Rampage

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"This is my battle!"
Rampage

Rampage is a playable character in Predecessor.

Statistics

Rampage
Physical Power
Stat PhysicalPower.png 63 +2.1
Attack SpeedStat AttackSpeed.png 110 +1.2
Basic Attack TimeStat AttackSpeed.png 1.15
Attack RangeStat AttackRange.png 275
CleaveStat Cleave.png 20%
Physical ArmorStat PhysicalArmor.png 25 +3.7
Magical ArmorStat MagicalArmor.png 26 +1.4
Max HealthStat MaxHealth.png 745 +134
Max ManaStat MaxMana.png 320 +60
Health RegenerationStat HealthRegeneration.png 1.8 +0.28
Mana RegenerationStat ManaRegeneration.png 1.3 +0.15
Movement SpeedStat MovementSpeed.png 680

Abilities

Rampage King of the Jungle.png
King of the Jungle
Passive
Rampage gains 19.5/20/20.5/21/21.5/22/22.5/23/23.5/24/24.5/25/25.5/26/26.5/27/27.5/28% attack speed and (+0.2% maximum health) health regeneration while in the Jungle.
The health regeneration is 4x stronger out of combat.
  • Scales with Total Health (Base + Bonus).
Rampage Swipe.png
Swipe
LMB Basic Attack
Melee basic attack dealing 63 (+85%Stat PhysicalPower2.png) physical damage.
Rampage Pounce.png
Pounce
RMB Alternate
Leap forward before slamming down to the ground, dealing 100/135/170/205/240 (+6% Stat MaxHealth2.png) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking. Behemoth: Range increases by 65%.
Cooldown: 20/19/18/17/16 Mana: 80
  • You can reactivate the ability mid jump to stop the momentum of your jump and reach the ground faster.
  • Cannot be activated while in midair.
Rampage Boulder Throw.png
Boulder Throw
Q Primary
Rip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 125/165/205/245/285 (+80%Stat PhysicalPower2.png) magical damage to all Enemies in its path, Stunning them for 1.6s. Shatters on contact with Enemy Heroes. Behemoth: Throw the boulder instantly.
Cooldown: 17.5/15.75/14/12.25/10.5 Mana: 80
  • You cannot jump or Pounce while holding the rock.
Rampage Rumble.png
Rumble
E Secondary
Pound the ground with each fist, dealing 50/80/110/140/170 (+65%Stat PhysicalPower2.png) (+6%Stat MaxHealth2.png) physical damage over 2 hits to nearby Enemies and Slowing them by 25% for 1s. Behemoth: Cooldown is reduced by 40%.
Cooldown: 8/7.5/7/6.5/6 Mana: 30
  • Scales with Total Physical Power (Base + Bonus).
Rampage Behemoth.png
Behemoth
R Ultimate
Become enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 200/450/700 maximum health. While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 4.5x.
Cooldown: 130/110/90 Mana: 100

Recommended Items

Titan Crest.png Earthshaker.png Elafrost.png Giant's Ring.png Void Helm.png Stonewall.png Frostguard.png Draconum.png Basilisk.png Tainted Guard.png Protection Tonic.png

Cosmetics

Rampage LuminUndertow Render.png
Lumin Undertow
In-game Image
Rare
Icon Platinum.png Twitch Drop

Rampage Adept Banner.png
Rampage Adept Banner
Rampage Master Banner.png
Rampage Master Banner

Patch History

Full Release V1.1

  • Pounce [Alternate]:
    • Rampage can now use Pounce while jumping.

Full Release V1.0.2

  • Rumble [Secondary]:
    • Damage decreased from 55/85/115/145/175 to 50/80/110/140/170.

Full Release V1.0

  • Rumble [Secondary]:
    • Damage increased from 40/70/100/130/160 to 55/85/115/145/175.
    • Total Physical Power Scaling decreased from 90% to 65%.
    • Damage now Scales with 6% Bonus Health.
    • Damage Radius increased by 8%.
  • Behemoth [Ultimate]:
    • Bonus Health increased from 200/400/600 to 200/450/700.
    • King Of The Jungle Health Regeneration modifier increased from 4x to 4.5x.

Open Beta V0.19.1

  • General:
    • Armor Growth increased from 3.55 to 3.7.
  • Boulder Throw [Primary]:
    • Cooldown changed from 17/15.5/14/12.5/11 to 17.5/15.75/14/12.25/10.5.
  • Behemoth [Ultimate]:
    • Bonus Health increased from 200/375/550 to 200/400/600.

Open Beta V0.19

  • Boulder Toss [Primary]:
    • Cooldown changed from 17.5/16/14.5/13/11.5 to 17/15.5/14/12.5/11.
    • Mana Cost decreased from 100 to 80.
  • Rumble [Secondary]:
    • Damage decreased from 45/75/105/135/165 to 40/70/100/130/160.
    • Total Physical Power Scaling increased from 80% to 90%.

Open Beta V0.18.3

  • Behemoth [Ultimate]:
    • Regeneration Multiplier increased from 3.5x to 4x.

