Revenant

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"Seen freelance brats tougher than them."
Revenant

Revenant is a playable character in Predecessor.

Statistics

Revenant
Physical Power
Stat PhysicalPower.png 64 +3.2
Attack SpeedStat AttackSpeed.png 100 +1.5
Basic Attack TimeStat AttackSpeed.png 1.05
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 23 +3.45
Magical ArmorStat MagicalArmor.png 25 +0.7
Max HealthStat MaxHealth.png 770 +128
Max ManaStat MaxMana.png 320 +50
Health RegenerationStat HealthRegeneration.png 1.5 +0.18
Mana RegenerationStat ManaRegeneration.png 1.3 +0.15
Movement SpeedStat MovementSpeed.png 655

Note: Basic Attack Time gets reduced to 0.88% with levels

Abilities

Revenant Bounty Hunter.png
Bounty Hunter
Passive
Revenant gains +1.6% (+0.2% per level) (+0.5% per 10% Critical Strike Chance) increased Physical Power and his Attack Speed decreases reload speed but doesn't affect fire rate.
Killing an Enemy Hero grants 25 (+25 per bounty stack) additional gold.
  • Basic Attack Time decreases every level up to 0.9225 on level 18.
  • Physical Power is increased by +10% at lvl 18 with 100% critical strike chance.
  • Bounty values per enemy Kill Streak are:
    • 0 enemy kill streak - Icon Gold.png 295
    • 1 enemy kill streak - Icon Gold.png 350
    • 2 enemy kill streak - Icon Gold.png 525
    • 3 enemy kill streak - Icon Gold.png 650
    • 4 enemy kill streak - Icon Gold.png 775
    • 5 enemy kill streak - Icon Gold.png 900
    • 6 enemy kill streak - Icon Gold.png 1025
    • 7 enemy kill streak - Icon Gold.png 1150
    • 8+ enemy kill streak - Icon Gold.png 1225
Revenant Hand Cannon.png
Fate
LMB Basic Attack
Ranged basic attack dealing 64 (+100%Stat PhysicalPower2.png) physical damage.
Fate's final round deals bonus physical damage equal to 5% (+0.45% per level) of the target's missing health.
The final round will always critically strike.
After four basic attacks, Revenant will automatically reload.
  • Deals max 200/225/250/275/300/325 (based on Hellfire Rounds level) damage to Non-Heroes.
  • Deals bonus damage equal to 11.3% of target's missing health damage at level 18.
Revenant Hellfire Rounds.png
Hellfire Rounds
RMB Alternate
Passive: Critical Damage is modified to 145%/150%/155%/160%/165%/170%. Active: Revenant reloads his Fate.
Cooldown: 2
  • This ability has 6 levels, and you innately gain the first level of this ability when you start the match.
  • The ability is best used right after your 4th shot, as you will reload faster than when you let it reload automatically.
Revenant Obliterate.png
Obliterate
Q Primary
Unleash 10 ethereal missiles that home to random Enemy Targets within a wide cone.
Each missile deals 45/60/75/90/105 (+40%Stat PhysicalPower2.png) (+70%Stat MagicalPower2.png) physical damage.
Enemy Heroes take 20% damage from missiles beyond the first.
Cooldown: 14/12.5/11/9.5/8 Mana: 70
  • Scales with Total Physical Power (Base + Bonus).
  • The ability has 1550 range.
  • The ability can be cast while reloading, and does not cause the reload to be interrupted.
Revenant Scar.png
Scar
E Secondary
Scar the Target Enemy Hero dealing 30/45/60/75/90 (+55%Stat PhysicalPower2.png) (+90%Stat MagicalPower2.png) physical damage and mark them for 5s. The next 6/7/8/9/10 instances of damage from Revenant apply a 5% stacking slow for 1.25s and deal 12% bonus magical damage.
Cooldown: 20/19/18/17/16 Mana: 60/65/70/75/80
  • Scales with Total Physical Power (Base + Bonus).
  • The ability can be cast while reloading, and does not cause the reload to be interrupted.
Revenant Reckoning.png
Reckoning
R Ultimate
Revenant pulls himself and his target into the Nether Realm for 6/7/8s and roots the target for 0.5s. Killing his opponent inside the Nether Realm will double the bonus gold gained from Bounty Hunter.
Cooldown: 130/110/90 Mana: 100
  • The ability can be cast while reloading, however the reload will be reset once cast.
  • Two Revenants using Reckoning at the same time versus different targets will teleport to the same Shadow Realm, allowing up to 4 people to be in the realm.
  • The ability deals 1 damage, allowing it to apply item effects like Vanquisher.
    • Killing an enemy this way does *not* provide the increased bounty value.
  • The increased bounty values per enemy Kill Streak are:
    • 0 enemy kill streak - Icon Gold.png 320
    • 1 enemy kill streak - Icon Gold.png 400
    • 2 enemy kill streak - Icon Gold.png 600
    • 3 enemy kill streak - Icon Gold.png 750
    • 4 enemy kill streak - Icon Gold.png 900
    • 5 enemy kill streak - Icon Gold.png 1050
    • 6 enemy kill streak - Icon Gold.png 1200
    • 7 enemy kill streak - Icon Gold.png 1350
    • 8+ enemy kill streak - Icon Gold.png 1450

