
1.56
1.62
1.69
1.76
1.83
1.9
1.98
2.06
2.14
2.22
2.3
2.39
2.48
2.57
2.66
2.76
2.86
attack_speed
1
1.021
1.042
1.064
1.087
1.111
1.136
1.161
1.187
1.214
1.242
1.271
1.3
1.33
1.361
1.393
1.426
1.459
physical_armor
32
35.21
38.55
42.01
45.59
49.29
53.12
57.08
61.15
65.35
69.68
74.12
78.69
83.39
88.21
93.15
98.21
103.4
magical_armor
32
33.38
34.81
36.29
37.82
39.41
41.05
42.75
44.49
46.29
48.15
50.05
52.01
54.02
56.09
58.21
60.38
62.6
basic_attack_time
1.15
physical_power
55
56.84
58.74
60.72
62.76
64.88
67.07
69.33
71.66
74.06
76.53
79.07
81.68
84.36
87.12
89.94
92.84
95.8
base_movement_speed
685
cleave
0.2
attack_range
325
id52
game_idnull
name"GRIMexe"
display_name"GRIM.exe"
image"/images/heroes/GRIMexe.webp"
stats
7
3
8
1
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Pulse Cannon"
image"/images/abilities/Grim/PulseCannon.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 52 <AbilityPowerText>(+90%</AbilityPowerText><img id="ADIconOrange"></img><AbilityPowerText>)</AbilityPowerText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Energy Shield"
image"/images/abilities/Grim/DeflectorShield.webp"
game_description"<Header>Activate an Energy Shield.</Header> • Persists for <EffectText>{Duration}s</EffectText>. • Blocks the next Enemy Ability. • Restores <ManaText>{ManaRestore}% Missing Mana</ManaText> upon blocking."
menu_description"Grim.exe activates a shield for 1.5s that blocks the next incoming enemy ability. If the shield successfully blocks an enemy ability, Grim.exe restores 20/25/30/35/40% of his missing mana."
cooldown
24
21
18
15
12
cost
Empty array
display_name"Displacement Blast"
image"/images/abilities/Grim/DisplacementBlast.webp"
game_description"<Header>Fire an Empowered Blast.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. <Header>When in Assault Mode:</Header> • Shot becomes Lobbed and explodes on Impact. • <CC_Text>Pushes Back</CC_Text> from the centre of the explosion. "
menu_description"Fire an empowered shot forward that deals 95/140/185/230/275<AbilityPowerText>(+80%</AbilityPowerText><img id="ADIconOrange"></img><AbilityPowerText>)</AbilityPowerText><AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. In Assault Mode, the shot is Lobbed and displaces Enemies away from the centre of the explosion."
cooldown
12
11
10
9
8
cost
60
70
80
90
100
display_name"Assault Mode"
image"/images/abilities/Grim/AssaultMode.webp"
game_description"<Header>Sentry Mode:</Header> • Basic Attacks restore <ManaText>{Mana} Mana</ManaText>. <Header>Assault Mode:</Header> • Basic Attacks deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>) <AbilityPowerText>Damage</AbilityPowerText> <EffectText>On-Hit</EffectText>. • Basic Attacks <CC_Text>Slow</CC_Text> Targets by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Sentry Mode: Basic Attacks restore 6/7/8/9/10 mana. Assault Mode: Pulse Cannon shots cost 12/14/16/18/20 mana, deal <AbilityPowerText>(+15%</AbilityPowerText><img id="ADIconOrange"></img><AbilityPowerText>)</AbilityPowerText><AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> bonus magical damage on-hit and apply a 10/12.5/15/17.5/20% decaying slow for 0.8s."
cooldown
0.25
cost
12
14
16
18
20
display_name"GTFO"
image"/images/abilities/Grim/GTFO.webp"
game_description"<Header>Gyro Targeted Force Orb:</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>) <AbilityPowerText>Damage</AbilityPowerText>. • Follows the Target no matter the range. • Passes through Terrain. • Collides with Enemy Heroes."
menu_description"Grim.exe slows himself by 60% and locks onto an enemy hero. After a short channel, a Gyro Targeted Force Orb is launched. The Orb will pass through the world and non-hero units, but can be blocked by enemy heroes. The Orb deals 250/450/650<AbilityPowerText>(+120%</AbilityPowerText><img id="ADIconOrange"></img><AbilityPowerText>)</AbilityPowerText><AbilityPowerText>(+80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage."
cooldown
90
75
60
cost
100
display_name"Pulsefire"
image"/images/abilities/Grim/Pulsefire.webp"
game_description"• Basic Attacks are modified to deal <AbilityPowerText>Magical Damage</AbilityPowerText>. <Header>On dealing damage to an Enemy Unit:</Header> • Apply <AbilityName>Pulsefire</AbilityName> to them for <EffectText>{Duration}s</EffectText>. • The next instance of damage deals <TrueDamageText>{Damage}</TrueDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<TrueDamageText>Damage</TrueDamageText>. • <AbilityName>Pulsefire</AbilityName> is consumed upon dealing damage. • <AbilityName>Pulsefire</AbilityName> cannot be applied to the same Target for <EffectText>{Cooldown}s</EffectText>."
menu_description"Grim.exe’s basic attacks are modified to deal Magical Damage. Grim.exe’s basic attacks and abilities apply Pulsefire to Enemies hit for 4s. The basic attack or ability will burst the Pulsefire and deal 10<AbilityPowerText>(+20%</AbilityPowerText><img id="ADIconOrange"></img><AbilityPowerText>)</AbilityPowerText><AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> true damage on-hit. "
cooldown
Empty array
cost
Empty array
base_stats
max_health
625
697.7
773.8
853.4
936.3
1022.7
1112.4
1205.6
1302.2
1402.2
1505.6
1612.4
1722.7
1836.3
1953.4
2073.8
2197.7
2325
base_health_regeneration
0.75
0.82
0.9
0.98
1.06
1.15
1.24
1.33
1.43
1.53
1.63
1.74
1.85
1.96
2.08
2.2
2.32
2.45
max_mana
420
445.45
472.09
499.92
528.95
559.18
590.59
623.21
657.01
692.01
728.21
765.59
804.18
843.95
884.92
927.09
970.45
1015
base_mana_regeneration
1.5
1.59
1.68
1.77
1.87
1.98
2.08
2.2
2.31
2.43
2.56
2.68
2.82
2.95
3.09
3.24
3.39
3.54
attack_speed
1.1
1.117
1.136
1.155
1.175
1.195
1.217
1.239
1.262
1.286
1.311
1.337
1.363
1.391
1.419
1.448
1.477
1.508
physical_armor
26
28.91
31.95
35.13
38.45
41.91
45.5
49.22
53.09
57.09
61.22
65.5
69.91
74.45
79.13
83.95
88.91
94
magical_armor
30
30.65
31.34
32.06
32.8
33.58
34.39
35.23
36.09
36.99
37.93
38.89
39.88
40.9
41.96
43.04
44.15
45.3
basic_attack_time
1.15
physical_power
52
54.04
56.17
58.39
60.72
63.13
65.65
68.26
70.96
73.76
76.66
79.65
82.73
85.92
89.19
92.57
96.04
99.6
base_movement_speed
655
cleave
0
attack_range
1300
id7
game_id3
name"Gadget"
display_name"Gadget"
image"/images/heroes/Gadget.webp"
stats
8
3
1
3
classes
"Mage"
roles
"Midlane"
abilities
display_name"Spark"
image"/images/abilities/Gadget/Spark.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 53 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Seek and Destroy"
image"/images/abilities/Gadget/SeekAndDestroy.webp"
game_description"<Header>Release an airborne drone.</Header> • Can be reactivated mid-flight to stop it in place. • Upon stopping, it creates a zone underneath it. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>2.5s</AbilityPowerText>. • <CC_Text>Slows</CC_Text> them by <CC_Text>{Percent}%</CC_Text>."
menu_description"Release an airborne droid that can be reactivated mid-flight to stop it in place. Upon stopping, the droid deals 100/160/220/280/340 <AbilityPowerText>(+100%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 2.5s to Enemies beneath it and Slows them by 30%."
cooldown
12
11.5
11
10.5
10
cost
80
85
90
95
100
display_name"Sticky Mine"
image"/images/abilities/Gadget/StickyMine.webp"
game_description"<Header>Launch a sticky mine that travels to a location.</Header> • Attaches to Enemy Heroes while in flight. • Attaches to any Unit after landing. • Explodes after <EffectText>{ExplosionDelay}s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>."
menu_description"Launch a sticky mine that attaches to any Enemy Hero in its path, or any nearby Unit upon landing. After 2.5s, the mine explodes, dealing 85/135/185/235/285 <AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage."
cooldown
10
9.5
9
8.5
8
cost
80
85
90
95
100
display_name"Security Gate"
image"/images/abilities/Gadget/SpeedGate.webp"
game_description"<Header>Throw down an electrical gate.</Header> • Grants allies <EffectText>{Percent}%</EffectText> decaying <EffectText>Movement Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Enemies cause the gate to explode. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Roots</CC_Text> them for <CC_Text>{RootDuration}s</CC_Text>."
menu_description"Throw down an electrical gate for 5s, granting Allied Units that pass through 30% decaying movement speed for 3s. If an Enemy Hero passes through, the gate triggers, dealing 80/120/160/200/240 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and Rooting them for 1s."
cooldown
18
17
16
15
14
cost
50
display_name"Tesla Dome"
image"/images/abilities/Gadget/TeslaDome.webp"
game_description"<Header>Unleash a bubble of high voltage electricity.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>5s</AbilityPowerText>. • Each tick <EffectText>Shreds</EffectText> <AbilityPowerText>Magical Armor</AbilityPowerText> by <AbilityPowerText>{ShredPercent}%</AbilityPowerText> for <AbilityPowerText>{ShredDuration}s</AbilityPowerText>. • Briefly <CC_Text>Slows</CC_Text> them by <CC_Text>{Percent}%</CC_Text>. "
menu_description"Unleash Gadget's Tesla Dome, dealing 500/750/1000 <AbilityPowerText>(+150%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 5s to all Enemies caught within. Each instance of damage shreds the Target's magical armor by 5% for 3s and briefly Slows them by 40%."
cooldown
110
95
80
cost
100
125
150
display_name"Shock Absorber"
image"/images/abilities/Gadget/ShockAbsorber.webp"
game_description"<Header>On receiving damage (excludes Minions):</Header> • Gain a <EffectText>Shield</EffectText> equal to <ManaText>{ManaPercent}% Maximum Mana</ManaText> for <EffectText>{ShieldDuration}s</EffectText>. • Upon removal, the <EffectText>Shield</EffectText> explodes. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to nearby Enemies. "
menu_description"When Gadget receives damage from an Enemy Hero or Monster, she gains a shield equal to 10% of her maximum mana for 3s. Upon removal, the shield explodes, dealing 34 (+8 per level) <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to nearby Enemies. "
cooldown
Empty array
cost
Empty array
base_stats
max_health
600
682.47
767.62
855.47
946.01
1039.25
1135.17
1233.79
1335.1
1439.1
1545.79
1655.17
1767.25
1882.01
1999.47
2119.62
2242.47
2368
base_health_regeneration
1.2
1.32
1.44
1.57
1.7
1.83
1.97
2.11
2.26
2.41
2.56
2.72
2.88
3.05
3.22
3.39
3.57
3.75
max_mana
480
510.13
541.25
573.35
606.43
640.49
675.54
711.58
748.59
786.59
825.58
865.54
906.49
948.43
991.35
1035.25
1080.13
1126
base_mana_regeneration
1.3
1.46
1.62
1.79
1.97
2.14
2.33
2.52
2.71
2.91
3.12
3.33
3.54
3.77
3.99
4.22
4.46
4.7
attack_speed
1.2
1.217
1.234
1.252
1.27
1.289
1.309
1.329
1.349
1.37
1.392
1.414
1.437
1.46
1.484
1.508
1.533
1.559
physical_armor
22
25.96
30.06
34.28
38.64
43.12
47.73
52.47
57.34
62.34
67.47
72.73
78.12
83.64
89.28
95.06
100.96
107
magical_armor
30
30.71
31.45
32.21
32.99
33.8
34.63
35.48
36.36
37.26
38.18
39.13
40.1
41.09
42.11
43.15
44.21
45.3
basic_attack_time
1.4
physical_power
53
55.14
57.35
59.63
61.98
64.4
66.89
69.45
72.08
74.78
77.55
80.39
83.3
86.28
89.33
92.45
95.64
98.9
base_movement_speed
650
cleave
0
attack_range
1300
id8
game_id4
name"Gideon"
display_name"Gideon"
image"/images/heroes/Gideon.webp"
stats
9
1
2
5
classes
"Mage"
roles
"Midlane"
abilities
display_name"Portal Blast"
image"/images/abilities/Gideon/PortalBlast.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 50 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Void Breach"
image"/images/abilities/Gideon/VoidBreach.webp"
game_description"<Header>Launch forward a comet.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{Percent}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • The comet explodes on hitting a Hero or Terrain."
menu_description"Launch forward a comet, dealing 80/115/150/185/220 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in its path and Slowing them by 35% for 1s. The comet explodes upon hitting an Enemy Hero, Terrain, or at max range."
cooldown
9
8.5
8
7.5
7
cost
60
65
70
75
80
display_name"Cosmic Rift"
image"/images/abilities/Gideon/CosmicRift.webp"
game_description"<Header>Rip down a meteor from the sky.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>."
menu_description"Rip down a meteor from the sky, dealing 100/155/210/265/320 <AbilityPowerText>(+70%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies caught in the area of impact."
cooldown
13
12
11
10
9
cost
80
85
90
95
100
display_name"Torn Space"
image"/images/abilities/Gideon/TornSpace.webp"
game_description"<Header>Leap through a portal in spacetime.</Header> • The portal remains open for <EffectText>{Duration}s</EffectText>. • Any Hero can jump through the portal. • Enemies are <CC_Text>Slowed</CC_Text> by <CC_Text>{PercentSlow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Leap through a portal in spacetime, appearing at the target location. The portal remains open for 5s. Any other Hero can jump through the portal after Gideon, but Enemy Heroes are Slowed by 50% for 1.5s when they pass through."
cooldown
22
20
18
16
14
cost
80
display_name"Black Hole"
image"/images/abilities/Gideon/BlackHole.webp"
game_description"<Header>Unleash a black hole beneath you.</Header> • Slowly <CC_Text>Pulls</CC_Text> nearby Enemies towards its center. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>3.5s</AbilityPowerText>."
menu_description"Unleash a black hole beneath Gideon that slowly drags nearby Enemies towards its center, dealing 360/504/648 <AbilityPowerText>(+288%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over a 3.5s channel."
cooldown
110
95
80
cost
100
display_name"Cosmic Power"
image"/images/abilities/Gideon/CosmicPower.webp"
game_description"<Header>On damaging an Enemy Hero with an Ability:</Header> • <EffectText>Empowers</EffectText> your next Basic Attack for <EffectText>{Duration}s</EffectText>. • Increases your <EffectText>Attack Range</EffectText> by <EffectText>475</EffectText> units. • This Attack attaches a cosmic tether to your Target. • <CC_Text>Slows</CC_Text> by <CC_Text>{Slow}%</CC_Text> while the tether persists. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>{SlowDuration}s</AbilityPowerText>."
menu_description"Damaging an Enemy Hero with an ability empowers Gideon's next basic attack for 4s, allowing him to attach a cosmic tether to his Target. Tethered Enemies are Slowed by 20% and receive 36/42/48/54/60/66/72/78/84/90/96/102/108/114/120/126/132/138 <AbilityPowerText>(+45%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 3s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
710.89
803.79
898.7
995.63
1094.58
1195.53
1298.51
1403.49
1510.49
1619.51
1730.53
1843.58
1958.63
2075.7
2194.79
2315.89
2439
base_health_regeneration
1.2
1.33
1.46
1.59
1.73
1.87
2.01
2.15
2.3
2.45
2.6
2.76
2.92
3.08
3.24
3.41
3.58
3.75
max_mana
380
409.73
440.12
471.16
502.87
535.24
568.26
601.94
636.28
671.28
706.94
743.26
780.24
817.87
856.16
895.12
934.73
975
base_mana_regeneration
1.5
1.67
1.84
2.02
2.2
2.39
2.58
2.77
2.96
3.16
3.37
3.58
3.79
4
4.22
4.44
4.67
4.9
attack_speed
1.2
1.22
1.241
1.262
1.284
1.306
1.329
1.352
1.376
1.4
1.424
1.449
1.474
1.5
1.526
1.553
1.58
1.608
physical_armor
24
28.08
32.24
36.5
40.85
45.29
49.82
54.44
59.15
63.95
68.84
73.82
78.89
84.05
89.3
94.64
100.08
105.6
magical_armor
30
30.76
31.55
32.34
33.16
33.99
34.84
35.71
36.59
37.49
38.41
39.34
40.29
41.26
42.24
43.25
44.26
45.3
basic_attack_time
1.4
physical_power
50
52.97
56.01
59.12
62.29
65.52
68.83
72.19
75.63
79.13
82.69
86.33
90.02
93.79
97.62
101.51
105.47
109.5
base_movement_speed
645
cleave
0
attack_range
1300
id29
game_idnull
name"Greystone"
display_name"Greystone"
image"/images/heroes/Greystone.webp"
stats
5
7
6
5
classes
"Fighter"
roles
"Offlane"
"Jungle"
abilities
display_name"Noble Strike"
image"/images/abilities/Greystone/NobleStrike.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 52 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Assault The Gates"
image"/images/abilities/Greystone/AssaultTheGates.webp"
game_description"<Header>Leap a great distance.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Hitting a Hero refunds <EffectText>{CDR}%</EffectText> of the <EffectText>Cooldown</EffectText>."
menu_description"Leap up to 1350 units, dealing 100/145/190/235/280 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage in a 450 unit radius. Hitting an Enemy Hero with Assault The Gates reduces its cooldown by 35%."
cooldown
18
cost
70
display_name"Make Way"
image"/images/abilities/Greystone/MakeWay.webp"
game_description"<Header>Summon a fiery whirlwhind.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> over <AttackDamageText>{Duration}s</AttackDamageText>. • Basic Attacks extend the duration by <EffectText>{BasicExtension}s</EffectText>. • Extends up to a maximum of <EffectText>{ExtensionTime}</EffectText> extra seconds."
menu_description"Summon a fiery whirlwind that deals 75/115/155/195/235 <AttackDamageText>(+110%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage over 4s. Make Way's duration is extended by 0.5s for a max of 3 additional seconds for each successful basic attack against Enemy Heroes or Monsters."
cooldown
12
11.5
11
10.5
10
cost
60
65
70
75
80
display_name"Sacred Oath"
image"/images/abilities/Greystone/SacredOath.webp"
game_description"<Header>Empower your sword in holy fire.</Header> • Lasts <EffectText>{Duration}s</EffectText> or <EffectText>3</EffectText> Basic Attacks. • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage On-Hit</AttackDamageText>. • Applies a stacking <CC_Text>{Slow}%</CC_Text> <CC_Text>Slow</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"For the next 5s, your next 3 basic attacks deal 20/34/48/62/76 <AttackDamageText>(+20%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> bonus physical damage and apply a 12% Slow for 1.5s. Additional applications will refresh and stack the Slow debuff."
cooldown
12
11
10
9
8
cost
40
display_name"Stone Forged Soul"
image"/images/abilities/Greystone/StoneForgedSoul.webp"
game_description"<Header>Reforge your soul before crashing down.</Header> • Enter <EffectText>Stasis</EffectText> for <EffectText>{ChannelDuration}s</EffectText>. • Restore <HealthText>{MinimumHeal} Health</HealthText> (up to <HealthText>3x</HealthText> based on <HealthText>Missing Health</HealthText>). • <CC_Text>Slow</CC_Text> nearby Enemies by up to <CC_Text>{Slow}%</CC_Text>. • After <EffectText>Stasis</EffectText> deal <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Gain maximum stacks of <AbilityName>Stoicism</AbilityName>."
menu_description"Enter Stasis for 2.5s, restoring 14/16/18% of his maximum health (increased by up to 3x based on missing health) and Slowing nearby Enemies by up to 70%. After 2.5s, crash down, dealing 250/375/500 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to nearby Enemies and gaining maximum stacks of Stoicism."
cooldown
160
130
100
cost
100
display_name"Stoicism"
image"/images/abilities/Greystone/Stoicism.webp"
game_description"• <EffectText>Deflect</EffectText> the next incoming Basic Attack every <EffectText>{DeflectCooldown}s</EffectText>. <Header>On dealing Physical Damage to non-Minions:</Header> • Grants <AttackDamageText>{PhysicalPowerPerStack} Physical Power</AttackDamageText> (stacking up to {MaxStacks} times). • At maximum stacks, the bonus is doubled."
