Dekker

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"It's time to crush dreams, and take samples!"
Dekker

Dekker is a playable character in Predecessor.

Statistics

Dekker
Physical Power
Stat PhysicalPower.png 59 +2.4
Attack SpeedStat AttackSpeed.png 120 +1.4
Basic Attack TimeStat AttackSpeed.png 1.4
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 20 +3.35
Magical ArmorStat MagicalArmor.png 25 +0.7
Max HealthStat MaxHealth.png 720 +122
Max ManaStat MaxMana.png 380 +40
Health RegenerationStat HealthRegeneration.png 1.55 +0.15
Mana RegenerationStat ManaRegeneration.png 1.6 +0.12
Movement SpeedStat MovementSpeed.png 650

Abilities

Dekker Rocket Boots.png
Rocket Boots
Passive
Dekker can jump while airborne to activate Rocket Boots, propelling her upward.
Rocket Boots' cooldown is reduced by 3s each time Dekker uses an ability.
Cooldown: 22/21.3/20.6/19.9/19.2/18.5/17.8/17.1/16.4/15.7/15/14.3/13.6/12.9/12.2/11.5/10.8/10.1
  • If you have minion aggro using Rocket Boots will reset their aggro.
Dekker Energy Orb.png
The Ionizer
LMB Basic Attack
Ranged basic attack dealing 59 (+40%Stat PhysicalPower2.png) physical damage.
Dekker Stasis Bomb.png
Stasis Bomb
RMB Alternate
Launch a bouncing bomb, dealing 80/110/140/170/200 (+40%Stat MagicalPower2.png) magical damage and Stunning Enemies hit in a small area for 0.75s. Stun duration increases up to 1.2/1.4/1.6/1.8/2s based on distance (3500 units max).
Cooldown: 17/16/15/14/13 Mana: 80
Dekker Photon Disruptor.png
Photon Disruptor
Q Primary
Release a drone emitting a beam of energy along its path, dealing 115/160/205/250/295 (+50%Stat MagicalPower2.png) magical damage to all Enemies hit and Slowing them by 25% for 1s.
Cooldown: 12/11/10/9/8 Mana: 55/60/65/70/75
Dekker Containment Fence.png
Containment Fence
E Secondary
Deploy a circular energy fence for 2.4/2.55/2.7/2.85/3s, preventing Enemy Heroes from passing through.
Cooldown: 23/22/21/20/19 Mana: 80/85/90/95/100
  • This ability can block Phase.png Phase's Energy Lance.
Dekker Ion Strike.png
Ion Strike
R Ultimate
Summon a bot above the target location that blasts the ground after a short delay, dealing 170/275/380 (+70%Stat MagicalPower2.png) magical damage and Slowing Enemies hit by 50% for 1.5s. Enemies caught in the center are Stunned instead.
Cooldown: 110/95/80 Mana: 100

Recommended Items

Guardian Crest.png Crescelia.png Tainted Scepter.png Timewarp.png Dynamo.png Vanguardian.png Spellbreaker.png Marshal.png Galaxy Greaves.png Dawnstar.png Intellect Tonic.png

Cosmetics

Dekker Adept Banner.png
Dekker Adept Banner
Dekker Master Banner.png
Dekker Master Banner

Patch History

V1.0.2

  • General:
    • Movement Speed decreased from 655 to 650.

Full Release V1.0

  • Stasis Bomb [Alternate]:
    • Damage decreased from 90/120/150/180/210 to 80/110/140/170/200.
  • Ion Strike [Ultimate]:
    • Damage decreased from 180/290/400 to 170/275/380.
    • Cooldown increased from 100/90/80 to 110/95/80.

Open Beta V0.19.1

  • Photon Disruptor [Primary]:
    • Magical Power Scaling decreased from 55% to 50%.
  • Stasis Bomb [Alternate]:
    • Damage decreased from 95/125/155/185/215 to 90/120/150/180/210.
    • Magical Power Scaling decreased from 45% to 40%.
  • Ion Strike [Ultimate]:
    • Damage decreased from 190/300/410 to 180/290/400.
    • Magical Power Scaling decreased from 75% to 70%.

