Shinbi

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"Looks like its show time!"
Shinbi

Shinbi is a playable character in Predecessor.

Statistics

Shinbi
Physical Power
Stat PhysicalPower.png 53 +2.8
Attack SpeedStat AttackSpeed.png 110 +1.4
Basic Attack TimeStat AttackSpeed.png 1.1
Attack RangeStat AttackRange.png 130
CleaveStat Cleave.png 15%
Physical ArmorStat PhysicalArmor.png 23 +3.25
Magical ArmorStat MagicalArmor.png 26 +1.4
Max HealthStat MaxHealth.png 780 +124
Max ManaStat MaxMana.png 380 +40
Health RegenerationStat HealthRegeneration.png 2 +0.2
Mana RegenerationStat ManaRegeneration.png 1.1 +0.12
Movement SpeedStat MovementSpeed.png 685

Abilities

Shinbi Biting Melody.png
Biting Melody
Passive
Basic attacks deal an additional 14 (+15%Stat MagicalPower2.png) magical damage on-hit.
Periodically Biting Melody deals 3x damage. Damaging an Enemy Hero with an ability decreases the cooldown by 1s.
Cooldown: 11
Shinbi Cutting Edge.png
Kiba
LMB Basic Attack
Melee basic attack dealing 53 (+80%Stat PhysicalPower2.png) physical damage.
Shinbi Rushing Beat.png
Rushing Beat
RMB Alternate
Dash forward a fixed distance dealing 60/80/100/120/140 (+50%Stat MagicalPower2.png) magical damage to all enemies Shinbi passes through. Rushing Beat can be retriggered within 3s of casting to dash a second time at no cost.
Cooldown: 18/16.5/15/13.5/12 Mana: 80
Shinbi Line Tempo.png
Line Tempo
Q Primary
Summon a Spirit Wolf that runs in a straight line and passes through all Enemy Targets dealing 85/110/135/160/185 (+45%Stat MagicalPower2.png) magical damage.
Cooldown: 6.5/5.75/5/4.25/3.5 Mana: 35
Shinbi Circle Rhythm.png
Circle Rhythm
E Secondary
Summon 4 Spirit Wolves that circle Shinbi for 3s, granting a 50/80/110/140/170 (+55%Stat MagicalPower2.png) shield for the same duration and after the wolves expire. The wolves deal 20/31/42/53/64 (+28%Stat MagicalPower2.png) magical damage over the duration to nearby enemies.
Cooldown: 14/12.5/11/9.5/8 Mana: 50/55/60/55/70
Shinbi All-Kill!.png
All-Kill!
R Ultimate
Passive: Dealing damage to Enemy Heroes with Abilities applies Track for 8s, stacking up to 8 times. Active: Summon a pack of Spirit Wolves to attack the Target with the most Track Stacks, dealing 55/90/125 (+18%Stat MagicalPower2.png) magical damage per Spirit Wolf.

Recommended Items

Occult Crest.png Megacosm.png Oathkeeper.png Magnify.png World Breaker.png Caustica.png Dreambinder.png Golem's Gift.png Lifebinder.png Tainted Scepter.png Intellect Tonic.png

Occult Crest.png Megacosm.png Oathkeeper.png World Breaker.png Dreambinder.png Spellbreaker.png Spirit Of Amir.png Golem's Gift.png Tainted Scepter.png Intellect Tonic.png

Cosmetics

Shinbi Adept Banner.png
Shinbi Adept Banner
Shinbi Master Banner.png
Shinbi Master Banner

Patch History

V1.0.2

  • Circle Rhythm [Secondary]:
    • Damage Magical Power Scaling increased from 25% to 28%.
    • Shield Magical Power Scaling increased from 50% to 55%.
  • Rushing Beat [Alternate]:
    • Damage increased from 50/70/90/110/130 to 60/80/100/120/140.

Open Beta V0.19

  • Biting Melody [Passive]:
    • Magical Power Scaling decreased 16% to 15%.
  • Circle Rhythm [Secondary]:
    • Shield Magical Power Scaling decreased from 55% to 50%.