menu_description"Deflect the next incoming basic attack every 15/14.4/13.8/13.2/12.6/12/11.4/10.8/10.2/9.6/9/8.4/7.8/7.2/6.6/6/5.4/4.8s. Dealing Physical Damage with Basic Attacks or Abilities to Heroes or Monsters grants 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2/2.1/2.2/2.3/2.4/2.5 Physical Power (stacking up to 8 times). At maximum stacks, the bonus Physical Power is doubled."
cooldown
Empty array
cost
Empty array
base_stats
max_health
645
732.04
821.46
913.24
1007.4
1103.92
1202.81
1304.07
1407.7
1513.7
1622.07
1732.81
1845.92
1961.4
2079.24
2199.46
2322.04
2447
base_health_regeneration
1.75
1.86
1.98
2.1
2.23
2.36
2.49
2.62
2.76
2.9
3.04
3.19
3.34
3.49
3.64
3.8
3.96
4.13
max_mana
380
416.95
454.91
493.88
533.85
574.82
616.81
659.79
703.79
748.79
794.79
841.81
889.82
938.85
988.88
1039.91
1091.95
1145
base_mana_regeneration
1.1
1.17
1.23
1.3
1.37
1.45
1.52
1.6
1.68
1.76
1.84
1.92
2.01
2.09
2.18
2.27
2.37
2.46
attack_speed
1
1.016
1.033
1.051
1.068
1.087
1.105
1.124
1.144
1.164
1.184
1.205
1.227
1.248
1.271
1.293
1.316
1.34
physical_armor
30
33.45
36.99
40.63
44.36
48.18
52.1
56.11
60.22
64.42
68.71
73.1
77.58
82.16
86.83
91.59
96.45
101.4
magical_armor
32
33.48
35
36.56
38.15
39.79
41.47
43.19
44.95
46.75
48.59
50.47
52.39
54.35
56.36
58.4
60.48
62.6
basic_attack_time
1.1
physical_power
52
54.63
57.33
60.1
62.94
65.85
68.84
71.9
75.02
78.22
81.5
84.84
88.25
91.74
95.3
98.93
102.63
106.4
base_movement_speed
685
cleave
0.2
attack_range
275
id9
game_id17
name"Grux"
display_name"Grux"
image"/images/heroes/Grux.webp"
stats
5
4
6
3
classes
"Fighter"
roles
"Offlane"
"Jungle"
abilities
display_name"Chop"
image"/images/abilities/Grux/Chop.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 54 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Double Pain"
image"/images/abilities/Grux/Double-Pain.webp"
game_description"<Header>Cleave everything in front of you.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Applies <EffectText>On-Hit Effects</EffectText> twice."
menu_description"Using both weapons, Grux cleaves all Enemies in front of him, dealing 10/30/50/70/90 <AttackDamageText>(+120%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage. Double Pain applies on-hit effects twice."
cooldown
10
9
8
7
6
cost
30
display_name"Smash 'n Grab"
image"/images/abilities/Grux/Smash-Grab.webp"
game_description"<Header>Smash the ground, sending forward a shockwave.</Header> • <CC_Text>Pulls</CC_Text> all Enemies in towards you. • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <CC_Text>Stuns</CC_Text> them for <CC_Text>{Stun}s</CC_Text>."
menu_description"Smash the ground, sending forth a shockwave that Pulls all Enemies in its path towards Grux, dealing 90/125/160/195/230 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and Stunning them for 0.5s."
cooldown
18
17
16
15
14
cost
90
display_name"Crush"
image"/images/abilities/Grux/Crush.webp"
game_description"<Header>Lunge forward into an uppercut.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <CC_Text>Knocks Up</CC_Text> for <CC_Text>{Stun}s</CC_Text>. • Passes through Minions."
menu_description"Lunge forward a short distance before uppercutting nearby Enemies, dealing 70/105/140/175/210 <AttackDamageText>(+70%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and Knocking them Up for 0.75s. Colliding with Enemy Heroes or Monsters causes Grux to strike on impact. "
cooldown
18
17
16
15
14
cost
50
display_name"Warlord's Challenge"
image"/images/abilities/Grux/Warlords-Challenge.webp"
game_description"<Header>Slam your clubs together creating a shockwave.</Header> • <CC_Text>Stuns</CC_Text> for <CC_Text>{Stun}s</CC_Text>. • Become <EffectText>Empowered</EffectText> for the next <EffectText>{BuffDuration}s</EffectText>. While <EffectText>Empowered</EffectText>: • Gain <EffectText>{AttackSpeed}% Attack Speed</EffectText>. • Steal <AttackDamageText>{StealPhysicalPower} Physical Power</AttackDamageText> <EffectText>On-Hit</EffectText> for <AttackDamageText>{StealDuration}s</AttackDamageText>."
menu_description"Grux slams his clubs together, Stunning all nearby Enemy Heroes for 0.5s. For the next 8/10/12s, Grux gains 30/50/70% attack speed and empowers his attacks against Enemy Heroes to repeatedly steal 4/6/8 physical power on-hit, returning after 4s."
cooldown
100
80
60
cost
100
display_name"Bloodlust"
image"/images/abilities/Grux/Bloodlust.webp"
game_description"<Header>On hitting an Enemy with a Basic Attack:</Header> • Apply <EffectText>Blood Loss</EffectText>. • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> over <AttackDamageText>{BleedDuration}s</AttackDamageText>. • Stacks up to <EffectText>{BleedMaxStacks}</EffectText> times. • At maximum stacks gain <EffectText>{Omnivamp}% Omnivamp</EffectText> for <EffectText>{OmnivampDuration}s</EffectText>."
menu_description"Grux's basic attacks apply a Bleed on-hit, dealing 3/6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54 <AttackDamageText>(+15%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage over 5s, stacking up to 6 times. Applying maximum Bloodlust stacks to an Enemy Hero or Monster grants Grux 10/10/10/10/10/15/15/15/15/15/20/20/20/20/20/25/25/25% Omnivamp for 5s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
630
715.65
804.59
896.82
992.35
1091.18
1193.29
1298.71
1407.41
1519.41
1634.71
1753.29
1875.18
2000.35
2128.82
2260.59
2395.65
2534
base_health_regeneration
1.75
1.89
2.03
2.18
2.33
2.49
2.66
2.82
3
3.18
3.36
3.56
3.75
3.95
4.16
4.37
4.59
4.81
max_mana
350
388.24
427.94
469.12
511.76
555.88
601.47
648.53
697.06
747.06
798.53
851.47
905.88
961.76
1019.12
1077.94
1138.24
1200
base_mana_regeneration
1.1
1.16
1.22
1.29
1.36
1.43
1.5
1.58
1.66
1.74
1.82
1.9
1.99
2.08
2.17
2.26
2.36
2.46
attack_speed
1
1.015
1.031
1.048
1.065
1.082
1.101
1.119
1.139
1.159
1.179
1.201
1.222
1.245
1.268
1.291
1.315
1.34
physical_armor
32
35.98
40.11
44.39
48.82
53.41
58.15
63.05
68.09
73.29
78.65
84.15
89.81
95.62
101.59
107.71
113.98
120.4
magical_armor
32
33.38
34.81
36.29
37.82
39.41
41.05
42.75
44.49
46.29
48.15
50.05
52.01
54.02
56.09
58.21
60.38
62.6
basic_attack_time
1.15
physical_power
54
55.53
57.12
58.76
60.47
62.24
64.06
65.94
67.88
69.88
71.94
74.06
76.24
78.47
80.76
83.12
85.53
88
base_movement_speed
690
cleave
0.2
attack_range
300
id10
game_id5
name"Howitzer"
display_name"Howitzer"
image"/images/heroes/Howitzer.webp"
stats
8
2
3
5
classes
"Mage"
roles
"Midlane"
abilities
display_name"Cannon"
image"/images/abilities/Howitzer/Cannon.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 51 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Slow Grenades"
image"/images/abilities/Howitzer/SlowGrenades.webp"
game_description"<Header>Launch a cluster of proximity bombs.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Hits against the same Target deal <AbilityPowerText>{AdditionalDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowPercent}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Launch a cluster of 11 proximity bombs that explode when an Enemy enters their zone, dealing 20/40/60/80/100 <AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and Slowing them by 15/20/25/30/35% for 1s. Subsequent hits against the same Target deal 4/8/12/16/20 <AbilityPowerText>(+4%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and reapply the Slow."
cooldown
16
cost
70
80
90
100
110
display_name"R2000 Missile"
image"/images/abilities/Howitzer/R2000Missile.webp"
game_description"<Header>Fire a long range rocket that explodes on impact.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>."
menu_description"Fire a long range rocket that explodes on impact, dealing 90/135/180/225/270 <AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in a small area."
cooldown
10
9
8
7
6
cost
80
90
100
110
120
display_name"Land Mine"
image"/images/abilities/Howitzer/LandMine.webp"
game_description"<Header>Lob a mine that can stick to any surface.</Header> • Explodes after <EffectText>2.5s</EffectText>. • Can be retriggered to explode early. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Knocks Back</CC_Text> all Heroes."
menu_description"Lob a mine that will explode 2.5s after landing, dealing 80/110/140/170/200 <AbilityPowerText>(+45%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in the area and Knocking Back any Enemy Heroes (and Howitzer) caught in the blast. Explodes early upon reactivation. "
cooldown
22
20
18
16
14
cost
80
display_name"Make It Rain"
image"/images/abilities/Howitzer/MakeItRain.webp"
game_description"<Header>Thrust up into the sky, and move freely.</Header> • Rain down a salvo of <EffectText>16</EffectText> missiles from above. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <EffectText>3s</EffectText>. • Missiles will be directed where you are aiming."
menu_description"Thrust up into the sky, allowing Howitzer to move freely as he rains down a salvo of 16 missiles from above, dealing 416/608/800 <AbilityPowerText>(+96%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 3s. Missiles utilise laser guidance to home towards Howitzers painted target. "
cooldown
130
115
100
cost
100
display_name"Armed Salvo"
image"/images/abilities/Howitzer/ArmedSalvo.webp"
game_description"<Header>Periodically empowers your Basic Attacks.</Header> • Deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> around the Target. • Restore <ManaText>{ManaPercent}%</ManaText> of the damage dealt as <ManaText>Mana</ManaText>. • Increased to <ManaText>{HeroManaPercent}%</ManaText> against Heroes. • Using any Ability reduces the <EffectText>Cooldown</EffectText> by <EffectText>{CooldownReduced}s</EffectText>."
menu_description"Howitzer's next basic attack deals 25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110 <AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> bonus magical damage around the Target. Howitzer restores 10% of the damage dealt as mana, increasing to 50% against Enemy Heroes. Armed Salvo's cooldown is reduced by 5s each time Howitzer uses an ability."
cooldown
16
15.5
15
14.5
14
cost
Empty array
base_stats
max_health
600
688.69
779.79
873.3
969.23
1067.58
1168.33
1271.51
1377.09
1485.09
1595.51
1708.33
1823.58
1941.23
2061.3
2183.79
2308.69
2436
base_health_regeneration
1.2
1.32
1.45
1.58
1.71
1.85
1.99
2.13
2.28
2.43
2.58
2.74
2.9
3.06
3.23
3.4
3.57
3.75
max_mana
440
475.31
511.58
548.82
587.01
626.16
666.28
707.36
749.4
792.4
836.36
881.28
927.16
974.01
1021.82
1070.58
1120.31
1171
base_mana_regeneration
1.3
1.46
1.63
1.81
1.98
2.17
2.35
2.54
2.74
2.94
3.14
3.35
3.57
3.78
4.01
4.23
4.46
4.7
attack_speed
1.3
1.318
1.337
1.356
1.375
1.395
1.416
1.437
1.458
1.48
1.503
1.526
1.549
1.573
1.598
1.623
1.648
1.674
physical_armor
22
25.7
29.49
33.39
37.38
41.48
45.68
49.98
54.38
58.88
63.48
68.18
72.98
77.88
82.89
87.99
93.2
98.5
magical_armor
30
30.74
31.5
32.28
33.08
33.9
34.74
35.6
36.48
37.38
38.3
39.24
40.2
41.18
42.18
43.2
44.24
45.3
basic_attack_time
1.4
physical_power
51
54.28
57.66
61.12
64.68
68.32
72.05
75.87
79.78
83.78
87.87
92.05
96.32
100.68
105.12
109.66
114.28
119
base_movement_speed
655
cleave
0.2
attack_range
1300
id42
game_idnull
name"IggyScorch"
display_name"Iggy & Scorch"
image"/images/heroes/IggyScorch.webp"
stats
10
2
2
1
classes
"Mage"
roles
"Midlane"
abilities
display_name"Spew"
image"/images/abilities/Iggy/Spew.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 50 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Molotov"
image"/images/abilities/Iggy/Molotov.webp"
game_description"<Header>Throw an explosive molotov</Header>. • Explodes on contact dealing <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Leaves a <EffectText>Fire Field</EffectText> for <EffectText>{Duration}s</EffectText>. • Deals <AbilityPowerText>{BurnDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over the duration."
menu_description"Iggy flings a Molotov that deals 60/85/110/135/160 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to enemies hit by the explosion. A Fire Field will remain where the explosion occurs, dealing 30/40/50/60/70 <AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 2s."
cooldown
9
8.5
8
7.5
7
cost
60
65
70
75
80
display_name"Flame Turret"
image"/images/abilities/Iggy/FlameTurret.webp"
game_description"<Header>Deploy a Flame Turret</Header>. • Turrets have <HealthText>{Health}</HealthText>(<img id="APIconBlue"></img>)<HealthText>Health</HealthText>. • Up to <EffectText>3</EffectText> Turrets can be placed. • Become <EffectText>Inactive</EffectText> when Iggy moves too far away. Turrets shoot Fireballs at nearby Enemies: • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Prioritises Enemies hit by <AbilityName>Spew</AbilityName>."
menu_description"Iggy throws down a turret with 115 (+20 per hero level) <AbilityPowerText>(+30%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> health that shoots homing fireballs at Enemy Targets within 1300 units. Each fireball deals 12/20/28/36/44 <AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Iggy can have up to 3 turrets placed. Hitting an enemy with Spew redirects turrets to attack that target if in range. Flame Turrets take 50% increased damage from Melee basic attacks."
cooldown
20
19
18
17
16
cost
40
display_name"Oil Spill"
image"/images/abilities/Iggy/OilSpill.webp"
game_description"<Header>Hurl Oil in a line.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Leaves an <EffectText>Oil Trail</EffectText> for <EffectText>{Duration}s</EffectText>. • <EffectText>Oil Trail</EffectText> applies <EffectText>1</EffectText> stack of <EffectText>Slick</EffectText> every <EffectText>0.5s</EffectText>. • <EffectText>Oil Trail</EffectText> <CC_Text>Slows</CC_Text> Enemies by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. Oil burns for <EffectText>{Duration}s</EffectText> when touched by Iggy's fire: • Deals <AbilityPowerText>{OilDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> every <EffectText>0.5s</EffectText>."
menu_description"Scorch hurls a ball of oil that rolls in the target direction dealing 40/60/80/100/120 <AbilityPowerText>(+35%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to enemies hit. The oil will then remain for 5s, slowing enemies by 30%. When ignited by Iggy's fire abilities, the duration is refreshed and enemies take 10/15/20/25/30 <AbilityPowerText>(+8%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage every 0.5s."
cooldown
14
cost
80
85
90
95
100
display_name"Inferno"
image"/images/abilities/Iggy/Inferno.webp"
game_description"<Header>Unleash an Inferno of fire in a forward cone</Header>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>{Duration}s</AbilityPowerText>. • Gain <EffectText>{MovementSpeed}% Movement Speed</EffectText> whilst active. Scorch will <EffectText>Belch</EffectText> after <EffectText>3s</EffectText> or upon reactivation: • Deals <AbilityPowerText>{BelchDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Knocks Back</CC_Text> Heroes."
menu_description"Scorch unleashes a cone of flame gaining 15% Movement Speed and dealing 270/360/450 <AbilityPowerText>(+165%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 3s. At the end of the duration or if reactivated, Scorch will instantly deal 40/55/70 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and knock back enemy targets within the cone."
cooldown
120
100
80
cost
100
display_name"Badlands Critter"
image"/images/abilities/Iggy/BadlandsCritter.webp"
game_description"<Header>On damaging an Enemy with a Basic Attack:</Header> • Apply <EffectText>Slick</EffectText> for <EffectText>{Duration}s</EffectText>. • <CC_Text>Slows</CC_Text> target by <CC_Text>{Slow}%</CC_Text> per <EffectText>Slick</EffectText> stack, up to <EffectText>{MaxStacks}</EffectText> times. Iggy's fire applies <EffectText>Ignited</EffectText> to <EffectText>Slick</EffectText> targets: • <EffectText>Ignited</EffectText> lasts <EffectText>{IgnitedDuration}s</EffectText>, dealing damage every <EffectText>{Period}s</EffectText>. • <EffectText>Ignited</EffectText> Targets take <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> per <EffectText>Slick</EffectText> stack. "
menu_description"Scorch hurls up oil with his basic attack that applies Slick to enemies hit, slowing them by 2% per stack for 3s, up to a maximum of 5 stacks. Enemies with any Slick that are damaged by Flame Turrets, Molotov or Inferno are Ignited for 3s taking 2.4/2.8/3.2/3.6/4/4.4/4.8/5.2/5.6/6/6.4/6.8/7.2/7.6/8/8.4/8.8/9.2 (+0.4 per level) <AbilityPowerText>(+2%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage per second per stack."
cooldown
Empty array
cost
Empty array
base_stats
max_health
605
689.94
776.76
865.47
956.06
1048.53
1142.88
1239.12
1337.24
1437.24
1539.12
1642.88
1748.53
1856.06
1965.47
2076.76
2189.94
2305
base_health_regeneration
1.2
1.33
1.46
1.59
1.73
1.87
2.01
2.15
2.3
2.45
2.6
2.76
2.92
3.08
3.24
3.41
3.58
3.75
max_mana
380
409.73
440.12
471.16
502.87
535.24
568.26
601.94
636.28
671.28
706.94
743.26
780.24
817.87
856.16
895.12
934.73
975
base_mana_regeneration
1.4
1.61
1.83
2.05
2.28
2.51
2.74
2.99
3.23
3.48
3.74
3.99
4.26
4.53
4.8
5.08
5.36
5.65
attack_speed
1.3
1.308
1.317
1.326
1.335
1.344
1.354
1.363
1.373
1.383
1.393
1.404
1.414
1.425
1.436
1.447
1.458
1.47
physical_armor
28
31.4
34.87
38.42
42.04
45.74
49.52
53.36
57.29
61.29
65.36
69.52
73.74
78.04
82.42
86.87
91.4
96
magical_armor
30
30.76
31.55
32.34
33.16
33.99
34.84
35.71
36.59
37.49
38.41
39.34
40.29
41.26
42.24
43.25
44.26
45.3
basic_attack_time
1.4
physical_power
50
52.72
55.5
58.34
61.23
64.19
67.21
70.29
73.43
76.63
79.89
83.21
86.59
90.03
93.54
97.1
100.72
104.4
base_movement_speed
650
cleave
0
attack_range
1300
id11
game_id15
name"Kallari"
display_name"Kallari"
image"/images/heroes/Kallari.webp"
stats
8
1
3
8
classes
"Assassin"
roles
"Jungle"
abilities
display_name"Slash"
image"/images/abilities/Kallari/Slash.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 55 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Crippling Dagger"
image"/images/abilities/Kallari/CripplingDagger.webp"
game_description"<Header>Throw a razor sharp dagger.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Applies a <CC_Text>{Slow}%</CC_Text> <CC_Text>Slow</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Non-Heroes receive <AttackDamageText>{MonsterDamage}</AttackDamageText> additional <AttackDamageText>Damage</AttackDamageText>. • Holds up to <EffectText>2</EffectText> Daggers."
menu_description"Throw a dagger, dealing 60/85/110/135/160 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and applying a 20% Slow for 0.75s. Minions and Monsters receive 65 additional damage. Max Charges: 2."