Open Beta V0.18.3

  • General:
    • Physical Power decreased from 62 to 59.
    • Health Growth decreased from 125 to 122.
    • Base Health Regen decreased from 1.65 to 1.55.
  • Energy Orb [Basic Attack]:
    • Physical Power Scaling decreased from 60% to 40%.

Open Beta V0.18

  • General:
    • Physical Power increased from 52 to 62.
    • Physical Power Growth decreased from 2.5 to 2.4.
    • Attack Speed Growth decreased from 1.8 to 1.4.
    • Health increased from 575 to 720.
    • Health Growth increased from 98 to 125.
    • Health Regen increased from 1.2 to 1.65.
    • Health Regen Growth decreased from 0.2 to 0.15.
    • Mana decreased from 400 to 380.
    • Mana Regen increased from 1.4 to 1.6.
    • Mana Regen Growth increased from 0.1 to 0.12.
    • Physical Armor decreased from 25 to 20.
    • Physical Armor Growth decreased from 3.5 to 3.1.
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Rocket Boost [Passive]:
    • Cooldown changed from 18 (-0.5 per Level) to 22 (-0.7 per Level).
  • Photon Disruptor [Primary]:
    • Damage increased from 90/130/170/210/250 to 115/160/205/250/295.
    • Magical Power Scaling decreased from 60% to 55%.
    • Slow increased from 20% to 25%.
    • Slow Duration decreased from 1.5 to 1.
    • Mana Cost decreased from 60/70/80/90/100 to 55/60/65/70/75.
  • Containment Fence [Secondary]:
    • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100.
  • Stasis Bomb [Alternate]:
    • Damage increased from 70/105/140/175/210 to 95/125/155/185/215.
    • Magical Power Scaling increased from 50% to 55%.
  • Ion Strike [Ultimate]:
    • Damage increased from 160/250/340 to 190/300/410.

Early Access V0.13.3

  • Stasis Bomb [Alternate]:
    • [QoL] Improved responsiveness on cast.

Early Access V0.12.2

  • General:
    • Health Regen has changed from: 1.5 to 1.2 at level 1.
    • Basic Armor has changed from: 28 to 25 at level 1.
  • Energy Orb [Primary]:
    • Damage has changed from: 54 to 52 at level 1.
  • Stasis Bomb [Alternate]:
    • Cooldown has changed from: 18/17/16/15/14 to 17/16/15/14/13

Early Access V0.11

  • General:
    • Armor Growth decreased from 3.8 to 3.5.
  • Photon Disruptor [Primary]:
    • Damage changed from 80/125/170/215/260 to 90/130/170/210/250.
  • Stasis Bomb [Alternate]:
    • Damage decreased from 75/110/145/180/215 to 70/105/140/175/210.

Early Access V0.9.1

  • Containment Fence [Secondary]:
    • Duration decreased from 2.4/2.6/2.8/3/3.2s to 2.4/2.55/2.7/2.85/3s.
  • Stasis Bomb [Alternate]:
    • Minimum Stun Duration changed from 0.6/0.7/0.8/0.9/1s to 0.75s at all ranks.

Early Access V0.8

  • General:
    • Armor Growth decreased from 4.5 to 3.8.
  • Photon Disruptor [Primary]:
    • Magical Power Scaling increased from 50% to 55%.
  • Ion Strike [Ultimate]:
    • Magical Power Scaling decreased from 80% to 75%.

Early Access V0.5

  • Rocket Boots [Passive]:
    • Cooldown is no longer affected by Ability Haste.
    • Cooldown decreased from 20s to 18-9.5s (Based on Level).
  • Containment Fence [Secondary]:
    • Collision Activation Time decreased from 0.65s to 0.5s.
    • Duration changed from 2.25/2.5/2.75/3/3.25 to 2.4/2.6/2.8/3/3.2.
  • Stasis Bomb [Alternate]:
    • Projectile Speed increased from 3050 to 3500.

Early Access v0.2.3

  • General:
    • Base Physical Power increased from 50 to 54

Early Access V0.2

  • General:
    • Physical Armor Growth decreased from 4 to 3.5
  • Stasis Bomb [Alternate]:
    • Cooldown increased from 16/15/14/13/12 to 18/17/16/15/14

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png
Zinx.png