Countess

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"Nefarious giggling"
Countess

Countess is a playable character in Predecessor.

Statistics

Countess
Physical Power
Stat PhysicalPower.png 64 +3
Attack SpeedStat AttackSpeed.png 105 +1.5
Basic Attack TimeStat AttackSpeed.png 1.15
Attack RangeStat AttackRange.png 300
CleaveStat Cleave.png 20%
Physical ArmorStat PhysicalArmor.png 26 +2.85
Magical ArmorStat MagicalArmor.png 26 +1.4
Max HealthStat MaxHealth.png 770 +117
Max ManaStat MaxMana.png 400 +60
Health RegenerationStat HealthRegeneration.png 1.3 +0.1
Mana RegenerationStat ManaRegeneration.png 1.5 +0.12
Movement SpeedStat MovementSpeed.png 680

Abilities

Countess Blood Tithe.png
Blood Tithe
Passive
Hero Takedowns permanently grant 1% Magical Lifesteal, stacking up to 10 times.
Countess Slice.png
Slice
LMB Basic Attack
Melee basic attack dealing 64 (+80%Stat PhysicalPower2.png) physical damage.
Countess Blade Siphon.png
Blade Siphon
RMB Alternate
Countess spins and strikes all Enemy Targets around her, dealing 95/125/155/185/215 (+50%Stat MagicalPower2.png) magical damage to each and healing herself for 12/15/18/21/24 (+10%Stat MagicalPower2.png) per Target hit. Against Heroes the healing is increased by 400%.
Cooldown: 8/7.25/6.5/5.75/5 Mana: 60
Countess Shadow Slip.png
Shadow Slip
Q Primary
Blink to a nearby Enemy Target, dealing 95/125/155/185/215 (+30%Stat MagicalPower2.png) magical damage and is slowed by 40% for 1.25s. Minions and non-epic monsters receive 2.5x damage. Countess leaves behind a Shadow at her original position. Re-triggering the ability within 3.5s will return her to the Shadow's location.
Cooldown: 12/11/10/9/8 Mana: 60
Countess Eventide.png
Eventide
E Secondary
Send out a cloud of darkness dealing 115/155/195/235/275 (+70%Stat MagicalPower2.png) magical damage to Enemy Targets within its path.
Cooldown: 12/11/10/9/8 Mana: 60/65/70/75/80
  • This ability is unblockable, meaning it can go through walls, towers, and even Steel.png Steel's barrier.
Countess Feast.png
Feast
R Ultimate
Leap to a nearby Enemy Hero, forcing them to face Countess and Suppress them for 0.75s. After the duration, Countess deals 180/290/400 (+4% (+4%Stat MagicalPower2.png) of the target's maximum health) magical damage to the target and heals herself for 50% of the damage dealt.
Cooldown: 120/100/80 Mana: 100

Recommended Items

Magician Crest.png Combustion.png Noxia.png Wraith Leggings.png Spellbreaker.png Oblivion Crown.png Caustica.png Megacosm.png Lifebinder.png Scepter.png Intellect Tonic.png

Occult Crest.png Spirit Of Amir.png Wraith Leggings.png Noxia.png Oblivion Crown.png Spellbreaker.png Caustica.png Megacosm.png Lifebinder.png Tainted Scepter.png Intellect Tonic.png

Cosmetics

Countess Adept Banner.png
Countess Adept Banner
Countess Master Banner.png
Countess Master Banner

Patch History

Open Beta V0.19

  • Shadow Slip [Primary]:
    • Damage increased from 85/115/145/175/205 to 95/125/155/185/215.
  • Blade Siphon [Alternate]:
    • Healing increased from 10/13/16/19/22 to 12/15/18/21/24.

Open Beta V0.18

  • General:
    • Physical Power increased from 56 to 64.
    • Physical Power Growth decreased from 2.7 to 3.
    • Attack Speed increased from 100 to 105.
    • Attack Speed Growth decreased from 1.8 to 1.5.
    • BAT increased from 1.1 to 1.15.
    • Health increased from 625 to 770.
    • Health Growth increased from 95 to 117.
    • Health Regen decreased from 1.4 to 1.3.
    • Health Regen Growth increased from 0.05 to 0.1.
    • Mana increased from 370 to 400.
    • Mana Regen increased from 1.4 to 1.5.
    • Mana Regen Growth increased from 0.1 to 0.12.
    • Physical Armor decreased from 32 to 26.
    • Physical Armor Growth decreased from 4 to 2.5.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • Slice [Basic Attack]:
    • Bonus Physical Power Scaling decreased from 90% to 80%.
  • Shadow Slip [Primary]:
    • Damage increased from 70/100/130/160/190 to 85/115/145/175/205.
    • Magical Power Scaling decreased from 35% to 30%.
    • Mana Cost decreased from 70 to 60.
    • Minion/Monster Damage Multiplier decreased from 3x to 2.5x.
    • [Bugfix] Now deals 2.5x to Jungle Monsters correctly (was dealing 250 flat damage before).
  • Eventide [Secondary]:
    • Damage increased from 85/125/165/205/245 to 115/155/195/235/275,
    • Magical Power Scaling decreased from 75% to 70%.
  • Blade Siphon [Alternate]:
    • Damage increased from 80/110/140/170/200 to 95/125/155/185/215.
    • Magical Power Scaling decreased from 60% to 50%.
    • Healing increased from 6/9/12/15/18 to 10/13/16/19/22.
    • Cooldown decreased from 8/7.5/7/6.5/6 to 8/7.25/6.5/5.75/5.
  • Feast [Ultimate]:
    • Damage increased from 175/250/325 to 180/290/400.
    • Max Health Damage decreased from 5% to 4%.
    • Magical Power Scaling decreased from 5% to 4%.

