Sevarog
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"I will take you!"
Sevarog
Sevarog is a playable character in Predecessor.
Statistics
Sevarog
Brawl modifiers:
- Passively gets 10 stacks every 30 seconds
Abilities
Reaper of Souls
PassiveSevarog gains Souls when he Kills an Enemy with an ability. Each Soul grants 1 bonus health and 0.5 additional Siphon damage.
Upon reaching 40/80/120/160 Souls, Sevarog gains 65/125/185/245 bonus health and 20 additional Siphon damage.
Upon reaching 40/80/120/160 Souls, Sevarog gains 65/125/185/245 bonus health and 20 additional Siphon damage.
- Anything killed with Hunt or Wild Hunt will also grant stacks.
- Stacks granted per enemy are as follows:
- River buff: 2
- Melee/Ranged Minion: 1
- Siege Minion: 3
- Iggy turrets: 1
- Cyan/Gold: 4
- Red/blue: 5
- Mini Orb: 5
- Fangtooth: 5
- Primal Fang: 5
- Orb Prime: 5
- Hero kill: 5
- In Brawl, Sevarog passively gets 10 stacks every 30 seconds.
Phantom Rush
RMB AlternateDash forward, gliding through any Enemies in Sevarog's path.
Cooldown: 20/18/16/14/12 Mana: 80
Siphon
Q PrimaryStrike forward with a spectral hand, dealing 100/115/130/145/160 (+55%) magical damage to all Enemies in front of Sevarog. Siphon heals Sevarog for 5% of the damage dealt to Minions and Monsters, increasing to 15% against Enemy Heroes.
Cooldown: 5.5/5/4.5/4/3.5 Mana: 30
Subjugate
E SecondaryCall down a miasma of dark energy, dealing 125/160/195/230/265 (+50%) magical damage to all Enemies in the area and Rooting them for 1.25s. When the Root expires, the Targets will be Slowed by 20% for 0.75s.
Cooldown: 16/15/14/13/12 Mana: 70/75/80/85/90
Colossal Blow
R UltimateDeliver a heavy blow from Sevarog's hammer, dealing 280/415/550 (+85%) magical damage to all Enemies in front of him. Enemy Heroes struck by the blow are Knocked Back, sending them flying.
Cooldown: 110/85/60 Mana: 100
- This ability will not refund it's Cooldown if interrupted before it deals any damage.
Recommended Items
Cosmetics
Patch History
- Colossal Blow [Ultimate]:
- Damage decreased from 280/435/590 to 280/415/550.
- Magical Power Scaling increased from 75% to 85%.
- General:
- Attack Speed increased from 100 to 105.
- Siphon [Primary]:
- Mana Cost decreased from 35 to 30.
- Damage per Tier increased from 15 to 20.
- Colossal Blow [Ultimate]:
- Damage increased from 270/420/570 to 280/435/590.
- General:
- Mana increased from 330 to 345.
- Siphon [Primary]:
- Damage increased from 95/110/125/140/155 to 100/115/130/145/160.
- Cooldown decreased from 6/5.5/5/4.5/4 to 5.5/5/4.5/4/3.5.
- General:
- Physical Power increased from 56 to 64.
- Physical Power Growth increased from 3.3 to 3.5.
- Attack Speed Growth decreased from 1.2 to 1.4.
- Health increased from 630 to 755.
- Health Growth increased from 95 to 115.
- Health Regen increased from 1.2 to 1.7.
- Health Regen Growth increased from 0.2 to 0.22.
- Mana increased from 320 to 330.
- Mana Regen increased from 1.2 to 1.3.
- Mana Regen Growth increased from 0.12 to 0.14.
- Physical Armor decreased from 31 to 25.
- Physical Armor Growth decreased from 4.5 to 3.1
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Reaper Of Souls [Passive]:
- Health per Tier increased from 55/110/165/220 to 65/125/185/245.
- Crush [Basic Attack]:
- Bonus Physical Power Scaling increased from 60% to 80%.
- Siphon [Primary]:
- Damage increased from 75/90/105/120/135 to 95/110/125/140/155.
- Magical Power Scaling increased from 50% to 55%.
- Mana Cost increased from 30 to 35.
- Subjugate [Secondary]:
- Damage increased from 100/135/170/205/240 to 125/160/195/230/265.
- Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
- Colossal Blow [Ultimate]:
- Damage changed from 220/410/600 to 270/420/570.
- Magical Power Scaling increased from 60% to 75%.
- Siphon [Primary]:
- Cooldown decreased from 7/6.25/5.5/4.75/4 to 6/5.5/5/4.5/4.
- General:
- 8 Base Health increased from 615 to 630.
- Health Growth increased from 92 to 95.
- Base Health Regeneration increased from 1 to 1.2.
- Physical Power Growth increased from 2.8 to 3.3.
- Reaper Of Souls [Passive]:
- Siphon Damage per Tier increased from 8 to 15.
- Health per Stack decreased from 2 to 1.
- Health per Tier increased from 50/100/150/200 to 55/110/165/220.
- Siphon [Primary]:
- Damage increased from 40/65/90/115/140 to 75/90/105/120/135.
- 60% Total Physical Power Scaling removed.
- Cooldown decreased from 6/5.75/5.5/5.25/5 to 7/6.25/5.5/4.75/4.
- Hero Healing decreased from 25% to 15%.
- Colossal Blow [Ultimate]
- Cooldown increased from 100/80/60 to 110/85/60.
- General:
- Base Mana Regeneration increased from 1.1 to 1.3.
- Siphon [Primary]:
- Mana Cost increased from 25 to 30.
- Siphon [Primary]:
- Physical Power Growth increased from 2.4 to 2.8.
- Base Damage increased from 30/50/70/90/110 to 40/65/90/115/140.
- Total Physical Power Scaling decreased from 70% to 60%.
- General:
- Physical Power Growth decreased from 3.2 to 2.4
- Siphon [Primary]:
- Cooldown increased from 6/5.5/5/4.5/4 to 6/5.75/5.5/5.25/5.
- General:
- Health Growth decreased from 102 to 92.
- Physical Armor Growth increased from 4 to 4.5.
- Reaper of Souls [Passive]:
- Now gains stacks based on the target's CS Values (capped at 5).
- Stacks on Hero Kill increased from 3 to 5.
- Stacks Per Tier increased from 30/60/90/120 to 40/80/120/160.
- Health per Tier increased from 40/70/100/130 to 50/100/150/200.
- Siphon Bonus Damage per Tier decreased from 10 to 8.
- Crush [Basic Attack]:
- Bonus Physical Power Scaling decreased from 70% to 60%.
- Siphon [Primary]:
- Minion Healing decreased from 10% to 5%.
- General:
- Health Regeneration decreased from 1.5 to 1.
- Siphon [Primary]:
- Physical Power Scaling decreased from 80% to 70%.
- Minion Healing decreased from 15% to 10%.
- General:
- Health Growth increased from 92 to 102.
- Base Physical Armor increased from 28 to 31.
- Siphon [Primary]:
- Base Damage increased from 25/45/65/85/105 to 30/50/70/90/110.
- Phantom Rush [Alternate]:
- Cooldown decreased from 24/21/18/15/12 to 20/18/16/14/12.
- General:
- Base Health increased from 605 to 615
- Siphon [Primary]:
- Minion damage healing increased from 10% to 15%
- Recommended Items Updated
- Reaper of Souls [Passive]:
- Health per tier adjusted from 60/80/100/120 to 40/70/100/130