Grux
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"No talk- Fight!!"
Grux
Grux is a playable character in Predecessor.
Statistics
Grux
Abilities
Bloodlust
PassiveGrux's basic attacks apply a Bleed on-hit, dealing 6/9/12/15/18/21/24/27/30/33/36/39/42/45/48/51/54/57 (+18%) physical damage over 5s, stacking up to 6 times.
Applying maximum Bloodlust stacks to an Enemy Hero or Monster grants Grux 10/10/10/10/10/15/15/15/15/15/20/20/20/20/20/25/25/25% Omnivamp for 5s.
Applying maximum Bloodlust stacks to an Enemy Hero or Monster grants Grux 10/10/10/10/10/15/15/15/15/15/20/20/20/20/20/25/25/25% Omnivamp for 5s.
- Scales with Total Physical Power (Base + Bonus).
Double Pain
RMB AlternateUsing both weapons, Grux cleaves all Enemies in front of him, dealing 15/35/55/75/95 (+110%) physical damage. Double Pain applies on-hit effects twice.
Cooldown: 9/8/7/6/5 Mana: 30
- Scales with Total Physical Power (Base + Bonus).
Smash 'n Grab
Q PrimarySmash the ground, sending forth a shockwave that Pulls all Enemies in its path towards Grux, dealing 100/130/160/190/220 (+80%) physical damage and Stunning them for 0.5s.
Cooldown: 17/16/15/14/13 Mana: 90
- This ability can affect enemies behind Walls, pulling them into the wall.
Crush
E SecondaryLunge forward a short distance before uppercutting nearby Enemies, dealing 85/120/155/190/225 (+70%) physical damage and Knocking them Up for 0.75s. Colliding with Enemy Heroes or Monsters causes Grux to strike on impact.
Cooldown: 16/14.75/13.5/12.25/11 Mana: 60
Warlord's Challenge
R UltimateGrux slams his clubs together, Stunning all nearby Enemy Heroes for 0.5s. For the next 8/10/12s, Grux gains 25/45/65% attack speed and empowers his attacks against Enemy Heroes to repeatedly steal 4/6/8 physical power on-hit, returning after 4s.
Cooldown: 120/95/70 Mana: 100
Recommended Items
Cosmetics
Patch History
- General:
- Physical Armor Growth increased from 3.25 to 3.4.
- Smash And Grab [Primary]:
- Cooldown decreased from 18/17/16/15/14 to 17/16/15/14/13.
- Crush [Secondary]:
- Cooldown decreased from 16/15/14/13/12 to 16/14.75/13.5/12.25/11.
- Bloodlust [Passive]:
- Omnivamp decreased from 12%/18%/24%/30% to 10%/15%/20%/25%.
- Smash And Grab [Primary]:
- Damage decreased from 115/145/175/205/235 to 100/130/160/190/220.
- Double Pain [Alternate]:
- Total Physical Power Scaling decreased from 120% to 110%.
- Warlords Challenge [Ultimate]:
- Physical Power Steal decreased from 5/7/9 to 4/6/8.
- Cooldown increased from 110/85/60 to 120/95/70.
- Warlord’s Challenge [Ultimate]:
- Attack Speed decreased from 30/50/70 to 25/45/65.
- General:
- Physical Power increased from 54 to 60.
- Health increased from 630 to 775.
- Health Growth increased from 112 to 129.
- Health Regen increased from 1.75 to 2.2.
- Health Regen Growth decreased from 0.18 to 0.22.
- Mana increased from 350 to 360.
- Mana Regen increased from 1.1 to 1.2.
- Mana Regen Growth increased from 0.08 to 0.12.
- Physical Armor decreased from 32 to 25.
- Physical Armor Growth decreased from 5.2 to 2.9
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Bloodlust [Passive]:
- Damage increased from 3 (+3 per Level) to 6 (+3 per Level).
- Bonus Physical Power Scaling increased from 15% to 18%.
- Omnivamp increased from 10%/15%/20%/25% to 12%/18%/24%/30%.
- Chop [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 85%.
- Smash And Grab [Primary]:
- Damage increased from 90/125/160/195/230 to 115/145/175/205/235.
- Crush [Secondary]:
- Damage increased from 70/105/140/175/210 to 85/120/155/190/225.
- Mana Cost increased from 50 to 60.
- Double Pain [Alternate]:
- Damage increased from 10/30/50/70/90 to 15/35/55/75/95.
- Cooldown decreased from 10/9/8/7/6 to 9/8/7/6/5.
- Warlord’s Challenge [Ultimate]:
- Physical Power Steal increased from 4/6/8 to 5/7/9.
- Cooldown increased from 100/80/60 to 110/85/60.
- Double Pain [Alternate]:
- Damage decreased from 20/40/60/80/100 to 10/30/50/70/90.
- General:
- Health decreased from 640 to 630.
- Bloodlust [Passive]:
- Damage decreased from 5 (+3 per level) to 3 (+3 per level).
- Smash & Grab [Primary]:
- Cooldown decreased from 22/21/20/19/18 to 18/17/16/15/14.
- Bloodlust [Passive]:
- Omnivamp can now be gained against Monsters.
- Bonus Movement Speed at max stacks decreased from 10% to 0%.
- Bleed Bonus Physical Power Scaling increased from 10% to 15%.
- Bonus A D Scaling has changed from:
- 0.1 to 0.15 at level 1-18.
- Bonus A D Scaling Per Tick has changed from:
- 0.02 to 0.03 at level 1-18.
- General:
- Attack Speed Growth increased from 1.5 to 2.
- Smash And Grab [Primary]:
- Mana Cost decreased from 100 to 90.
- Bonus Physical Power Scaling increased from 70% to 80%.
- Crush [Secondary]:
- Damage increased from 70/100/130/160/190 to 70/105/140/175/210.
- General:
- Health increased from 600 to 640.
- Health Growth decreased from 115 to 112.
- Physical Armor Growth increased from 4.8 to 5.2.
- Bloodlust [Passive]:
- Base Damage increased from 5 (+2 per level) to 5 (+3 per level).
- Crush [Basic Attack]:
- Bonus Physical Power Scaling decreased from 80% to 70%.
- Double Pain [Alternate]:
- Double Pain Base Damage increased from 10/30/50/70/90 to 20/40/60/80/100.
- General:
- Base Mana Growth increased from 40 to 50.
- Chop [Basic Attack] :
- Bonus Physical Power Scaling decreased from 90% to 80%.
- Double Pain [Alternate]:
- Total Physical Power Scaling increased from 110% to 120%.
- General:
- Base Health decreased from 620 to 600
- Base Physical Armor decreased from 36 to 32