Sevarog
"I will take you!"
Sevarog
Sevarog is a playable character in Predecessor.
Lore
Sevarog’s dominion stretches beyond mortal life into the echoing void where souls drift like embers. As the god of death, his perception encompasses every dying breath, each final heartbeat resonating as a ripple in the tapestry of existence. Mortals see him as inevitability; he sees the delicate fractals of fate unravel and reweave themselves with every passing life.
In a rare moment of universal quietude following the death of a fellow deity, Sevarog’s expanded awareness pierced the veil of reality itself. Beyond time’s arrow and creation’s breath lay something vast and unknowable - an inscrutable design playing out on a scale that dwarfed even his limitless reach. To glimpse this hidden architecture was to sense the very purpose of reality, and the chill it sent through his divine essence was unlike any mortal terror.
As a shepherd of souls, Sevarog stands at every threshold of death, siphoning spirits from the dying and guiding them through the mists towards whatever lies beyond. Yet with each soul he gathers he feels compelled to hold fast, to use his growing host as a bulwark against the terror he has seen.
No one knows whether he amasses these souls to build an army capable of challenging that lurking horror, or simply to swell his own power in preparation for an unseen reckoning.
Regardless, Sevarog remains haunted by that single glimpse of shimmering titans - the knowledge that death itself may one day tremble before the hidden architects of the universe. For now, he keeps his purpose shrouded, letting both gods and mortals wonder what end he serves and what nightmares cower behind the curtain he has dared to peek beyond.
Statistics
Brawl modifiers:
- Passively gets 10 stacks every 30 seconds
Abilities
Sevarog reaches an additional Tier of power at 40/80/120/160 Souls, gaining 40/60/80/100 bonus health and new effects:
• Tier 1: +7% Omnivamp.
• Tier 2: Gain an Aura that Shreds nearby Enemy Heroes' Magical Armor by 20%.
• Tier 3: Colossal Blow becomes Enhanced.
• Tier 4: The Aura now Shreds all Targets and deals (+1% Target's Max Health) magical damage every 1s.
- Anything killed with
Hunt or
Wild Hunt will also grant stacks. - Stacks granted per enemy are as follows:
- River buff: 2
- Melee/Ranged Minion: 1
- Siege Minion: 3
- Iggy turrets: 1
- Cyan/Gold: 4
- Red/blue: 5
- Mini Orb: 5
- Fangtooth: 5
- Primal Fang: 5
- Orb Prime: 5
- Hero kill: 5
- In Brawl, Sevarog passively gets 10 stacks every 30 seconds.
Enhanced: Colossal Blow's Cooldown is reduced by 30% and it now Executes Minions.
- This ability will not refund it's Cooldown if interrupted before it deals any damage.
Augments
Cosmetics
| Sevarog Adept Banner |
| Sevarog Master Banner |
| Sunforged Banner |
| Sunforged Profile Icon |
| Pray Spray |
| You're Next Spray |
| Satisfied Overhead Emote |
Stories
| Ambition |
Patch History
- General:
- Health Regen decreased from 2 to 1.7.
- Mana decreased from 375 to 360.
- General:
- Physical Power Growth increased from 3.5 to 4.3.
- Attack Speed increased from 110% to 120%.
- Attack Speed Growth decreased from 1.55% to 1.2%.
- Health Regen increased from 1.6 to 2.
- Movement Speed decreased from 720 to 705.
- The Harbinger [Basic Attack]:
- Bonus Physical Power Scaling decreased from 80% to 75%.
- Siphon [Primary]:
- Damage per Soul decreased from 0.5 to 0.4.
- Bonus Health Scaling decreased from 2.5% to 2%.
- Magical Power Scaling decreased from 45% to 40%.
- Subjugate [Secondary]:
- Root Duration decreased from 1.5s to 1.25s.
- Phantom Rush [Alternate]:
- Bonus Health Scaling decreased from 4% to 3%.
- Unholy Pursuit [Augment]:
- Stacks decreased from 3 to 2.
- Reaper of Souls [Passive]:
- Tier 1 Omnivamp decreased from 8% to 7%.
- Tier 3 Ultimate Cooldown Reduction decreased from 40% to 30%.
- Unholy Pursuit [Augment]:
- Souls granted increased from 2 to 3.
- Grim Harvest [Augment]:
- Execute Threshold increased from 5% to 6%.
