Iggy & Scorch
"What a dump. It's perfect!"
Iggy & Scorch
Iggy & Scorch is a playable character in Predecessor. They are from Equinox.
Lore
No one really knows where Iggy came from. Some say he stumbled out of a rust storm with a blowtorch and a death wish, while others swear he was raised by malfunctioning salvage drones. Whatever the truth, he's now Everburn's most unpredictable arsonist, tearing across the wastes with his volatile companion, Scorch: a highly flammable lizard with a talent for spewing precious and explosive crude oil.
Scorch is the last of his kind, a living relic of the old world. Whether he's engineered or evolved, no one's sure. His body produces reckless quantities of high-yield fuel in a land where oil is traded like water.
Together, they’re fire, oil, and chaos incarnate: destructive, deranged, and somehow just smart enough to stay one blast ahead of the rest of the wasteland.
Statistics
Abilities
Enemies with any Slick that are damaged by Flame Turrets, Molotov or Inferno are Ignited for 3s taking 2.5/3/3.5/4/4.5/5/5.5/6/6.5/7/7.5/8/8.5/9/9.5/10/10.5/11 (+0.4 per level) (+3%
Iggy can have up to 3 turrets placed. Hitting an enemy with Spew redirects turrets to attack that target if in range. They also gain 50% Attack Speed if the Target is an Enemy Hero or when Iggy casts Inferno.
Flame Turrets take 50% increased damage from Melee basic attacks.
- Destroyed turrets grant 5 Gold to the killer.
- Turrets have a BAT (Basic Attack Time) of 1.
- Turrets have 10-22 Magical Armor.
- The Turrets can attack Towers. They can't however attack the Core.
- Using
Time-Flux Band will give back all three charges of this ability. - If Iggy is Camouflaged, his turrets attacking will not break the Camouflage.
- Minions will attack the Turrets when no enemy Minions are nearby.
When ignited by Iggy's fire abilities, the duration is refreshed and enemies take 10/15/20/25/30 (+12%
At the end of the duration, or upon reactivation, Scorch will belch, instantly dealing 120/180/240 (+55%
- It is a channeling ability that can be canceled by hard crowd control.
Augments
Cosmetics
| Iggy & Scorch Adept Banner |
| Iggy & Scorch Master Banner |
| Mecha Terror Iggy & Scorch Banner |
| Dynasty Iggy & Scorch Banner |
|
| Jingle Bombs Iggy Icon |
| Mecha Terror Iggy Icon |
| Dynasty Scorch Icon |
| Dynasty Iggy & Scorch Icon |
| Mecha Terror Iggy Spray |
| Iggy Yummy Spray |
| Winterfest 2023 Iggy Spray |
| Clown Overhead Emote |
| Cute Overhead Emote |
Patch History
- Inferno [Ultimate]:
- Fire Breath Total Magical Power Scaling increased from 185% to 210%.
- Belch Magical Power Scaling increased from 55% to 60%.
- General:
- Physical Power Growth increased from 3.3 to 3.9.
- Attack Speed increased from 120% to 130%.
- Attack Speed Growth decreased from 1.3% to 1.1%.
- Movement Speed decreased from 680 to 665.
- Badlands Critter [Passive]:
- [Bugfix] Damage now correctly increases with Hero Level.
- Damage per Level decreased from 0.5 to 0.4.
- Magical Power Scaling decreased from 3.5% to 3%.
- Oil Spill [Secondary]:
- Slow decreased from 40% to 35%.
- Molotov [Alternate]:
- Damage increased from 30/50/70/90/110 to 50/70/90/110/130.
- Magical Power Scaling increased from 40% to 45%.
- Projectile Speed decreased by 20%.
- Gravity decreased from 1.5 to 1.2.
- [QoL] Molotov Projectile VFX Size increased by 20% for better visibility.
- Inferno [Ultimate]:
- Total Magical Power Scaling increased from 180% to 195%.
- Badlands Critter [Passive]:
- Damage increased from 2.5 to 3.
- Magical Power Scaling increased from 3% to 3.5%.
- Slow increased from 2% to 2.5%.
- Flame Turret [Primary]:
- Cooldown decreased from 20/19.5/19/18.5/18 to 20/19/18/17/16.
- Hold This! [Augment]:
- Molotov Bonus Damage increased from 4 to 5.
- Flame Turret [Primary]:
- Turret Health Magical Power Scaling decreased from 24% to 20%.
- Turret Physical Armor decreased from 12-50 to 12-40.
- Turret Magical Armor decreased 5-38 to 5-30.
- Turret Maniac [Augment]:
- Turrets now have 20% less Health while using Turret Maniac.
