Dekker

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"It's time to crush dreams, and take samples!"
Dekker

Dekker is a playable character in Predecessor. She is from Axion Prime.

Lore

Hailing from the neon-lit sprawl of Axion Prime, Dekker was a prodigy with a passion for the past - an archaeologist obsessed with unlocking the secrets of ancient civilizations buried beneath steel and soot.

Backed by a powerful tech conglomerate, her expeditions uncovered relics once thought myth, each discovery pushing the boundaries of science and magic alike. To Dekker, it was all in the name of knowledge, her curiosity outpacing caution.

But as her research deepened, so did the questions: why was her work so well-funded, and what did her employers truly want? What began as scholarly pursuit has become something far more dangerous - and Dekker is no longer the wide-eyed student she once was.

Statistics

Dekker
Physical Power
Stat PhysicalPower.png 56 +4.2
Attack SpeedStat AttackSpeed.png 120 +1.4
Basic Attack TimeStat AttackSpeed.png 1.4
Attack RangeStat AttackRange.png 1500
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 24 +4.5
Magical ArmorStat MagicalArmor.png 27 +1.1
Max HealthStat MaxHealth.png 685 +118
Max ManaStat MaxMana.png 400 +38
Health RegenerationStat HealthRegeneration.png 1.25 +0.15
Mana RegenerationStat ManaRegeneration.png 1.4 +0.12
Movement SpeedStat MovementSpeed.png 675

Abilities

Dekker Rocket Boots.png
Rocket Boots
Passive
Dekker can jump while airborne to activate Rocket Boots, propelling her upward.
Rocket Boots' cooldown is reduced by 3s each time Dekker uses an ability.
Cooldown: 22/21.3/20.6/19.9/19.2/18.5/17.8/17.1/16.4/15.7/15/14.3/13.6/12.9/12.2/11.5/10.8/10.1
  • If you have minion aggro using Rocket Boots will reset their aggro.
Dekker Energy Orb.png
The Ionizer
LMB Basic Attack
Ranged basic attack dealing 56 (+40%Stat PhysicalPower2.png) physical damage.
Dekker Stasis Bomb.png
Stasis Bomb
RMB Alternate
Launch a bouncing bomb, dealing 70/100/130/160/190 (+40%Stat MagicalPower2.png) magical damage and Stunning Enemies hit in a small area for 0.8s. Stun duration increases up to 1.4/1.55/1.7/1.85/2s based on distance (3500 units max).
Cooldown: 14/13.5/13/12.5/12 Mana: 60/65/70/75/80
Dekker Photon Disruptor.png
Photon Disruptor
Q Primary
Release a drone emitting a beam of energy along its path, dealing 90/135/180/225/270 (+60%Stat MagicalPower2.png) magical damage to all Enemies hit and Slowing them by 30% for 1s.
Cooldown: 10/9.5/9/8.5/8 Mana: 50/55/60/65/70
Dekker Containment Fence.png
Containment Fence
E Secondary
Deploy a circular energy fence for 2.4/2.55/2.7/2.85/3s, preventing Enemy Heroes from passing through.
Cooldown: 23/21.5/20/18.5/17 Mana: 80/85/90/95/100
  • This ability can block Phase.png Phase's Energy Lance.
Dekker Ion Strike.png
Ion Strike
R Ultimate
Summon a bot above the target location that blasts the ground after a short delay, dealing 180/290/400 (+80%Stat MagicalPower2.png) magical damage and Slowing Enemies hit by 25% for 1s. Enemies caught in the center are Stunned instead.
Cooldown: 100/85/70 Mana: 100

Augments

Dekker Rocket Boots.png
Momentum Boost
Rocket Boots also grants Yourself and nearby Allies 30% Decaying Movement Speed over 3s.
Dekker Ion Strike.png
Ionic Surge
Ion Strike’s Stun radius is increased by 30%. Upon Stunning an Enemy Unit, it Shreds their Armors by 15% for 3s.
Dekker Photon Efficiency.png
Photon Efficiency
Photon Disruptor does 10% more damage. Photon Disruptor’s Cooldown is decreased by 15% when it damages a Hero.