- Gravebreaker [Augment]:
- Colossal Blow Base Increased Knockback Distance decreased from 25% to 15%.
- General:
- Health decreased from 710 to 700.
- Health Regen Growth decreased from 0.25 to 0.2.
- Attack Speed Growth increased from 1.4 to 1.55
- Reaper of Souls [Passive]:
- Tier 1 Omnivamp decreased from 10% to 8%.
- General:
- Health Regen decreased from 1.7 to 1.4.
- Health Regen Growth increased from 0.22 to 0.25.
- Reaper Of Souls [Passive]:
- Tier 2 Magical Armor Shred decreased from 20% to 15%.
- Tier 3 Colossal Blow Cooldown Reduction decreased from 50% to 40%.
- Siphon [Primary]:
- Damage decreased from 90/110/130/150/170 to 90/105/120/135/150.
- Colossal Blow [Ultimate]:
- Damage decreased from 240/340/440 to 220/320/420.
- Magical Power Scaling increased from 60% to 75%.
- General:
- Attack Speed increased from 105 to 110.
- Subjugate [Secondary]:
- Mana Cost changed from 75 to 60/65/70/75/80.
- Siphon [Primary]:
- Bonus Health Scaling decreased from 3% to 2.5%.
- Magical Power Scaling increased from 35% to 45%.
- Reaper Of Souls [Passive]:
- Omnivamp decreased from 15% to 10%.
- General:
- Health decreased from 755 to 710
- Mana increased from 315 to 375
- Mana Growth decreased from 60 to 52
- Physical Power decreased from 64 to 60
- Physical Armor increased from 25 to 32
- Physical Armor Growth increased from 3.55 to 4.2
- Movement Speed increased from 685 to 720
- Size increased by 8%.
- Reaper of Souls [Passive]:
- Health Bonus per tier decrease from 65/125/185/245 to 40/60/80/100
- Max Stacks increased from 300 to 9999
- No longer increases Q damage per tier
- New Tier Upgrades:
- T1: 15% Omnivamp
- T2: 20% Magical Armor Shred Aura to Enemy Heroes
- T3: 50% Colossal Blow Cooldown and now Executes Minions
- T4: Upgrade Aura with 1% maximum health magical damage.
- Siphon Soul [Primary]:
- Stack Tier Damage Removed
- Healing Removed
- Base Damage changed from 100/115/130/145/160 to 90/110/130/150/170
- Magical Power Scaling decreased from 55% to 35%
- Added 3% Bonus Health Scaling.
- Subjugate [Secondary]:
- Radius increased from 325 to 350
- Slow Removed
- Base Damage decreased from 125/160/195/230/265 to 100/135/170/205/240
- Root Duration increased from 1.25s to 1.5s
- Cost changed from 70/75/80/85/90 to 75.
- Phantom Rush [Alternate]:
- Passing through Enemies now deals 20/55/80/105/130 (+4% Maximum Health) Magical Damage and slows them by 75% for 0.5s
- Cost changed from 80 to 70/75/80/85/90.
- Colossal Blow [Ultimate]:
- Base Damage decreased from 280/415/550 to 240/340/440
- Scaling decreased from 85% to 60%.
- General:
- Health Regeneration increased from 1.7 to 2.
- The Harbinger [Basic Attack]:
- Cleave increased from 20% to 25%.
- Siphon [Primary]:
- Damage increased from 85/100/115/130/145 to 90/105/120/135/150.
- Siphon [Primary]:
- Damage decreased from 100/115/130/145/160 to 85/100/115/130/145.
- Hero Healing decreased from 15% to 12%.
- Colossal Blow [Ultimate]:
- Damage decreased from 280/435/590 to 280/415/550.
- Magical Power Scaling increased from 75% to 85%.
- General:
- Attack Speed increased from 100 to 105.
- Siphon [Primary]:
- Mana Cost decreased from 35 to 30.
- Damage per Tier increased from 15 to 20.
- Colossal Blow [Ultimate]:
- Damage increased from 270/420/570 to 280/435/590.
- General:
- Mana increased from 330 to 345.
- Siphon [Primary]:
- Damage increased from 95/110/125/140/155 to 100/115/130/145/160.
- Cooldown decreased from 6/5.5/5/4.5/4 to 5.5/5/4.5/4/3.5.
- General:
- Physical Power increased from 56 to 64.
- Physical Power Growth increased from 3.3 to 3.5.
