Revenant
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"I've seen freelance brats tougher than them."
Revenant
Revenant is a playable character in Predecessor.
Statistics
Revenant
Note: Basic Attack Time gets reduced to 0.88% with levels
Abilities
Bounty Hunter
PassiveRevenant's Physical Power is increased by 3/3.5/4/4.5/5/5.5/6/6.5/7/7.5/8/8.5/9/9.5/10/10.5/11/11.5% (+1% per 10% Critical Strike Chance)(+2% per 10% Bonus Attack Speed).
Killing an Enemy Hero grants 25 (+25 per bounty stack) additional gold.
Killing an Enemy Hero grants 25 (+25 per bounty stack) additional gold.
- Basic Attack Time decreases every level up to 0.9225 on level 18.
- Physical Power is increased by +10% at lvl 18 with 100% critical strike chance.
- Bounty values per enemy Kill Streak are:
Fate
LMB Basic AttackRanged basic attack dealing 53 (+95%
) physical damage.
The final round will always critically strike.
After four basic attacks, Revenant will automatically reload.

The final round will always critically strike.
After four basic attacks, Revenant will automatically reload.
- Deals max 200/225/250/275/300/325 (based on Hellfire Rounds level) damage to Non-Heroes.
- Deals bonus damage equal to 11.3% of target's missing health damage at level 18.
Hellfire Rounds
RMB AlternatePassive: Critical Damage is modified to 155/157.5/160/162.5/165/167.5%.
Hand Cannon's final round deals bonus physical damage equal to 5/6/7/8/9/10% (+0.5% per Level) of the Target's missing health and grants Revenant 40% movement speed for 2s.
Active: Revenant reloads his Hand Cannon.
Hand Cannon's final round deals bonus physical damage equal to 5/6/7/8/9/10% (+0.5% per Level) of the Target's missing health and grants Revenant 40% movement speed for 2s.
Active: Revenant reloads his Hand Cannon.
Cooldown: 2
- This ability has 6 levels, and you innately gain the first level of this ability when you start the match.
- The ability is best used right after your 4th shot, as you will reload faster than when you let it reload automatically.
Obliterate
Q PrimaryUnleash 10 ethereal missiles within a wide cone that home towards random Enemies. If a Target is Marked by Scar, the missiles prioritize them instead.
Each missile deals 45/60/75/90/105 (+40/45/50/55/60%
) (+70%
) physical damage.
Enemy Heroes take 9% damage from missiles beyond the first.
Each missile deals 45/60/75/90/105 (+40/45/50/55/60%


Enemy Heroes take 9% damage from missiles beyond the first.
Cooldown: 8 Mana: 35
- Scales with Total Physical Power (Base + Bonus).
- The ability has 1550 range.
- The ability can be cast while reloading, and does not cause the reload to be interrupted.
Scar
E SecondaryLaunch a cursed orb that deals 15/20/25/30/35 (+15%
) (+20%
) physical damage and apply 4 stacks of Marked for 6s. Dealing damage to a Marked Target deals 15/20/25/30/35 (+15%
) (+20%
) physical damage and consumes a stack. Upon consuming all stacks, the Target is Rooted for 1.1/1.15/1.2/1.25/1.3s.