cooldown
11
10
9
8
7
cost
30
display_name"Shadow Walk"
image"/images/abilities/Kallari/ShadowWalk.webp"
game_description"<Header>After 1.5s, enter Camouflage.</Header> • Gain <EffectText>{MovementSpeedIncrease}%</EffectText><EffectText> Movement Speed</EffectText> for <EffectText>{MovementSpeedTime}s</EffectText>. • Restore <HealthText>{HealthRegen}</HealthText>(<img id="PhysPen"></img>) <HealthText>Health</HealthText> per second while <EffectText>Camouflaged</EffectText>. • Your next Basic Attack deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Bonus Damage</AttackDamageText>. • Nearby Heroes and Wards reveal you. • Attacking ends <EffectText>Camouflage</EffectText> instantly."
menu_description"After 1.5s, enter Camouflage, gaining 15% movement speed for 5/5.5/6/6.5/7s. While Camouflaged, Kallari gains 12/14/16/18/20 <PenDamageText>(+20%</PenDamageText><img id="PenIconRed"></img><PenDamageText>) </PenDamageText>health regen and her next basic attack deals 50/75/100/125/150 <AttackDamageText>(+40%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> bonus physical damage to all targets hit. Nearby Enemy Heroes and Wards reveal Kallari."
cooldown
10
9
8
7
6
cost
60
display_name"Death Mark"
image"/images/abilities/Kallari/DeathMark.webp"
game_description"<Header>Become empowered for the next {BuffDuration}s.</Header> • Apply <EffectText>Death Mark</EffectText> to the first non-Minion hit. • Marked Targets take <EffectText>{IncreasedDamage}% Increased Damage from you</EffectText>. • After <EffectText>{DebuffDuration}s</EffectText>, <EffectText>Death Mark</EffectText> detonates. • Deals <EffectText>{Damage}</EffectText> plus <EffectText>{PercentBonus}</EffectText>(<img id="ADIconOrange"></img>)<EffectText>% Missing Health Damage</EffectText>. • Grants <EffectText>{Movespeed}%</EffectText> decaying <EffectText>Movement Speed</EffectText> for <EffectText>{SpeedDuration}s</EffectText>."
menu_description"Empower Kallari's next attack within 5s to Mark the first Enemy Hero or Monster hit, increasing her damage against them by 10%. After 3s, the Mark detonates, dealing 40/70/100/130/160 plus 8 <AttackDamageText>(+3%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText>% of Target's missing health as true damage, and granting Kallari 50% decaying movement speed for 3s."
cooldown
20
19
18
17
16
cost
60
65
70
75
80
display_name"Guillotine"
image"/images/abilities/Kallari/Guillotine.webp"
game_description"<Header>Dash forward, cutting through all Enemies.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>."
menu_description"After a brief delay Kallari dashes forward, cutting through all Enemies in her path, dealing 180/340/500 <AttackDamageText>(+120/130/140%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
120
90
60
cost
100
display_name"Shadow Dance"
image"/images/abilities/Kallari/ShadowDance.webp"
game_description"<Header>On jumping while mid-air:</Header> • Jump up to <EffectText>2</EffectText> additional times while mid-air. • Thrust in the direction of movement. "
menu_description"Kallari can jump up to 2 additional times while mid-air, thrusting her in the direction of movement."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
706.64
795.2
885.68
978.08
1072.4
1168.64
1266.8
1366.88
1468.88
1572.8
1678.64
1786.4
1896.08
2007.68
2121.2
2236.64
2354
base_health_regeneration
1.5
1.71
1.93
2.15
2.38
2.61
2.84
3.09
3.33
3.58
3.84
4.09
4.36
4.63
4.9
5.18
5.46
5.75
max_mana
290
336.72
384.47
433.26
483.08
533.94
585.84
638.76
692.73
747.73
803.76
860.84
918.94
978.08
1038.26
1099.47
1161.72
1225
base_mana_regeneration
1.4
1.53
1.66
1.79
1.93
2.07
2.21
2.35
2.5
2.65
2.8
2.96
3.12
3.28
3.44
3.61
3.78
3.95
attack_speed
1.1
1.126
1.153
1.181
1.209
1.238
1.267
1.297
1.327
1.358
1.39
1.422
1.454
1.488
1.522
1.556
1.591
1.627
physical_armor
30
33.31
36.7
40.16
43.69
47.3
50.98
54.73
58.56
62.46
66.43
70.48
74.6
78.79
83.06
87.4
91.81
96.3
magical_armor
32
33.53
35.09
36.69
38.32
39.98
41.68
43.41
45.18
46.98
48.81
50.68
52.58
54.52
56.49
58.49
60.53
62.6
basic_attack_time
1.1
physical_power
55
57.55
60.15
62.81
65.53
68.31
71.14
74.02
76.97
79.97
83.02
86.14
89.31
92.53
95.81
99.15
102.55
106
base_movement_speed
685
cleave
0.2
attack_range
250
id12
game_id6
name"Khaimera"
display_name"Khaimera"
image"/images/heroes/Khaimera.webp"
stats
3
6
7
3
classes
"Fighter"
roles
"Jungle"
abilities
display_name"Hack"
image"/images/abilities/Khaimera/Hack.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 54 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Ambush"
image"/images/abilities/Khaimera/Ambush.webp"
game_description"<Header>Leap to an Enemy Hero or Monster.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Deals up to <AttackDamageText>2x Damage</AttackDamageText> based on <AttackDamageText>Missing Health</AttackDamageText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{Percent}%</CC_Text> for <CC_Text>{Duration}s</CC_Text>. • Grants <EffectText>{StackNum} Spirit Regeneration</EffectText> stacks <EffectText>On-Hit</EffectText>."
menu_description"Leap to an Enemy Hero or Monster, dealing 60/85/110/135/160 <AttackDamageText>(+85%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and Slowing them by 30% for 1.5s. Deals up to 2x damage based on the Target's missing health. Grants 3 Spirit Regeneration stacks on hit."
cooldown
11
10
9
8
7
cost
40
45
50
55
60
display_name"Unleash"
image"/images/abilities/Khaimera/Unleash.webp"
game_description"<Header>Unleash your primal spirit for {Duration}s.</Header> • Attain maximum <EffectText>Attack Speed</EffectText> for <EffectText>{NumAttacks}</EffectText> Basic Attack hits. • Each Basic Attack deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Applies <EffectText>On-Hit Effects</EffectText> at <EffectText>{OnHitScaling}%</EffectText> effectiveness. • <EffectText>Cleaves</EffectText> nearby Enemies for <AttackDamageText>70%</AttackDamageText> of the <AttackDamageText>Damage</AttackDamageText>."
menu_description"Unleash Khaimera's primal spirit for 3s, granting him maximum attack speed for 5 successful attacks. Each basic attack deals 10/16/22/28/34 <AttackDamageText>(+40%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage, applies on-hit effects at 75% effectiveness and Cleaves nearby Enemies for 70% damage."
cooldown
10
8.5
7
5.5
4
cost
40
display_name"Invigorate"
image"/images/abilities/Khaimera/Invigorate.webp"
game_description"<Header>Renew your spirit and amplify healing energy.</Header> • <EffectText>Cleanses</EffectText> all <CC_Text>Debuffs</CC_Text>. • Grants <EffectText>Unstoppable</EffectText> for <EffectText>0.25s</EffectText>. • <HealthText>Heal</HealthText> for <HealthText>{HealAmount}</HealthText>(<img id="HealthIconGreen"></img>). • Increased by <HealthText>{RegenMultiplier}x Health Regeneration</HealthText>."
menu_description"Khaimera instantly Cleanses all Debuffs and Heals himself for 7/9/11/13/15% of his maximum health (+1.5x current health regeneration). Cleansing grants Crowd Control Immunity for 0.25s."
cooldown
22
20
18
16
14
cost
60
70
80
90
100
display_name"Cull"
image"/images/abilities/Khaimera/Cull.webp"
game_description"<Header>Emit a blood curdling roar in a forward cone.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> over <AttackDamageText>6</AttackDamageText> hits. • <CC_Text>Supresses</CC_Text> for <CC_Text>1.25s</CC_Text>. • Grants <EffectText>{StackNum} Spirit Regeneration</EffectText> stacks for each Hero hit."
menu_description"After a brief channel, Khaimera slices all Enemies in front of him, Stunning them for 1.25s and dealing 175/375/575 <AttackDamageText>(+160%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage over 6 hits. Grants 5 Spirit Regeneration stacks for each Enemy Hero hit."
cooldown
120
90
60
cost
100
display_name"Spirit Regeneration"
image"/images/abilities/Khaimera/SpiritRegeneration.webp"
game_description"<Header>On damaging non-Minions:</Header> • Gain stacks of <EffectText>Spirit Regeneration</EffectText>. • Each stack grants <HealthText>{IncreasedRegen} Health Regeneration</HealthText> for <HealthText>{Duration}s</HealthText>. • Stacks up to <EffectText>{MaxStacks}</EffectText> times. • Hero Kills grant <EffectText>10</EffectText> stacks instantly. • Gain <EffectText>{PercentMS}%</EffectText> <EffectText>Movement Speed</EffectText> while above <EffectText>{StackThreshold}</EffectText> stacks. "
menu_description"Damaging Enemy Heroes and Monsters with basic attacks or abilities grants Khaimera 0.5/0.6/0.7/0.8/0.9/1.1/1.3/1.5/1.7/1.9/2.2/2.5/2.8/3.1/3.4/3.7/4/4.3 health regeneration for 2.5s, stacking up to 30 times. Hero Kills grant 10 stacks instantly. Khaimera gains 10% movement speed while above 15 stacks."
cooldown
Empty array
cost
Empty array
base_stats
max_health
610
702.15
795.91
891.28
988.25
1086.82
1187.01
1288.79
1392.19
1497.19
1603.79
1712.01
1821.82
1933.25
2046.28
2160.91
2277.15
2395
base_health_regeneration
1
1.09
1.18
1.27
1.36
1.45
1.55
1.65
1.74
1.84
1.95
2.05
2.15
2.26
2.37
2.48
2.59
2.7
max_mana
280
315.11
350.82
387.15
424.09
461.65
499.81
538.59
577.98
617.98
658.59
699.81
741.65
784.09
827.15
870.82
915.11
960
base_mana_regeneration
1.25
1.34
1.43
1.52
1.61
1.7
1.8
1.9
1.99
2.09
2.2
2.3
2.4
2.51
2.62
2.73
2.84
2.95
attack_speed
1.1
1.111
1.121
1.132
1.143
1.155
1.166
1.178
1.189
1.201
1.214
1.226
1.238
1.251
1.264
1.277
1.291
1.304
physical_armor
30
32.98
36.02
39.11
42.25
45.44
48.68
51.98
55.33
58.73
62.18
65.68
69.24
72.85
76.51
80.22
83.98
87.8
magical_armor
32
33.58
35.19
36.82
38.48
40.17
41.89
43.64
45.41
47.21
49.04
50.89
52.77
54.68
56.62
58.59
60.58
62.6
basic_attack_time
1.15
physical_power
54
56.81
59.67
62.57
65.53
68.53
71.58
74.69
77.84
81.04
84.29
87.58
90.93
94.33
97.77
101.27
104.81
108.4
base_movement_speed
685
cleave
0.2
attack_range
250
id24
game_id19
name"Huntress"
display_name"Kira"
image"/images/heroes/Huntress.webp"
stats
4
2
8
5
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Bolt"
image"/images/abilities/Huntress/Bolt.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 53 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Mercy"
image"/images/abilities/Huntress/Mercy.webp"
game_description"<Header>Fire a powerful shot from your hand cannon.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Mercy can Critically Strike and applies <EffectText>On-Hit Effects</EffectText>. • Benefits from Lifesteal. • Deals <AttackDamageText>{ExtraDamage}</AttackDamageText> additional <AttackDamageText>Damage</AttackDamageText> to non-Heroes. • Hitting a Hero refunds <EffectText>50%</EffectText> of the <EffectText>Cooldown</EffectText>."
menu_description"Equip Mercy to fire a powerful shot dealing 20/30/40/50/60 <AttackDamageText>(+80/82.5/85/87.5/90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage. Mercy can critically strike, benefits from lifesteal, applies on-hit effects and deals 20/30/40/50/60 additional physical damage to Enemy Minions and Monsters. Damaging an Enemy Hero with Mercy refunds 50% of the Cooldown."
cooldown
12
11
10
9
8
cost
38
41
44
47
50
display_name"Dusk"
image"/images/abilities/Huntress/Dusk.webp"
game_description"<Header>Purify all Enemies that are marked with Vengeance.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Deals an additional <AttackDamageText>{DamagePerStack}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> per stack. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowMagnitude}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Purify any Enemy Targets that are marked with Vengeance, dealing 40/55/70/85/100 physical damage plus an additional 9/13/17/21/25 <AttackDamageText>(+30%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> damage per stack and Slowing them by 25% for 1.25s. Max Damage: 94/133/172/211/250 <AttackDamageText>(+180%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
12
cost
60
65
70
75
80
display_name"Shadow Glide"
image"/images/abilities/Huntress/ShadowGlide.webp"
game_description"<Header>Dash in your current movement direction.</Header> • Become briefly <EffectText>Unselectable</EffectText>. • Gain an additional <AttackDamageText>{BonusPhysicalPower} Bonus Physical Power</AttackDamageText> for <AttackDamageText>{BonusDuration}s</AttackDamageText>."
menu_description"Dash in your current movement direction 525 units, becoming briefly Unselectable and gaining an additional 5/10/15/20/25 Bonus Physical Power for 4s."
cooldown
18
16.5
15
13.5
12
cost
60
display_name"Purge"
image"/images/abilities/Huntress/Purge.webp"
game_description"<Header>Unleash a torrent of bullets and arrows.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> over <AttackDamageText>{Duration}s</AttackDamageText>. • <AttackDamageText>Lifesteals </AttackDamageText>, and can Critically Strike. • Applies <EffectText>On-Hit Effects</EffectText> at <EffectText>{OnHitModifier}%</EffectText> effectiveness. • <AbilityName>Shadow Glide</AbilityName> can be cast during this time. • You can move but are <CC_Text>Slowed</CC_Text> by <CC_Text>{SelfSlow}%</CC_Text>."
menu_description"Unleash a torrent of arrows and bullets for 3s. Nearby Enemy Units take 200/280/360 <AttackDamageText>(+360%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage over the duration. These attacks benefit from lifesteal, can critically strike, and apply on-hit effects at 30% effectiveness. Kira cannot attack nor cast abilities except Shadow Glide during this time. She can also move but is slowed by 40%."
cooldown
120
100
80
cost
100
display_name"Vengeance"
image"/images/abilities/Huntress/Vengeance.webp"
game_description"<Header>On landing Basic Attacks and damaging Abilities:</Header> • Applies a stack of <EffectText>Vengeance</EffectText> for <EffectText>{Duration}s</EffectText>. • Stacks up to <EffectText>{MaxStacks}</EffectText> times. • Deal bonus damage to Enemies affected. • Increasing by <EffectText>{BonusDamagePercent}%</EffectText> per stack. • At maximum stacks, the damage is <EffectText>True Damage</EffectText>."
menu_description"Kira's basic attacks and damaging abilities apply a stack of Vengeance on-hit to Enemy Units for 3.5s, stacking up to 6 times. Kira deals bonus damage to Enemies affected by Vengeance, increasing by 1.5% per stack. At maximum stacks, the bonus damage is dealt as true damage."
cooldown
Empty array
cost
Empty array
base_stats
max_health
610
682.17
757.58
836.21
918.07
1003.15
1091.47
1183.01
1277.78
1375.78
1477.01
1581.47
1689.15
1800.07
1914.21
2031.58
2152.17
2276
base_health_regeneration
0.75
0.82
0.9
0.98
1.06
1.15
1.24
1.33
1.43
1.53
1.63
1.74
1.85
1.96
2.08
2.2
2.32
2.45
max_mana
360
385.78
412.71
440.79
470.02
500.41
531.95
564.65
598.49
633.49
669.65
706.95
745.41
785.02
825.79
867.71
910.78
955
base_mana_regeneration
1.4
1.47
1.55
1.63
1.71
1.8
1.89
1.98
2.08
2.18
2.28
2.39
2.5
2.61
2.73
2.85
2.97
3.1
attack_speed
1.25
1.269
1.289
1.31
1.332
1.354
1.378
1.402
1.427
1.453
1.48
1.508
1.536
1.566
1.596
1.627
1.659
1.692
physical_armor
26
28.95
32.02
35.23
38.57
42.05
45.65
49.39
53.26
57.26
61.39
65.65
70.05
74.57
79.23
84.02
88.95
94
magical_armor
30
30.66
31.36
32.08
32.83
33.61
34.42
35.26
36.13
37.03
37.96
38.92
39.91
40.93
41.98
43.06
44.16
45.3
basic_attack_time
1.4
physical_power
53
55.06
57.22
59.46
61.8
64.23
66.76
69.37
72.08
74.88
77.77
80.76
83.83
87
90.26
93.62
97.06
100.6
base_movement_speed
645
cleave
0
attack_range
1300
id44
game_idnull
name"Kwang"
display_name"Kwang"
image"/images/heroes/Kwang.webp"
stats
7
5
3
5
classes
"Fighter"
roles
"Jungle"
"Offlane"
abilities
display_name"Heavenly Blade"
image"/images/abilities/Kwang/Slice.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 55 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Light of the Heavens"
image"/images/abilities/Kwang/LightOTH.webp"
game_description"<Header>Light strikes the Heavenly Blade.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to nearby Enemies. • Holding the Blade grants a <ShieldText>{Shield}</ShieldText>(<img id="APIconBlue"></img><img id="HealthIconGreen"></img>)<ShieldText>Shield</ShieldText> for <EffectText>{ShieldDuration}s</EffectText>. <Header>If the Blade is in the world:</Header> • Deals <TrueDamageText>{TrueDamage}</TrueDamageText>(<img id="APIconBlue"></img>)<TrueDamageText>Damage</TrueDamageText> around the Blade instead."
menu_description"Light strikes the Heavenly Blade, dealing damage to nearby Enemy Units. While holding the Blade, it deals 80/115/150/185/220 <AbilityPowerText>(+40%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and grants Kwang a 70/95/120/145/170 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> <HealthText>(+6% </HealthText><img id="HealthIconGreen"></img><HealthText>)</HealthText> Shield for 3s. If the Blade is in the world, it deals 80/120/160/200/240 <AbilityPowerText>(+40%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> true damage instead."
cooldown
12
11.5
11
10.5
10
cost
50
display_name"Judgement of the Heavens"
image"/images/abilities/Kwang/JudgementOTH.webp"
game_description"<Header>Throw the Heavenly Blade at a location.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Tethers</CC_Text> Enemies hit to the Blade for <CC_Text>{TetherDuration}s</CC_Text>. • Recast or Basic Attack to bring the Blade back."
menu_description"Throw the Heavenly Blade at a target location to deal 65/90/115/140/165 <AbilityPowerText>(+30%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Enemies hit by the Blade will be Tethered to it for 1.5s. Recalling the Blade early will break the Tether."
cooldown
16
15.25
14.5
13.75
13
cost
70
display_name"Surge of the Heavens"
image"/images/abilities/Kwang/SurgeOTH.webp"
game_description"<Header>Become Lightning and rush forward.</Header> • Passing through Enemies deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Become briefly <EffectText>Unselectable</EffectText>. <Header>If the Blade is in the world:</Header> • Dash into the Blade to recall it. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to nearby Enemies. • <CC_Text>Knocks Up</CC_Text> and <CC_Text>Stuns</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>."
menu_description"Kwang dashes forward, becoming Unselectable and dealing 65/85/105/125/145 <AbilityPowerText>(+35%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> to all Enemy Units he passes through. When the Blade is in the world, if Kwang dashes within 300 units of its radius he will summon it back to his hand with a crash of lightning, dealing the damage to all nearby Enemy Units and Knocking them Up for 0.65s."
cooldown
14
12.75
11.5
10.25
9
cost
70
display_name"Fury of the Heavens"
image"/images/abilities/Kwang/FuryOTH.webp"
game_description"<Header>Channel a strike with the Heavenly Blade.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to nearby Enemies. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowMagnitude}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. <Header>If the Blade is in the world:</Header> • Kwang will <EffectText>Teleport</EffectText> to the Blade before striking."
menu_description"Channel a strike with the Heavenly Blade, dealing 220/320/420 <AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and appying a 40/50/60% Slow for 2s to nearby Enemy Units. If the Blade is in the world, Kwang will Teleport to it before striking."
cooldown
120
100
80
cost
100
display_name"Strike of the Heavens"
image"/images/abilities/Kwang/BladeOTH.webp"
game_description"<Header>On damaging an Enemy with an Ability:</Header> • Gain a stack of <EffectText>Energized</EffectText> for <EffectText>{Duration}s</EffectText>, up to a max of 3. <Header>Energized Empowers Basic Attacks:</Header> • Strike the Target with a <EffectText>Bolt</EffectText>. • <EffectText>Bolts</EffectText> deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to nearby Enemies. • Hitting a Hero reduces <EffectText>Ability Cooldowns</EffectText> by <EffectText>{CDR}s</EffectText>."