Open Beta V0.16

  • General
    • Health increased from 610 to 625.
    • Health Growth decreased from 97 to 95.
  • Eventide [Secondary]
    • Magical Power Scaling decreased from 80% to 75%.
  • Blade Siphon [Alternate]
    • Damage decreased from 80/115/140/185/220 to 80/110/140/170/200
    • Healing changed from 6/8/10/12/14 to 6/9/12/15/18

Early Access V0.15

  • General
    • Base Mana increased 350 to 370.
  • Shadow Slip [Primary]
    • Magical Power Scaling increased from 30% to 35%.
  • Blade Siphon [Alternate]
    • Damage increased from 70/105/140/175/210 to 80/115/150/185/220.
    • Mana Cost changed from 50/55/60/65/70 to 60.
    • Magical Power Scaling decreased from 65% to 60%.

Early Access V0.13.3

  • General
    • A quick description fix for Countess to reflect the real values of her Passive.
  • Blood Tithe [Passive]
    • [Bugfix] Main menu description now correctly states 1% Magical Lifesteal per stack.

Early Access V0.10

  • Blood Tithe [Passive]
    • Magical Lifesteal per stack decreased from 1.% to 1%.
  • Eventide [Secondary]
    • Damage increased from 80/120/160/200/240 to 85/125/165/205/245.
  • Feast [Ultimate]
    • Percent Healing increased from 45% to 50%.

Early Access V0.8.2

  • General
    • Base Health increased from 560 to 610.
    • Health Growth decreased from 105 to 97.
    • Base Health Regeneration increased from 1.1 to 1.4.
    • Base Physical Power increased from 53 to 56.
    • Base Physical Armor decreased from 32 to 30.
  • Eventide [Secondary]
    • Damage changed from 80/125/170/215/260 to 80/120/160/200/240.
    • Magical Power Scaling increased from 75% to 80%.
  • Blade Siphon [Alternate]
    • Cooldown changed from 9/8/7/6/5 to 8/7.5/7/6.5/6.
    • Magical Power Scaling decreased from 80% to 65%.
    • Healing per target changed from 8/9/10/11/12 to 6/8/10/12/14.
    • Healing per target magical power scaling increased from 6% to 8%.
  • Feast [Ultimate]
    • Healing increased from 40% to 45%.
    • Base % Health damage decreased from 8% to 5%.
    • Max Health damage Magical Power Scaling increased from 4% to 5%.

Early Access V0.7.2

  • Physical Armor Growth increased from 3.5 to 4.
    • Blade Siphon [Alternate]
      • Healing decreased from 10/11/12/13/14 to 8/9/10/11/12.
    • Feast [Ultimate]
      • Maximum Health Scaling decreased from 10% to 8%.
  • Bonus Physical Power Scaling decreased from 100% to 90%

Early Access V0.3.2

    • Blood Tithe [Passive]
      • Magical Lifesteal per stack decreased from 2% to 1.5%
    • Blade Siphon [Alternate]
      • Base Healing per target decreased from 10/12/14/16/18 to 10/11/12/13/14
    • Eventide [Secondary]
      • Base Damage decreased from 80/130/180/230/280 to 80/125/170/215/260
      • Scaling increased from 70% to 80%

Early Access V0.3

    • Recommended Jungle start updated to Blue Buff from Red Buff.

Early Access V0.2.3

    • Base Health increased from 550 to 560
    • Health Growth decreased from 110 to 105
    • Movement Speed decreased from 685 to 680
    • Shadow Slip [Primary]:
      • Recall duration decreased from 4 seconds to 3.5 seconds

Early Access V0.2.2

    • Blade Siphon [Alternate]
      • Magical Power Healing Scaling has been reduced from 6% to 5%
    • Feast [Ultimate]
      • Base Damage has been increased from 150/225/300 to 175/250/325
      • Magical Power % Health Damage Scaling has been reduced from 5% to 4%
      • Healing based on damage dealt from Countess's Ultimate has been reduced from 50% to 40%

Early Access V0.2

    • Countess added to Predecessor

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png