Rampage
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"This is my battle!"
Rampage
Rampage is a playable character in Predecessor.
Statistics
Rampage
Abilities
King of the Jungle
PassiveRampage gains (+0.15/0.165/0.18/0.195/0.21/0.225/0.24/0.255/0.27/0.285/0.3/0.315/0.33/0.345/0.36/0.375/0.39/0.405%
) bonus health regeneration. This regeneration is doubled while in the Jungle.
Upon being immobilised, Rampage gains 60% Tenacity for 4s and restores (+3%
) of his maximum health over the same duration.

Upon being immobilised, Rampage gains 60% Tenacity for 4s and restores (+3%

- Scales with Total Health (Base + Bonus).
Pounce
RMB AlternateLeap forward before slamming down to the ground, dealing 85/120/155/190/225 (+5%
) physical damage to nearby Enemies. The leap can be cancelled early by basic attacking.
Using Pounce while Boulder Throw is active causes it to shatter upon landing, dealing its effects in the area.
Behemoth: Range increases by 65%.

Using Pounce while Boulder Throw is active causes it to shatter upon landing, dealing its effects in the area.
Behemoth: Range increases by 65%.
Cooldown: 20/19/18/17/16 Mana: 80
- You can reactivate the ability mid jump to stop the momentum of your jump and reach the ground faster.
- Can be activated while in midair.
Boulder Throw
Q PrimaryRip a boulder from the earth and carry it for up to 5s. Rampage can throw the boulder, dealing 115/155/195/235/275 (+80%
) magical damage to all Enemies in its path, Stunning them for 1.6s. Shatters on contact with Enemy Heroes.
Behemoth: Throw the boulder instantly.

Behemoth: Throw the boulder instantly.
Cooldown: 17.5/15.75/14/12.25/10.5 Mana: 80
- You cannot jump or Pounce while holding the rock.
Rumble
E SecondaryPound the ground with each fist, dealing 50/80/110/140/170 (+65%
) physical damage over 2 hits to nearby Enemies and Slowing them by 25% for 1s.
Passive: Gain (+1.25/1.5/1.75/2/2.25%
) Physical Power.
Behemoth: Cooldown is reduced by 40%.

