Phase

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"You know what's embarrassing, if I'm honest? Them."
Phase

Phase is a playable character in Predecessor.

Statistics

Phase
Physical Power
Stat PhysicalPower.png 64 +3.8
Attack SpeedStat AttackSpeed.png 110 +1
Basic Attack TimeStat AttackSpeed.png 1.25
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 21 +3.45
Magical ArmorStat MagicalArmor.png 25 +0.7
Max HealthStat MaxHealth.png 720 +121
Max ManaStat MaxMana.png 350 +42
Health RegenerationStat HealthRegeneration.png 1.5 +0.15
Mana RegenerationStat ManaRegeneration.png 1.5 +0.1
Movement SpeedStat MovementSpeed.png 645

Brawl modifiers:

  • +5% Damage Received

Abilities

Phase Essence Catalyst.png
Essence Catalyst
Passive
After casting an ability, restores 12 (+6 per level) (+35%Stat MagicalPower2.png) health over 3s. Linked allies receive the same healing. This effect does not stack.
Phase Pulse Bolt.png
Pulse Bolt
LMB Basic Attack
Ranged basic attack dealing 64 (+60%Stat PhysicalPower2.png) physical damage.
Phase Telekinetic Link.png
Telekinetic Link
RMB Alternate
Applies a Link between yourself and the targeted Ally, granting both Heroes 4/5/6/7/8% increased Physical Power and Magical Power. If reactivated, Phase will Pull the Linked Ally towards her. The Link will break if the target goes out of range or if Phase gets hit by Silence or hard CC, excluding Root.
Cooldown: 26/23/20/17/14 Mana: 50
  • Casting Link does not activate Essence Catalyst. Casting Pull does.
  • Link is broken when either Phase or the linked Ally starts Recalling.
  • Link can be cast even when the Pull is on cooldown.
Phase Psychic Flare.png
Psychic Flare
Q Primary
Blast a flare of psychic energy around Phase and her Linked Ally, dealing 100/135/170/205/240 (+90%Stat MagicalPower2.png) magical damage. Enemies take 40% damage from a second flare. Targets hit that are also facing a flare are Blinded for 1/1.1/1.2/1.3/1.4s.
Cooldown: 13/12/11/10/9 Mana: 70
Phase Energy Lance.png
Energy Lance
E Secondary
Channel a beam of energy dealing 60/85/110/135/160 (+60%Stat MagicalPower2.png) magical damage over 2.5s. Each instance of damage applies a stacking 4% Slow that lasts 0.8s. Upon reaching 8 stacks the target is rooted for 1.25s and the next instance of damage will deal 35/60/85/110/135 (+35%Stat MagicalPower2.png) magical damage.
Cooldown: 18/17/16/15/14 Mana: 70/75/80/85/90

Casting Energy Lance causes Phase to levitate in midair, allowing her to float through gaps and into normally unreachable areas.

  • Energy Lance does not penetrate Dekker.png Dekker's Containment Fence, however it penetrates Zarus.png Zarus' Coliseum.
  • Can be recasted to end early.
  • Each Lance damage instance counts separately, which allows Phase to stack items like Ruthless Broadsword.png Ruthless Broadsword quickly.
Phase Hyperflux.png
Hyperflux
R Ultimate
Phase overcharges herself and her Linked Ally, granting both 55%/80%/105% attack speed, 40/60/80 Ability Haste and 135% decaying movement speed for 8s.
Cooldown: 120/105/90 Mana: 100
  • If Phase casts Link on a different Ally, the previous ally will lose the benefits of Hyperflux and the new ally will get them.

Recommended Items

Consort Crest.png Marshal.png Lunaria.png Galaxy Greaves.png Everbloom.png Spellbreaker.png Vanguardian.png Crystal Tear.png Windcaller.png Tainted Scepter.png Intellect Tonic.png

Cosmetics

Phase Adept Banner.png
Phase Adept Banner
Phase Master Banner.png
Phase Master Banner

Patch History

V1.0.2

  • General:
    • Physical Power increased from 62 to 64.
    • Physical Power Growth increased from 3.2 to 3.8.
  • Essence Catalyst [Passive]:
    • Healing Magical Power Scaling increased from 30% to 35%.
  • Energy Lance [Secondary]:
    • Magical Power Scaling increased from 50% to 60%.
  • Hyperflux [Ultimate]:
    • Decaying Movement Speed increased from 30% to 35%.

