Narbash

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"Thunk!"
Narbash

Narbash is a playable character in Predecessor.

Statistics

Narbash
Physical Power
Stat PhysicalPower.png 64 +4
Attack SpeedStat AttackSpeed.png 100 +1.7
Basic Attack TimeStat AttackSpeed.png 1.15
Attack RangeStat AttackRange.png 275
CleaveStat Cleave.png 25%
Physical ArmorStat PhysicalArmor.png 20 +3.95
Magical ArmorStat MagicalArmor.png 26 +1.4
Max HealthStat MaxHealth.png 740 +126
Max ManaStat MaxMana.png 400 +50
Health RegenerationStat HealthRegeneration.png 1.35 +0.22
Mana RegenerationStat ManaRegeneration.png 1.5 +0.12
Movement SpeedStat MovementSpeed.png 675

Brawl modifiers:

  • +5% Damage Received
  • -20% Healing and Shielding

Abilities

Narbash Beatdrop.png
Beatdrop
Passive
Narbash's basic attacks and abilities generate stacks of Rhythm that improve his abilities, stacking up to 24 times. Stacks fall off individually after 10s.
At maximum stacks, gain 3 (+3 per nearby Allied Hero) mana regeneration for 5s.
Narbash Wallop.png
Wallop
LMB Basic Attack
Melee basic attack dealing 55 (+100%Stat PhysicalPower2.png) physical damage.
Grants 2 Rhythm stacks on hit.
Narbash Thunk.png
Thunk
RMB Alternate
Toss a drumstick that deals 115/150/185/220/255 (+70%Stat MagicalPower2.png) magical damage and Stuns for 1.25s.
Thunk's cooldown is reduced by 1% per Rhythm stack.
Grants 2 Rhythm stacks on hit.
Cooldown: 16/15.5/15/14.5/14 Mana: 60
Narbash March!.png
March!
Q Primary
Bellow out a rallying war cry, granting Narbash and his nearby Allies 30% decaying movement speed for 2s (+0.2s per Rhythm stack). Grants 8 Rhythm stacks on use.
Cooldown: 16/14/12/10/8 Mana: 50
Narbash Song Of My People.png
Song Of My People
E Secondary
Toggle: Play a soothing beat, healing Narbash and his nearby Allies by 7/10/13/16/19 (+8%Stat MagicalPower2.png)(+0.2/0.225/0.25/0.275/0.3 per Rhythm stack) each second. Each second the beat is active, it costs 20 mana and grants 1 Rhythm stack.
Cooldown: 1 Mana: 20
  • The ability generates 2 stacks of Rhythm every second up to 10 times (20 stacks).
Narbash Crash Bang Boom!.png
Crash Bang Boom!
R Ultimate
Channel a drum solo for 3s, granting Narbash 25% damage reduction. Nearby Enemies are Slowed by 40% and take 220/330/440 (+80%Stat MagicalPower2.png) (+2% per Rhythm stack) magical damage over 10 hits, with the final hit Knocking Up all Enemies and Stunning them for 1.5s. Grants 2 Rhythm stacks each hit.
Cooldown: 12/110/100 Mana: 100
  • Can be recast to end early, however Narbash will not knockup after cancelling.
  • It is a channeling ability that can be canceled by hard crowd control.
  • Narbash cannot Blink while channeling.

Recommended Items

Guardian Crest.png Truesilver Bracelet.png Crystal Tear.png Everbloom.png Galaxy Greaves.png Vanguardian.png Frosted Lure.png Windcaller.png Dynamo.png Tainted Totem.png Intellect Tonic.png

Cosmetics

Narbash Adept Banner.png
Narbash Adept Banner
Narbash Master Banner.png
Narbash Master Banner

Patch History

Open Beta V0.18.3

  • General:
    • Physical Power decreased from 66 to 64.
    • Health Growth decreased from 129 to 126.
  • Song Of My People [Secondary]:
    • Healing per Rhythm Stack decreased from 0.25/0.275/0.3/0.325/0.35 to 0.2/0.225/0.25/0.275/0.3.
  • Thunk [Alternate]:
    • Cooldown increased from 15/14.5/14/13.5/13 to 16/15.5/15/14.5/14.