Recommended Items

Marksman Crest.png Vanquisher.png Imperator.png Terminus.png Demolisher.png Equinox.png Draconum.png Lightning Hawk.png Nuclear Rounds.png Tainted Rounds.png Strength Tonic.png

Cosmetics

Revenant Adept Banner.png
Revenant Adept Banner
Revenant Master Banner.png
Revenant Master Banner
Frost King Revenant Banner small.png
Frost King Revenant Banner

Patch History

Full Release V1.1

  • Obliterate [Primary]:
    • Damage decreased from 50/65/80/95/110 to 45/60/75/90/105

Full Release V1.0

  • General:
    • Health Growth increased from 124 to 128.
    • Mana Growth increased from 40 to 50.
  • Hand Cannon [Primary]:
    • [Bugfix] Fixed an Issue where Revenant would not automatically reload if Scar or Reckoning were used immediately after using his final shot.
  • Hellfire Rounds [Alternate]:
    • 4th Shot Missing Health Damage increased from 4.5% to 5%.

Open Beta V0.19

  • General:
    • BAT at Levels 1-18 decreased from 1.05-0.9225 to 1.05-0.88.
  • Hellfire Rounds [Alternate]:
    • Critical Strike Damage Modifier increased from 135%/140%/145%/150%/155%/160% to 145%/150%/155%/160%/165%/170%.

Open Beta V0.18.3

  • General:
    • Physical Armor Growth increased from 3.1 to 3.2.
  • Hellfire Rounds [Alternate]:
    • Missing Health Damage per Level increased from 0.4% to 0.45%.
  • Reckoning [Ultimate]:
    • Cooldown decreased from 140/120/100 to 130/110/90.

Open Beta V0.18

  • General:
    • Physical Power increased from 52 to 64.
    • Physical Power Growth increased from 3 to 3.2.
    • Attack Speed Growth decreased from 2 to 1.5.
    • Health increased from 620 to 770.
    • Health Growth increased from 98 to 124.
    • Health Regen increased from 0.7 to 1.5.
    • Health Regen Growth increased from 0.1 to 0.18
    • Mana Regen increased from 1.2 to 1.3.
    • Physical Armor decreased from 28 to 23.
    • Physical Armor Growth decreased from 4.4 to 3.1
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Bounty Hunter [Passive]:
    • Bonus Physical Power changed from 1.5% (+0.5% per Level) to 1.6% (+0.2% per Level)
    • Critical Strike Change to Physical Power Amplification decreased from 10% to 5%.
  • Obliterate [Primary]:
    • Damage increased from 40/55/70/85/100 to 50/65/80/95/110.
    • Bonus Physical Power Scaling decreased from 45% to 40%.
    • Magical Power Scaling decreased from 75% to 70%.
  • Scar [Secondary]:
    • Damage increased from 10/25/40/55/70 to 30/45/60/75/90
    • Bonus Physical Power Scaling increased from 50% to 55%.
    • Magical Power Scaling increased from 80% to 90%.
  • Hellfire Rounds [Alternate]:
    • Missing Health Damage increased from 4% to 4.5%
    • Miss Health Damage per Level decreased from 0.5% to 0.4%.
    • Hellfire Rounds Monster Damage Cap increased from 200 to 200/225/250/275/300/325.
    • Critical Damage Modifier decreased from 45%/50%/55%/60%/65%/70% to 35%/40%/45%/50%/55%/60%.