menu_description"When Kwang damages an Enemy with an ability his Heavenly Blade becomes Energized with electricity for 4s, stacking up to 3 times. Whilst Energized, Kwang's next basic attack strikes lightning from above dealing 16/20/24/28/32/36/40/44/48/52/56/60/64/68/72/76/80/84 (+4 per level)<AbilityPowerText>(+12%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to the Target and nearby Enemies. If this damages an Enemy Hero, Kwang reduces his basic ability cooldowns by 1s per stack."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
696.34
776.26
859.77
946.86
1037.53
1131.78
1229.62
1331.04
1436.04
1544.62
1656.78
1772.53
1891.86
2014.77
2141.26
2271.34
2405
base_health_regeneration
1.4
1.47
1.55
1.63
1.71
1.8
1.89
1.98
2.08
2.18
2.28
2.39
2.5
2.61
2.73
2.85
2.97
3.1
max_mana
355
391.13
428.25
466.35
505.43
545.49
586.54
628.58
671.59
715.59
760.58
806.54
853.49
901.43
950.35
1000.25
1051.13
1103
base_mana_regeneration
1.5
1.65
1.8
1.96
2.12
2.3
2.47
2.66
2.85
3.05
3.26
3.47
3.7
3.92
4.16
4.4
4.65
4.9
attack_speed
1.1
1.115
1.13
1.146
1.162
1.179
1.198
1.216
1.235
1.255
1.276
1.298
1.319
1.342
1.366
1.39
1.414
1.44
physical_armor
30
33.7
37.49
41.39
45.38
49.48
53.68
57.98
62.38
66.88
71.48
76.18
80.98
85.88
90.89
95.99
101.2
106.5
magical_armor
30
31.48
33
34.56
36.15
37.79
39.47
41.19
42.95
44.75
46.59
48.47
50.39
52.35
54.36
56.4
58.48
60.6
basic_attack_time
1.15
physical_power
55
57.33
59.76
62.31
64.96
67.72
70.6
73.58
76.67
79.87
83.18
86.6
90.12
93.76
97.51
101.36
105.33
109.4
base_movement_speed
680
cleave
0.2
attack_range
250
id13
game_id7
name"LtBelica"
display_name"Lt. Belica"
image"/images/heroes/LtBelica.webp"
stats
10
1
1
1
classes
"Mage"
roles
"Midlane"
"Support"
abilities
display_name"Burst Fire"
image"/images/abilities/LtBelica/BurstFire.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 53 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Void Bomb"
image"/images/abilities/LtBelica/VoidBomb.webp"
game_description"<Header>Place a timed bomb.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Restores <ManaText>{ManaRestore} Mana</ManaText> <EffectText>On-Hit</EffectText>. <EffectText>Innovation:</EffectText> Increases <AbilityPowerText>Magical Power Scaling</AbilityPowerText>."
menu_description"Place a bomb that detonates after a short delay, dealing 75/115/155/195/235 <AbilityPowerText>(+60/60/60/60/80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Restores 6/8/10/12/14 mana for each Enemy hit. Innovation: Magical power scaling increases to <AbilityPowerText>(+80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText>."
cooldown
7
cost
60
80
100
120
140
display_name"Seismic Assault"
image"/images/abilities/LtBelica/SeismicAssault.webp"
game_description"<Header>Lift up the ground forward in a line.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>. <EffectText>Innovation:</EffectText> <CC_Text>Stuns</CC_Text> for <CC_Text>1.45s</CC_Text> instead."
menu_description"Slam the ground, sending forth a seismic wave that deals 80/115/150/185/220 <AbilityPowerText>(+65%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in its path, Knocking Up and Stunning them for 1.1/1.1/1.1/1.1/1.45s. Innovation: Stun duration increases to 1.45s."
cooldown
16
15
14
13
12
cost
70
75
80
85
90
display_name"Void Drone"
image"/images/abilities/LtBelica/VoidDrone.webp"
game_description"<Header>Deploy an anti-Mana drone</Header>. • Drains <ManaText>{ManaDrain}%</ManaText> of current Enemy <ManaText>Mana</ManaText> each second. • Attacks when they cast an Ability. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. <EffectText>Innovation:</EffectText> Its Attacks drain <ManaText>{ZapDrain}%</ManaText> of <ManaText>Maximum Mana</ManaText>."
menu_description"Deploy a drone for 8s that drains 1.5/2.75/4/5.25/6.5% of nearby Enemy Heroes' current mana each second and attacks them when they cast an ability, dealing 40/55/70/85/100 <AbilityPowerText>(+25%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Innovation: Empowers the drone's attacks to also drain 4% of the Target's maximum mana."
cooldown
25
cost
80
85
90
95
100
display_name"Neural Disruptor"
image"/images/abilities/LtBelica/NeuralDisruptor.webp"
game_description"<Header>Release a high-caliber pistol shot at a Hero.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Increased based on the Target's <ManaText>Missing Mana</ManaText>. <EffectText>Innovation:</EffectText> Increases <EffectText>Range</EffectText>."
menu_description"Target an Enemy Hero, unleashing a heavy blast from Lt. Belica's sidearm, dealing 175/255/335 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Damage increases by 0.3/0.35/0.4 for each point of mana the Target is missing. Innovation: Range increases by 300 units."
cooldown
120
100
80
cost
100
display_name"Innovation"
image"/images/abilities/LtBelica/Innovation.webp"
game_description"<Header>On an Ability reaching maximum level:</Header> • The Ability becomes stronger. • Gain <ManaText>{Percent}%</ManaText> increased <ManaText>Maximum Mana</ManaText>."
menu_description"Lt. Belica's abilities gain additional strength at maximum rank. Additionally, she gains 10% increased maximum mana each time she maxes out an ability."
cooldown
Empty array
cost
Empty array
base_stats
max_health
600
689.19
780.35
873.49
968.61
1065.71
1164.78
1265.82
1368.85
1473.85
1580.82
1689.78
1800.71
1913.61
2028.49
2145.35
2264.19
2385
base_health_regeneration
1.2
1.33
1.46
1.59
1.73
1.87
2.01
2.15
2.3
2.45
2.6
2.76
2.92
3.08
3.24
3.41
3.58
3.75
max_mana
480
515.68
552.14
589.4
627.44
666.28
705.91
746.33
787.54
829.54
872.33
915.91
960.28
1005.44
1051.4
1098.14
1145.68
1194
base_mana_regeneration
1.3
1.51
1.73
1.95
2.18
2.41
2.64
2.89
3.13
3.38
3.64
3.89
4.16
4.43
4.7
4.98
5.26
5.55
attack_speed
1.25
1.258
1.267
1.276
1.285
1.294
1.304
1.313
1.323
1.333
1.343
1.354
1.364
1.375
1.386
1.397
1.408
1.42
physical_armor
27
30.4
33.87
37.42
41.04
44.74
48.52
52.36
56.29
60.29
64.36
68.52
72.74
77.04
81.42
85.87
90.4
95
magical_armor
30
30.76
31.55
32.34
33.16
33.99
34.84
35.71
36.59
37.49
38.41
39.34
40.29
41.26
42.24
43.25
44.26
45.3
basic_attack_time
1.4
physical_power
53
55.46
57.98
60.55
63.18
65.86
68.6
71.39
74.23
77.13
80.09
83.1
86.16
89.28
92.45
95.68
98.96
102.3
base_movement_speed
650
cleave
0
attack_range
1300
id27
game_idnull
name"Morigesh"
display_name"Morigesh"
image"/images/heroes/Morigesh.webp"
stats
8
3
1
3
classes
"Mage"
roles
"Midlane"
abilities
display_name"Dagger"
image"/images/abilities/Morigesh/Dagger.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 54 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Mark"
image"/images/abilities/Morigesh/Mark.webp"
game_description"<Header>Target a Hero and rend their soul.</Header> • The Target becomes <EffectText>Marked</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Abilities have extra effects against <EffectText>Marked</EffectText> Targets. • They can also be targeted by <AbilityName>Curse</AbilityName>."
menu_description"Select an enemy hero to deal 80/110/140/170/200 <AbilityPowerText>(+40%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and transform your Voodoo Doll into their image. Abilities have additional effects vs your Marked Target and they may be targeted by Curse."
cooldown
6
5.5
5
4.5
4
cost
60
65
70
75
80
display_name"Hive"
image"/images/abilities/Morigesh/Hive.webp"
game_description"<Header>Throw a hive of locusts that explodes on impact.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • If the Target is <EffectText>Marked</EffectText> <CC_Text>Slows</CC_Text> them by <CC_Text>{SlowMagnitude}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Throw a hive of insects that explodes dealing 60/105/150/195/240 <AbilityPowerText>(+70%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Damaging a Marked Enemy Target slows them by 20% for 3s."
cooldown
12
11
10
9
8
cost
70
display_name"Swarm"
image"/images/abilities/Morigesh/Swarm.webp"
game_description"<Header>Become a swarm of locusts.</Header> • Gain <EffectText>{MS}% Movement Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Passing through Enemy Targets deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Also restores <HealthText>{Heal}</HealthText>(<img id="APIconBlue"></img>)<HealthText>Health</HealthText>. • if the Target is <EffectText>Marked</EffectText> restores <HealthText>{HealMultiplier}x Health</HealthText>."
menu_description"Become the swarm, gaining 20% movespeed for 3s. Passing through Enemy Targets deals 100/125/150/175/200 <AbilityPowerText>(+65%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and restores 10/14/18/22/26 <AbilityPowerText>(+10%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> health. Passing through a Marked Enemy Target restores 4x more health."
cooldown
16
15
14
13
12
cost
60
65
70
75
80
display_name"Curse"
image"/images/abilities/Morigesh/Curse.webp"
game_description"<Header>Summon locusts to stab the Marked target.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <EffectText>Marked</EffectText> is removed upon casting this Ability."
menu_description"After a brief channel, Summon a horde of insects to stab the Marked target, dealing 250/400/550 <AbilityPowerText>(+70%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. The Mark is removed upon casting this ability."
cooldown
120
100
80
cost
100
display_name"Pestilence"
image"/images/abilities/Morigesh/Pestilience.webp"
game_description"<Header>On damaging an Enemy with an Ability:</Header> • Apply <EffectText>Pestilence</EffectText> for <EffectText>{Duration}s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>% Maximum Health Damage</AbilityPowerText> every <AbilityPowerText>{Period}s</AbilityPowerText>. • Repeat applications spread to nearby Enemies."
menu_description"Morigesh's damaging abilities apply Pestilence for 3s, dealing 0.5% <AbilityPowerText>(+0.18% per 75 Magical Power</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> of the target's maximum health as magical damage every 0.5s. Subsequent damaging abilities against a target affected by Pestilence will refresh the duration and spread the effect to nearby enemy targets."
cooldown
Empty array
cost
Empty array
base_stats
max_health
595
673
754
838
925
1015
1108
1204
1303
1405
1510
1618
1729
1843
1960
2080
2203
2329
base_health_regeneration
1.2
1.31
1.43
1.56
1.69
1.82
1.95
2.1
2.24
2.39
2.55
2.7
2.87
3.04
3.21
3.38
3.56
3.75
max_mana
355
387.12
420.47
455.06
490.88
527.94
566.24
605.76
646.53
688.53
731.76
776.24
821.94
868.88
917.06
966.47
1017.12
1069
base_mana_regeneration
1.2
1.35
1.51
1.68
1.85
2.02
2.21
2.39
2.59
2.79
2.99
3.21
3.42
3.65
3.88
4.11
4.35
4.6
attack_speed
1.2
1.21
1.221
1.232
1.244
1.256
1.268
1.281
1.294
1.308
1.322
1.336
1.351
1.366
1.382
1.398
1.414
1.431
physical_armor
22
25.44
29.01
32.72
36.56
40.53
44.63
48.87
53.24
57.74
62.37
67.13
72.03
77.06
82.22
87.51
92.94
98.5
magical_armor
30
30.69
31.4
32.14
32.91
33.71
34.53
35.37
36.25
37.15
38.07
39.03
40.01
41.01
42.04
43.1
44.19
45.3
basic_attack_time
1.4
physical_power
54
56.29
58.68
61.15
63.71
66.35
69.09
71.91
74.82
77.82
80.91
84.09
87.35
90.71
94.15
97.68
101.29
105
base_movement_speed
665
cleave
0
attack_range
1300
id14
game_id8
name"Murdock"
display_name"Murdock"
image"/images/heroes/Murdock.webp"
stats
3
3
8
2
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Single Fire"
image"/images/abilities/Murdock/SingleFire.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 56 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Buckshot"
image"/images/abilities/Murdock/Buckshot.webp"
game_description"<Header>Fire your shotgun in a cone.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <AttackDamageText>Damage</AttackDamageText> decreases by up to <AttackDamageText>50%</AttackDamageText> based on distance. • <CC_Text>Pushes Back</CC_Text>, increased at close range."
menu_description"Discharge a shotgun blast, dealing 70/100/130/160/190 <AttackDamageText>(+110/120/130/140/150%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies hit, decreasing by up to 50% based on distance. The blast Pushes Enemies Back, its force increasing at close range."
cooldown
13
12
11
10
9
cost
60
65
70
75
80
display_name"Static Trap"
image"/images/abilities/Murdock/StaticTrap.webp"
game_description"<Header>Place a trap on the ground.</Header> • Arms after a short delay and lasts <EffectText>{LifeTime}s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Roots</CC_Text> for <CC_Text>{RootDuration}s</CC_Text>. • Up to <EffectText>{NumTraps}</EffectText> can be placed at once. • Stores up to <EffectText>2</EffectText> traps."
menu_description"Place a trap that arms after a short delay, dealing 80/120/160/200/240 <AttackDamageText>(+100%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> magical damage to any Enemy Hero that steps on it and Rooting them for 1s. Traps last for 60s and up to 3/3/4/4/5 may be placed at one time. Max Charges: 2."
cooldown
20
17
14
11
8
cost
20
display_name"Hot Pursuit"
image"/images/abilities/Murdock/HotPursuit.webp"
game_description"<Header>Activate sirens.</Header> • Grants <EffectText>{MovementSpeed}%</EffectText> bonus <EffectText>Movement Speed</EffectText> for <EffectText>{Duration}s</EffectText>."
menu_description"Murdock activates his sirens, granting him 35% bonus movement speed for 2s."
cooldown
24
20
16
12
8
cost
60
70
80
90
100
display_name"Long Arm of the Law"
image"/images/abilities/Murdock/LongArm.webp"
game_description"<Header>Fire a massive sniper shot.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Ignores all <AttackDamageText>Physical Armor</AttackDamageText>. • Passes through all Terrain. • Unlimited range."
menu_description"Murdock kneels, preparing an energized sniper shot with unlimited range that can travel through anything. Upon firing, it deals 200/325/450 <AttackDamageText>(+110%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies in its path, ignoring any physical armor."
cooldown
100
85
70
cost
100
display_name"Shots Fired"
image"/images/abilities/Murdock/ShotsFired.webp"
game_description"<Header>Empowers your Basic Attack every {Cooldown}s.</Header> • Increases <EffectText>Attack Range</EffectText> by <EffectText>{Range}</EffectText> units. • Adds <AttackDamageText>{PercentPen}%</AttackDamageText> additional <AttackDamageText>Physical Penetration</AttackDamageText>. • Basic Attack hits reduce the <EffectText>Cooldown</EffectText> by <EffectText>{ReducedCooldown}s</EffectText>."
menu_description"Every 12.8/12.4/12/11.6/11.2/10.8/10.4/10/9.6/9.2/8.8/8.4/8/7.6/7.2/6.8/6.4/6s, Murdock's next basic attack has its range increased by 450 units and is empowered with 30% additional physical penetration. Successful basic attacks reduce the cooldown by 1.5s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
580
663.76
749.8
838.12
928.72
1021.6
1116.76
1214.2
1313.92
1415.92
1520.2
1626.76
1735.6
1846.72
1960.12
2075.8
2193.76
2314
base_health_regeneration
0.75
0.83
0.92
1
1.09
1.18
1.28
1.37
1.47
1.57
1.67
1.78
1.88
1.99
2.1
2.22
2.33
2.45
max_mana
310
338.74
368.26
398.57
429.66
461.53
494.18
527.62
561.84
596.84
632.62
669.18
706.53
744.66
783.57
823.26
863.74
905
base_mana_regeneration
1.2
1.28
1.37
1.45
1.54
1.63
1.73
1.82
1.92
2.02
2.12
2.23
2.33
2.44
2.55
2.67
2.78
2.9
attack_speed
1.25
1.27
1.29
1.311
1.332
1.354
1.376
1.399
1.423
1.447
1.471
1.496
1.522
1.548
1.575
1.602
1.63
1.658
physical_armor
24
27.45
30.99
34.63
38.36
42.18
46.1
50.11
54.22
58.42
62.71
67.1
71.58
76.16
80.83
85.59
90.45
95.4
magical_armor
30
30.74
31.5
32.28
33.08
33.9
34.74
35.6
36.48
37.38
38.3
39.24
40.2
41.18
42.18
43.2
44.24
45.3
basic_attack_time
1.4
physical_power
56
58.96
61.99
65.11
68.31
71.59
74.94
78.38
81.9
85.5
89.18
92.94
96.79
100.71
104.71
108.79
112.96
117.2
base_movement_speed
645
cleave
0
attack_range
1300
id15
game_id9
name"Muriel"
display_name"Muriel"
image"/images/heroes/Muriel.webp"
stats
3
3
3
2
classes
"Support"
roles
"Support"
abilities
display_name"Orb"
image"/images/abilities/Muriel/Orb.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 44 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Alacrity"
image"/images/abilities/Muriel/Alacrity.webp"
game_description"<Header>Throw an orb.</Header> • Applies a <EffectText>{Shield}</EffectText>(<img id="APIconBlue"></img>)<EffectText>Shield</EffectText> to an Ally. • Grants them <EffectText>{AttackSpeed}</EffectText>(<img id="APIconBlue"></img>)<EffectText>% Attack Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Grants them <EffectText>{Percent}%</EffectText> decaying <EffectText>Movement Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Remains in the world for <EffectText>8s</EffectText> if untouched."
menu_description"Throw an orb that applies a 40/65/80/105/130 <AbilityPowerText>(+20%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> shield to the first Allied Hero it touches, granting them 10/12.5/15/17.5/20 <AbilityPowerText>(+10%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText>% attack speed and 20% decaying movement speed for 4s. Remains in the world for 8s if untouched."
cooldown
12
11
10
9
8
cost
60
display_name"Serenity"
image"/images/abilities/Muriel/Serenity.webp"
game_description"<Header>Fire a piercing energy bolt.</Header> • Deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{Percent}%</CC_Text> for <CC_Text>{Duration}s</CC_Text>. • Targets <CC_Text>Slowed</CC_Text> take <EffectText>{AdditionalDamage}% Increased Damage</EffectText>."
menu_description"Fire a piercing bolt of energy, dealing 80/115/150/185/220 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in its path and Slowing them by 35% for 2s. Targets Slowed by Serenity take 10% increased damage from all sources."
cooldown
12
11
10
9
8
cost
70
80
90
100
110
display_name"Consecrated Ground"
image"/images/abilities/Muriel/ConsecratedGround.webp"
game_description"<Header>Deploy a protective bubble.</Header> • Applies a <ShieldText>{Shield}</ShieldText>(<img id="APIconBlue"></img>)<ShieldText>Shield</ShieldText> for <EffectText>2.5s</EffectText>. • <EffectText>Explodes</EffectText> after <EffectText>1s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>."
menu_description"Deploy a protective bubble that applies a 110/155/200/245/290 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> shield for 2.5s to all Allied Heroes that enter its zone. After 1s the bubble explodes, dealing 60/80/100/120/140 <AbilityPowerText>(+40%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies inside the area."
cooldown
18
16
14
12
10
cost
100
105
110
115
120
display_name"Reversal Of Fortune"
image"/images/abilities/Muriel/ReversalOfFortune.webp"
game_description"<Header>Fly to a target Ally.</Header> • Infinite range. • Grants a <ShieldText>{Shield}</ShieldText>(<img id="APIconBlue"></img>)<EffectText>Shield</EffectText> before flying to them. • On arrival, create a shockwave. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Knocks Up</CC_Text> for <CC_Text>{Stun}s</CC_Text>."
