Iggy & Scorch

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"Indiscernible grunts and roars."
Iggy & Scorch

Iggy & Scorch is a playable character in Predecessor.

Statistics

IggyScorch
Physical Power
Stat PhysicalPower.png 59 +3.3
Attack SpeedStat AttackSpeed.png 120 +1.3
Basic Attack TimeStat AttackSpeed.png 1.4
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 23 +3.35
Magical ArmorStat MagicalArmor.png 25 +0.7
Max HealthStat MaxHealth.png 765 +125
Max ManaStat MaxMana.png 380 +35
Health RegenerationStat HealthRegeneration.png 1.5 +0.15
Mana RegenerationStat ManaRegeneration.png 1.4 +0.22
Movement SpeedStat MovementSpeed.png 650

Abilities

Iggy & Scorch Badlands Critter.png
Badlands Critter
Passive
Scorch hurls up oil with his basic attack that applies Slick to enemies hit, slowing them by 2% per stack for 3s, up to a maximum of 5 stacks.
Enemies with any Slick that are damaged by Flame Turrets, Molotov or Inferno are Ignited for 3s taking 2.5/3.0/3.5/4/4.5/5/5.5/6/6.5/7/7.5/8/8.5/9/9.5/10/10.5/11 (+0.5 per level) (+2%Stat MagicalPower2.png) magical damage per second per stack.
Iggy & Scorch Spew.png
Spew
LMB Basic Attack
Ranged basic attack dealing 59 (+60%Stat PhysicalPower2.png) physical damage.
Iggy & Scorch Molotov.png
Molotov
RMB Alternate
Iggy flings a Molotov that deals 95/120/145/170/195 (+40%Stat MagicalPower2.png) magical damage to enemies hit by the explosion. A Fire Field will remain where the explosion occurs, dealing 40/55/70/85/100 (+18%Stat MagicalPower2.png) magical damage over 2s.
Cooldown: 10/9.5/9/8.5/8 Mana: 60/65/70/75/80
Iggy & Scorch Flame Turret.png
Flame Turret
Q Primary
Iggy throws down a turret with 120 (+15 per hero level) (+30%Stat MagicalPower2.png) health that shoots homing fireballs at Enemy Targets within 1300 units. Each fireball deals 14/21/28/35/42 (+20%Stat MagicalPower2.png) magical damage.
Iggy can have up to 3 turrets placed. Hitting an enemy with Spew redirects turrets to attack that target if in range.
Flame Turrets take 50% increased damage from Melee basic attacks.
Cooldown: 20/18.5/17/15.5/14 Mana: 40
  • Destroyed turrets grant 5 Gold to the killer.
  • Turrets have a BAT (Basic Attack Time) of 1.
  • Turrets have 10-22 Magical Armor.
  • The Turrets can attack Towers. They can't however attack the Core.
  • Using Time-Flux Band.png Time-Flux Band will give back all three charges of this ability.
  • If Iggy is Camouflaged, his turrets attacking will not break the Camouflage.
  • Minions will attack the Turrets when no enemy Minions are nearby.
Iggy & Scorch Oil Spill.png
Oil Spill
E Secondary
Scorch hurls a ball of oil that rolls in the target direction dealing 80/100/120/140/160 (+35%Stat MagicalPower2.png) magical damage to enemies hit. The oil will then remain for 5s, slowing enemies by 30%. When ignited by Iggy's fire abilities, the duration is refreshed and enemies take 10/15/20/25/30 (+8%Stat MagicalPower2.png) magical damage every 0.5s.
Cooldown: 14 Mana: 80/85/90/95/100
Iggy & Scorch Inferno.png
Inferno
R Ultimate
Scorch unleashes a cone of flame gaining 15% Movement Speed and dealing 330/420/510 (+165%Stat MagicalPower2.png) magical damage over 3s. At the end of the duration or if reactivated, Scorch will instantly deal 120/180/240 (+55%Stat MagicalPower2.png) magical damage and knock back enemy targets within the cone.
Cooldown: 120/100/80 Mana: 100
  • It is a channeling ability that can be canceled by hard crowd control.

Recommended Items

Magician Crest.png Orb Of Growth.png Megacosm.png Noxia.png Dreambinder.png World Breaker.png Caustica.png Wraith Leggings.png Oblivion Crown.png Tainted Scepter.png Intellect Tonic.png

Cosmetics

Iggy and Scorch Adept Banner.png
Iggy & Scorch Adept Banner
Iggy and Scorch Master Banner.png
Iggy & Scorch Master Banner
Mecha Terror Iggy Banner.png
Mecha Terror Iggy & Scorch Banner

Patch History

Full Release V1.1

  • General:
    • Health decreased from 765 to 750.
  • Oil Spill [Secondary]:
    • Magical Power Scaling increased from 30% to 35%.
    • Burn Damage Magical Power Scaling increased 8% to 10%.
  • Molotov [Alternate]:
    • Damage decreased from 95/120/145/170/195 to 85/110/135/160/185.
    • Magical Power Scaling increased from 40% to 45%.
    • Projectile Speed decreased by 15%.
    • Projectile Gravity increased by 10%.
    • Max Range decreased from approximately 3500 to 2500.

