Rampage
Jump to navigation
Jump to search
"This is my battle!"
Rampage
Rampage is a playable character in Predecessor.
Statistics
Rampage
Abilities
King of the Jungle
PassiveRampage gains 19.5/20/20.5/21/21.5/22/22.5/23/23.5/24/24.5/25/25.5/26/26.5/27/27.5/28% attack speed and (+0.2% maximum health) health regeneration while in the Jungle.
The health regeneration is 4x stronger out of combat.
The health regeneration is 4x stronger out of combat.
- Scales with Total Health (Base + Bonus).
Pounce
RMB AlternateLeap forward before slamming down to the ground, dealing 100/135/170/205/240 (+6% ) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking. Behemoth: Range increases by 65%.
Cooldown: 20/19/18/17/16 Mana: 80
- You can reactivate the ability mid jump to stop the momentum of your jump and reach the ground faster.
- Cannot be activated while in midair.
Boulder Throw
Q PrimaryRip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 125/165/205/245/285 (+80%) magical damage to all Enemies in its path, Stunning them for 1.6s. Shatters on contact with Enemy Heroes. Behemoth: Throw the boulder instantly.
Cooldown: 17.5/15.75/14/12.25/10.5 Mana: 80
- You cannot jump or Pounce while holding the rock.
Rumble
E SecondaryPound the ground with each fist, dealing 50/80/110/140/170 (+65%) (+6%) physical damage over 2 hits to nearby Enemies and Slowing them by 25% for 1s. Behemoth: Cooldown is reduced by 40%.
Cooldown: 8/7.5/7/6.5/6 Mana: 30
- Scales with Total Physical Power (Base + Bonus).
Behemoth
R UltimateBecome enraged, growing in size and altering Rampage's abilities for 8/9/10s. During this time he gains 200/450/700 maximum health. While Behemoth is active, Rampage gains the effects of King of the Jungle, and its health regeneration is multiplied by a factor of 4.5x.
Cooldown: 130/110/90 Mana: 100
Recommended Items
Cosmetics
Patch History
- Pounce [Alternate]:
- Rampage can now use Pounce while jumping.
- Rumble [Secondary]:
- Damage decreased from 55/85/115/145/175 to 50/80/110/140/170.
- Rumble [Secondary]:
- Damage increased from 40/70/100/130/160 to 55/85/115/145/175.
- Total Physical Power Scaling decreased from 90% to 65%.
- Damage now Scales with 6% Bonus Health.
- Damage Radius increased by 8%.
- Behemoth [Ultimate]:
- Bonus Health increased from 200/400/600 to 200/450/700.
- King Of The Jungle Health Regeneration modifier increased from 4x to 4.5x.
- General:
- Armor Growth increased from 3.55 to 3.7.
- Boulder Throw [Primary]:
- Cooldown changed from 17/15.5/14/12.5/11 to 17.5/15.75/14/12.25/10.5.
- Behemoth [Ultimate]:
- Bonus Health increased from 200/375/550 to 200/400/600.
- Boulder Toss [Primary]:
- Cooldown changed from 17.5/16/14.5/13/11.5 to 17/15.5/14/12.5/11.
- Mana Cost decreased from 100 to 80.
- Rumble [Secondary]:
- Damage decreased from 45/75/105/135/165 to 40/70/100/130/160.
- Total Physical Power Scaling increased from 80% to 90%.
- Behemoth [Ultimate]:
- Regeneration Multiplier increased from 3.5x to 4x.
- General:
- Physical Power increased from 54 to 63.
- Attack Speed Growth decreased from 1.5 to 1.2.
- Health increased from 610 to 745.
- Health Growth decreased from 108 to 134.
- Health Regen increased from 1.6 to 1.8.
- Health Regen Growth increased from 0.1 to 0.28.
- Mana increased from 300 to 320.
- Mana Regen increased from 1.2 to 1.3.
- Physical Armor decreased from 31 to 25.
- Physical Armor Growth decreased from 4.6 to 3.2.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- King Of The Jungle [Passive]:
- Max Health Regeneration decreased from 0.4% to 0.2%
- Out Of Combat Regeneration Multiplier increased from 2x to 4x.