menu_description"Prepare for flight, allowing Muriel to target an Allied Hero anywhere in the world, granting them a 400/600/800 <AbilityPowerText>(+100%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> shield before soaring to their location. On arrival, nearby Enemies take 150/225/300 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and are Knocked Up for 0.5s."
cooldown
160
130
100
cost
100
display_name"Sentinel"
image"/images/abilities/Muriel/Sentinel.webp"
game_description"• Grant <ShieldText>Shielded</ShieldText> Allies <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> <EffectText>On-Hit</EffectText>. <Header>On successful Basic Attacks:</Header> • Deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> <EffectText>On-Hit</EffectText>."
menu_description"Muriel's basic attacks deal an additional 10 (+2 per level) <AbilityPowerText>(+15%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage on-hit. Allied Targets affected by Muriel's abilities are granted Sentinel's on-hit damage for the duration."
cooldown
Empty array
cost
Empty array
base_stats
max_health
540
617.23
695.81
775.74
857.01
939.62
1023.59
1108.89
1195.55
1283.55
1372.89
1463.59
1555.62
1649.01
1743.74
1839.81
1937.23
2036
base_health_regeneration
1
1.09
1.18
1.27
1.36
1.45
1.55
1.65
1.74
1.84
1.95
2.05
2.15
2.26
2.37
2.48
2.59
2.7
max_mana
360
417.05
475.09
534.12
594.15
655.18
717.19
780.21
844.21
909.21
975.21
1042.19
1110.18
1179.15
1249.12
1320.09
1392.05
1465
base_mana_regeneration
2.1
2.17
2.24
2.31
2.39
2.46
2.54
2.62
2.7
2.78
2.86
2.94
3.02
3.11
3.19
3.28
3.37
3.46
attack_speed
1.25
1.259
1.269
1.278
1.288
1.298
1.308
1.318
1.328
1.339
1.349
1.36
1.371
1.382
1.394
1.405
1.417
1.428
physical_armor
28
32.39
36.85
41.39
46.01
50.71
55.48
60.32
65.25
70.25
75.32
80.48
85.71
91.01
96.39
101.85
107.39
113
magical_armor
30
30.79
31.59
32.41
33.24
34.09
34.95
35.82
36.7
37.6
38.52
39.45
40.39
41.34
42.31
43.29
44.29
45.3
basic_attack_time
1.4
physical_power
44
44.7
45.42
46.14
46.88
47.63
48.4
49.17
49.96
50.76
51.57
52.4
53.23
54.08
54.94
55.82
56.7
57.6
base_movement_speed
655
cleave
0
attack_range
1300
id16
game_id10
name"Narbash"
display_name"Narbash"
image"/images/heroes/Narbash.webp"
stats
3
4
2
3
classes
"Support"
roles
"Support"
abilities
display_name"Wallop"
image"/images/abilities/Narbash/Wallop.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>. • Genereates <EffectText>2</EffectText> stacks of <EffectText>Rhythm</EffectText> <EffectText>On-Hit</EffectText>."
menu_description"Melee basic attack dealing 55 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage. Grants 2 Rhythm stacks on hit."
cooldown
Empty array
cost
Empty array
display_name"Thunk"
image"/images/abilities/Narbash/Thunk.webp"
game_description"<Header>Throw a drumstick.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> for <CC_Text>{Duration}s</CC_Text>. • The <EffectText>Cooldown</EffectText> is reduced by <EffectText>{RhythmPercent}%</EffectText> per <EffectText>Rhythm</EffectText> stack. • Generates <EffectText>2 Rhythm</EffectText> stacks <EffectText>On-Hit</EffectText>."
menu_description"Toss a drumstick that deals 90/125/160/195/230 <AbilityPowerText>(+70%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and Stuns for 1.25s. Thunk's cooldown is reduced by 1% per Rhythm stack. Grants 2 Rhythm stacks on hit."
cooldown
15
14.5
14
13.5
13
cost
60
display_name"March!"
image"/images/abilities/Narbash/March.webp"
game_description"<Header>Bellow out a rallying war cry.</Header> • Grants <EffectText>{Percent}%</EffectText> decaying <EffectText>Movement Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Increase the duration by <EffectText>{RhythmDuration}s</EffectText> per <EffectText>Rhythm</EffectText> stack. • Generates <EffectText>{RhythmStacks} Rhythm</EffectText> stacks on use."
menu_description"Bellow out a rallying war cry, granting Narbash and his nearby Allies 30% decaying movement speed for 2s (+0.2s per Rhythm stack). Grants 8 Rhythm stacks on use."
cooldown
16
14
12
10
8
cost
50
display_name"Song Of My People"
image"/images/abilities/Narbash/SongOfMyPeople.webp"
game_description"<Header>Toggle: Play a soothing beat to nearby allies.</Header> • <HealthText>Heals</HealthText> by <HealthText>{Heal}</HealthText>(<img id="APIconBlue"></img>) per second. • Increase the <HealthText>Heal</HealthText> by <HealthText>{RhythmAmount}</HealthText> per <EffectText>Rhythm</EffectText> stack. • Consume <ManaText>{ManaCost} Mana/s</ManaText> to generate <EffectText>2</EffectText> <EffectText>Rhythm</EffectText> stacks."
menu_description"Toggle: Play a soothing beat, healing Narbash and his nearby Allies by 7/9/11/13/15 <AbilityPowerText>(+8%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText>(+0.2/0.225/0.25/0.275/0.3 per Rhythm stack) each second. Each second the beat is active, it costs 20 mana and grants 1 Rhythm stack."
cooldown
1
cost
20
display_name"Crash Bang Boom!"
image"/images/abilities/Narbash/CrashBangBoom.webp"
game_description"<Header>Channel a drum solo for 3s.</Header> • Gain <EffectText>{ReducedDamagePercent}% Damage Reduction</EffectText>. • Enemies are <CC_Text>Slowed</CC_Text> by <CC_Text>{Percent}%</CC_Text>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>10</AbilityPowerText> hits. • Increase the <AbilityPowerText>Damage</AbilityPowerText> dealt by <AbilityPowerText>{RhythmDamage}%</AbilityPowerText> per <EffectText>Rhythm</EffectText> stack. • The final hit <CC_Text>Knocks Up</CC_Text> and <CC_Text>Stuns</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>. • Generates <EffectText>2 Rhythm</EffectText> stacks per hit. "
menu_description"Channel a drum solo for 3s, granting Narbash 25% damage reduction. Nearby Enemies are Slowed by 40% and take 180/270/360 <AbilityPowerText>(+85%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> (+2% per Rhythm stack) magical damage over 10 hits, with the final hit Knocking Up all Enemies and Stunning them for 1.5s. Grants 2 Rhythm stacks each hit."
cooldown
120
110
100
cost
100
display_name"Beatdrop"
image"/images/abilities/Narbash/Beatdrop.webp"
game_description"<Header>On landing Basic Attacks or using Abilities:</Header> • Generate stacks of <EffectText>Rhythm</EffectText>. • <EffectText>Rhythm</EffectText> improves your Abilites. • Stacks up to <EffectText>{MaxStacks}</EffectText> times. Stacks fall off slowly after <EffectText>{StackDuration}s</EffectText>. • At maximum stacks, gain <ManaText>{MaxStackRegen} Mana Regeneration</ManaText> for <ManaText>{RegenDuration}s</ManaText>. • Nearby Allies each increase the <ManaText>Mana Regen</ManaText> by <ManaText>{AlliedHeroRegen}</ManaText>."
menu_description"Narbash's basic attacks and abilities generate stacks of Rhythm that improve his abilities, stacking up to 24 times. Stacks fall off individually after 10s. At maximum stacks, gain 3 (+3 per nearby Allied Hero) mana regeneration for 5s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
600
693.41
787.65
882.71
978.59
1075.29
1172.82
1271.18
1370.35
1470.35
1571.18
1672.82
1775.29
1878.59
1982.71
2087.65
2193.41
2300
base_health_regeneration
1
1.09
1.19
1.28
1.38
1.48
1.57
1.67
1.77
1.87
1.97
2.07
2.18
2.28
2.38
2.49
2.59
2.7
max_mana
400
446.7
493.8
541.4
589.3
637.7
686.4
735.6
785.2
835.2
885.6
936.4
987.7
1039.3
1091.4
1143.8
1196.7
1250
base_mana_regeneration
1.5
1.59
1.69
1.78
1.88
1.98
2.07
2.17
2.27
2.37
2.47
2.57
2.68
2.78
2.88
2.99
3.09
3.2
attack_speed
1
1.019
1.038
1.056
1.076
1.095
1.115
1.134
1.154
1.174
1.194
1.215
1.235
1.256
1.276
1.298
1.319
1.34
physical_armor
25
28.74
32.51
36.31
40.14
44.01
47.91
51.85
55.81
59.81
63.85
67.91
72.01
76.14
80.31
84.51
88.74
93
magical_armor
32
33.68
35.38
37.09
38.81
40.56
42.31
44.08
45.87
47.67
49.48
51.31
53.16
55.01
56.89
58.78
60.68
62.6
basic_attack_time
1.15
physical_power
55
58.27
61.57
64.89
68.25
71.64
75.05
78.49
81.96
85.46
88.99
92.55
96.14
99.75
103.39
107.07
110.77
114.5
base_movement_speed
675
cleave
0.2
attack_range
275
id25
game_idnull
name"Phase"
display_name"Phase"
image"/images/heroes/Phase.webp"
stats
2
3
1
2
classes
"Support"
"Mage"
roles
"Support"
abilities
display_name"Pulse Bolt"
image"/images/abilities/Phase/Pulse-Bolt.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 52 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Telekinetic Link"
image"/images/abilities/Phase/Telekinetic-Link.webp"
game_description"<Header>Create a Link between yourself and an Ally.</Header> • Grants both Heroes <EffectText>{Damage}%</EffectText> increased <EffectText>Power</EffectText>. • Double Tapping <CC_Text>Pulls</CC_Text> the <EffectText>Linked</EffectText> Ally towards you. • The <EffectText>Link</EffectText> will break if the target is out of range. • The <EffectText>Link</EffectText> will break if you become <CC_Text>Unable to Cast</CC_Text>."
menu_description"Applies a Link between yourself and the targeted Ally, granting both Heroes 6/7/8/9/10% increased Physical Power and Magical Power. If reactivated, Phase will Pull the Linked Ally towards her. The Link will break if the target goes out of range or if Phase gets hit by Silence or hard CC, excluding Root."
cooldown
24
22
20
18
16
cost
50
display_name"Psychic Flare"
image"/images/abilities/Phase/Psychic-Flare.webp"
game_description"<Header>Blast a flare of psychic energy around you.</Header> • Deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Enemies facing the flare are <CC_Text>Blinded</CC_Text> for <CC_Text>{BlindDuration}s</CC_Text>. • This Ability is replicated on <EffectText>Linked</EffectText> Allies. • Enemies take <AbilityPowerText>20% Damage</AbilityPowerText> from the second flare."
menu_description"Blast a flare of psychic energy around Phase and her Linked Ally, dealing 75/115/155/195/235 <AbilityPowerText>(+80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Enemies take 20% damage from a second flare. Targets hit that are also facing a flare are Blinded for 1/1.1/1.2/1.3/1.4s."
cooldown
13
12
11
10
9
cost
70
display_name"Energy Lance"
image"/images/abilities/Phase/Energy-Lance.webp"
game_description"<Header>Channel a beam of pure energy.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>{Duration}s</AbilityPowerText>. • Applies a stacking <CC_Text>{SlowPerStack}% Slow</CC_Text> that lasts <CC_Text>{SlowDuration}s</CC_Text>. • Upon reaching <EffectText>{MaxStacks}</EffectText> stacks they are <CC_Text>Rooted</CC_Text> for <CC_Text>{RootDuration}s</CC_Text>. • The next seperate damage will deal <AbilityPowerText>{BonusDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • You are not affected by gravity while chanelling."
menu_description"Channel a beam of energy dealing 60/90/120/150/180 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over 2.5s. Each instance of damage applies a stacking 4% Slow that lasts 0.8s. Upon reaching 8 stacks the target is rooted for 1.25s and the next instance of damage will deal 30/45/60/75/90 <AbilityPowerText>(+25%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage."
cooldown
18
17
16
15
14
cost
70
75
80
85
90
display_name"Hyperflux"
image"/images/abilities/Phase/Hyperflux.webp"
game_description"<Header>Become overcharged for {Duration}s.</Header> • Grants <EffectText>{AttackSpeed}% Attack Speed</EffectText>. • Grants <EffectText>{AbilityHaste} Ability Haste</EffectText>. • Grants <EffectText>{MoveSpeed}%</EffectText> decaying <EffectText>Movement Speed</EffectText>. • This Ability is replicated on <EffectText>Linked</EffectText> Allies."
menu_description"Phase overcharges herself and her Linked Ally, granting both 50/75/100% attack speed, 30/50/70 Ability Haste and 130% decaying movement speed for 8s."
cooldown
120
105
90
cost
100
display_name"Essence Catalyst"
image"/images/abilities/Phase/Vitality-Catalyst.webp"
game_description"<Header>On casting an Ability:</Header> • Restores <HealthText>{Heal}</HealthText>(<img id="APIconBlue"></img>)<HealthText>Health</HealthText> over <HealthText>{Duration}s</HealthText>. • Replicates the <HealthText>Healing</HealthText> on <EffectText>Linked</EffectText> Allies. • Extra Ability uses do not increase the magnitude."
menu_description"After casting an ability, restores 10/16/22/28/34/40/46/52/58/64/70/76/82/88/94/100/106/112 <AbilityPowerText>(+25%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> health over 3s. Linked allies receive the same healing. This effect does not stack."
cooldown
Empty array
cost
Empty array
base_stats
max_health
585
667.5
751.44
836.81
923.62
1011.87
1101.56
1192.68
1285.24
1379.24
1474.68
1571.56
1669.87
1769.62
1870.81
1973.44
2077.5
2183
base_health_regeneration
1
1.09
1.18
1.27
1.36
1.45
1.55
1.65
1.74
1.84
1.95
2.05
2.15
2.26
2.37
2.48
2.59
2.7
max_mana
340
376.86
414.36
452.51
491.3
530.73
570.8
611.52
652.88
694.88
737.52
780.8
824.73
869.3
914.51
960.36
1006.86
1054
base_mana_regeneration
1.6
1.67
1.74
1.81
1.89
1.96
2.04
2.12
2.2
2.28
2.36
2.44
2.52
2.61
2.69
2.78
2.87
2.96
attack_speed
1.1
1.109
1.118
1.127
1.136
1.145
1.155
1.165
1.175
1.185
1.195
1.205
1.215
1.226
1.237
1.248
1.259
1.27
physical_armor
26
29.16
32.37
35.64
38.97
42.35
45.78
49.27
52.82
56.42
60.07
63.78
67.55
71.37
75.24
79.17
83.16
87.2
magical_armor
30
30.79
31.59
32.41
33.24
34.09
34.95
35.82
36.7
37.6
38.52
39.45
40.39
41.34
42.31
43.29
44.29
45.3
basic_attack_time
1.25
physical_power
52
53.67
55.36
57.09
58.84
60.63
62.44
64.28
66.15
68.05
69.98
71.94
73.93
75.94
77.99
80.06
82.17
84.3
base_movement_speed
645
cleave
0
attack_range
1300
id17
game_id11
name"Rampage"
display_name"Rampage"
image"/images/heroes/Rampage.webp"
stats
3
10
3
5
classes
"Fighter"
roles
"Jungle"
abilities
display_name"Swipe"
image"/images/abilities/Rampage/Swipe.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 54 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Pounce"
image"/images/abilities/Rampage/Pounce.webp"
game_description"<Header>Leap forward before slamming down.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="HealthIconGreen"></img>)<AttackDamageText>Damage</AttackDamageText>. • The <EffectText>Leap</EffectText> can be cancelled early by Basic Attacking. <EffectText>Behemoth:</EffectText> <EffectText>Leap</EffectText> distance increased by <EffectText>65%</EffectText>."
menu_description"Leap forward before slamming down to the ground, dealing 90/120/150/180/210 <HealthText>(+9% </HealthText><img id="HealthIconGreen"></img><HealthText>)</HealthText> physical damage to nearby Enemies. The leap can be cancelled early by basic attacking. Behemoth: Range increases by 65%."
cooldown
20
19
18
17
16
cost
80
85
90
95
100
display_name"Boulder Throw"
image"/images/abilities/Rampage/BoulderThrow.webp"
game_description"<Header>Pull a boulder out of the ground.</Header> • Hold it for up to <EffectText>{CarryDuration}s</EffectText>. • Re-trigger to throw the boulder. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img>)<AbilityPowerText>Damage</AbilityPowerText> to all Enemies in its path. • Breaks on contact with Heroes. • <CC_Text>Stuns</CC_Text> them for <CC_Text>{StunDuration}s</CC_Text>. <EffectText>Behemoth:</EffectText> Throw the boulder instantly."
menu_description"Rip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 110/150/190/230/270 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> magical damage to all Enemies in its path, Stunning them for 1.6s. Shatters on contact with Enemy Heroes. Behemoth: Throw the boulder instantly."
cooldown
17.5
16
14.5
13
11.5
cost
100
display_name"Rumble"
image"/images/abilities/Rampage/Rumble.webp"
game_description"<Header>Pound the ground with each fist.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> over <AttackDamageText>2</AttackDamageText> hits. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowPercent}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. <EffectText>Behemoth: Cooldown</EffectText> is reduced by <EffectText>40%</EffectText>."
menu_description"Pound the ground with each fist, dealing 45/75/105/135/165 <AttackDamageText>(+85%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage over 2 hits to nearby Enemies and Slowing them by 25% for 1s. Behemoth: Cooldown is reduced by 40%."
cooldown
8
7.5
7
6.5
6
cost
30
display_name"Behemoth"
image"/images/abilities/Rampage/Behemoth.webp"
game_description"<Header>Become enraged, growing in size for {Duration}s.</Header> • Gains <HealthText>{HealthIncrease} Maximum Health</HealthText>. • <EffectText>Empowers</EffectText> your Abilities. • Gain the effects of <EffectText>King of the Jungle</EffectText>. • Multiply its <HealthText>Health Regeneration</HealthText> by <HealthText>{HealthRegenMultiplier}x</HealthText>."
menu_description"Become enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 250/375/500 maximum health. While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 3.5x."
cooldown
130
110
90
cost
100
display_name"King of the Jungle"
image"/images/abilities/Rampage/KingoftheJungle.webp"
game_description"<Header>While in the Jungle:</Header> • Gain <EffectText>{ASPercent} Attack Speed</EffectText> and <HealthText>{HealthRegen} Health Regeneration</HealthText>. • The <HealthText>Health Regeneration</HealthText> is <HealthText>{OutOfCombatMultiplier}x</HealthText> stronger out of combat."
menu_description"Rampage gains 19.5/20/20.5/21/21.5/22/22.5/23/23.5/24/24.5/25/25.5/26/26.5/27/27.5/28% attack speed and (+0.4% maximum health) health regeneration while in the Jungle. The health regeneration is 2x stronger out of combat."
cooldown
Empty array
cost
Empty array
base_stats
max_health
610
707.84
806.94
907.32
1008.96
1111.88
1216.07
1321.53
1428.26
1536.26
1645.53
1756.07
1867.88
1980.96
2095.32
2210.94
2327.84
2446
base_health_regeneration
1.6
1.69
1.78
1.88
1.97
2.06
2.16
2.26
2.36
2.46
2.56
2.66
2.76
2.87
2.98
3.08
3.19
3.3
max_mana
300
354.35
409.41
465.18
521.65
578.82
636.71
695.29
754.59
814.59
875.29
936.71
998.82
1061.65
1125.18
1189.41
1254.35
1320
base_mana_regeneration
1.2
1.34
1.47
1.61
1.75
1.9
2.04
2.19
2.34
2.49
2.64
2.79
2.95
3.1
3.26
3.42
3.59
3.75
attack_speed
1.1
1.114
1.127
1.141
1.155
1.17
1.184
1.199
1.214
1.229
1.244
1.259
1.275
1.29
1.306
1.322
1.339
1.355
physical_armor
31
35.17
39.39
43.66
47.99
52.38
56.81
61.31
65.85
70.45
75.11
79.81
84.58
89.39
94.26
99.19
104.17
109.2
magical_armor
32
33.63
35.28
36.96
38.65
40.36
42.1
43.86
45.64
47.44
49.26
51.1
52.96
54.85
56.76
58.68
60.63
62.6
basic_attack_time
1.15
physical_power
54
55.9
57.83
59.78
61.76
63.76
65.78
67.84
69.91
72.01
74.14
76.28
78.46
80.66
82.88
85.13
87.4
89.7
base_movement_speed
680
cleave
0.2
attack_range
275
id22
game_idnull
name"Revenant"
display_name"Revenant"
image"/images/heroes/Revenant.webp"
stats
4
1
8
1
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Hand Cannon"
image"/images/abilities/Revenant/Hand-Cannon.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>. The 4th Attack has the following properties: • It will always <AttackDamageText>Critically Strike</AttackDamageText>. • Deals <AttackDamageText>{MissingHealthDamage}% Missing Health Damage</AttackDamageText>."
