Countess
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"Nefarious giggling"
Countess
Countess is a playable character in Predecessor.
Statistics
Countess
Abilities
Blade Siphon
RMB AlternateCountess spins and strikes all Enemy Targets around her, dealing 95/120/145/170/195 (+55%) magical damage to each and healing herself for 12/15/18/21/24 (+10%) per Target hit. Against Heroes the healing is increased by 400%.
Cooldown: 8/7.25/6.5/5.75/5 Mana: 50
Shadow Slip
Q PrimaryBlink to a nearby Enemy Target, dealing 95/125/155/185/215 (+30%) magical damage and is slowed by 40% for 1.25s. Minions and non-epic monsters receive 2.5x damage. Countess leaves behind a Shadow at her original position. Re-triggering the ability within 3.5s will return her to the Shadow's location.
Cooldown: 12/11/10/9/8 Mana: 60
Eventide
E SecondarySend out a cloud of darkness dealing 115/155/195/235/275 (+70%) magical damage to Enemy Targets within its path.
Cooldown: 12/11/10/9/8 Mana: 60/65/70/75/80
- This ability is unblockable, meaning it can go through walls, towers, and even Steel's barrier.
Feast
R UltimateLeap to a nearby Enemy Hero, forcing them to face Countess and Suppress them for 0.75s. After the duration, Countess deals 180/290/400 (+4% (+4%) of the target's maximum health) magical damage to the target and heals herself for 50% of the damage dealt.
Cooldown: 120/100/80 Mana: 100
- If Cleansed before the ability deals damage, the suppression will be removed although Feast will deal ability in a small AoE instead.
Recommended Items
Cosmetics
Patch History
- General:
- Physical Armor Growth increased from 2.85 to 3.05.
- Blade Siphon [Alternate]:
- Damage decreased from 95/125/155/185/215 to 95/120/145/170/195.
- Magical Power Scaling increased from 50% to 55%.
- General:
- Mana Regen Growth increased from 0.12 to 0.2.
- Shadow Slip [Primary]:
- [Bugfix] Fixed an issue where Countess could be unable to reactivate Shadow Slip if Disrupted mid-way.
- [Bugfix] Fixed an issue where Countess could get stuck in her invisible return loop if Disrupted mid-way.
- Blade Siphon [Alternate]:
- Mana Cost decreased from 60 to 50.
- Shadow Slip [Primary]:
- Damage increased from 85/115/145/175/205 to 95/125/155/185/215.
- Blade Siphon [Alternate]:
- Healing increased from 10/13/16/19/22 to 12/15/18/21/24.
- General:
- Physical Power increased from 56 to 64.
- Physical Power Growth decreased from 2.7 to 3.
- Attack Speed increased from 100 to 105.
- Attack Speed Growth decreased from 1.8 to 1.5.
- BAT increased from 1.1 to 1.15.
- Health increased from 625 to 770.
- Health Growth increased from 95 to 117.
- Health Regen decreased from 1.4 to 1.3.
- Health Regen Growth increased from 0.05 to 0.1.
- Mana increased from 370 to 400.
- Mana Regen increased from 1.4 to 1.5.
- Mana Regen Growth increased from 0.1 to 0.12.
- Physical Armor decreased from 32 to 26.
- Physical Armor Growth decreased from 4 to 2.5.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Slice [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 80%.
- Shadow Slip [Primary]:
- Damage increased from 70/100/130/160/190 to 85/115/145/175/205.
- Magical Power Scaling decreased from 35% to 30%.
- Mana Cost decreased from 70 to 60.
- Minion/Monster Damage Multiplier decreased from 3x to 2.5x.
- [Bugfix] Now deals 2.5x to Jungle Monsters correctly (was dealing 250 flat damage before).
- Eventide [Secondary]:
- Damage increased from 85/125/165/205/245 to 115/155/195/235/275,
- Magical Power Scaling decreased from 75% to 70%.
- Blade Siphon [Alternate]:
- Damage increased from 80/110/140/170/200 to 95/125/155/185/215.