Cosmetics

Dekker Adept Banner.png
Dekker Adept Banner
Dekker Master Banner.png
Dekker Master Banner
Dekker WinterRegal Banner.png
Dekker Winter Regal Banner
T Default Hero Dekker.png
Dekker Banner

Building A Roster.png
Building A Roster Icon
Dekker Neonpunk ProfileIcon.png
Dekker Neonpunk Icon
Dekker Comfy Spray.png
Dekker Comfy Spray
Dekker What Overhead.png
Dekker What Overhead Emote
Icon Dekker Default.png
Dekker Icon

Wallpaper

WP Dekker WinterRegal.png
Winter Regal

Patch History

Full Release V1.10.2

  • General:
    • Movement Speed increased from 660 to 665.
    • Mana increased from 400 to 425.
    • Mana Growth increased from 38 to 42.
  • Containment Fence [Secondary]:
    • Duration increased from 2.4/2.55/2.7/2.85/3 to 2.6/2.75/2.9/3.05/3.2.

Full Release V1.9

  • General:
    • Physical Power Growth increased from 4.2 to 4.8.
    • Attack Speed increased from 120% to 130%.
    • Attack Speed Growth decreased from 1.4% to 1.2%.
    • Movement Speed decreased from 675 to 660.
  • Photon Disruptor [Primary]:
    • Damage changed from 90/135/180/225/270 to 100/140/180/220/260.
    • Magical Power Scaling increased from 60% to 70%.
  • Containment Fence [Secondary]:
    • Activation Delay increased from 0.5s to 0.75s.
    • [QoL] Visual Cage now better matches the collision activation timing
    • [QoL] Now spawns a decal in the world when placed before the cage becomes active.
  • Stasis Bomb [Alternate]:

Damage changed from 70/100/130/160/190 to 80/105/130/155/180. Stun duration based on distance decreased from 1.4/1.55/1.7/1.85/2 to 1.5. Projectile Gravity increased 0.85 to 1.1 [QoL] Stasis Bomb’s Projectile now visually rotates while it travels. Bounciness increased from 0.5 to 0.75. Ion Strike [Ultimate]: Stun duration decreased from 1.75s to 1.5s. Full Release V1.8.3

  • General:
    • Mana Regen increased from 1.4 to 1.55
    • Mana Regen Growth increased from 0.12 to 0.15.
  • Stasis Bomb [Alternate]:
    • Projectile Size increased by 10%.

Full Release V1.7.3

  • General:
    • Health Growth decreased from 120 to 118.
  • Photon Disruptor [Primary]:
    • Damage decreased from 90/140/190/240/290 to 90/135/180/225/270.
    • Magical Power scaling increased from 55% to 60%.
  • Stasis Bomb [Alternate]:
    • Damage decreased from 70/105/140/175/210 to 70/100/130/160/190.

Full Release V1.7

  • Photon Disruptor [Primary]:
    • Slow increased from 25% to 30%.
  • Containment Fence [Secondary]:
    • Cooldown decreased from 23/22/21/20/19 to 23/21.5/20/18.5/17.
  • Ion Strike [Secondary]:
    • Damage increased from 160/260/360 to 180/290/400.

Full Release V1.6.2

  • Photon Efficiency [Augment]:
    • Now also grants Photon Disruptor +10% damage.
  • Ionic Surge [Augment]:
    • Armor Shred decreased from 20% to 15%.
  • General:
    • Health Growth decreased from 122 to 120.
    • Mana Growth increased from 32 to 38.

Full Release V1.5

  • General:
    • Physical Power Growth increased from 2.4 to 4.2.
  • Photon Disruptor [Primary]:
    • Mana Cost decreased from 55/60/65/70/75 to 50/55/60/65/70.
  • Ion Strike [Ultimate]:
    • Magical Power Scaling increased from 75% to 80%.