Cooldown: 14/13.25/12.5/11.75/11 Mana: 50/55/60/65/70
- Scales with Total Physical Power (Base + Bonus).
- The ability can be cast while reloading, and does not cause the reload to be interrupted.
Reckoning
R UltimateRevenant pulls himself and his Target into the Nether Realm for 6/7/8s and Slows them by 80% for 0.7s.
Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter.
Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter.
Cooldown: 140/120/100 Mana: 100
- The ability can be cast while reloading, however the reload will be reset once cast.
- Five Revenants using Reckoning at the same time versus different targets will teleport to the same Nether Realm, allowing up to 10 people to be in the realm in the Brawl mode, or 2 Revenants and 4 people in the Nether Realm in Standard mode.
- Both Revenant and the enemy can use Gateways while in the Nether Realm.
- The ability deals 1 damage, allowing it to apply item effects like Vanquisher.
- Killing an enemy this way does *not* provide the increased bounty value.
- The increased bounty values per enemy Kill Streak are:
Recommended Items
Cosmetics
![]() |
Revenant Adept Banner |
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Revenant Master Banner |
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Frost King Revenant Banner |
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Frost King Revenant Icon |
![]() |
Revenant Hold Still Icon |
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Frost King Revenant Spray |
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Clockwork Revenant Spray |
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Revenant Happy Overhead Emote |
Patch History
- Obliterate [Primary]:
- Subsequent Missile Damage decreased from 20% to 18%.
- Bonus Physical Power Scaling increased from 40% to 45%.
- Bonus Magical Power Scaling increased from 70% to 75%.
- Reckoning [Ultimate]
- Duration decreased from 6/7/8 to 6/6.5/7.
- Obliterate [Primary]:
- Damage decreased from 50/65/80/95/110 to 45/60/75/90/105
- General:
- Health Growth increased from 124 to 128.
- Mana Growth increased from 40 to 50.
- Hand Cannon [Primary]:
- [Bugfix] Fixed an Issue where Revenant would not automatically reload if Scar or Reckoning were used immediately after using his final shot.
- Hellfire Rounds [Alternate]:
- 4th Shot Missing Health Damage increased from 4.5% to 5%.
- General:
- BAT at Levels 1-18 decreased from 1.05-0.9225 to 1.05-0.88.
- Hellfire Rounds [Alternate]:
- Critical Strike Damage Modifier increased from 135%/140%/145%/150%/155%/160% to 145%/150%/155%/160%/165%/170%.
- General:
- Physical Armor Growth increased from 3.1 to 3.2.
- Hellfire Rounds [Alternate]:
- Missing Health Damage per Level increased from 0.4% to 0.45%.
- Reckoning [Ultimate]:
- Cooldown decreased from 140/120/100 to 130/110/90.
- General:
- Physical Power increased from 52 to 64.
- Physical Power Growth increased from 3 to 3.2.
- Attack Speed Growth decreased from 2 to 1.5.
- Health increased from 620 to 770.
- Health Growth increased from 98 to 124.
- Health Regen increased from 0.7 to 1.5.
- Health Regen Growth increased from 0.1 to 0.18
- Mana Regen increased from 1.2 to 1.3.
- Physical Armor decreased from 28 to 23.
- Physical Armor Growth decreased from 4.4 to 3.1
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Bounty Hunter [Passive]:
- Bonus Physical Power changed from 1.5% (+0.5% per Level) to 1.6% (+0.2% per Level)
- Critical Strike Change to Physical Power Amplification decreased from 10% to 5%.
- Obliterate [Primary]:
- Damage increased from 40/55/70/85/100 to 50/65/80/95/110.
- Bonus Physical Power Scaling decreased from 45% to 40%.
- Magical Power Scaling decreased from 75% to 70%.
- Scar [Secondary]:
- Damage increased from 10/25/40/55/70 to 30/45/60/75/90
- Bonus Physical Power Scaling increased from 50% to 55%.
- Magical Power Scaling increased from 80% to 90%.
- Hellfire Rounds [Alternate]:
- Missing Health Damage increased from 4% to 4.5%
- Miss Health Damage per Level decreased from 0.5% to 0.4%.
- Hellfire Rounds Monster Damage Cap increased from 200 to 200/225/250/275/300/325.
- Critical Damage Modifier decreased from 45%/50%/55%/60%/65%/70% to 35%/40%/45%/50%/55%/60%.
- Obliterate [Primary]:
- Cooldown decreased from 14/13/12/11/10 to 14/12.5/11/9.5/8.
- Scar [Secondary]:
- Damage Amplification on hit increased from 10% to 12%.
- General:
- Movement Speed increased from 650 to 655.
- Physical Power Growth increased from 2.4 to 3.
- General:
- Health Decreased from 635 to 620.
- Base Physical Armor increased from 24 to 28.
- Mana increased from 300 to 320.
- General:
- Basic Attack Time at levels 1-18 increased from 1.01-0.78 to 1.01-0.84.
- Physical Power per level decreased from 2.8 to 2.4.
- Obliterate [Primary]:
- Cooldown increased from 12/11/10/9/8 to 14/13/12/11/10.
- Hellfire Rounds [Alternate]:
- Missing Health Damage Scaling per level decreased from 0.7% to 0.5%.
- Reckoning [Ultimate]:
- [Bugfix] Root duration now correctly lasts 0.5s instead of 1s.
- Bounty Hunter [Passive]:
- Base Physical Power Amplification at levels 1-18 decreased from 5.75%-10% to 1.5%-10%.
- Obliterate [Primary]:
- Damage Decreased from 40/60/80/100/120 to 40/55/70/85/100.
- Bonus Physical Power Scaling increased from 40% to 45%.
- General:
- Base Health decreased from 644 to 635.
- Health Growth increased from 94 to 98.
- Movement Speed increased from 645 to 650.
- Hellfire Rounds [Alternate]:
- Percent Missing Health damage per level increased from 0.5% to 0.7%.
- General:
- Base Health increased from 610 to 644.
- Health Growth increased from 86 to 94.
- Physical Armor Growth increased from 3.6 to 4.4.
- Bounty Hunter [Passive]:
- Base Kill Gold gain decreased from 50 to 25.
- Bonus Physical power decreased from 6.5-15% to 5.75-10%.
- Obliterate [Primary]:
- Base Damage decreased from 50/70/90/110/130 to 40/60/80/100/120.
- Range decreased from 1750 to 1550.
- Hellfire Rounds [Alternate]:
- Critical Strike Multiplier changed from 140/147/154/161/168/175% to 145/150/155/160/165/170%.
- Hellfire Rounds [Alternate]:
- Reload can now be initiated if RMB is used immediately after the 4th shot, instead of there being a short lock out.
- Bounty Hunter [Passive]:
- Bonus Physical Power Scaling increased from (+1% per 10% Critical Strike Chance) to (+1.5% per 10% of Critical Strike Chance).
- Obliterate [Primary]:
- Magical Power Scaling decreased from 100% to 75%.
- General:
- Base Physical Power decreased from 57 to 52.
- Base Attack Timer decreased from 1.1 to 1.01.
- Base Attack Timer reduction per level decreased from 0.018 to 0.014.
- Obliterate [Primary]:
- Base Damage decreased from 60/85/110/135/160 to 50/70/90/110/130.
- Scaling decreased from 50% to 40%.
- Consecutive Missiles Modifier increased from 15% to 20%.
- Magical Power Scaling increased from 75% to 100%.
- Range increased from 1500 to 1750.
- Cone Angle decreased from 60 to 55.
- Hellfire Rounds [Alternate]:
- Base Missing Health damage decreased from 6% to 4%.
- Modified Critical Damage changed from 125/135/145/155/165/175% to 140/147/154/161/168/175%.
- Scar [Secondary]:
- Bonus Magical Damage decreased from 15% to 10%.
- Added 80% Magical Power Scaling.
- Revenant added to Predecessor.