- Magical Power Scaling decreased from 60% to 50%.
- Healing increased from 6/9/12/15/18 to 10/13/16/19/22.
- Cooldown decreased from 8/7.5/7/6.5/6 to 8/7.25/6.5/5.75/5.
- Feast [Ultimate]:
- Damage increased from 175/250/325 to 180/290/400.
- Max Health Damage decreased from 5% to 4%.
- Magical Power Scaling decreased from 5% to 4%.
- General
- Health increased from 610 to 625.
- Health Growth decreased from 97 to 95.
- Eventide [Secondary]
- Magical Power Scaling decreased from 80% to 75%.
- Blade Siphon [Alternate]
- Damage decreased from 80/115/140/185/220 to 80/110/140/170/200
- Healing changed from 6/8/10/12/14 to 6/9/12/15/18
- General
- Base Mana increased 350 to 370.
- Shadow Slip [Primary]
- Magical Power Scaling increased from 30% to 35%.
- Blade Siphon [Alternate]
- Damage increased from 70/105/140/175/210 to 80/115/150/185/220.
- Mana Cost changed from 50/55/60/65/70 to 60.
- Magical Power Scaling decreased from 65% to 60%.
- General
- A quick description fix for Countess to reflect the real values of her Passive.
- Blood Tithe [Passive]
- [Bugfix] Main menu description now correctly states 1% Magical Lifesteal per stack.
- Blood Tithe [Passive]
- Magical Lifesteal per stack decreased from 1.% to 1%.
- Eventide [Secondary]
- Damage increased from 80/120/160/200/240 to 85/125/165/205/245.
- Feast [Ultimate]
- Percent Healing increased from 45% to 50%.
- General
- Base Health increased from 560 to 610.
- Health Growth decreased from 105 to 97.
- Base Health Regeneration increased from 1.1 to 1.4.
- Base Physical Power increased from 53 to 56.
- Base Physical Armor decreased from 32 to 30.
- Eventide [Secondary]
- Damage changed from 80/125/170/215/260 to 80/120/160/200/240.
- Magical Power Scaling increased from 75% to 80%.
- Blade Siphon [Alternate]
- Cooldown changed from 9/8/7/6/5 to 8/7.5/7/6.5/6.
- Magical Power Scaling decreased from 80% to 65%.
- Healing per target changed from 8/9/10/11/12 to 6/8/10/12/14.
- Healing per target magical power scaling increased from 6% to 8%.
- Feast [Ultimate]
- Healing increased from 40% to 45%.
- Base % Health damage decreased from 8% to 5%.
- Max Health damage Magical Power Scaling increased from 4% to 5%.
- General
- Physical Armor Growth increased from 3.5 to 4.
- Blade Siphon [Alternate]
- Healing decreased from 10/11/12/13/14 to 8/9/10/11/12.
- Feast [Ultimate]
- Maximum Health Scaling decreased from 10% to 8%.
- Bonus Physical Power Scaling decreased from 100% to 90%
- Blood Tithe [Passive]
- Magical Lifesteal per stack decreased from 2% to 1.5%
- Blade Siphon [Alternate]
- Base Healing per target decreased from 10/12/14/16/18 to 10/11/12/13/14
- Eventide [Secondary]
- Base Damage decreased from 80/130/180/230/280 to 80/125/170/215/260
- Scaling increased from 70% to 80%
- Recommended Jungle start updated to Blue Buff from Red Buff.
- General
- Base Health increased from 550 to 560
- Health Growth decreased from 110 to 105
- Movement Speed decreased from 685 to 680
- Shadow Slip [Primary]:
- Recall duration decreased from 4 seconds to 3.5 seconds
- Blade Siphon [Alternate]
- Magical Power Healing Scaling has been reduced from 6% to 5%
- Feast [Ultimate]
- Base Damage has been increased from 150/225/300 to 175/250/325
- Magical Power % Health Damage Scaling has been reduced from 5% to 4%
- Healing based on damage dealt from Countess's Ultimate has been reduced from 50% to 40%
- Countess added to Predecessor