Abilities
Abilities are actions that all Players can take through their Heroes. All Abilities cost Mana and have varying cooldowns which are reduced with Ability Haste and increasing your Level.
The majority of Abilities scale with a certain Statistic, most commonly Physical Power, Magical Power and Health. The abilities that scale with Health and Physical Power most commonly scale only with Bonus Health/Power and do not consider base stats. The exceptions to this rule are noted in the wiki.
Ability Bar Outline
1. Passive Ability
Passive Abilities are the only ability in a Hero's kit that do not require Mana, often require no additional button presses, and always synergize with the kit of the Hero in question. This Ability is bound to no button, with the exception of Kallari and
Dekker Who's passives both are activated with the Jump button.
2. Primary Ability
Bound default to on PC,
on Xbox, and
on Playstation.
3. Secondary Ability
Bound default to on PC,
on Xbox, and
on Playstation.
4. Ultimate Ability
Bound default to on PC,
+
on Xbox, and
+
on Playstation.
5. Basic Attack
Bound default to on PC,
on Xbox, and
on Playstation.
6. Alternate Ability
Bound default to on PC,
on Xbox, and
on Playstation.
7. Blink
Bound Default to on PC,
on Xbox, and
on Playstation.