Open Beta V0.19.1

  • Flame Turret [Primary]:
    • Turret Health decreased from 125 (+20 per level) to 120 (+15 per Level).
    • Turret Health Magical Power Scaling increased from 25% to 30%.
  • Oil Spill [Secondary]:
    • Burn Damage Magical Power Scaling decreased from 9% to 8%.
  • Molotov [Alternate]:
    • Cooldown increased from 9/8.5/8/7.5/7 to 10/9.5/9/8.5/8.

Open Beta V0.19

  • General [Primary]:
    • Health decreased from 775 to 765.
    • Mana decreased from 400 to 380.
  • Flame Turret [Primary]:
    • Cooldown decreased from 20/19/18/17/16 to 20/18.5/17/15.5/14
    • Turret Health Magical Power Scaling decreased from 28% to 25%.
    • Magical Armor decreased from 10-34 to 10-22.
  • Oil Spill [Secondary]:
    • Burn Damage decreased from 14/19/24/29/34 to 10/15/20/25/30.
  • Molotov [Alternate]:
    • Explosion Magical Power Scaling decreased from 45% to 40%.
  • Inferno [Ultimate]:
    • Damage decreased from 360/450/540 to 330/420/510.

Open Beta V0.18

  • General:
    • Physical Power increased from 50 to 59.
    • Physical Power Growth increased from 3.2 to 3.3.
    • Attack Speed decreased from 130 to 120.
    • Attack Speed Growth increased from 1 to 1.3.
    • Health increased from 605 to 775.
    • Health Growth increased from 100 to 125.
    • Health Regen increased from 1.2 to 1.5.
    • Mana increased from 380 to 400.
    • Mana Regen Growth decreased from 0.25 to 0.22.
    • Physical Armor decreased from 28 to 23.
    • Physical Armor Growth decreased from 4 to 3.1.
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Badlands Critter [Passive]:
    • Ignite Damage increased from 2.4 (+0.4 per Level) to 2.5 (+0.5 per Level).
  • Flame Turret [Primary]:
    • Damage changed from 12/20/28/36/44 to 14/21/28/35/42.
    • Health increased from 115 (+20 per Level) to 125 (+20 per Level).
    • Health Magical Power Scaling decreased from 30% to 28%.
    • Physical Armor at Levels 1/7+ decreased from 15/15 (+2 per Level) to 12/12 (+2 per Level).
    • Magical Armor changed from 10/10/10/10/10/10/15/15/18/18/21/21/24/24/27/27/30/30 to 10/10 (+2 per Level) at Levels 1/7+.
  • Oil Spill [Secondary]:
    • Damage changed from 40/60/80/100/120 to 80/100/120/140/160.
    • Magical Power Scaling decreased from 40% to 35%.
    • Fire Damage increased from 10/15/20/25/30 to 13/19/24/29/34.
    • Fire Magical Power Scaling increased from 8% to 9%.
  • Molotov [Alternate]:
    • Damage increased from 60/85/110/135/160 to 95/120/145/170/195
    • Magical Power Scaling decreased from 50% to 45%.
    • Fire Damage increased from 30/40/50/60/70 to 40/55/70/85/100.
    • Fire Magical Power Scaling decreased from 20% to 18%.
  • Inferno [Ultimate]:
    • Fire Damage increased from 270/360/450 to 360/450/540.
    • Belch Damage increased from 40/55/70 to 120/180/240.
    • Belch Magical Power Scaling increased from 50% to 55%.

Open Beta V0.17.3

  • Flame Turret [Primary]:
    • Damage increased from 12/19/26/33/40 to 12/20/28/36/44.
    • Magical Power Scaling increased from 18% to 20%.
    • Mana Cost decreased from 50 to 40.

Open Beta V0.17

  • Molotov [Alternate]:
    • Magical Power Scaling increased from 45% to 50%.

Open Beta V0.16

  • Inferno [Ultimate]:
    • Flame Damage Magical Power Scaling increased from 135% to 165%.
    • [Bugfix] Description now accurately reflects the correct damage output (Base Damage is unchanged).

Early Access V0.15

  • Flame Turret [Primary]:
    • Damage Magical Power Scaling increased from 16% to 18%.

Early Access V0.14.3

  • Flame Turret [Primary]:
    • Health changed from 105 (+25 per level) to 115 (+20 per level).
    • Melee Damage Taken modifier decreased from 60% to 50%.
  • Oil Spill [Secondary]:
    • Magical Power Scaling increased from 30% to 35%.

Early Access V0.13.3

  • General:
    • Max Health has changed from 620 to 605 at level 1.
  • Molotov [Primary]:
    • Cooldown has changed from 8.5/8/7.5/7.5/6.5 to 9/8.5/8/8/7.
  • Flame Turret [Secondary]:
    • Damage has changed from 10/16/22/28/34 to 12/19/26/33/40.
  • Inferno [Ultimate]:
    • Damage has changed from 270/360/450 to 300/400/500.
  • Healing Magical Power Scaling has changed from:
    • 1.35 to 1.5 at level 1-3.
    • Belch Damage has changed from: 75/150/225 to 40/55/70.
    • Belch Scaling has changed from:
      • 0.65 to 0.5 at level 1-3.

Early Access V0.13

  • Iggy & Scorch added to Predecessor.

List of Heroes