menu_description"Ranged basic attack dealing 52 <AttackDamageText>(+100%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage. Hand Cannon's final round deals bonus physical damage equal to 4% (based on Revenant's level) of the target's missing health. The final round will always critically strike. After four basic attacks, Revenant will automatically reload."
cooldown
Empty array
cost
Empty array
display_name"Hellfire Rounds"
image"/images/abilities/Revenant/Hellfire-Rounds.webp"
game_description"<Header>Reload your Hand Cannon.</Header> • Automatically <EffectText>Reloads</EffectText> after <EffectText>4</EffectText> Basic Attacks. • <EffectText>Attack Speed</EffectText> is converted to <EffectText>Reload Speed</EffectText>. <EffectText>Passive:</EffectText> <AttackDamageText>Critical Damage</AttackDamageText> is increased to <AttackDamageText>{CriticalDamageBonus}%</AttackDamageText>. "
menu_description"Passive: Critical Damage is modified to 145/150/155/160/165/170%. Active: Revenant reloads his Hand Cannon."
cooldown
2
cost
Empty array
display_name"Obliterate"
image"/images/abilities/Revenant/Obliterate.webp"
game_description"<Header>Unleash {Missiles} missiles that seek random Targets.</Header> • Each deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText>. • Heroes take <AttackDamageText>{ConsecutiveMissilesModifier}% Damage</AttackDamageText> from consecutive missiles."
menu_description"Unleash 10 ethereal missiles that home to random Enemy Targets within a wide cone. Each missile deals 40/55/70/85/100 <AttackDamageText>(+45%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> <AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage. Enemy Heroes take 20% damage from missiles beyond the first."
cooldown
14
12.5
11
9.5
8
cost
70
display_name"Scar"
image"/images/abilities/Revenant/Scar.webp"
game_description"<Header>Send a cursed orb at the Target Enemy Hero.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText>. • Applies <EffectText>Marked</EffectText> for <EffectText>{Duration}s</EffectText> or next <EffectText>{Instances}</EffectText> instances of damage. • Hitting a <EffectText>Marked</EffectText> Hero stacks a <CC_Text>{SlowMagnitude}%</CC_Text> <CC_Text>Slow</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Deals <AbilityPowerText>{BonusMagicDamage}%</AbilityPowerText> bonus <AbilityPowerText>Damage</AbilityPowerText>."
menu_description"Scar the Target Enemy Hero dealing 10/25/40/55/70 <AttackDamageText>(+50%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> <AbilityPowerText>(+80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage and mark them for 5s. The next 6/7/8/9/10 instances of damage from Revenant apply a 5% stacking slow for 1.25s and deal 12% bonus magical damage."
cooldown
20
19
18
17
16
cost
60
65
70
75
80
display_name"Reckoning"
image"/images/abilities/Revenant/Reckoning.webp"
game_description"<Header>Throw plane shifting plasma at an Enemy Hero.</Header> • <CC_Text>Roots</CC_Text> for <CC_Text>{Root}s</CC_Text>. • Force them into the <EffectText>Nether Realm</EffectText> with you for <EffectText>{Duration}s</EffectText>. • Heroes in the <EffectText>Nether Realm</EffectText> are <CC_Text>Banished</CC_Text>. • Killing the Hero doubles the <GoldText>Gold</GoldText> from <AbilityName>Bounty Hunter</AbilityName>."
menu_description"Revenant pulls himself and his target into the Nether Realm for 6/7/8s and roots the target for 0.5s. Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter."
cooldown
140
120
100
cost
100
display_name"Bounty Hunter"
image"/images/abilities/Revenant/Bounty-Hunter.webp"
game_description"• Gain <AttackDamageText>Physical Power</AttackDamageText> based on <AttackDamageText>Crit Chance</AttackDamageText>. • <AttackDamageText>{BasePhysicalPower}%</AttackDamageText> + (<AttackDamageText>{ScalingPhysicalPower}% per 10% Crit Chance</AttackDamageText>). <Header>On killing an Enemy Hero:</Header> • Gain <GoldText>{AdditionalGold}</GoldText> (+<GoldText>{AdditionalBountyGold}</GoldText> per bounty stack) additional <GoldText>Gold</GoldText>."
menu_description"Revenant gains (+1% per 10% Critical Strike Chance) increased Physical Power and his Attack Speed decreases reload speed but doesn't affect fire rate. Killing an Enemy Hero grants 25 (+25 per bounty stack) additional gold."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
691.25
765.85
843.79
925.07
1009.69
1097.66
1188.98
1283.63
1381.63
1482.98
1587.66
1695.69
1807.07
1921.79
2039.85
2161.25
2286
base_health_regeneration
0.7
0.77
0.85
0.93
1.01
1.1
1.19
1.28
1.38
1.48
1.58
1.69
1.8
1.91
2.03
2.15
2.27
2.4
max_mana
320
349.08
379.53
411.34
444.52
479.06
514.96
552.24
590.87
630.87
672.24
714.96
759.06
804.52
851.34
899.53
949.08
1000
base_mana_regeneration
1.2
1.31
1.42
1.54
1.67
1.8
1.93
2.07
2.22
2.37
2.52
2.68
2.85
3.02
3.19
3.37
3.56
3.75
attack_speed
1
1.014
1.03
1.046
1.062
1.08
1.097
1.116
1.135
1.155
1.176
1.198
1.22
1.242
1.266
1.29
1.314
1.34
physical_armor
28
31.2
34.55
38.05
41.7
45.5
49.45
53.55
57.8
62.2
66.75
71.45
76.3
81.3
86.45
91.75
97.2
102.8
magical_armor
30
30.65
31.34
32.06
32.8
33.58
34.39
35.23
36.09
36.99
37.93
38.89
39.88
40.9
41.96
43.04
44.15
45.3
basic_attack_time
1.01
1
0.99
0.98
0.97
0.96
0.95
0.94
0.93
0.92
0.91
0.9
0.89
0.88
0.87
0.86
0.85
0.84
physical_power
52
54.18
56.46
58.85
61.34
63.93
66.62
69.42
72.32
75.32
78.42
81.62
84.93
88.34
91.85
95.46
99.18
103
base_movement_speed
655
cleave
0
attack_range
1300
id18
game_id18
name"Riktor"
display_name"Riktor"
image"/images/heroes/Riktor.webp"
stats
2
8
1
2
classes
"Support"
roles
"Support"
"Jungle"
abilities
display_name"Whip"
image"/images/abilities/Riktor/Whip.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 52 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Riplash"
image"/images/abilities/Riktor/Riplash.webp"
game_description"<Header>Throw your chain forward.</Header> • Attaches to the first Enemy hit. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <AbilityPowerText>Damage</AbilityPowerText> increased by <AbilityPowerText>{HealthPercent}% Target Maximum Health</AbilityPowerText>. • <CC_Text>Pull</CC_Text> Heroes to your location."
menu_description"Launch Riktor's chain forward, attaching to the first Enemy hit, dealing 40/70/100/130/160 <AbilityPowerText>(+100%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> (+8% of the Target's maximum health) magical damage and Pulling them towards him."
cooldown
19
18
17
16
15
cost
100
display_name"Shock Therapy"
image"/images/abilities/Riktor/Shock-Therapy.webp"
game_description"<Header>Swing an electrified whip.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Silences</CC_Text> for <CC_Text>{SilenceDuration}s</CC_Text>."
menu_description"Swing an electrified whip, dealing 60/100/140/180/220 <AbilityPowerText>(+55%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies hit and Silencing them for 1s."
cooldown
8
cost
40
45
50
55
60
display_name"Electrocute"
image"/images/abilities/Riktor/Electrocute.webp"
game_description"<Header>Emit an electrical aura.</Header> • Grants <EffectText>{MovemenSpeedBuff}% Movement Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="HealthIconGreen"></img><img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>{Duration}s</AbilityPowerText>."
menu_description"Emit an electrical aura, granting Riktor 10% movement speed and dealing 90/140/190/240/290 <HealthText>(+8% </HealthText><img id="HealthIconGreen"></img><HealthText>)</HealthText> <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all nearby Enemies over 5s."
cooldown
10
9.5
9
8.5
8
cost
60
65
70
75
80
display_name"Skewer"
image"/images/abilities/Riktor/Skewer.webp"
game_description"<Header>Unleash a torrent of chains.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Suppresses</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>. • After the <CC_Text>Suppression</CC_Text> deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Hitting a Hero activates <AbilityName>Riot Shield</AbilityName>."
menu_description"Unleash a torrent of chains from Riktor, dealing 110/165/220 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in front of him and Suppressing them for 1.5s. After the Supression expires Riktor rips the chains out, repeating the damage. Skewering an Enemy Hero grants Riot Shield."
cooldown
110
95
80
cost
100
display_name"Riot Shield"
image"/images/abilities/Riktor/Riot-Shield.webp"
game_description"<Header>On not taking damage for {ShieldRefreshTime}s:</Header> • Shield yourself for <EffectText>{ShieldScaling}%</EffectText> of your <HealthText>Maximum Health</HealthText>. • The <EffectText>Shield</EffectText> lasts until destroyed."
menu_description"Riktor passively shields himself for 13% of his maximum health. The shield lasts until destroyed and refreshes if Riktor has not taken damage in the last 8s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
580
674.21
769.65
866.31
964.19
1063.29
1163.62
1265.18
1367.95
1471.95
1577.18
1683.62
1791.29
1900.19
2010.31
2121.65
2234.21
2348
base_health_regeneration
1.2
1.35
1.51
1.67
1.83
1.99
2.15
2.32
2.49
2.66
2.83
3
3.18
3.36
3.54
3.72
3.9
4.09
max_mana
300
345.29
391.18
437.65
484.71
532.35
580.59
629.41
678.82
728.82
779.41
830.59
882.35
934.71
987.65
1041.18
1095.29
1150
base_mana_regeneration
1.3
1.44
1.57
1.71
1.85
2
2.14
2.29
2.44
2.59
2.74
2.89
3.05
3.2
3.36
3.52
3.69
3.85
attack_speed
1
1.016
1.033
1.05
1.067
1.084
1.101
1.119
1.136
1.154
1.173
1.191
1.21
1.228
1.248
1.267
1.286
1.306
physical_armor
27
31.53
36.12
40.76
45.47
50.24
55.06
59.94
64.88
69.88
74.94
80.06
85.24
90.47
95.76
101.12
106.53
112
magical_armor
32
33.63
35.28
36.96
38.65
40.36
42.1
43.86
45.64
47.44
49.26
51.1
52.96
54.85
56.76
58.68
60.63
62.6
basic_attack_time
1.15
physical_power
52
54.72
57.47
60.26
63.08
65.94
68.84
71.76
74.73
77.73
80.76
83.84
86.94
90.08
93.26
96.47
99.72
103
base_movement_speed
675
cleave
0.2
attack_range
275
id39
game_idnull
name"Serath"
display_name"Serath"
image"/images/heroes/Serath.webp"
stats
5
1
8
8
classes
"Assassin"
roles
"Jungle"
abilities
display_name"Angelic Smite"
image"/images/abilities/Serath/AngelicSmite.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks {AttackSpeed} times per second."
menu_description"Melee basic attack dealing 58 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Chastise"
image"/images/abilities/Serath/Chastise.webp"
game_description"<Header>Clap your wings in front of you.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Resets your Basic Attack <EffectText>Cooldown</EffectText>."
menu_description"Serath claps her wings in front of her dealing 85/125/165/205/245 <AttackDamageText>(+85%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and applying a 35% Slow for 1.25s. Chastise cast speed increases with additional attack speed and resets Serath's basic attack cooldown on use."
cooldown
10
9
8
7
6
cost
50
display_name"Heaven's Fury"
image"/images/abilities/Serath/HeavensFury.webp"
game_description"<Header>Disappear and dash to your Target.</Header> • Strike Enemies at your Target's location <EffectText>{NumberOfSlashes}</EffectText> times. • Strikes deal <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Deals <AttackDamageText>{ExtraAttackDamageReduction}% Damage</AttackDamageText> for subsequent hits. • Strikes apply <EffectText>On-Hit Effects</EffectText> at <EffectText>{OnHitModifier}%</EffectText> effectiveness. • Reappear at the Target's location."
menu_description"Serath marks a Target and vanishes, striking Enemies at their location 5 times. Each strike deals 50/70/90/110/130 <AttackDamageText>(+40%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and applies on-hit effects at 60% effectiveness. Additional strikes against the same Target deal 20% damage. On her final strike, Serath will teleport to the marked Target's location based on her current position. If the marked Target dies, Serath teleports immediately."
cooldown
16
15
14
13
12
cost
50
55
60
65
70
display_name"Ascend"
image"/images/abilities/Serath/Ascend.webp"
game_description"<Header>Rise up and target an area to attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Triggers automatically after {HoverTime}s. "
menu_description"Serath rises up into the air and hovers for up to 1.8s. During this time, she can target an area up to 1350 units away. Upon confirmation, she dives down and deals 80/115/150/185/220 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage. Serath automatically dives to the ground after 1.8s"
cooldown
18
17
16
15
14
cost
80
display_name"Heresy"
image"/images/abilities/Serath/Heresy.webp"
game_description"<Header>Take demonic form to gain immense power for {Duration}s.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> around you. • Gain <EffectText>{Movespeed}% Movement Speed</EffectText>. • Gain <EffectText>{Attackspeed}% Attack Speed</EffectText>. • Grants <EffectText>Infernal Strikes</EffectText>: • Deal <TrueDamageText>{BurnDamage}</TrueDamageText>(<img id="ADIconOrange"></img>)<TrueDamageText>Damage</TrueDamageText> <EffectText>On-Hit</EffectText> over <TrueDamageText>{BurnDuration}s</TrueDamageText>."
menu_description"Serath takes demonic form, dealing 60/110/160 <AttackDamageText>(+50%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to nearby Enemies and setting them ablaze. For the next 7s, she gains 12% movement speed, 20/35/50% attack speed, and empowers her basic attack with Infernal Strikes. Infernal Strikes sets Enemy Units ablaze on-hit, dealing 30/45/60 <AttackDamageText>(+25%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> true damage on-hit over 4s."
cooldown
110
95
80
cost
100
display_name"Fallen Grace"
image"/images/abilities/Serath/FallenGrace.webp"
game_description"<Header>On Hero Takedown:</Header> • The Hero drops a demonic visage for 10s. • Upon touching it, activate <AbilityName>Heresy</AbilityName> at no cost. • Reduces current <EffectText>Basic Ability Cooldowns</EffectText> by <EffectText>{CooldownReduction}%</EffectText>."
menu_description"Takedowns on Enemy Heroes leave behind a demonic visage for 10s. Upon touching it, Serath activates Heresy at no cost and reduces her current basic ability cooldowns by 70%."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
706.22
794.79
885.71
978.98
1074.59
1172.55
1272.85
1375.51
1480.51
1587.85
1697.55
1809.59
1923.98
2040.71
2159.79
2281.22
2405
base_health_regeneration
2.1
2.24
2.38
2.53
2.68
2.84
2.99
3.16
3.32
3.49
3.67
3.84
4.03
4.21
4.4
4.59
4.79
4.99
max_mana
390
426.95
464.91
503.88
543.85
584.82
626.81
669.79
713.79
758.79
804.79
851.81
899.82
948.85
998.88
1049.91
1101.95
1155
base_mana_regeneration
1.3
1.38
1.47
1.55
1.64
1.73
1.83
1.92
2.02
2.12
2.22
2.33
2.43
2.54
2.65
2.77
2.88
3
attack_speed
1
1.015
1.03
1.046
1.062
1.078
1.095
1.112
1.129
1.147
1.166
1.185
1.204
1.224
1.244
1.264
1.285
1.306
physical_armor
32
35.28
38.66
42.12
45.68
49.32
53.05
56.87
60.78
64.78
68.87
73.05
77.32
81.68
86.12
90.66
95.28
100
magical_armor
32
33.48
35
36.56
38.15
39.79
41.47
43.19
44.95
46.75
48.59
50.47
52.39
54.35
56.36
58.4
60.48
62.6
basic_attack_time
1.15
physical_power
58
59.64
61.33
63.06
64.84
66.66
68.52
70.44
72.39
74.39
76.44
78.52
80.66
82.84
85.06
87.33
89.64
92
base_movement_speed
685
cleave
0.25
attack_range
300
id19
game_id12
name"Sevarog"
display_name"Sevarog"
image"/images/heroes/Sevarog.webp"
stats
6
7
1
5
classes
"Tank"
roles
"Offlane"
"Jungle"
abilities
display_name"Crush"
image"/images/abilities/Sevarog/Crush.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 56 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Phantom Rush"
image"/images/abilities/Sevarog/PhantonRush.webp"
game_description"<Header>Glide forward.</Header> • Pass through all Units."
menu_description"Dash forward, gliding through any Enemies in Sevarog's path."
cooldown
20
18
16
14
12
cost
80
display_name"Siphon"
image"/images/abilities/Sevarog/Siphon.webp"
game_description"<Header>Strike forward with a spectral hand.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Each <EffectText>Soul</EffectText> grants <EffectText>{DamagePerStack}</EffectText> additional <AbilityPowerText>Damage</AbilityPowerText>. • At <EffectText>40/80/120/160 Souls</EffectText> gain <AbilityPowerText>15</AbilityPowerText> additional <AbilityPowerText>Damage</AbilityPowerText>. • <HealthText>Heal</HealthText> for <HealthText>{PercentMinionHealing}%</HealthText> of damage dealt to non-Heroes. • <HealthText>Heal</HealthText> for <HealthText>{PercentHeroHealing}%</HealthText> of damage dealt to Heroes."
menu_description"Strike forward with a spectral hand, dealing 75/90/105/120/135 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in front of Sevarog. Siphon heals Sevarog for 5% of the damage dealt to Minions and Monsters, increasing to 15% against Enemy Heroes."
cooldown
6
5.5
5
4.5
4
cost
30
display_name"Subjugate"
image"/images/abilities/Sevarog/Subjugate.webp"
game_description"<Header>Call down a miasma of dark energy.</Header> • Deal <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Roots</CC_Text> for <CC_Text>{RootDuration}s</CC_Text>. • Then <CC_Text>Slows</CC_Text> by <CC_Text>{SlowPercent}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Call down a miasma of dark energy, dealing 100/135/170/205/240 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in the area and Rooting them for 1.25s. When the Root expires, the Targets will be Slowed by 20% for 0.75s."
cooldown
16
15
14
13
12
cost
60
65
70
75
80
display_name"Colossal Blow"
image"/images/abilities/Sevarog/ColossalBlow.webp"
game_description"<Header>Deliver a heavy blow from your hammer.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Heroes are <CC_Text>Knocked Back</CC_Text>."
menu_description"Deliver a heavy blow from Sevarog's hammer, dealing 220/410/600 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in front of him. Enemy Heroes struck by the blow are Knocked Back, sending them flying."
cooldown
110
85
60
cost
100
display_name"Reaper of Souls"
image"/images/abilities/Sevarog/ReaperofSouls.webp"
game_description"<Header>On killing Enemies with Abilities:</Header> • Gain <EffectText>Souls</EffectText>. • Each <EffectText>Soul</EffectText> grants <HealthText>{HealthPerStack}</HealthText> <HealthText>Health</HealthText>. • Upon reaching <EffectText>40/80/120/160 Souls</EffectText>. • Gain <HealthText>55/110/165/220 Health</HealthText>."
menu_description"Sevarog gains Souls when he Kills an Enemy with an ability. Each Soul grants 1 bonus health and 0.5 additional Siphon damage. Upon reaching 40/80/120/160 Souls, Sevarog gains 55/110/165/220 bonus health and 15 additional Siphon damage."