Full Release V1.4

  • General:
    • Health decreased from 720 to 685
    • Mana increased from 380 to 400
    • Mana Growth decreased from 40 to 32
    • Mana Regen decreased from 1.6 to 1.4
    • Physical Power decreased from 59 to 56
    • Physical Armor increased from 20 to 24
    • Physical Armor Growth increased from 3.05 to 4.2
    • Movement Speed increased from 650 to 675
  • Photon Disruptor [Primary]:
    • Now updates targeting location upon beam spawning
    • Damage changed from 100/145/190/235/280 to 90/140/190/240/290
    • Cooldown decreased from 12/11/10/9/8s to 10/9.5/9/8.5/8s
  • Stasis Bomb [Alternate]:
    • Projectile Speed decreased from 3400 to 3300
    • Gravity decreased from 0.875 to 0.85
    • Overlap decreased by 30%
    • Damage changed from 80/110/140/170/200 to 70/105/140/175/210
    • Minimum stun increased from 0.75s to 0.8s
    • Maximum Stun increased from 1.2/1.4/1.6/1.8/2s to 1.4/1.55/1.7/1.85/2s
    • Cooldown decreased from 17/16/15/14/13s to 14/13.5/13/12.5/12s
    • Cost decreased from 80 to 60/65/70/75/80.
  • Ion Strike [Ultimate]:
    • Damage decreased from 170/275/380 to 160/260/360
    • Scaling increased from 70% to 75%
    • Stun/Slow Duration increased from 1.5s to 1.75s
    • Cooldown decreased from 110/95/80s to 100/85/70s.

Full Release V1.2.2

  • Rocket Boots [Passive]:
    • Cooldown Refund on Ability Use decreased from 3 to 2.5.
  • Photon disruptor [Primary]:
    • Mana Cost decreased from 55/60/65/70/75 to 50/55/60/65/70.

Full Release V1.2

  • General:
    • Health Regeneration decreased from 1.55 to 1.25.
  • Photon Disruptor [Primary]:
    • Damage decreased from 115/160/205/250/295 to 100/145/190/235/280.
    • Magical Power Scaling increased from 50% to 55%.

V1.0.2

  • General:
    • Movement Speed decreased from 655 to 650.

Full Release V1.0

  • Stasis Bomb [Alternate]:
    • Damage decreased from 90/120/150/180/210 to 80/110/140/170/200.
  • Ion Strike [Ultimate]:
    • Damage decreased from 180/290/400 to 170/275/380.
    • Cooldown increased from 100/90/80 to 110/95/80.

Open Beta V0.19.1

  • Photon Disruptor [Primary]:
    • Magical Power Scaling decreased from 55% to 50%.
  • Stasis Bomb [Alternate]:
    • Damage decreased from 95/125/155/185/215 to 90/120/150/180/210.
    • Magical Power Scaling decreased from 45% to 40%.
  • Ion Strike [Ultimate]:
    • Damage decreased from 190/300/410 to 180/290/400.
    • Magical Power Scaling decreased from 75% to 70%.

Open Beta V0.18.3

  • General:
    • Physical Power decreased from 62 to 59.
    • Health Growth decreased from 125 to 122.
    • Base Health Regen decreased from 1.65 to 1.55.
  • Energy Orb [Basic Attack]:
    • Physical Power Scaling decreased from 60% to 40%.