- Attack Speed Growth decreased from 1.2 to 1.4.
- Health increased from 630 to 755.
- Health Growth increased from 95 to 115.
- Health Regen increased from 1.2 to 1.7.
- Health Regen Growth increased from 0.2 to 0.22.
- Mana increased from 320 to 330.
- Mana Regen increased from 1.2 to 1.3.
- Mana Regen Growth increased from 0.12 to 0.14.
- Physical Armor decreased from 31 to 25.
- Physical Armor Growth decreased from 4.5 to 3.1
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Reaper Of Souls [Passive]:
- Health per Tier increased from 55/110/165/220 to 65/125/185/245.
- Crush [Basic Attack]:
- Bonus Physical Power Scaling increased from 60% to 80%.
- Siphon [Primary]:
- Damage increased from 75/90/105/120/135 to 95/110/125/140/155.
- Magical Power Scaling increased from 50% to 55%.
- Mana Cost increased from 30 to 35.
- Subjugate [Secondary]:
- Damage increased from 100/135/170/205/240 to 125/160/195/230/265.
- Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
- Colossal Blow [Ultimate]:
- Damage changed from 220/410/600 to 270/420/570.
- Magical Power Scaling increased from 60% to 75%.
- Siphon [Primary]:
- Cooldown decreased from 7/6.25/5.5/4.75/4 to 6/5.5/5/4.5/4.
- General:
- 8 Base Health increased from 615 to 630.
- Health Growth increased from 92 to 95.
- Base Health Regeneration increased from 1 to 1.2.
- Physical Power Growth increased from 2.8 to 3.3.
- Reaper Of Souls [Passive]:
- Siphon Damage per Tier increased from 8 to 15.
- Health per Stack decreased from 2 to 1.
- Health per Tier increased from 50/100/150/200 to 55/110/165/220.
- Siphon [Primary]:
- Damage increased from 40/65/90/115/140 to 75/90/105/120/135.
- 60% Total Physical Power Scaling removed.
- Cooldown decreased from 6/5.75/5.5/5.25/5 to 7/6.25/5.5/4.75/4.
- Hero Healing decreased from 25% to 15%.
- Colossal Blow [Ultimate]
- Cooldown increased from 100/80/60 to 110/85/60.
- General:
- Base Mana Regeneration increased from 1.1 to 1.3.
- Siphon [Primary]:
- Mana Cost increased from 25 to 30.
- Siphon [Primary]:
- Physical Power Growth increased from 2.4 to 2.8.
- Base Damage increased from 30/50/70/90/110 to 40/65/90/115/140.
- Total Physical Power Scaling decreased from 70% to 60%.
- General:
- Physical Power Growth decreased from 3.2 to 2.4
- Siphon [Primary]:
- Cooldown increased from 6/5.5/5/4.5/4 to 6/5.75/5.5/5.25/5.
- General:
- Health Growth decreased from 102 to 92.
- Physical Armor Growth increased from 4 to 4.5.
- Reaper of Souls [Passive]:
- Now gains stacks based on the target's CS Values (capped at 5).
- Stacks on Hero Kill increased from 3 to 5.
- Stacks Per Tier increased from 30/60/90/120 to 40/80/120/160.
- Health per Tier increased from 40/70/100/130 to 50/100/150/200.
- Siphon Bonus Damage per Tier decreased from 10 to 8.
- Crush [Basic Attack]:
- Bonus Physical Power Scaling decreased from 70% to 60%.
- Siphon [Primary]:
- Minion Healing decreased from 10% to 5%.
- General:
- Health Regeneration decreased from 1.5 to 1.
- Siphon [Primary]:
- Physical Power Scaling decreased from 80% to 70%.
- Minion Healing decreased from 15% to 10%.
- General:
- Health Growth increased from 92 to 102.
- Base Physical Armor increased from 28 to 31.
- Siphon [Primary]:
- Base Damage increased from 25/45/65/85/105 to 30/50/70/90/110.
- Phantom Rush [Alternate]:
- Cooldown decreased from 24/21/18/15/12 to 20/18/16/14/12.
- General:
- Base Health increased from 605 to 615
- Siphon [Primary]:
- Minion damage healing increased from 10% to 15%
- Recommended Items Updated
- Reaper of Souls [Passive]:
- Health per tier adjusted from 60/80/100/120 to 40/70/100/130