Shinbi
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"Looks like its show time!"
Shinbi
Shinbi is a playable character in Predecessor.
Statistics
Shinbi
Abilities
Biting Melody
PassiveBasic attacks deal an additional 14 (+15%) magical damage on-hit.
Periodically Biting Melody deals 3x damage. Damaging an Enemy Hero with an ability decreases the cooldown by 1s.
Periodically Biting Melody deals 3x damage. Damaging an Enemy Hero with an ability decreases the cooldown by 1s.
Cooldown: 11
Rushing Beat
RMB AlternateDash forward a fixed distance dealing 60/80/100/120/140 (+50%) magical damage to all enemies Shinbi passes through. Rushing Beat can be retriggered within 3s of casting to dash a second time at no cost.
Cooldown: 18/16.5/15/13.5/12 Mana: 80
Line Tempo
Q PrimarySummon a Spirit Wolf that runs in a straight line and passes through all Enemy Targets dealing 85/110/135/160/185 (+45%) magical damage.
Cooldown: 6.5/5.75/5/4.25/3.5 Mana: 35
Circle Rhythm
E SecondarySummon 4 Spirit Wolves that circle Shinbi for 3s, granting a 50/80/110/140/170 (+55%) shield for the same duration and after the wolves expire. The wolves deal 20/31/42/53/64 (+28%) magical damage over the duration to nearby enemies.
Cooldown: 14/12.5/11/9.5/8 Mana: 50/55/60/55/70
Recommended Items
Cosmetics
Patch History
- Circle Rhythm [Secondary]:
- Damage Magical Power Scaling increased from 25% to 28%.
- Shield Magical Power Scaling increased from 50% to 55%.
- Rushing Beat [Alternate]:
- Damage increased from 50/70/90/110/130 to 60/80/100/120/140.
- Biting Melody [Passive]:
- Magical Power Scaling decreased 16% to 15%.
- Circle Rhythm [Secondary]:
- Shield Magical Power Scaling decreased from 55% to 50%.
- General:
- Physical Power increased from 47 to 53.
- Attack Speed Growth decreased from 1.5 to 1.4.
- BAT decreased from 1.15 to 1.1.
- Health increased from 620 to 780.
- Health Growth increased from 102 to 124.
- Health Regen increased from 1.3 to 2.
- Health Regen Growth increased from 0.15 to 0.2
- Mana increased from 370 to 380.
- Mana Growth increased from 36 to 40.
- Mana Regen Growth decreased from 0.18 to 0.12.
- Physical Armor decreased from 26 to 23.
- Physical Armor Growth decreased from 4 to 2.9.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Biting Melody [Passive]:
- Damage increased from 10 to 14.
- Magical Power Scaling increased from 15% to 16%.
- Empowered Attack Multiplier decreased from 4x to 3x.
- Cooldown decreased from 16 (-0.5 per Level) to 11(-0.2 per Level).
- Cutting Edge [Basic Attack]:
- Cleave increased from 10% to 15%.
- Line Tempo [Primary]:
- Damage increased from 75/100/125/150/175 to 85/110/135/160/185
- Magical Power Scaling decreased from 55% to 45%.
- Mana Cost decreased from 40 to 35.
- Cooldown changed from 6/5.5/5/4.5/4 to 6.5/5.75/5/4.25/3.5.
- Circle Rhythm [Secondary]:
- Damage increased from 18/29/40/51/62 to 20/31/42/53/64.
- Shield increased from 30/50/70/90/110 to 50/80/110/140/170.
- Shield Magical Power Scaling increased from 45% to 55%.
- Mana Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
- Cooldown decreased from 15/13.5/12/10.5/9. To 14/12.5/11/9.5/8.
- Rushing Beat [Alternate]:
- Damage increased from 40/55/70/85/100 to 50/70/90/110/130.
- All-Kill! [Ultimate]:
- Damage increased from 50/85/120 to 55/90/125.
- Magical Power Scaling increased from 16% to 18%.
- General:
- Mana decreased from 390 to 370.
- Mana Growth increased from 30 to 36.
- Circle Rhythm [Secondary]:
- Damage Magical Power Scaling increased from 22% to 25%.
- Biting Melody [Passive]:
- Cooldown decreased from 20-9.8s to 16-7.5s.
- Magical Power Scaling increased from 12% to 15%.
- Rushing Beat [Alternate]:
- Magical Power Scaling increased from 45% to 50%.
- Cooldown decreased from 18/17/16/15/14 to 18/16.5/15/13.5/12.
- General:
- Mana Regeneration increased from 0.9 to 1.1.
- Mana increased from 380 to 390.
- Line Tempo [Primary]:
- Damage changed from 65/95/125/155/185 to 75/100/125/150/175
- Magical Power Scaling decreased from 60% to 55%.
- Mana Cost increased from 30 to 40.
- Hitbox improved.
- Circle Rhythm [Secondary]:
- Magical Power Scaling increased from 18% to 22%.
- General:
- Health Growth decreased from 109 to 102.
- Circle Rhythm [Secondary]:
- Base Shield decreased from 40/60/80/100/120 to 30/50/70/90/110.
- Shield Magical Power Scaling increased from 35% to 45%.
- Rushing Beat [Alternate]:
- Base Damage decreased from 40/60/80/100/120 to 40/55/70/85/100.
- Magical Power Scaling increased from 40% to 45%.
- All-Kill [Ultimate]:
- Scaling per Wolf decreased from 18% to 16%.
- Biting Melody [Passive]:
- Now applies a stack of Track on the Empowered Basic Attack.
- Cutting Edge [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 80%.
- General:
- Mana Regeneration Growth decreased from 0.25 to 0.18.
- Circle Rhythm [Secondary]:
- [Bug Fix] Fixed an issue where Circle Rhythm was applying damage over 6 ticks instead of 4, causing her Ultimate to stack faster.
- [Bug Fix] Fixed an issue where Circle Rhythm was going on cooldown at the start of the cast instead of the end.
- Shinbi added to Predecessor.