Open Beta V0.18

  • General:
    • Physical Power increased from 54 to 63.
    • Attack Speed Growth decreased from 1.5 to 1.2.
    • Health increased from 610 to 745.
    • Health Growth decreased from 108 to 134.
    • Health Regen increased from 1.6 to 1.8.
    • Health Regen Growth increased from 0.1 to 0.28.
    • Mana increased from 300 to 320.
    • Mana Regen increased from 1.2 to 1.3.
    • Physical Armor decreased from 31 to 25.
    • Physical Armor Growth decreased from 4.6 to 3.2.
    • Magical Armor decreased from 32 to 26.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • King Of The Jungle [Passive]:
    • Max Health Regeneration decreased from 0.4% to 0.2%
    • Out Of Combat Regeneration Multiplier increased from 2x to 4x.
  • Swipe [Basic Attack]:
    • Bonus Physical Power Scaling decreased from 90% to 85%.
  • Boulder Throw [Primary]:
    • Damage increased from 110/150/190/230/270 to 125/165/205/245/285.
  • Rumble [Secondary]:
    • Total Physical Power Scaling decreased from 85% to 80%.
  • Pounce [Alternate]:
    • Damage increased from 90/120/150/180/210 to 100/135/170/205/240.
    • Bonus Health Scaling decreased from 9% to 6%.
    • Mana Cost decreased from 80/85/90/95/100 to 80.
  • Behemoth [Ultimate]:
    • Bonus Max Health changed from 250/375/500 to 200/375/550.

Open Beta V0.16

  • Behemoth [Ultimate]:
    • Duration decreased from 8/10/12 to 8/9/10.
    • Max Health increased from 250/350/450 to 250/375/500.

Early Access V0.15

  • Rumble [Secondary]:
    • Total Physical Power Scaling decreased from 90% to 85%.
  • Behemoth [Ultimate]:
    • Temporary Health decreased from 300/450/600 to 250/350/450.
    • Cooldown increased from 120/105/90 to 130/110/90

Early Access V0.14.3

  • Rumble [Secondary]:
    • [Bugfix] Now correctly scales with 90% Total Physical Power instead of 90% Bonus Physical Power.

Early Access V0.14

  • General:
    • Base Mana increased from 270 to 300.
    • Base Mana Regeneration increased from 1 to 1.2.
    • Physical Armor Growth increased from 3.6 to 4.6.
  • Boulder Toss [Primary]:
    • Mana Cost increased from 75 to 100.
    • Stun Duration decreased from 1.6/1.7/1.8/1.9/2 to 1.6 at all ranks.
    • Cooldown decreased from 20/18/16/14/12 to 17.5/16/14.5/13/11.5.
    • Damage changed from 90/140/190/240/290 to 110/150/190/230/270.
  • Rumble [Secondary]:
    • Damage decreased from 90/120/150/180/210 to 45/75/105/135/165.
    • Damage Scaling changed from 50% Bonus Physical Power to 90% Total Physical Power.
    • Slow increased from 20% to 25%.
    • Slow Duration decreased from 1.25 to 1.
    • Cooldown decreased from 8 to 8/7.5/7/6.5/6.
    • Enraged Cooldown Reduction decreased from 50% to 40%.
  • Behemoth [Ultimate]:
    • Duration increased from 8/9/10 to 8/10/12.
    • Passive Healing Multiplier decreased from 4x to 3.5x.
    • Temporary Health increased from 250/400/550 to 300/450/600.

Early Access V0.11.2

  • Pounce [Alternate]:
    • Damage increased from 80/110/140/170/200 to 90/120/150/180/210.
    • Bonus Health Scaling increased from 8% to 9%.

Early Access V0.9.1

  • General:
    • Physical Power Growth decreased from 2.5 to 2.1.
  • Rumble [Secondary]:
    • Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.

Early Access V0.8.2

  • King of the Jungle [Passive]:
    • Max health healing decreased from 0.5% to 0.4%.

Early Access V0.8

  • General:
    • Base Health Regen increased from 1 to 1.6.
  • King of the Jungle [Passive]:
    • Max Health Regeneration increased from 0.35% to 0.5%.
    • Out of Combat Multiplier decreased from 4x to 2x.

Early Access V0.7.2

  • General:
    • Base Health increased from 560 to 610.
    • Health Growth decreased from 110 to 108.
    • Physical Armor increased from 28 to 31.
    • Physical Armor Growth decreased from 4 to 3.6.
  • King of the Jungle [Passive]:
    • Attack Speed decreased from 20%-37% to 19%-28%.
  • Rumble [Secondary]:
    • Base Damage changed from 110/140/170/200/230 to 100/130/160/190/220.

Early Access V0.6

  • Swipe [Basic Attack]:
    • Bonus Physical Power Scaling decreased from 100% to 90%.

Early Access V0.5.4

  • General:
    • Base Physical Power decreased from 57 to 54.
  • Pounce [Alternate]:
    • Cooldown increased from 18/17/16/15/14 to 20/19/18/17/16.

Early Access V0.4

  • General:
    • Physical Power Growth decreased from 3 to 2.5.
  • Pounce [Alternate]:
    • Bonus Health Scaling decreased from 10% to 8%.
  • Rumble [Secondary]:
    • Base Damage changed from 100/140/180/220/260 to 110/140/170/200/230.
    • Bonus Physical Power Scaling decreased from 60% to 50%.

Early Access V0.2

    • Fixed a bug where Rampage Boulder was permanently scaling when using Saphir Crest’s activation

List of Heroes