Passive: Gain (+1.25/1.5/1.75/2/2.25%

Behemoth: Cooldown is reduced by 40%.
Cooldown: 8/7.25/6.5/5.75/5 Mana: 30
- Scales with Total Physical Power (Base + Bonus).
Augments
- The Rumbling - Rumble no longer has a Cooldown, but it costs 10 more Mana, Slows Rampage by 60% while active, and deals reduced damage of 30/50/70/90/110 (+40/42.5/45/47.5/50% Total Physical Power) instead.
- Rock & Awe - Boulder Throw can now be ripped out while mid-air. It also deals 0-80% more damage, based on Distance thrown (0-6000 units cap).
- Tiny Titan - Behemoth now shrinks Rampage instead, with it now also removing his Combat Penalty when using Basic Attacks and granting him 70% Total Attack for the duration. However, he receives 35% more damage while Behemoth is active. (Size Enlargement Effects such as Giant’s Ring also make Rampage even smaller.)
Recommended Items
Cosmetics
- *This skin is not a variant of the regular Undertow Rampage skin.
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Rampage Adept Banner |
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Rampage Master Banner |
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Rampage Angry Spray |
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Rampage Chompers Undertow Spray |
Patch History
- Rumble [Secondary]:
- Slow Duration increased from 1s to 1.25s.
- Pounce [Alternate]:
- Cooldown decreased from 20/19/18/17/16 to 18/17/16/15/14.
- Pounce [Alternate]:
- Rampage can now use Pounce while jumping.
- Rumble [Secondary]:
- Damage decreased from 55/85/115/145/175 to 50/80/110/140/170.
- Rumble [Secondary]:
- Damage increased from 40/70/100/130/160 to 55/85/115/145/175.
- Total Physical Power Scaling decreased from 90% to 65%.
- Damage now Scales with 6% Bonus Health.
- Damage Radius increased by 8%.
- Behemoth [Ultimate]:
- Bonus Health increased from 200/400/600 to 200/450/700.
- King Of The Jungle Health Regeneration modifier increased from 4x to 4.5x.
- General:
- Armor Growth increased from 3.55 to 3.7.
- Boulder Throw [Primary]:
- Cooldown changed from 17/15.5/14/12.5/11 to 17.5/15.75/14/12.25/10.5.
- Behemoth [Ultimate]:
- Bonus Health increased from 200/375/550 to 200/400/600.
- Boulder Toss [Primary]:
- Cooldown changed from 17.5/16/14.5/13/11.5 to 17/15.5/14/12.5/11.
- Mana Cost decreased from 100 to 80.
- Rumble [Secondary]:
- Damage decreased from 45/75/105/135/165 to 40/70/100/130/160.
- Total Physical Power Scaling increased from 80% to 90%.
- Behemoth [Ultimate]:
- Regeneration Multiplier increased from 3.5x to 4x.
- General:
- Physical Power increased from 54 to 63.
- Attack Speed Growth decreased from 1.5 to 1.2.
- Health increased from 610 to 745.
- Health Growth decreased from 108 to 134.
- Health Regen increased from 1.6 to 1.8.
- Health Regen Growth increased from 0.1 to 0.28.
- Mana increased from 300 to 320.
- Mana Regen increased from 1.2 to 1.3.
- Physical Armor decreased from 31 to 25.
- Physical Armor Growth decreased from 4.6 to 3.2.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- King Of The Jungle [Passive]:
- Max Health Regeneration decreased from 0.4% to 0.2%
- Out Of Combat Regeneration Multiplier increased from 2x to 4x.
- Swipe [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Boulder Throw [Primary]:
- Damage increased from 110/150/190/230/270 to 125/165/205/245/285.
- Rumble [Secondary]:
- Total Physical Power Scaling decreased from 85% to 80%.
- Pounce [Alternate]:
- Damage increased from 90/120/150/180/210 to 100/135/170/205/240.
- Bonus Health Scaling decreased from 9% to 6%.
- Mana Cost decreased from 80/85/90/95/100 to 80.
- Behemoth [Ultimate]:
- Bonus Max Health changed from 250/375/500 to 200/375/550.
- Behemoth [Ultimate]:
- Duration decreased from 8/10/12 to 8/9/10.
- Max Health increased from 250/350/450 to 250/375/500.
- Rumble [Secondary]:
- Total Physical Power Scaling decreased from 90% to 85%.
- Behemoth [Ultimate]:
- Temporary Health decreased from 300/450/600 to 250/350/450.
- Cooldown increased from 120/105/90 to 130/110/90
- Rumble [Secondary]:
- [Bugfix] Now correctly scales with 90% Total Physical Power instead of 90% Bonus Physical Power.
- General:
- Base Mana increased from 270 to 300.
- Base Mana Regeneration increased from 1 to 1.2.
- Physical Armor Growth increased from 3.6 to 4.6.
- Boulder Toss [Primary]:
- Mana Cost increased from 75 to 100.
- Stun Duration decreased from 1.6/1.7/1.8/1.9/2 to 1.6 at all ranks.
- Cooldown decreased from 20/18/16/14/12 to 17.5/16/14.5/13/11.5.
- Damage changed from 90/140/190/240/290 to 110/150/190/230/270.
- Rumble [Secondary]:
- Damage decreased from 90/120/150/180/210 to 45/75/105/135/165.
- Damage Scaling changed from 50% Bonus Physical Power to 90% Total Physical Power.
- Slow increased from 20% to 25%.
- Slow Duration decreased from 1.25 to 1.
- Cooldown decreased from 8 to 8/7.5/7/6.5/6.
- Enraged Cooldown Reduction decreased from 50% to 40%.
- Behemoth [Ultimate]:
- Duration increased from 8/9/10 to 8/10/12.
- Passive Healing Multiplier decreased from 4x to 3.5x.
- Temporary Health increased from 250/400/550 to 300/450/600.
- Pounce [Alternate]:
- Damage increased from 80/110/140/170/200 to 90/120/150/180/210.
- Bonus Health Scaling increased from 8% to 9%.
- General:
- Physical Power Growth decreased from 2.5 to 2.1.
- Rumble [Secondary]:
- Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
- King of the Jungle [Passive]:
- Max health healing decreased from 0.5% to 0.4%.
- General:
- Base Health Regen increased from 1 to 1.6.
- King of the Jungle [Passive]:
- Max Health Regeneration increased from 0.35% to 0.5%.
- Out of Combat Multiplier decreased from 4x to 2x.
- General:
- Base Health increased from 560 to 610.
- Health Growth decreased from 110 to 108.
- Physical Armor increased from 28 to 31.
- Physical Armor Growth decreased from 4 to 3.6.
- King of the Jungle [Passive]:
- Attack Speed decreased from 20%-37% to 19%-28%.
- Rumble [Secondary]:
- Base Damage changed from 110/140/170/200/230 to 100/130/160/190/220.
- Swipe [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- General:
- Base Physical Power decreased from 57 to 54.
- Pounce [Alternate]:
- Cooldown increased from 18/17/16/15/14 to 20/19/18/17/16.
- General:
- Physical Power Growth decreased from 3 to 2.5.
- Pounce [Alternate]:
- Bonus Health Scaling decreased from 10% to 8%.
- Rumble [Secondary]:
- Base Damage changed from 100/140/180/220/260 to 110/140/170/200/230.
- Bonus Physical Power Scaling decreased from 60% to 50%.
- Fixed a bug where Rampage Boulder was permanently scaling when using Saphir Crest’s activation