- Badlands Belch [Augment]:
- Missing Health Damage increased from 8% to 8%/10%/12%.
- Hold This [Augment]:
- Explosion damage per Hero Hit increased from +3 to +4.
- General:
- Health Growth decreased from 116 to 114.
- Flame Turret [Primary]:
- Turret Health Magical Power Scaling decreased from 26% to 24%.
- Turret Bonus Attack Speed against Heroes decreased from 50% to 40%.
- Flame Turret [Primary]:
- Cooldown decreased from 20 to 20/19.5/19/18.5/18.
- Oil Spill [Secondary]:
- Damage increased from 50/80/110/140/170 to 50/90/130/170/210.
- Magical Power Scaling increased from 40% to 45%.
- Inferno [Ultimate]:
- Bonus Movement Speed increased from 20% to 20%/25%/30%.
- Oil Spill [Secondary]:
- Burn Damage Magical Power Scaling per Instance increased from 10% to 12%.
- Molotov [Alternate]:
- Burn Damage Total Magical Power Scaling increased from 50% to 60%.
- Inferno [Ultimate]:
- Total Damage increased from 330/420/510 to 375/480/585.
- Total Magical Power Scaling increased from 165% to 180%.
- Flame Turret [Primary]:
- Health decreased from 120 (+20 per Level) to 100 (+18 per Level).
- Health Magical Power Scaling decreased from 30% to 26%.
- General:
- Health decreased from 750 to 715
- Health Growth decreased from 125 to 116
- Mana increased from 380 to 440
- Mana Growth decreased from 35 to 25
- Physical Power decreased from 59 to 55
- Physical Armor decreased from 23 to 21
- Physical Armor Growth increased from 3.35 to 4
- Movement Speed increased from 650 to 680.
- Spew [Primary]:
- Damaging Enemy Heroes with Spew now grants Active Turrets 50% attack speed.
- Badland Critter [Passive]:
- No longer Cleansable
- Scaling increased from 2% to 3%
- Flame Turret [Primary]:
- Now have a white decal to indicate tower range.
- Objective Overlap Radius decreased from 100 to 50
- Turret Range increased from 1400 to 1600
- Base Damage decreased from 14/20/26/32/38 to 10/16/22/28/36
- Scaling increased from 20% to 30%
- Base Health increased from 120-324 to 120-460
- Health Scaling increased from 25% to 30%
- Physical Armor increased from 12-36 to 12-50
- Magical Armor changed from 10-22 to 5-38
- Cooldown increased from 20/19/18/17/16 to 20
- Cost decreased from 40 to 25.
- Oil Spill [Secondary]:
- [Bug Fix] Fixed an issue where Oil Fields wouldn’t fully ignite due to small terrain issues.
- [Bug Fix] Fixed an issue where Oil Fields wouldn’t fully ignite when Oil Spill impacts burning targets or Molotov Fire Fields.
- Base Damage changed from 80/100/120/140/160 to 50/80/110/140/170
- Scaling increased from 35% to 40%
- Slow increased from 30% to 40%
- Cooldown decreased from 14 to 13
- Cost decreased from 80/85/90/95/100 to 80.
- Molotov [Alternate]:
- Blink Proxy compatible
- Projectile Gravity decreased from 2 to 1.5
- Fire Field Radius increased from 270 to 350
- Base Damage decreased from 85/110/135/160/185 to 30/50/70/90/110
- Scaling decreased from 45% to 40%
- Fire Field Base Damage increased from 40/55/70/85/100 to 60/80/100/120/140
- Fire Field Scaling increased from 18% to 50%
- Cost changed from 60/65/70/75/80 to 50/60/70/80/90
- Cooldown changed from 10/9.5/9/8.5/8 to 11/10/9/8/7.
- Inferno [Ultimate]:
- Now grants Flame Turrets 50% Attack Speed for 3s upon activation
- Movement Speed increased from 15% to 20%.
- Flame Turret [Primary]:
- Turret Health Magical Power Scaling decreased from 25% to 20%.
- General:
- Health decreased from 765 to 750.
- Oil Spill [Secondary]:
- Magical Power Scaling increased from 30% to 35%.
- Burn Damage Magical Power Scaling increased 8% to 10%.
- Molotov [Alternate]:
- Damage decreased from 95/120/145/170/195 to 85/110/135/160/185.
- Magical Power Scaling increased from 40% to 45%.
- Projectile Speed decreased by 15%.
- Projectile Gravity increased by 10%.
- Max Range decreased from approximately 3500 to 2500.
- Flame Turret [Primary]:
- Turret Health decreased from 125 (+20 per level) to 120 (+15 per Level).
- Turret Health Magical Power Scaling increased from 25% to 30%.