Open Beta V0.17.3

  • Obliterate [Primary]:
    • Cooldown decreased from 14/13/12/11/10 to 14/12.5/11/9.5/8.
  • Scar [Secondary]:
    • Damage Amplification on hit increased from 10% to 12%.

Open Beta V0.17

  • General:
    • Movement Speed increased from 650 to 655.
    • Physical Power Growth increased from 2.4 to 3.

Early Access V0.15

  • General:
    • Health Decreased from 635 to 620.
    • Base Physical Armor increased from 24 to 28.
    • Mana increased from 300 to 320.

Early Access V0.11

  • General:
    • Basic Attack Time at levels 1-18 increased from 1.01-0.78 to 1.01-0.84.
    • Physical Power per level decreased from 2.8 to 2.4.
  • Obliterate [Primary]:
    • Cooldown increased from 12/11/10/9/8 to 14/13/12/11/10.
  • Hellfire Rounds [Alternate]:
    • Missing Health Damage Scaling per level decreased from 0.7% to 0.5%.
  • Reckoning [Ultimate]:
    • [Bugfix] Root duration now correctly lasts 0.5s instead of 1s.

Early Access V0.10

  • Bounty Hunter [Passive]:
    • Base Physical Power Amplification at levels 1-18 decreased from 5.75%-10% to 1.5%-10%.
  • Obliterate [Primary]:
    • Damage Decreased from 40/60/80/100/120 to 40/55/70/85/100.
    • Bonus Physical Power Scaling increased from 40% to 45%.

Early Access V0.8.2

  • General:
    • Base Health decreased from 644 to 635.
    • Health Growth increased from 94 to 98.
    • Movement Speed increased from 645 to 650.
  • Hellfire Rounds [Alternate]:
    • Percent Missing Health damage per level increased from 0.5% to 0.7%.

Early Access V0.7.2

  • General:
    • Base Health increased from 610 to 644.
    • Health Growth increased from 86 to 94.
    • Physical Armor Growth increased from 3.6 to 4.4.

Early Access V0.6

  • Bounty Hunter [Passive]:
    • Base Kill Gold gain decreased from 50 to 25.
    • Bonus Physical power decreased from 6.5-15% to 5.75-10%.
  • Obliterate [Primary]:
    • Base Damage decreased from 50/70/90/110/130 to 40/60/80/100/120.
    • Range decreased from 1750 to 1550.
  • Hellfire Rounds [Alternate]:
    • Critical Strike Multiplier changed from 140/147/154/161/168/175% to 145/150/155/160/165/170%.

Early Access V0.4.3

  • Hellfire Rounds [Alternate]:
    • Reload can now be initiated if RMB is used immediately after the 4th shot, instead of there being a short lock out.

Early Access V0.4

  • Bounty Hunter [Passive]:
    • Bonus Physical Power Scaling increased from (+1% per 10% Critical Strike Chance) to (+1.5% per 10% of Critical Strike Chance).
  • Obliterate [Primary]:
    • Magical Power Scaling decreased from 100% to 75%.

Early Access V0.3.2

  • General:
    • Base Physical Power decreased from 57 to 52.
    • Base Attack Timer decreased from 1.1 to 1.01.
    • Base Attack Timer reduction per level decreased from 0.018 to 0.014.
  • Obliterate [Primary]:
    • Base Damage decreased from 60/85/110/135/160 to 50/70/90/110/130.
    • Scaling decreased from 50% to 40%.
    • Consecutive Missiles Modifier increased from 15% to 20%.
    • Magical Power Scaling increased from 75% to 100%.
    • Range increased from 1500 to 1750.
    • Cone Angle decreased from 60 to 55.
  • Hellfire Rounds [Alternate]:
    • Base Missing Health damage decreased from 6% to 4%.
    • Modified Critical Damage changed from 125/135/145/155/165/175% to 140/147/154/161/168/175%.
  • Scar [Secondary]:
    • Bonus Magical Damage decreased from 15% to 10%.
    • Added 80% Magical Power Scaling.

Early Access V0.3

    • Revenant added to Predecessor.

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Skylar.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png
Zinx.png