Open Beta V0.18

  • General:
    • Physical Power increased from 47 to 53.
    • Attack Speed Growth decreased from 1.5 to 1.4.
    • BAT decreased from 1.15 to 1.1.
    • Health increased from 620 to 780.
    • Health Growth increased from 102 to 124.
    • Health Regen increased from 1.3 to 2.
    • Health Regen Growth increased from 0.15 to 0.2
    • Mana increased from 370 to 380.
    • Mana Growth increased from 36 to 40.
    • Mana Regen Growth decreased from 0.18 to 0.12.
    • Physical Armor decreased from 26 to 23.
    • Physical Armor Growth decreased from 4 to 2.9.
    • Magical Armor decreased from 32 to 26.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • Biting Melody [Passive]:
    • Damage increased from 10 to 14.
    • Magical Power Scaling increased from 15% to 16%.
    • Empowered Attack Multiplier decreased from 4x to 3x.
    • Cooldown decreased from 16 (-0.5 per Level) to 11(-0.2 per Level).
  • Cutting Edge [Basic Attack]:
    • Cleave increased from 10% to 15%.
  • Line Tempo [Primary]:
    • Damage increased from 75/100/125/150/175 to 85/110/135/160/185
    • Magical Power Scaling decreased from 55% to 45%.
    • Mana Cost decreased from 40 to 35.
    • Cooldown changed from 6/5.5/5/4.5/4 to 6.5/5.75/5/4.25/3.5.
  • Circle Rhythm [Secondary]:
    • Damage increased from 18/29/40/51/62 to 20/31/42/53/64.
    • Shield increased from 30/50/70/90/110 to 50/80/110/140/170.
    • Shield Magical Power Scaling increased from 45% to 55%.
    • Mana Cost decreased from 60/65/70/75/80 to 50/55/60/65/70.
    • Cooldown decreased from 15/13.5/12/10.5/9. To 14/12.5/11/9.5/8.
  • Rushing Beat [Alternate]:
    • Damage increased from 40/55/70/85/100 to 50/70/90/110/130.
  • All-Kill! [Ultimate]:
    • Damage increased from 50/85/120 to 55/90/125.
    • Magical Power Scaling increased from 16% to 18%.

Open Beta V0.17.3

  • General:
    • Mana decreased from 390 to 370.
    • Mana Growth increased from 30 to 36.
  • Circle Rhythm [Secondary]:
    • Damage Magical Power Scaling increased from 22% to 25%.

Early Access V0.12

  • Biting Melody [Passive]:
    • Cooldown decreased from 20-9.8s to 16-7.5s.
    • Magical Power Scaling increased from 12% to 15%.
  • Rushing Beat [Alternate]:
    • Magical Power Scaling increased from 45% to 50%.
    • Cooldown decreased from 18/17/16/15/14 to 18/16.5/15/13.5/12.

Early Access V0.10.2

  • General:
    • Mana Regeneration increased from 0.9 to 1.1.
    • Mana increased from 380 to 390.
  • Line Tempo [Primary]:
    • Damage changed from 65/95/125/155/185 to 75/100/125/150/175
    • Magical Power Scaling decreased from 60% to 55%.
    • Mana Cost increased from 30 to 40.
    • Hitbox improved.
  • Circle Rhythm [Secondary]:
    • Magical Power Scaling increased from 18% to 22%.

Early Access V0.8

  • General:
    • Health Growth decreased from 109 to 102.
  • Circle Rhythm [Secondary]:
    • Base Shield decreased from 40/60/80/100/120 to 30/50/70/90/110.
    • Shield Magical Power Scaling increased from 35% to 45%.
  • Rushing Beat [Alternate]:
    • Base Damage decreased from 40/60/80/100/120 to 40/55/70/85/100.
    • Magical Power Scaling increased from 40% to 45%.

Early Access V0.7.2

  • All-Kill [Ultimate]:
    • Scaling per Wolf decreased from 18% to 16%.

Early Access V0.6

  • Biting Melody [Passive]:
    • Now applies a stack of Track on the Empowered Basic Attack.
  • Cutting Edge [Basic Attack]:
    • Bonus Physical Power Scaling decreased from 90% to 80%.

Early Access V0.4.3

  • General:
    • Mana Regeneration Growth decreased from 0.25 to 0.18.
  • Circle Rhythm [Secondary]:
    • [Bug Fix] Fixed an issue where Circle Rhythm was applying damage over 6 ticks instead of 4, causing her Ultimate to stack faster.
    • [Bug Fix] Fixed an issue where Circle Rhythm was going on cooldown at the start of the cast instead of the end.

Early Access V0.4

  • Shinbi added to Predecessor.

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Skylar.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png
Zinx.png