- Oil Spill [Secondary]:
- Burn Damage Magical Power Scaling decreased from 9% to 8%.
- Molotov [Alternate]:
- Cooldown increased from 9/8.5/8/7.5/7 to 10/9.5/9/8.5/8.
- General [Primary]:
- Health decreased from 775 to 765.
- Mana decreased from 400 to 380.
- Flame Turret [Primary]:
- Cooldown decreased from 20/19/18/17/16 to 20/18.5/17/15.5/14
- Turret Health Magical Power Scaling decreased from 28% to 25%.
- Magical Armor decreased from 10-34 to 10-22.
- Oil Spill [Secondary]:
- Burn Damage decreased from 14/19/24/29/34 to 10/15/20/25/30.
- Molotov [Alternate]:
- Explosion Magical Power Scaling decreased from 45% to 40%.
- Inferno [Ultimate]:
- Damage decreased from 360/450/540 to 330/420/510.
- General:
- Physical Power increased from 50 to 59.
- Physical Power Growth increased from 3.2 to 3.3.
- Attack Speed decreased from 130 to 120.
- Attack Speed Growth increased from 1 to 1.3.
- Health increased from 605 to 775.
- Health Growth increased from 100 to 125.
- Health Regen increased from 1.2 to 1.5.
- Mana increased from 380 to 400.
- Mana Regen Growth decreased from 0.25 to 0.22.
- Physical Armor decreased from 28 to 23.
- Physical Armor Growth decreased from 4 to 3.1.
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Badlands Critter [Passive]:
- Ignite Damage increased from 2.4 (+0.4 per Level) to 2.5 (+0.5 per Level).
- Flame Turret [Primary]:
- Damage changed from 12/20/28/36/44 to 14/21/28/35/42.
- Health increased from 115 (+20 per Level) to 125 (+20 per Level).
- Health Magical Power Scaling decreased from 30% to 28%.
- Physical Armor at Levels 1/7+ decreased from 15/15 (+2 per Level) to 12/12 (+2 per Level).
- Magical Armor changed from 10/10/10/10/10/10/15/15/18/18/21/21/24/24/27/27/30/30 to 10/10 (+2 per Level) at Levels 1/7+.
- Oil Spill [Secondary]:
- Damage changed from 40/60/80/100/120 to 80/100/120/140/160.
- Magical Power Scaling decreased from 40% to 35%.
- Fire Damage increased from 10/15/20/25/30 to 13/19/24/29/34.
- Fire Magical Power Scaling increased from 8% to 9%.
- Molotov [Alternate]:
- Damage increased from 60/85/110/135/160 to 95/120/145/170/195
- Magical Power Scaling decreased from 50% to 45%.
- Fire Damage increased from 30/40/50/60/70 to 40/55/70/85/100.
- Fire Magical Power Scaling decreased from 20% to 18%.
- Inferno [Ultimate]:
- Fire Damage increased from 270/360/450 to 360/450/540.
- Belch Damage increased from 40/55/70 to 120/180/240.
- Belch Magical Power Scaling increased from 50% to 55%.
- Flame Turret [Primary]:
- Damage increased from 12/19/26/33/40 to 12/20/28/36/44.
- Magical Power Scaling increased from 18% to 20%.
- Mana Cost decreased from 50 to 40.
- Molotov [Alternate]:
- Magical Power Scaling increased from 45% to 50%.
- Inferno [Ultimate]:
- Flame Damage Magical Power Scaling increased from 135% to 165%.
- [Bugfix] Description now accurately reflects the correct damage output (Base Damage is unchanged).
- Flame Turret [Primary]:
- Damage Magical Power Scaling increased from 16% to 18%.
- Flame Turret [Primary]:
- Health changed from 105 (+25 per level) to 115 (+20 per level).
- Melee Damage Taken modifier decreased from 60% to 50%.
- Oil Spill [Secondary]:
- Magical Power Scaling increased from 30% to 35%.
- General:
- Max Health has changed from 620 to 605 at level 1.
- Molotov [Primary]:
- Cooldown has changed from 8.5/8/7.5/7.5/6.5 to 9/8.5/8/8/7.
- Flame Turret [Secondary]:
- Damage has changed from 10/16/22/28/34 to 12/19/26/33/40.
- Inferno [Ultimate]:
- Damage has changed from 270/360/450 to 300/400/500.
- Healing Magical Power Scaling has changed from:
- 1.35 to 1.5 at level 1-3.
- Belch Damage has changed from: 75/150/225 to 40/55/70.
- Belch Scaling has changed from:
- 0.65 to 0.5 at level 1-3.
- Iggy & Scorch added to Predecessor.