Open Beta V0.18

  • General:
    • Physical Power increased from 55 to 66.
    • Physical Power Growth increased from 3.5 to 4.
    • Attack Speed Growth decreased from 2 to 1.7.
    • Health increased from 600 to 740.
    • Health Growth increased from 100 to 129.
    • Health Regen increased from 1 to 1.35.
    • Health Regen Growth increased from 0.1 to 0.22.
    • Mana Regen Growth increased from 0.1 to 0.12.
    • Physical Armor decreased from 25 to 20.
    • Physical Armor Growth decreased from 4 to 3.6.
    • Magical Armor decreased from 32 to 26.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • Wallop [Basic Attack]:
    • Bonus Physical Power Scaling increased from 90% to 100%.
    • Cleave increased from 20% to 25%.
  • Song Of My People [Secondary]:
    • Healing increased from 7/9/11/13/15 to 7/10/13/16/19.
    • Healing per Rhythm Stack increased from 0.2/0.225/0.25/0.275/0.3 to 0.25/0.275/0.3/0.325/0.35.
  • Thunk [Alternate]:
    • Damage increased from 90/125/160/195/230 to 115/150/185/220/255.
  • Crash Bang Boom! [Ultimate]:
    • Damage increased from 180/270/360 to 220/330/440.
    • Magical Power Scaling decreased from 85% to 80%.

Open Beta V0.17.3

  • General:
    • Mana Growth decreased from 60 to 50.
  • Song Of My People [Secondary]:
    • Magical Power Scaling decreased from 9% to 8%.

Early Access V0.15

  • General
    • Armor Growth decreased from 4.2 to 4.
  • Song Of My People [Secondary]
    • Magical Power Scaling increased from 8% to 9%.
    • Healing per Rhythm Stack decreased from 0.2/0.25/0.3/0.35/0.4 to 0.2/0.225/0.25/0.275/0.3.

Early Access V0.14.3

  • Beatdrop [Passive]
    • [Bugfix] Bonus Mana Regen Duration decreased from 10s to 5s.
    • Base Bonus Mana Regen increased from 2 to 3.
    • Ally Detection Radius increased from 750u to 1000u.

Early Access V0.13.3

  • General
    • Max Mana has changed from:
      • 420 to 400 at level 1.
  • March [Primary]
    • Mana Cost has changed from:
      • 60 to 50 at level 1-5.
  • Song Of My People [Secondary]
    • Health Per Second has changed from:
      • 10 to 9 at level 2.
      • 13 to 11 at level 3.
      • 16 to 13 at level 4.
      • 19 to 15 at level 5.
  • Early Access V.13:
  • Song Of My People [Secondary]
    • [Bugfix] No longer activates item effects that trigger on ability use.

Early Access V0.12.2

  • Thunk [Primary]
    • Cooldown has changed from:
      • 17 to 15 at level 1.
      • 16 to 14.5 at level 2.
      • 15 to 14 at level 3.
      • 14 to 13.5 at level 4.

Early Access V0.10

  • General
    • Basic Attack Cleave increased from 10% to 20%.
  • Song Of My People [Secondary]
    • Healing per Rhythm stack decreased from 0.3/0.35/0.4/0.45/0.5 to 0.2/0.25/0.3/0.35/0.4.
    • Bugfix: Healing per Rhythm stack now correctly increases with rank.
  • Thunk [Alternate]
    • Base Damage decreased from 90/130/170/210/250 to 90/125/160/195/230.
    • Magical Power Scaling increased from 50% to 70%.
  • Crash Bang Boom [Ultimate]
    • Damage decreased from 200/300/400 to 180/270/360.
    • Magical Power Scaling increased from 60% to 85%.

Early Access V0.8

  • March [Primary]
    • Rhythm Stacks on use increased from 6 to 8.

Early Access V0.6

  • Wallop [Basic Attack]
    • Bonus Physical Power Scaling decreased from 100% to 90%.

Early Access V0.4

  • General
    • Base Mana decreased from 480 to 420.
  • Beatdrop [Passive]
    • Nearby Ally Mana Regeneration decreased from 4 to 3.
  • Song Of My People Health [Secondary]
    • Health Regeneration decreased from 9/13/17/21/25 to 7/10/13/16/19.
    • Song of My People Scaling decreased from 10% to 8%.

Early Access V0.3.2

  • General
    • Base Mana increased from 380 to 480.
    • Mana Growth decreased from 70 to 60.
    • Base Mana Regeneration increased from 1 to 1.5.
  • Song Of My People [Secondary]
    • Mana Drain per second changed from 10/15/20/25/30 to 20.
    • Healing per Second increased from 5/10/15/20/25 to 9/13/17/21/25.
    • Beatdrop stacks per second increased from 1 to 2.
  • Thunk [Alternate]
    • Mana Cost increased from 50 to 60.

Early Access V0.2.3

    • Song of my People [Secondary]
      • Scaling increased from 5% to 10%

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png