Open Beta V0.18

  • General:
    • Physical Power increased from 52 to 62.
    • Physical Power Growth decreased from 2.5 to 2.4.
    • Attack Speed Growth decreased from 1.8 to 1.4.
    • Health increased from 575 to 720.
    • Health Growth increased from 98 to 125.
    • Health Regen increased from 1.2 to 1.65.
    • Health Regen Growth decreased from 0.2 to 0.15.
    • Mana decreased from 400 to 380.
    • Mana Regen increased from 1.4 to 1.6.
    • Mana Regen Growth increased from 0.1 to 0.12.
    • Physical Armor decreased from 25 to 20.
    • Physical Armor Growth decreased from 3.5 to 3.1.
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Rocket Boost [Passive]:
    • Cooldown changed from 18 (-0.5 per Level) to 22 (-0.7 per Level).
  • Photon Disruptor [Primary]:
    • Damage increased from 90/130/170/210/250 to 115/160/205/250/295.
    • Magical Power Scaling decreased from 60% to 55%.
    • Slow increased from 20% to 25%.
    • Slow Duration decreased from 1.5 to 1.
    • Mana Cost decreased from 60/70/80/90/100 to 55/60/65/70/75.
  • Containment Fence [Secondary]:
    • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100.
  • Stasis Bomb [Alternate]:
    • Damage increased from 70/105/140/175/210 to 95/125/155/185/215.
    • Magical Power Scaling increased from 50% to 55%.
  • Ion Strike [Ultimate]:
    • Damage increased from 160/250/340 to 190/300/410.

Early Access V0.13.3

  • Stasis Bomb [Alternate]:
    • [QoL] Improved responsiveness on cast.

Early Access V0.12.2

  • General:
    • Health Regen has changed from: 1.5 to 1.2 at level 1.
    • Basic Armor has changed from: 28 to 25 at level 1.
  • Energy Orb [Primary]:
    • Damage has changed from: 54 to 52 at level 1.
  • Stasis Bomb [Alternate]:
    • Cooldown has changed from: 18/17/16/15/14 to 17/16/15/14/13

Early Access V0.11

  • General:
    • Armor Growth decreased from 3.8 to 3.5.
  • Photon Disruptor [Primary]:
    • Damage changed from 80/125/170/215/260 to 90/130/170/210/250.
  • Stasis Bomb [Alternate]:
    • Damage decreased from 75/110/145/180/215 to 70/105/140/175/210.

Early Access V0.9.1

  • Containment Fence [Secondary]:
    • Duration decreased from 2.4/2.6/2.8/3/3.2s to 2.4/2.55/2.7/2.85/3s.
  • Stasis Bomb [Alternate]:
    • Minimum Stun Duration changed from 0.6/0.7/0.8/0.9/1s to 0.75s at all ranks.

Early Access V0.8

  • General:
    • Armor Growth decreased from 4.5 to 3.8.
  • Photon Disruptor [Primary]:
    • Magical Power Scaling increased from 50% to 55%.
  • Ion Strike [Ultimate]:
    • Magical Power Scaling decreased from 80% to 75%.

Early Access V0.5

  • Rocket Boots [Passive]:
    • Cooldown is no longer affected by Ability Haste.
    • Cooldown decreased from 20s to 18-9.5s (Based on Level).
  • Containment Fence [Secondary]:
    • Collision Activation Time decreased from 0.65s to 0.5s.
    • Duration changed from 2.25/2.5/2.75/3/3.25 to 2.4/2.6/2.8/3/3.2.
  • Stasis Bomb [Alternate]:
    • Projectile Speed increased from 3050 to 3500.

Early Access v0.2.3

  • General:
    • Base Physical Power increased from 50 to 54

Early Access V0.2

  • General:
    • Physical Armor Growth decreased from 4 to 3.5
  • Stasis Bomb [Alternate]:
    • Cooldown increased from 16/15/14/13/12 to 18/17/16/15/14

List of Heroes

Portrait Akeron.png
Argus.png
Aurora.png
Bayle.png
Boris.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Portrait Eden.png
Feng Mao.png
Gadget.png
Gideon.png
Greystone.png
Grim exe.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Portrait Maco.png
Morigesh.png
Mourn.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Portrait Renna.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Skylar.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Wukong.png
Yin.png
Portrait Yurei.png
Zarus.png
Zinx.png