cooldown
Empty array
cost
Empty array
base_stats
attack_speed
1
1.009
1.019
1.029
1.039
1.049
1.06
1.072
1.083
1.095
1.108
1.12
1.133
1.147
1.161
1.175
1.189
1.204
physical_armor
31
34.44
38.01
41.72
45.56
49.53
53.63
57.87
62.24
66.74
71.37
76.13
81.03
86.06
91.22
96.51
101.94
107.5
magical_armor
32
33.38
34.81
36.29
37.82
39.41
41.05
42.75
44.49
46.29
48.15
50.05
52.01
54.02
56.09
58.21
60.38
62.6
basic_attack_time
1.15
physical_power
56
58.52
61.14
63.86
66.68
69.59
72.6
75.7
78.91
82.21
85.6
89.1
92.69
96.38
100.16
104.04
108.02
112.1
base_movement_speed
685
cleave
0.2
attack_range
300
max_health
630
702.65
778.09
856.32
937.35
1021.18
1107.79
1197.21
1289.41
1384.41
1482.21
1582.79
1686.18
1792.35
1901.32
2013.09
2127.65
2245
base_health_regeneration
1.2
1.35
1.51
1.68
1.85
2.02
2.21
2.39
2.59
2.79
2.99
3.21
3.42
3.65
3.88
4.11
4.35
4.6
max_mana
320
365.88
413.53
462.94
514.12
567.06
621.76
678.24
736.47
796.47
858.24
921.76
987.06
1054.12
1122.94
1193.53
1265.88
1340
base_mana_regeneration
1.2
1.29
1.39
1.49
1.59
1.69
1.8
1.92
2.03
2.15
2.28
2.4
2.53
2.67
2.81
2.95
3.09
3.24
id23
game_id25
name"Shinbi"
display_name"Shinbi"
image"/images/heroes/Shinbi.webp"
stats
8
2
3
6
classes
"Assassin"
roles
"Offlane"
"Jungle"
abilities
display_name"Cutting Edge"
image"/images/abilities/Shinbi/CuttingEdge.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 47 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Rushing Beat"
image"/images/abilities/Shinbi/RushingBeat.webp"
game_description"<Header>Dash forward.</Header> • Pass through all Units. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage.</AbilityPowerText> • Can be retriggered within <EffectText>3s</EffectText> of casting at no cost."
menu_description"Dash forward a fixed distance dealing 40/55/70/85/100 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all enemies Shinbi passes through. Rushing Beat can be retriggered within 3s of casting to dash a second time at no cost."
cooldown
18
16.5
15
13.5
12
cost
80
display_name"Line Tempo"
image"/images/abilities/Shinbi/LineTempo.webp"
game_description"<Header>Summon a Spirit Wolf that runs in a straight line.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Passes through all Units."
menu_description"Summon a Spirit Wolf that runs in a straight line and passes through all Enemy Targets dealing 75/100/125/150/175 <AbilityPowerText>(+55%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage."
cooldown
6
5.5
5
4.5
4
cost
40
display_name"Circle Rhythm"
image"/images/abilities/Shinbi/CircleRhythm.webp"
game_description"<Header>Summon 4 Spirit Wolves that circle you.</Header> • Grants a <EffectText>{Shield}</EffectText>(<img id="APIconBlue"></img>)<EffectText>Shield</EffectText>. • Lasts <EffectText>{Duration}s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>{Duration}s</AbilityPowerText>. • Grants another <EffectText>{Shield}</EffectText>(<img id="APIconBlue"></img>)<EffectText>Shield</EffectText>."
menu_description"Summon 4 Spirit Wolves that circle Shinbi for 3s, granting a 30/50/70/90/110 <AbilityPowerText>(+45%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> shield for the same duration and after the wolves expire. The wolves deal 18/29/40/51/62 <AbilityPowerText>(+25%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over the duration to nearby enemies."
cooldown
15
13.5
12
10.5
9
cost
60
65
70
75
80
display_name"All-Kill!"
image"/images/abilities/Shinbi/AllKill.webp"
game_description"<Header>Summon a pack of Spirit Wolves above the Target.</Header> • Targets the Hero with the most <EffectText>Track</EffectText> Stacks. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> per Spirit Wolf. <EffectText>Passive:</EffectText> Ability hits on Heroes applies <EffectText>Track</EffectText> for <EffectText>{StackDuration}s</EffectText>. • Stacks up to <EffectText>{MaxStacks}</EffectText> times."
menu_description"Passive: Dealing damage to Enemy Heroes with Abilities applies Track for 8s, stacking up to 8 times. Active: Summon a pack of Spirit Wolves to attack the Target with the most Track Stacks, dealing 50/85/120 <AbilityPowerText>(+16%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage per Spirit Wolf. "
cooldown
120
100
80
cost
100
display_name"Biting Melody"
image"/images/abilities/Shinbi/BitingMelody.webp"
game_description"• Deal an additional <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> <EffectText>On-Hit</EffectText>. <Header>On dealing damage with a Basic Attack:</Header> • Deals <AbilityPowerText>{Multiplier}x Damage</AbilityPowerText> and applies <EffectText>Track</EffectText>. • Ability hits on Heroes reduces the <EffectText>Cooldown</EffectText> by <EffectText>{CDReduction}s</EffectText>."
menu_description"Basic attacks deal an additional 10 <AbilityPowerText>(+15%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage on-hit. Periodically Biting Melody deals 4x damage. Damaging an Enemy Hero with an ability decreases the cooldown by 1s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
703.76
789.8
878.12
968.72
1061.6
1156.76
1254.2
1353.92
1455.92
1560.2
1666.76
1775.6
1886.72
2000.12
2115.8
2233.76
2354
base_health_regeneration
1.3
1.42
1.55
1.68
1.81
1.95
2.09
2.23
2.38
2.53
2.68
2.84
3
3.16
3.33
3.5
3.67
3.85
max_mana
370
399.6
429.9
461.1
493.1
525.9
559.4
593.8
629
665
701.8
739.4
779.9
817.1
857.1
897.9
939.6
982
base_mana_regeneration
1.1
1.23
1.37
1.51
1.66
1.82
1.98
2.15
2.32
2.5
2.69
2.88
3.08
3.28
3.49
3.71
3.93
4.16
attack_speed
1.1
1.112
1.125
1.138
1.151
1.165
1.179
1.193
1.208
1.223
1.238
1.254
1.27
1.286
1.303
1.32
1.337
1.355
physical_armor
26
29.28
32.66
36.12
39.68
43.32
47.05
50.87
54.78
58.78
62.87
67.05
71.32
75.68
80.12
84.66
89.28
94
magical_armor
32
33.48
35
36.56
38.15
39.79
41.47
43.19
44.95
46.75
48.59
50.47
52.39
54.35
56.36
58.4
60.48
62.6
basic_attack_time
1.1
physical_power
47
49.3
51.66
54.09
56.57
59.12
61.73
64.41
67.15
69.95
72.81
75.73
78.72
81.77
84.89
88.06
91.3
94.6
base_movement_speed
685
cleave
0.1
attack_range
1300
id20
game_id13
name"Sparrow"
display_name"Sparrow"
image"/images/heroes/Sparrow.webp"
stats
3
1
10
1
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Bow Shot"
image"/images/abilities/Sparrow/BowShot.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>. On hitting Targets affected by <EffectText>Relentless</EffectText>: • Deal an extra <AttackDamageText>{HealthPercent}% Maximum Health Damage</AttackDamageText> <EffectText>On-Hit</EffectText>. • The <AttackDamageText>Damage</AttackDamageText> is multiplied by <EffectText>Relentless</EffectText> stack count."
menu_description"Ranged basic attack dealing 51 <AttackDamageText>(+85%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Piercing Shot"
image"/images/abilities/Sparrow/PiercingShot.webp"
game_description"<Header>Charge a powerful piercing arrow.</Header> • Reaches maximum power after <EffectText>{MaxChargeTime}s</EffectText>. • Deals up to <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • <EffectText>Relentless</EffectText> increases <AttackDamageText>Damage</AttackDamageText> by <AttackDamageText>{IncreasedPercent}%</AttackDamageText> per stack. • Pierces through all Units and Terrain."
menu_description"Charge a Terrain piercing arrow, reaching 50-100% maximum power after 1s and dealing up to 70/110/150/190/230 <AttackDamageText>(+175%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies in its path. Targets afflicted by Relentless receive 8% additional damage per stack."
cooldown
14
12.5
11
9.5
8
cost
60
65
70
75
80
display_name"Hail of Arrows"
image"/images/abilities/Sparrow/HailOfArrows.webp"
game_description"<Header>Release a volley of arrows raining down over 2.5s.</Header> • Deal <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> over <AttackDamageText>5</AttackDamageText> hits. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowPercent}%</CC_Text> for <CC_Text>0.8s</CC_Text>."
menu_description"Release a volley of arrows that rain down over 2.5s, dealing 80/110/140/170/200 <AttackDamageText>(+150%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to all Enemies in the area over 5 hits. Enemies struck by Hail Of Arrows are Slowed by 28/31/34/37/40% for 0.8s."
cooldown
14
13
12
11
10
cost
60
display_name"Heightened Senses"
image"/images/abilities/Sparrow/HeightenedSenses.webp"
game_description"<Header>Focus your mind, becoming empowered.</Header> • Gain <EffectText>{Percent}% Attack Speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Landing Basic Attacks extends its duration by <EffectText>{IncreasedDuration}s</EffectText>. • Lasts a maximum of <EffectText>{MaxDuration}s</EffectText>."
menu_description"Sparrow focuses her mind, gaining 35/40/45/50/55% attack speed for 3s. Landing basics attacks while Heightened Senses is active extends its duration by 0.5s, up to a maximum of 6s."
cooldown
12
11
10
9
8
cost
50
display_name"Inner Fire"
image"/images/abilities/Sparrow/InnerFire.webp"
game_description"<Header>Augment your Bow Shot to fire 3 arrows for {Duration}s.</Header> • Gain <EffectText>200 Attack Range</EffectText>. • Gain <AttackDamageText>{BonusAD} Physical Power</AttackDamageText>. • Gain <EffectText>{Percent}% Movement Speed</EffectText>. • Arrows pierce through Units. • Side arrows deal <AttackDamageText>{PercentDamage}%</AttackDamageText> of <AbilityName>Bow Shot</AbilityName> <AttackDamageText>Damage</AttackDamageText>."
menu_description"Invoke Sparrow's blazing spirit, augmenting her Bow Shot to release a fan of 3 piercing arrows for 6s. During this time, Sparrow gains 200 attack range, 10/20/30 physical power and 8% movement speed. Side arrows deal 50/65/80% of Bow Shot's damage."
cooldown
110
95
80
cost
100
display_name"Relentless"
image"/images/abilities/Sparrow/Relentless.webp"
game_description"<Header>On successful Ability hits and Basic Attacks:</Header> • Apply a stack of <EffectText>Relentless</EffectText> to Heroes. • Stacks last for <EffectText>{Duration}s</EffectText> (Max <EffectText>{NumStacks}</EffectText> stacks)."
menu_description"Sparrow's basic attacks and abilities apply stacks of Relentless to Enemy Heroes. Her basic attacks against Targets afflicted by Relentless deal an additional 0.55% of their maximum health as bonus physical damage on-hit, per stack. Relentless stacks last for 4s, stacking up to 6 times."
cooldown
Empty array
cost
Empty array
base_stats
base_movement_speed
655
cleave
0
attack_range
1300
max_health
615
691.12
769.73
850.82
934.4
1020.46
1109
1200.04
1293.55
1389.55
1488.04
1589
1692.46
1798.4
1906.82
2017.73
2131.12
2247
base_health_regeneration
0.8
0.88
0.96
1.05
1.13
1.22
1.31
1.41
1.51
1.61
1.71
1.81
1.92
2.03
2.15
2.26
2.38
2.5
max_mana
350
385.68
422.53
460.54
499.72
540.06
581.56
624.24
668.07
713.07
759.24
806.56
855.06
904.72
955.54
1007.53
1060.68
1115
base_mana_regeneration
1.4
1.52
1.64
1.77
1.9
2.03
2.17
2.31
2.46
2.61
2.76
2.92
3.08
3.25
3.42
3.59
3.77
3.95
attack_speed
1.25
1.267
1.284
1.302
1.32
1.339
1.358
1.378
1.398
1.419
1.441
1.463
1.486
1.509
1.533
1.557
1.582
1.607
physical_armor
27
30.81
34.74
38.79
42.97
47.27
51.7
56.25
60.93
65.73
70.65
75.7
80.87
86.17
91.59
97.14
102.81
108.6
magical_armor
30
30.71
31.45
32.21
32.99
33.8
34.63
35.48
36.36
37.26
38.18
39.13
40.1
41.09
42.11
43.15
44.21
45.3
basic_attack_time
1.4
physical_power
51
53.3
55.67
58.12
60.65
63.25
65.92
68.67
71.5
74.4
77.37
80.42
83.55
86.75
90.02
93.37
96.8
100.3
id21
game_id14
name"Steel"
display_name"Steel"
image"/images/heroes/Steel.webp"
stats
4
8
1
6
classes
"Tank"
roles
"Offlane"
"Support"
abilities
display_name"Punch"
image"/images/abilities/Steel/Punch.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 53 <AttackDamageText>(+90%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Shield Bash"
image"/images/abilities/Steel/ShieldBash.webp"
game_description"<Header>Bash forward with your shield.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Deals an extra <AbilityPowerText>{HealthPercent}% Maximum Health Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>."
menu_description"Swipe forward with Steel's shield, dealing 40/60/80/100/120 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> (+5% of the Target's maximum health) magical damage to all Enemies in front of him and Stunning them for 0.5s."
cooldown
10
9.5
9
8.5
8
cost
60
display_name"Bull Rush"
image"/images/abilities/Steel/Bullrush.webp"
game_description"<Header>Charge forward in a line.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> for <CC_Text>2s</CC_Text> and <CC_Text>Knocks Back</CC_Text> Heroes."
menu_description"Charge forward, dealing 80/120/160/200/240 <AbilityPowerText>(+70%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in Steel's path. Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s. "
cooldown
16
15
14
13
12
cost
80
display_name"Force Shield"
image"/images/abilities/Steel/ForceShield.webp"
game_description"<Header>Deploy a disruptive wall of energy.</Header> • <EffectText>Destroys</EffectText> Enemy projectiles for <EffectText>{Duration}s</EffectText>. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> to Heroes. • <CC_Text>Slows</CC_Text> by <CC_Text>{SlowPercent}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>."
menu_description"Deploy a disruptive wall of energy, blocking all incoming Enemy Projectiles for 5s. When an Enemy Hero first passes through the wall, they take 30/50/70/90/110 <AbilityPowerText>(+50%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and are Slowed by 10/15/20/25/30% for 0.75s."
cooldown
30
27
24
21
18
cost
60
display_name"Shield Slam"
image"/images/abilities/Steel/ShieldSlam.webp"
game_description"<Header>Leap into a powerful impact.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Knocks Up</CC_Text> and <CC_Text>Stuns</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>."
menu_description"Leap into the sky, crashing down at the target location to deal 200/300/400 <AbilityPowerText>(+80%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies in the area, Knocking them Up and Stunning them for 1.25s."
cooldown
130
105
80
cost
100
display_name"Battering Barrier"
image"/images/abilities/Steel/BatteringBarrier.webp"
game_description"<Header>On Immobilizing a Hero with an Ability:</Header> • Gain a <ShieldText>{Shield}</ShieldText>(<img id="HealthIconGreen"></img>)<ShieldText>Shield</ShieldText> for <EffectText>{Duration}s</EffectText>."
menu_description"Each time Steel Immobilizes an Enemy Hero with an ability, he gains a 10/20/30 <HealthText>(+2/4/6% </HealthText><img id="HealthIconGreen"></img><HealthText>)</HealthText> shield for 3.5s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
620
709.19
800.35
893.49
988.61
1085.71
1184.78
1285.82
1388.85
1493.85
1600.82
1709.78
1820.71
1933.61
2048.49
2165.35
2284.19
2405
base_health_regeneration
1.75
1.83
1.92
2.01
2.1
2.19
2.29
2.38
2.48
2.58
2.68
2.79
2.89
3
3.11
3.22
3.33
3.45
max_mana
320
362.47
405.88
450.24
495.53
541.76
588.94
637.06
686.12
736.12
787.06
838.94
891.76
945.53
1000.24
1055.88
1112.47
1170
base_mana_regeneration
1.45
1.55
1.66
1.76
1.87
1.98
2.1
2.21
2.33
2.45
2.57
2.7
2.82
2.95
3.08
3.22
3.35
3.49
attack_speed
1.1
1.11
1.121
1.131
1.142
1.153
1.165
1.176
1.188
1.2
1.212
1.224
1.237
1.25
1.263
1.277
1.29
1.304
physical_armor
32
36.08
40.24
44.5
48.85
53.29
57.82
62.44
67.15
71.95
76.84
81.82
86.89
92.05
97.3
102.64
108.08
113.6
magical_armor
32
33.53
35.09
36.69
38.32
39.98
41.68
43.41
45.18
46.98
48.81
50.68
52.58
54.52
56.49
58.49
60.53
62.6
basic_attack_time
1.15
physical_power
53
56.57
60.21
63.94
67.74
71.63
75.59
79.63
83.75
87.95
92.23
96.59
101.03
105.54
110.14
114.81
119.57
124.4
base_movement_speed
685
cleave
0.2
attack_range
250
id6
game_id16
name"Fey"
display_name"The Fey"
image"/images/heroes/Fey.webp"
stats
10
1
1
1
classes
"Mage"
roles
"Midlane"
abilities
display_name"Floret"
image"/images/abilities/TheFey/Floret.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 49 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Untamed Growth"
image"/images/abilities/TheFey/UntamedGrowth.webp"
game_description"<Header>Create a patch of toxic spores.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText> over <AbilityPowerText>2.5s</AbilityPowerText>. • Then, explodes dealing <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>."
menu_description"Hurl a small plant that deals 120/175/230/285/340 <AbilityPowerText>(+100%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage over time to all Enemies in the area, exploding after 2.5s. Untamed Growth deals 50% of its damage over its lifetime, and 50% upon exploding."
cooldown
12
11
10
9
8
cost
80
85
90
95
100
display_name"Bramble Patch"
image"/images/abilities/TheFey/BramblePatch.webp"
game_description"<Header>Summon a patch of thorny brambles.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Enemies touched are <CC_Text>Slowed</CC_Text> by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Persists for <EffectText>{Duration}s</EffectText> before wilting."
menu_description"Summon a patch of thorny brambles, dealing 90/130/170/210/250 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage to all Enemies that touch them and Slowing them by 40% for 0.5s. Bramble Patch persists for 5s before wilting."
cooldown
12
11
10
9
8
cost
70
80
90
100
110
display_name"Harvest Nettles"
image"/images/abilities/TheFey/HarvestNettles.webp"
game_description"<Header>Throw an orb of energy.</Header> • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • Hit the same Target within <EffectText>{StackDuration}s</EffectText> for a bonus. • Deals <AbilityPowerText>{StackDamageIncrease}%</AbilityPowerText> more <AbilityPowerText>Damage</AbilityPowerText>. (Stacks up to <EffectText>3</EffectText> times.) • Refunds <ManaText>75% Mana</ManaText> on hitting a Hero or Killing a Unit."
menu_description"Throw an orb of energy, dealing 70/105/140/175/210 <AbilityPowerText>(+55%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage. Hitting the same Target within 6s deals 25% increased damage, stacking up to 3 times. Harvest Nettles refunds 75% of its mana cost upon hitting an Enemy Hero or Killing a Unit."
cooldown
4
cost
60
display_name"Fly Trap"
image"/images/abilities/TheFey/FlyTrap.webp"
game_description"<Header>Awaken a giant fly trap.</Header> • Attaches itself to nearby Heroes. • After a delay it <CC_Text>Pulls</CC_Text> attached Heroes inward. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Stuns</CC_Text> for <CC_Text>{StunDuration}s</CC_Text>."
menu_description"Plant a magical seedling, awakening a giant fly trap that attaches itself to all nearby Enemy Heroes. After a brief delay, it Pulls its victims inward, dealing 200/300/400 <AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> magical damage and Stunning them for 1s."
cooldown
120
105
90
cost
100
display_name"Nature's Vengeance"
image"/images/abilities/TheFey/NaturesVengeance.webp"
game_description"<Header>On Takedown:</Header> • Spawn an <AbilityName>Untamed Growth</AbilityName> from the Hero's corpse. • Gain <EffectText>{SpeedPercent}% Movement Speed</EffectText> for <EffectText>{RegenerateDuration}s</EffectText>."
menu_description"Each time The Fey achieves a Takedown she spawns an Untamed Growth from the Enemy Hero's corpse and gains 15% movement speed for 5s."