Full Release V1.0

  • Hyperflux [Ultimate]:
    • Ability Haste increased from 35/55/75 to 40/60/80.

Open Beta V0.19

  • Energy Lance [Secondary]:
    • Additional Damage decreased from 40/65/90/115/140 to 35/60/85/110/135.
  • Telekinetic Link [Alternate]:
    • Cooldown increased from 24/21.5/19/16.5/14 to 26/23/20/17/14.

Open Beta V0.18

  • General:
    • Physical Power increased from 52 to 62.
    • Physical Power Growth increased from 1.9 to 3.2.
    • Health increased from 585 to 720.
    • Health Growth increased from 94 to 121.
    • Health Regen increased from 1 to 1.5.
    • Health Regen Growth increased from 0.1 to 0.15.
    • Mana increased from 340 to 350.
    • Mana Regen decreased from 1.6 to 1.5.
    • Mana Regen Growth increased from 0.08 to 0.1.
    • Physical Armor decreased from 26 to 21.
    • Physical Armor Growth decreased from 3.6 to 3.2.
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Essence Catalyst [Passive]:
    • Healing increased from 10 (+6 per Level) to 12 (+6 per Level)
    • Magical Power Scaling increased from 25% to 30%.
  • Psychic Flare [Primary]:
    • Damage increased from 75/115/155/195/235 to 100/135/170/205/240.
    • Magical Power Scaling increased from 80% to 90%.
    • Multiple Hit Modifier increased from 20% to 40%.
  • Energy Lance [Secondary]:
    • Damage decreased from 60/90/120/150/180 to 60/85/110/135/160.
    • Bonus Damage increased from 30/45/60/75/90 to 40/65/90/115/140.
    • Bonus Damage Magical Power Scaling increased from 25% to 35%.
  • Telekinetic Link [Alternate]:
    • Bonus Physical and Magical Power decreased from 6%/7%/8%/9%/10% to 4%/5%/6%/7%/8%.
    • Cooldown decreased from 24/22/20/18/16 to 24/21.5/19/16.5/14.
  • Hyperflux [Ultimate]:
    • Bonus Attack Speed increased from 50%/75%/100% to 55%/80%/105%.
    • Bonus Ability Haste increased from 30/50/70 to 35/55/75.

Early Access V0.15

  • Telekinetic Link [Alternate]:
    • [Bugfix] No longer fails to cast when swapping between Allies.

Early Access V0.13.3

  • Max Health has changed from:
    • 595 to 585 at level 1.
  • Mana has changed from:
      • 43.88 to 36.86 at level 2.
      • 44.64 to 37.50 at level 3.
      • 45.41 to 38.14 at level 4.
      • 46.17 to 38.78 at level 5.
      • 46.94 to 39.43 at level 6.
      • 47.70 to 40.07 at level 7.
      • 48.47 to 40.71 at level 8.
      • 49.23 to 41.35 at level 9.
      • 50 to 42 at level 10.
      • 50.76 to 42.64 at level 11.
      • 51.52 to 43.28 at level 12.
      • 52.29 to 43.92 at level 13.
      • 53.05 to 44.56 at level 14.
      • 53.82 to 45.21 at level 15.
      • 54.58 to 45.85 at level 16.
      • 55.35 to 46.49 at level 17.
      • 56.11 to 47.13 at level 18.
    • Max Mana has changed from:
      • 43.88 to 36.86 at level 2.
      • 44.64 to 37.50 at level 3.
      • 45.41 to 38.14 at level 4.
      • 46.17 to 38.78 at level 5.
      • 46.94 to 39.43 at level 6.
      • 47.70 to 40.07 at level 7.
      • 48.47 to 40.71 at level 8.
      • 49.23 to 41.35 at level 9.
      • 50 to 42 at level 10.
      • 50.76 to 42.64 at level 11.
      • 51.52 to 43.28 at level 12.
      • 52.29 to 43.92 at level 13.
      • 53.05 to 44.56 at level 14.
      • 53.82 to 45.21 at level 15.
      • 54.58 to 45.85 at level 16.
      • 55.35 to 46.49 at level 17.
      • 56.11 to 47.13 at level 18.
  • Telekinetic Link [Alternate]:
    • Cast Range increased by 1350 to 1400
    • Break Range decreased from 2050 to 2000
  • Psychic Flare [Primary]:
    • Cost has changed from: 80 to 70 at level 1-5.

