Sparrow
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"They shall sing of this day."
Sparrow
Sparrow is a playable character in Predecessor.
Statistics
Sparrow
Abilities
Relentless
PassiveSparrow's basic attacks and abilities apply stacks of Relentless to Enemy Heroes. Her basic attacks against Targets afflicted by Relentless deal an additional 0.4% of their maximum health as bonus physical damage on-hit, per stack.
Relentless stacks last for 3s, stacking up to 6 times.
Relentless stacks last for 3s, stacking up to 6 times.
Piercing Shot
RMB AlternateCharge a Terrain piercing arrow, reaching 50-100% maximum power after 1s and dealing up to 90/135/180/225/270 (+165%) physical damage to all Enemies in its path. Targets afflicted by Relentless receive 7% additional damage per stack.
Cooldown: 13/11.5/10/8.5/7 Mana: 60/65/70/75/80
Hail of Arrows
Q PrimaryRelease a volley of arrows that rain down over 2.5s, dealing 120/170/220/270/320 (+150%) physical damage to all Enemies in the area over 5 hits. Enemies struck by Hail Of Arrows are Slowed by 28/31/34/37/40% for 0.8s.
Cooldown: 14/13/12/11/10 Mana: 60
Heightened Senses
E SecondarySparrow focuses her mind, gaining 35/40/45/50/55% attack speed for 3s. Landing basics attacks while Heightened Senses is active extends its duration by 0.5s, up to a maximum of 6s.
Cooldown: 12/11/10/9/8 Mana: 50
- Ability goes on cooldown at the end of its duration.
Inner Fire
R UltimateInvoke Sparrow's blazing spirit, augmenting her Bow Shot to release a fan of 3 piercing arrows for 6s. During this time, Sparrow gains 200 attack range, 15/20/25 physical power and 8% movement speed. Side arrows deal 50%/60%/70% of Bow Shot's damage.
Cooldown: 120/100/80 Mana: 100
Recommend Items
Cosmetics
Patch History
- Relentless [Passive]:
- Max Health Damage per Stack increased from 0.35% to 0.4%.
- Piercing Shot [Alternate]:
- Cooldown decreased from 14/12.5/11/9.5/8 to 13/11.5/10/8.5/7
- Relentless [Passive]:
- Max Health Damage decreased from 0.4% to 0.35%.
- Piercing Shot [Alternate]:
- Damage decreased from 100/145/190/235/280 to 90/135/180/225/270.
- Inner Fire [Ultimate]:
- Side Arrow Damage decreased from 50%/65%/80% to 50%/60%/70%.
- General:
- Physical Power increased from 58 to 60.
- Relentless [Passive]:
- Max Health Damage decreased from 0.5% to 0.4%.
- Hail Of Arrows [Primary]:
- Bonus Physical Power Scaling decreased from 160% to 150%.
- Inner Fire [Ultimate]:
- Bonus Physical Power decreased from 15/25/35 to 15/20/25.
- General:
- Physical Power increased from 51 to 58.
- Physical Power Growth increased from 2.9 to 3.
- Attack Speed Growth decreased from 2.1 to 1.7.
- Health increased from 615 to 775.
- Health Growth increased from 96 to 119.
- Health Regen increased from 0.8 to 1.5.
- Health Regen Growth increased from 0.1 to 0.15.
- Mana increased from 350 to 355.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor decreased from 27 to 23.
- Physical Armor Growth decreased from 4.8 to 3.1
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Relentless [Passive]:
- Max Health Damage decreased from 0.55% to 0.5%.
- Stack Duration decreased from 4s to 3s.
- Hail Of Arrows [Primary]:
- Damage increased from 80/110/140/170/200 to 120/170/220/270/320.
- Bonus Physical Power Scaling increased from 150% to 160%.
- Piercing Shot [Alternate]:
- Damage increased from 70/110/150/190/230 to 100/145/190/235/280.
- Damage Multiplier per Relentless Stack decreased from 8% to 7%.
- Bonus Physical Power Scaling decreased from 175% to 165%.
- Inner Fire [Ultimate]:
- Bonus Physical Power increased from 10/20/30 to 15/25/35.
- Cooldown increased from 110/95/80 to 120/100/80.
- Bow Shot [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 85%.
- Heightened Senses [Secondary]:
- Attack Speed increased from 30%/35%/40%/45%/50% to 35%/40%/45%/50%/55%.
- Cooldown now occurs when the Buff ends.
- Cooldown decreased from 20/19/18/17/16 to 12/11/10/9/8.
- Mana Cost changed from 40/45/50/55/60 to 50.
- Inner Fire [Ultimate]:
- Movement Speed increased from 5% to 8%.
- Bonus Physical Power decreased from 10/25/40 to 10/20/30.
- Cooldown increased from 100/90/80 to 110/95/80.
- Side Arrow Damage Percent increased from 50%/60%/70% to 50%/65%/80%.
- Inner Fire [Ultimate]:
- Movement Speed increased from 3% to 5%.
- Relentless [Passive]:
- Max Health Damage per stack increased from 0.5% to 0.55%.
- Stack duration decreased from 5s to 4s.
- [Bugfix] Description now correctly states 6 stack maximum.
- Piercing Shot [Alternate]:
- Damage decreased from 90/135/180/225/270 to 70/110/150/190/230.
- Bonus Physical Power Scaling increased from 150% to 175%.
- Damage Multiplier per Relentless stack increased from +5% to +8%.
- Cooldown changed from 13/12/11/10/9 to 14/12.5/11/9.5/8.
- General:
- Base Mana increased from 320 to 350.
- Base Mana Regeneration increased from 1.1 to 1.4.
- Mana Regeneration Growth increased from 0.12 to 0.15.
- Hail of Arrows [Primary]:
- Slow increased from 20/25/30/35/40% to 28/31/34/37/40%.
- General:
- Physical Armor Growth increased from 4.1 to 4.8.
- Bow Shot [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 80%.
- Piercing Shot [Alternate]:
- Piercing Shot Base Damage increased from 90/125/160/195/230 to 90/135/180/225/270.
- Piercing Shot Scaling increased from 100% to 130%.
- Piercing Shot Passive Multiplier decreased from 10% per stack to 5% per stack.
- Inner Fire [Ultimate]:
- Inner Fire Movement Speed Buff decreased from 5/7.5/10% to 3%.
- Heightened Sense [Secondary]:
- Attack Speed increased from 20/25/30/35/40% to 30/35/40/45/50%
- Piercing Arrow [Alternate]:
- Projectile Speed Increased from 11000 to 18000.