cooldown
Empty array
cost
Empty array
base_stats
max_health
610
688
769
853
940
1030
1123
1219
1318
1420
1525
1633
1744
1858
1975
2095
2218
2344
base_health_regeneration
1.2
1.31
1.43
1.56
1.69
1.82
1.95
2.1
2.24
2.39
2.55
2.7
2.87
3.04
3.21
3.38
3.56
3.75
max_mana
390
416.76
444.56
473.38
503.24
534.12
566.03
598.97
632.94
667.94
703.97
741.03
779.12
818.24
858.38
899.56
941.76
985
base_mana_regeneration
1.15
1.3
1.46
1.63
1.8
1.97
2.16
2.34
2.54
2.74
2.94
3.16
3.37
3.6
3.83
4.06
4.3
4.55
attack_speed
1.25
1.26
1.271
1.282
1.294
1.306
1.318
1.331
1.344
1.358
1.372
1.386
1.401
1.416
1.432
1.448
1.464
1.481
physical_armor
20
23.82
27.79
31.91
36.18
40.59
45.15
49.85
54.71
59.71
64.85
70.15
75.59
81.18
86.91
92.79
98.82
105
magical_armor
30
30.69
31.4
32.14
32.91
33.71
34.53
35.37
36.25
37.15
38.07
39.03
40.01
41.01
42.04
43.1
44.19
45.3
basic_attack_time
1.4
physical_power
49
51.29
53.68
56.15
58.71
61.35
64.09
66.91
69.82
72.82
75.91
79.09
82.35
85.71
89.15
92.68
96.29
100
base_movement_speed
660
cleave
0
attack_range
1300
id30
game_idnull
name"TwinBlast"
display_name"TwinBlast"
image"/images/heroes/TwinBlast.webp"
stats
6
1
7
6
classes
"Sharpshooter"
roles
"Carry"
abilities
display_name"Doubleshot"
image"/images/abilities/Twinblast/Doubleshot.webp"
game_description"<Header>Ranged Basic Attack.</Header> • Fires twice. • Each deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Applies <EffectText>On-Hit Effects</EffectText> at <EffectText>{OnHitModifier}%</EffectText> effectiveness. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack that fires two projectiles, each dealing 52 <AttackDamageText>(+45%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage and applying on-hit effects at 50% effectiveness."
cooldown
Empty array
cost
Empty array
display_name"Vortex Grenade"
image"/images/abilities/Twinblast/VortexGrenade.webp"
game_description"<Header>Launch a bouncing grenade.</Header> • Explodes on contact with an Enemy. • Deals <AbilityPowerText>{Damage}</AbilityPowerText>(<img id="ADIconOrange"></img>)<AbilityPowerText>Damage</AbilityPowerText>. • <CC_Text>Slows</CC_Text> by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Holds up to <EffectText>2</EffectText> grenades."
menu_description"Launch a grenade in target direction that explodes upon contact with an Enemy Target, dealing 25/40/55/70/85 <AttackDamageText>(+70%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> magical damage in a small area and Slowing by 15% for 0.75s. Max Charges: 2."
cooldown
8
7.5
7
6.5
6
cost
40
display_name"Vaporize"
image"/images/abilities/Twinblast/Vaporize.webp"
game_description"<Header>Fire two piercing projectiles.</Header> • Each deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText>. • Applies <EffectText>On-Hit Effects</EffectText> at <EffectText>{OnHitModifier}%</EffectText> effectiveness."
menu_description"TwinBlast charges and fires two superheated piercing projectiles in the target direction, each dealing 45/65/85/105/125 <AttackDamageText>(+55%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+60%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage and applying on-hit effects to all Enemy Units hit at 60% effectiveness."
cooldown
10
9
8
7
6
cost
50
display_name"Rocket Dash"
image"/images/abilities/Twinblast/RocketDash.webp"
game_description"<Header>Use your thrusters to boost in a direction.</Header> • Damaging a Hero reduces the <EffectText>Cooldown</EffectText> by <EffectText>{CooldownReduction}s</EffectText>."
menu_description"Passive: When TwinBlast deals damage to an Enemy Hero with a Basic Attack or Ability, Rocket Dash's cooldown is decreased by 0.5s. Active: TwinBlast dashes."
cooldown
18
16
14
12
10
cost
40
35
30
25
20
display_name"Ventilate"
image"/images/abilities/Twinblast/Ventilate.webp"
game_description"<Header>Transform your pistols into machine guns.</Header> • Unleashes a barrage of <EffectText>{NumBullets}</EffectText>(<img id="AttackSpeedIcon"></img>)bullets over <EffectText>3s</EffectText>. • Deals a total of <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText>Damage</AttackDamageText>. "
menu_description"Transform your guns into fully automatic machine guns, unleashing a barrage of 22 (+4% Total Attack Speed) bullets over 3s dealing 12/20/28 <AttackDamageText>(+12%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+10%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage per bullet. "
cooldown
120
100
80
cost
100
display_name"Gunslinger"
image"/images/abilities/Twinblast/Gunslinger.webp"
game_description"<Header> On casting an Ability:</Header> • Increases <EffectText>Attack Speed</EffectText> by <EffectText>{AttackSpeed}%</EffectText>. • Lasts for <EffectText>{Attacks}</EffectText> Basic Attacks or <EffectText>{Duration}s</EffectText>"
menu_description"Casting an ability will cause TwinBlast's next 2 basic attacks within 5s to benefit from 40% increased Total Attack Speed."
cooldown
Empty array
cost
Empty array
base_stats
max_health
590
661.25
735.85
813.79
895.07
979.69
1067.66
1158.98
1253.63
1351.63
1452.98
1557.66
1665.69
1777.07
1891.79
2009.85
2131.25
2256
base_health_regeneration
0.75
0.82
0.9
0.98
1.06
1.15
1.24
1.33
1.43
1.53
1.63
1.74
1.85
1.96
2.08
2.2
2.32
2.45
max_mana
420
445.45
472.09
499.92
528.95
559.18
590.59
623.21
657.01
692.01
728.21
765.59
804.18
843.95
884.92
927.09
970.45
1015
base_mana_regeneration
1.5
1.59
1.68
1.77
1.87
1.98
2.08
2.2
2.31
2.43
2.56
2.68
2.82
2.95
3.09
3.24
3.39
3.54
attack_speed
1.25
1.267
1.286
1.305
1.325
1.345
1.367
1.389
1.413
1.437
1.461
1.487
1.513
1.541
1.569
1.598
1.627
1.658
physical_armor
26
28.91
31.95
35.13
38.45
41.91
45.5
49.22
53.09
57.09
61.22
65.5
69.91
74.45
79.13
83.95
88.91
94
magical_armor
30
30.65
31.34
32.06
32.8
33.58
34.39
35.23
36.09
36.99
37.93
38.89
39.88
40.9
41.96
43.04
44.15
45.3
basic_attack_time
1.4
physical_power
52
53.45
54.98
56.57
58.23
59.95
61.75
63.61
65.54
67.54
69.61
71.75
73.95
76.23
78.57
80.98
83.45
86
base_movement_speed
645
cleave
0
attack_range
1300
id41
game_idnull
name"Wraith"
display_name"Wraith"
image"/images/heroes/Wraith.webp"
stats
8
1
4
3
classes
"Sharpshooter"
roles
"Carry"
"Midlane"
abilities
display_name"Bang!"
image"/images/abilities/Wraith/Bang.webp"
game_description"<Header>Ranged Basic Attack:</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Ranged basic attack dealing 53 <AttackDamageText>(+85%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Knock, Knock!"
image"/images/abilities/Wraith/KnockKnock.webp"
game_description"<Header> Fire a long-range sniper shot:</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>)<AttackDamageText> Damage</AttackDamageText>. • Deals {BonusDamage}% more damage to Minions. • Pierces through Terrain. If this Kills, or Damages a <EffectText>Marked</EffectText> Unit: • Refund <ManaText>{ManaRefund}% Mana Cost</ManaText> and set the <EffectText>Cooldown</EffectText> to <EffectText>{CDROnKill}s</EffectText>."
menu_description"Fire a long-range sniper shot that pierces Terrain and deals 95/120/145/170/195 <AttackDamageText>(+120%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+75%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage to the first Enemy Unit hit. Damage is increased by 40% against Enemy Minions. If Knock, Knock! Kills, or Damages a Marked Unit, 100% of the Mana Cost is refunded and its Cooldown is decreased to 1s."
cooldown
10
9
8
7
6
cost
80
85
90
95
100
display_name"Peekaboo!"
image"/images/abilities/Wraith/Peekaboo.webp"
game_description"<Header>Launch a piercing Nanite Grenade.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img><img id="APIconBlue"></img>) <AttackDamageText>Damage</AttackDamageText>. • Slows by <CC_Text>{Slow}%</CC_Text> for <CC_Text>{SlowDuration}s</CC_Text>. • Units hit are <EffectText>Marked</EffectText> for <EffectText>{MarkDuration}s</EffectText>, <EffectText>Revealing</EffectText> them. • Explodes upon hitting Terrain. <AbilityName>Knock, Knock!</AbilityName> is enhanced against Marked Units: • Deals an extra <AbilityPowerText>{BonusDamage}</AbilityPowerText>(<img id="APIconBlue"></img>)<AbilityPowerText>% Maximum Health Damage</AbilityPowerText>."
menu_description"Launch a piercing Nanite Grenade that deals 40/60/80/100/120 <AttackDamageText>(+60%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText><AbilityPowerText>(+35%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText>)</AbilityPowerText> physical damage to all Units hit, Slowing them by 28/31/34/37/40% for 0.75s. Units hit are also Marked for 3.5s, Revealing them. Knock, Knock! is enhanced against Marked Units, dealing an extra 8% <AbilityPowerText>(+3%</AbilityPowerText><img id="APIconBlue"></img><AbilityPowerText> per 100 Magical Power)</AbilityPowerText> of their maximum health as bonus magical damage."
cooldown
14
13
12
11
10
cost
60
65
70
75
80
display_name"Surprise, Surprise!"
image"/images/abilities/Wraith/SurpriseSurprise.webp"
game_description"<Header>After a short delay:</Header> • Enter <EffectText>Camouflage</EffectText>. • Gain <EffectText>{MoveSpeed}% movement speed</EffectText> for <EffectText>{Duration}s</EffectText>. • Attacking ends the effect. • Cooldown resets on Takedown. <EffectText>Passive: </EffectText>Gain <PenDamageText>{PhysicalPenetrationPercent}% Physical Penetration</PenDamageText>."
menu_description"After a short delay, enter Camouflage and gain 20% movement speed for 5s. Takedowns will reset the cooldown of Surprise, Surprise! Passive: Gain 6/9/12/15/18% Physical Penetration"
cooldown
16
15
14
13
12
cost
60
display_name"Back It Up!"
image"/images/abilities/Wraith/BackItUp.webp"
game_description"<Header>Teleport a Hero to a previous location:</Header> • Heroes can be selected up to <EffectText>{Range}</EffectText> units away. • Marks their location from <EffectText>2s</EffectText> prior. • After <EffectText>2.5s</EffectText> they enter <EffectText>Limbo</EffectText> and <EffectText>Teleport</EffectText> back."
menu_description"Wraith can choose an Enemy Hero he can see up to 1350/1450/1550 units, marking their location from 2s prior. After a 2.5s delay they will enter Limbo and Teleport back to this location."
cooldown
120
100
80
cost
100
display_name"Who's There?"
image"/images/abilities/Wraith/WhoIsThere.webp"
game_description"<Header> Wraith is granted a Sonar Drone that:</Header> • Replaces your <EffectText>Vision Item</EffectText>. • Cannot be swapped. When Sonar Drone is deployed it: • Becomes <EffectText>Camouflaged</EffectText>. • Pulses every <EffectText>{PingInterval}s</EffectText>, <EffectText>Revealing</EffectText> nearby Heroes for <EffectText>3s</EffectText>. • At <AbilityName>Level 6</AbilityName>, <EffectText>Reveals</EffectText> Invisible Units for <EffectText>{StealthDetectionAmount}</EffectText> pulses."
menu_description"Wraith's Vision Item becomes a Sonar Drone that will become Camouflaged upon deployment and will scan the surrounding area every 3s, revealing Enemy Heroes within 1000 units for 3s. Sonar Drone can detect Enemy Heroes through walls. Upon reaching Level 6, Sonar Drone also reveals invisible Units for the first 2 pulses."
cooldown
Empty array
cost
Empty array
base_stats
base_health_regeneration
0.6
0.73
0.86
0.99
1.13
1.27
1.41
1.55
1.7
1.85
2
2.16
2.32
2.48
2.64
2.81
2.98
3.15
max_health
600
684.94
771.76
860.47
951.06
1043.53
1137.88
1234.12
1332.24
1432.24
1534.12
1637.88
1743.53
1851.06
1960.47
2071.76
2184.94
2300
max_mana
380
412.28
445.27
478.98
513.4
548.54
584.4
620.96
658.25
696.25
734.96
774.4
814.54
855.4
896.98
939.27
982.28
1026
base_mana_regeneration
1.5
1.65
1.81
1.97
2.13
2.3
2.47
2.64
2.82
3
3.18
3.37
3.56
3.75
3.95
4.15
4.35
4.56
attack_speed
1.25
1.267
1.284
1.302
1.32
1.339
1.358
1.377
1.396
1.416
1.437
1.458
1.479
1.5
1.522
1.544
1.567
1.59
physical_armor
27
30.31
33.7
37.16
40.69
44.3
47.98
51.73
55.56
59.46
63.43
67.48
71.6
75.79
80.06
84.4
88.81
93.3
magical_armor
28
28.76
29.55
30.34
31.16
31.99
32.84
33.71
34.59
35.49
36.41
37.34
38.29
39.26
40.24
41.25
42.26
43.3
basic_attack_time
1.4
physical_power
53
55.55
58.15
60.81
63.53
66.31
69.14
72.02
74.97
77.97
81.02
84.14
87.31
90.53
93.81
97.15
100.55
104
base_movement_speed
650
cleave
0
attack_range
1300
id31
game_idnull
name"Lizard"
display_name"Zarus"
image"/images/heroes/Lizard.webp"
stats
5
5
5
6
classes
"Fighter"
roles
"Offlane"
"Jungle"
abilities
display_name"Thrust"
image"/images/abilities/Lizard/Thrust.webp"
game_description"<Header>Melee Basic Attack.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Attacks per second: <EffectText>{AttackSpeed}</EffectText>."
menu_description"Melee basic attack dealing 54 <AttackDamageText>(+80%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage."
cooldown
Empty array
cost
Empty array
display_name"Spear of Nyr"
image"/images/abilities/Lizard/SpearOfNyr.webp"
game_description"<Header>Hurl your spear forward.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Increased by <AttackDamageText>{BonusDamage}%</AttackDamageText> against Targets below <HealthText>20% Health</HealthText>. • Deals <EffectText>{MinionDamage}%</EffectText> damage to Minions. • Releasing within <EffectText>0.3s</EffectText> will <EffectText>Thrust</EffectText> the spear forward. • <EffectText>Thrusts</EffectText> refund <EffectText>50%</EffectText> of the <EffectText>Cooldown</EffectText>."
menu_description"Channel to throw a spear, dealing 60/90/120/150/180 <AttackDamageText>(+125%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage to Enemies hit, increased by 100% against targets below 20% maximum health. Deals 75% damage to Minions. Releasing within 0.3s will thrust the spear forward, dealing the same damage and refunding half the cooldown."
cooldown
12
11.5
11
10.5
10
cost
30
display_name"Barricade"
image"/images/abilities/Lizard/Barricade.webp"
game_description"<Header>Unfold a shield for {Duration}s</Header>. • Gain <EffectText>{DamageReduction}%</EffectText> forward facing <EffectText>Damage Reduction</EffectText>. • On recast or after the duration, swing the shield. • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText>. • Increased up to <AttackDamageText>{IncreasedDamage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> based on duration. • <CC_Text>Stuns</CC_Text> for <CC_Text>{Stun}s</CC_Text>."
menu_description"Unfold a shield for 1.75s, reducing incoming damage by 60/65/70/75/80%. Upon recasting or after the duration, swing the shield dealing 55/75/95/115/135 <AttackDamageText>(+100%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage increased up to 110/150/190/230/270 <AttackDamageText>(+200%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> and stunning targets hit for 0.5s."
cooldown
20
18
16
14
12
cost
60
65
70
75
80
display_name"Evade"
image"/images/abilities/Lizard/Evade.webp"
game_description"<Header>Dash in your current movement direction.</Header> • Gain <EffectText>{MovementSpeedMagnitude}% Movement Speed</EffectText> for <EffectText>{MovementSpeedDuration}s</EffectText>. • Gain <EffectText>{AttackSpeed}% Attack Speed</EffectText> for <EffectText>{AttackSpeedDuration}s</EffectText>."
menu_description"Dash in your current movement direction, gaining 15% movement speed for 1.5s and 15/20/25/30/35% Attack Speed for 4s."
cooldown
15
14
13
12
11
cost
50
display_name"Coliseum"
image"/images/abilities/Lizard/Coliseum.webp"
game_description"<Header>Leap at a Hero creating a coliseum.</Header> • Deals <AttackDamageText>{Damage}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Damage</AttackDamageText> to the Target Hero. • The <EffectText>Coliseum</EffectText> lasts for <EffectText>{Duration}s</EffectText>. • The bonus from <EffectText>Gladiator</EffectText> is doubled. • If the Target is killed, gain <AttackDamageText>{OnKillPowerGain} Physical Power</AttackDamageText>. • Recasting this ability will end it early. "
menu_description"Leap at an Enemy Hero, dealing 150/235/320 <AttackDamageText>(+100%</AttackDamageText><img id="ADIconOrange"></img><AttackDamageText>)</AttackDamageText> physical damage. A Coliseum is then summoned for 6s and the bonus from Gladiator is doubled. If the target is killed within the duration, you will permanently gain 4/7/10 Physical Power. You may recast this ability to end it early. "
cooldown
145
125
105
cost
100
display_name"Gladiator"
image"/images/abilities/Lizard/Gladiator.webp"
game_description"<Header>On dealing damage to non-Minions:</Header> • Gain a stack of <EffectText>Gladiator</EffectText>. • Stacks up to <EffectText>8</EffectText> times. • Each stack grants <AttackDamageText>{PhysicalPower}</AttackDamageText>(<img id="ADIconOrange"></img>)<AttackDamageText>Physical Power</AttackDamageText>. • Stacks will fall off after <EffectText>5s</EffectText> without combat. • Restore <HealthText>{MaxHealthHealing}</HealthText>(<img id="HealthIconGreen"></img>)<HealthText>Health</HealthText> per stack consumed."
menu_description"Gain a stack of Gladiator when dealing damage with Basic Attacks or Abilities to non-minions, stacking up to 8 times. Each stack grants 1% increased Physical Power. After exiting combat, stacks will fall off once per second, restoring 0.5/0.5/0.5/0.5/0.5/1/1/1/1/1/2/2/2/2/2/3/3/3% of his maximum health per stack consumed."
cooldown
Empty array
cost
Empty array
base_stats
max_health
625
711.22
799.79
890.71
983.98
1079.59
1177.55
1277.85
1380.51
1485.51
1592.85
1702.55
1814.59
1928.98
2045.71
2164.79
2286.22
2410
base_health_regeneration
1.2
1.31
1.42
1.54
1.67
1.8
1.93
2.07
2.22
2.37
2.52
2.68
2.85
3.02
3.19
3.37
3.56
3.75
max_mana
325
357.85
391.59
426.22
461.75
498.18
535.49
573.71
612.81
652.81
693.71
735.49
778.18
821.75
866.22
911.59
957.85
1005
base_mana_regeneration
1.5
1.58
1.67
1.75
1.84
1.93
2.03
2.12
2.22
2.32
2.42
2.53
2.63
2.74
2.85
2.97
3.08
3.2
attack_speed
1.05
1.066
1.082
1.098
1.115
1.132
1.15
1.168
1.187
1.206
1.225
1.245
1.265
1.286
1.307
1.329
1.351
1.373
physical_armor
32
35.7
39.49
43.39
47.38
51.48
55.68
59.98
64.38
68.88
73.48
78.18
82.98
87.88
92.89
97.99
103.2
108.5
magical_armor
32
33.48
35
36.56
38.15
39.79
41.47
43.19
44.95
46.75
48.59
50.47
52.39
54.35
56.36
58.4
60.48
62.6
basic_attack_time
1.15
physical_power
56
58.1
60.2
62.3
64.6
66.8
69.2
71.5
74
76.5
79
81.7
84.3
87.1
89.8
92.7
95.6
98.5
base_movement_speed
680
cleave
0.1
attack_range
350