Murdock
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"Just like my days on patrol!"
Murdock
Murdock is a playable character in Predecessor.
Statistics
Murdock
Abilities
Shots Fired
PassiveLanding 5 successul Basic Attacks will cause Murdock's next Basic Attack to have 400 increased range and deal {{c|pd|(+25-55%
)} bonus damage.

Buckshot
RMB AlternateDischarge a Terrain piercing shotgun blast, dealing 85/115/145/175/205 (+100/115/130/145/160%
) physical damage to all Enemies hit, decreasing by up to 50% based on distance and Shredding their physical armor by 15% for 4s.
The blast Pushes Enemies Back, its force increasing at close range.

The blast Pushes Enemies Back, its force increasing at close range.
Cooldown: 16/14/12/10/8 Mana: 55/60/65/70/75
- Scales with Total Physical Power (Base + Bonus).
- This ability can affect enemies behind Walls.
Static Trap
Q PrimaryPlace a trap that arms after a short delay, dealing 90/130/170/210/250 (+80%
) magical damage to any Enemy Hero that steps on it and Rooting them for 1.35s. Traps last for 40s and up to 3/3/4/4/5 may be placed at one time. Max Charges: 2.

Cooldown: 24/20/16/12/8 Mana: 20
- After an enemy gets Rooted by a trap, there's a 2.5 second timer before they can get trapped again.
Hot Pursuit
E SecondaryMurdock activates his sirens, granting him 35% decaying movement speed for 4s. During this time, Murdock gains 15/20/25/30/35% attack speed, stacking on re-activation up to 5 times. Cooldown Resets on Takedown.
Cooldown: 20/18/16/14/12 Mana: 50/45/40/35/30
Augments
- Sting Operation - Murdock gains 2 additional Max Static Trap Charges.
- Justice's Reach - Shots Fired now Pierces through Enemy Units and has +300 range.
- Martial Law - Long Arm Of The Law deals 12% more damage and grants +50g on Hero Kill.
Recommended Items
Cosmetics
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Murdock Adept Banner |
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Murdock Master Banner |
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Playstation Referral Banner |
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Murdock Dynasty Banner |
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Building A Roster Icon |
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Community Referral Icon |
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Murdock Neonpunk Icon |
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Murdock Nice Spray |
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Murdock Dynasty Icon |
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Murdock Dynasty Watching You Overhead Emote |
Patch History
- Hot Pursuit [Secondary]:
- Movement Speed decreased from 35% to 30%.
- Long Arm Of The Law [Ultimate]:
- Cooldown increased from 120/95/70 to 130/105/80.
- Shots Fired [Passive]:
- Cooldown increased from 12.8-6 (-0.4 per Level) to 14.5-6 (-0.5 per Level).
- Cooldown Reduction On-Hit decreased from 1.5s to 1s.
- Long Arm Of The Law [Ultimate]:
- Cooldown increased from 100/85/70 to 120/95/70.
- General:
- Health increased from 735 to 745.
- Physical Armor increased from 20 to 22.
- General:
- Health increased from 725 to 735.
- Physical Armor increased from 19 to 20.
- Static Trap [Primary]:
- Damage decreased from 110/160/210/260/310 to 90/140/190/240/290.
- Mana Cost increased from 20 to 25.
- General:
- Physical Power increased from 56 to 62.
- Physical Power Growth decreased from 3.6 to 3.5.
- Attack Speed Growth decreased from 2.4 to 1.8.
- Health increased from 580 to 725
- Health Growth increased from 102 to 126.
- Health Regen increased from 0.75 to 1.5.
- Health Regen Growth increased from 0.1 to 0.15.
- Mana Regen increased from 1.2 to 1.4.
- Physical Armor decreased from 24 to 19.
- Physical Armor Growth decreased from 3.6 to 3.5.
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Shots Fired [Passive]:
- Physical Penetration increased from 30% to 35%.
- Static Trap [Primary]:
- Damage increased from 80/120/160/200/240 to 110/160/210/260/310.
- Bonus Physical Power Scaling increased from 100% to 120%.
- Buckshot [Alternate]:
- Damage increased from 70/100/130/160/190 to 85/115/145/175/205
- Total Physical Power Scaling changed from 110%/120%/130%/140%/150% to 100%/115%/130%/145%/160%.
- Long Arm Of The Law [Ultimate]:
- Damage increased from 200/325/450 to 240/380/520.
- Bonus Physical Power Scaling increased from 110% to 120%.
- General:
- Some SFX improvements for the ‘Dock!
- General:
- Attack Speed Growth increased from 2.2 to 2.4.
- Shots Fired [Passive]:
- Cooldown decreased from 12s - 6.9s (-0.3 per level) to 12.8s - 6s (-0.4 per level).
- General:
- Attack Speed Growth decreased from 2.8 to 2.2.
- Shots Fired [Passive]:
- Cooldown increased from 12.5 (-0.5 per level) to 12 (-0.3 per level).
- Stimpack [Secondary]:
- Movement Speed Duration decreased from 2.5s to 2s.
- Bonus Movement Speed increased from 30% to 35%.
- Siren Particle Playrate increased by 1.95x.
- General:
- Health decreased from 590 to 580.
- Health Growth increased from 88 to 102.
- Physical Armor decreased from 26 to 24
- Physical Armor Growth increased from 3.4 to 4.2.
- Buckshot [Alternate]:
- Base Damage decreased from 75/110/145/180/215 to 70/100/130/160/190.
- Stimpack [Secondary]:
- Bonus Health Removed.
- Auto Activate Removed.
- Movement Speed Duration decreased from 5s to 2.5s.
- Movement Speed Magnitude increased from 4/5/6/7/8% to 30%.
- Mana Cost changed from 80 to 60/70/80/90/100.
- Cooldown decreased from 20/18/16/14/12 to 24/20/16/12/8.
- Single Fire [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- Static Trap [Primary]:
- Root Duration decreased from 1.25s to 1s.
- Radius decreased from 150 to 135.
- Stimpack [Secondary]:
- Slow Immunity Removed.
- Buckshot Damage [Alternate]:
- Falloff Range decreased from 60% to 50%.
- Damage increased 75/112.5/150/162.5/200 to 75/110/145/180/215.
- Total Physical Power Scaling decreased from 112.5%/125%/137.5%/150%/162.5% to 110%/120%/130%/140%/150%.
- Cooldown decreased from 14/13/12/11/10 to 13/12/11/10/9.
- Shots Fired [Passive]:
- Cooldown is no longer affected by Ability Haste
- Cooldown decreased from 14.5-6s to 12.5-4s (Based on Level).
- General:
- Health Growth increased from 84 to 88.
- Fixed a bug where Murdock’s Long Arm of the Law would not remove ally nameplates and health bars