Early Access V0.12.2

  • Phase Bolt [Basic Attack]:
    • Basic Attack Time has been decreased from 1.4 to 1.25.

Early Access V0.11

  • General:
    • Base Mana Regeneration decreased from 1.8 to 1.6.
    • Armor Growth decreased from 4 to 3.6.
  • Psychic Flare [Primary]
    • Magical Power Scaling increased from 70% to 80%.

Early Access V0.9.1

  • Telekinetic Link [Alternate]
    • Target Select Range decreased from 1800 to 1350.
    • Link Break Range decreased from 2200 to 2050.

Early Access V0.9

  • General:
    • Base Mana decreased from 400 to 340.
  • Essence Catalyst [Passive]:
    • Healing decreased from 16-135 (+7 per level) to 10-112 (+6 per level).
    • Magical Power Scaling increased from 10% to 25%.
  • Energy Lance [Secondary]:
    • Mana cost decreased from 80/90/100/110/120 to 70/75/80/85/90.
  • Hyper Flux [Ultimate]:
    • Movement Speed increased from 125% to 130%.

Early Access V0.7.2

  • Essence Catalyst [Passive]:
    • Base Healing decreased from 20 (+8 per Level) to 16 (+7 per level).
  • Telekinetic Link [Alternate]:
    • [Bug Fix] Linking an Ally no longer prevents the ability to immediately pull them for 1s.

Early Access V0.7

  • General:
    • Base Health increased from 550 to 595.
    • Health Growth decreased from 100 to 94.
  • Essence Catalyst [Passive]:
    • Casting an Ability restores 20 (+8 per level)(+10% Magical Power) health over 3s. Linked allies receive the same healing. This effect does not stack.
  • Telekinetic Link [Alternate]:
    • When tethered to an Allied Hero, you and they both gain + 6/7/8/9/10% increased Physical Power and Magical Power.
  • Energy Lance [Secondary]:
    • [QOL] Time to start firing the beam decreased by 43%.
    • [QOL] Can now be cancelled as soon as the beam spawns (0.6s instead of 1.9s).
    • Now allows Phase to hover for the duration.
  • Hyperflux [Ultimate]:
    • Omnivamp removed.
    • Attack Speed decreased from 60/90/120 to 50/75/100
    • Grants 30/50/70 Ability Haste for the duration.
    • Movement Speed changed from 10/15/20% to 25%.
    • Movement Speed now decays over the duration.

Early Access V0.6.5

  • General:
    • Base Physical Power increased from 46 to 52.
  • Psychic Flare [Primary]:
    • [Bug Fix] Fixed an issue where the blind from Psychic Flare was not being affected by tenacity.
  • Energy Lance [Secondary]:
    • Energy Lance Base Damage increased from 40/60/80/100/120 to 60/90/120/150/180.
    • Energy Lance Bonus Damage decreased from 40/60/80/100/120 to 30/45/60/75/90.
    • Energy Lance Scaling increased from 40% to 50%.
    • Energy Lance Bonus Damage Scaling decreased from 40% to 25%.
    • Energy Lance Cooldown decreased from 20/18.5/17/15.5/14 to 18/17/16/15/14.

Early Access V0.6

  • Phase added to Predecessor.

List of Heroes