- Swipe [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Boulder Throw [Primary]:
- Damage increased from 110/150/190/230/270 to 125/165/205/245/285.
- Rumble [Secondary]:
- Total Physical Power Scaling decreased from 85% to 80%.
- Pounce [Alternate]:
- Damage increased from 90/120/150/180/210 to 100/135/170/205/240.
- Bonus Health Scaling decreased from 9% to 6%.
- Mana Cost decreased from 80/85/90/95/100 to 80.
- Behemoth [Ultimate]:
- Bonus Max Health changed from 250/375/500 to 200/375/550.
- Behemoth [Ultimate]:
- Duration decreased from 8/10/12 to 8/9/10.
- Max Health increased from 250/350/450 to 250/375/500.
- Rumble [Secondary]:
- Total Physical Power Scaling decreased from 90% to 85%.
- Behemoth [Ultimate]:
- Temporary Health decreased from 300/450/600 to 250/350/450.
- Cooldown increased from 120/105/90 to 130/110/90
- Rumble [Secondary]:
- [Bugfix] Now correctly scales with 90% Total Physical Power instead of 90% Bonus Physical Power.
- General:
- Base Mana increased from 270 to 300.
- Base Mana Regeneration increased from 1 to 1.2.
- Physical Armor Growth increased from 3.6 to 4.6.
- Boulder Toss [Primary]:
- Mana Cost increased from 75 to 100.
- Stun Duration decreased from 1.6/1.7/1.8/1.9/2 to 1.6 at all ranks.
- Cooldown decreased from 20/18/16/14/12 to 17.5/16/14.5/13/11.5.
- Damage changed from 90/140/190/240/290 to 110/150/190/230/270.
- Rumble [Secondary]:
- Damage decreased from 90/120/150/180/210 to 45/75/105/135/165.
- Damage Scaling changed from 50% Bonus Physical Power to 90% Total Physical Power.
- Slow increased from 20% to 25%.
- Slow Duration decreased from 1.25 to 1.
- Cooldown decreased from 8 to 8/7.5/7/6.5/6.
- Enraged Cooldown Reduction decreased from 50% to 40%.
- Behemoth [Ultimate]:
- Duration increased from 8/9/10 to 8/10/12.
- Passive Healing Multiplier decreased from 4x to 3.5x.
- Temporary Health increased from 250/400/550 to 300/450/600.
- Pounce [Alternate]:
- Damage increased from 80/110/140/170/200 to 90/120/150/180/210.
- Bonus Health Scaling increased from 8% to 9%.
- General:
- Physical Power Growth decreased from 2.5 to 2.1.
- Rumble [Secondary]:
- Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
- King of the Jungle [Passive]:
- Max health healing decreased from 0.5% to 0.4%.
- General:
- Base Health Regen increased from 1 to 1.6.
- King of the Jungle [Passive]:
- Max Health Regeneration increased from 0.35% to 0.5%.
- Out of Combat Multiplier decreased from 4x to 2x.
- General:
- Base Health increased from 560 to 610.
- Health Growth decreased from 110 to 108.
- Physical Armor increased from 28 to 31.
- Physical Armor Growth decreased from 4 to 3.6.
- King of the Jungle [Passive]:
- Attack Speed decreased from 20%-37% to 19%-28%.
- Rumble [Secondary]:
- Base Damage changed from 110/140/170/200/230 to 100/130/160/190/220.
- Swipe [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- General:
- Base Physical Power decreased from 57 to 54.
- Pounce [Alternate]:
- Cooldown increased from 18/17/16/15/14 to 20/19/18/17/16.
- General:
- Physical Power Growth decreased from 3 to 2.5.
- Pounce [Alternate]:
- Bonus Health Scaling decreased from 10% to 8%.
- Rumble [Secondary]:
- Base Damage changed from 100/140/180/220/260 to 110/140/170/200/230.
- Bonus Physical Power Scaling decreased from 60% to 50%.
- Fixed a bug where Rampage Boulder was permanently scaling when using Saphir Crest’s activation