Howitzer
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"You betta' dance for me!"
Howitzer
Howitzer is a playable character in Predecessor.
Statistics
Howitzer
Abilities
Armed Salvo
PassiveHowitzer's next basic attack deals 30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115 (+20%) bonus magical damage around the Target. Howitzer restores 10% of the damage dealt as mana, increasing to 50% against Enemy Heroes. Armed Salvo's cooldown is reduced by 5s each time Howitzer uses an ability.
Cooldown: 16/15.5/15/14.5/14
Cannon
LMB Basic Attack- Basic attack has 20% cleave.
Slow Grenades
RMB AlternateLaunch a cluster of 11 proximity bombs that explode when an Enemy enters their zone, dealing 30/50/70/90/110 (+20%) magical damage and Slowing them by 20/25/30/35/40% for 1s. Subsequent hits against the same Target deal 6/10/14/18/22 (+4%) magical damage and reapply the Slow.
Cooldown: 16 Mana: 60/65/70/75/80
R2000 Missile
Q PrimaryFire a long range rocket that explodes on impact, dealing 120/165/210/255/300 (+65%) magical damage to all Enemies in a small area.
Cooldown: 11/10/9/8/7 Mana: 70/75/80/85/90
- You can aim a few seconds with this ability before firing.
- While aiming you are not affected by gravity which means you can use it to stay in the air longer.
- While aiming your land mine will not displaced you so you can use to stay in place while bumping away an enemy.
Land Mine
E SecondaryLob a mine that will explode 2.5s after landing, dealing 90/120/150/180/210 (+40%) magical damage to all Enemies in the area and Knocking Back any Enemy Heroes (and Howitzer) caught in the blast. Explodes early upon reactivation.
Cooldown: 22/20/18/16/14 Mana: 80
Make It Rain
R UltimateThrust up into the sky, allowing Howitzer to move freely as he rains down a salvo of 16 missiles from above, dealing 480/704/928 (+96%) magical damage over 3s. Missiles utilise laser guidance to home towards Howitzers painted target.
Cooldown: 130/115/100 Mana: 100
- It is a channeling ability that can be canceled by hard crowd control.
Recommended Items
Cosmetics
Patch History
- R2000 Missile [Primary]:
- Damage decreased from 125/170/215/260/305 to 120/165/210/255/300.
- Magical Power Scaling decreased from 70% to 65%.
- Land Mine [Secondary]:
- Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
- Make It Rain [Ultimate]:
- Total Damage increased from 480/672/864 to 480/704/928.
- Damage per Missile increased from 30/42/54 to 30/44/58.
- General:
- Physical Armor increased from 19 to 22.
- Land Mine [Secondary]:
- Damage decreased from 115/145/175/205/235 to 100/130/160/190/220.
- Magical Power Scaling increased from 35% to 40%.
- Slow Grenades [Alternate]:
- Slow increased from 15%/20%/25%/30%/35% to 20%/25%/30%/35%/40%.
- R2000 Missile [Primary]:
- Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.
- General:
- Physical Power increased from 51 to 60.
- Physical Power Growth decreased from 4 to 3.8.
- Attack Speed decreased from 130 to 120.
- Attack Speed Growth decreased from 2.2 to 1.65.
- Health increased from 600 to 775.
- Health Growth increased from 108 to 123.
- Health Regen increased from 1.2 to 1.5.
- Physical Armor decreased from 22 to 19.
- Physical Armor Growth decreased from 4.5 to 3.2.
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Armed Salvo [Passive]:
- Damage increased from 25 (+5 per Level) to 30 (+5 per Level).
- R2000 Missile [Primary]:
- Damage increased from 90/135/180/225/270 to 125/170/215/260/305.
- Magical Power Scaling decreased from 75% to 70%.
- Mana Cost decreased from 80/90/100/110/120 to 70/75/80/85/90.
- Land Mine [Secondary]:
- Damage changed from 80/110/140/170/200 to 115/145/175/205/235.
- Magical Power Scaling decreased from 45% to 35%.
- Slow Grenades [Alternate]:
- Damage increased from 20/40/60/80/100 to 30/50/70/90/110.
- Additional Grenade damage increased from 4/8/12/16/20 to 6/10/14/18/22
- Mana Cost decreased from 80/85/90/95/100 to 60/65/70/75/80
- Make It Rain[Ultimate]:
- Damage increased from 416/608/800 to 480/672/864.
- R2000 Missile [Primary]:
- Magical Power Scaling increased from 70% to 75%.
- Make It Rain [Ultimate]:
- Missile Count increased from 12 to 16.
- Damage per Missile decreased from 35/50/65 to 26/38/50.
- Magical Power Scaling per Missile decreased from 8% to 6%.
- Total Damage changed from 420/600/780 to 416/608/800.
- General:
- Base Health decreased from 610 to 600.
- Base Mana decreased from 520 to 440.
- Mana Growth increased from 38 to 43.
- R2000 Missile [Primary]:
- Damage increased from 70/120/170/220/270 to 90/135/180/225/270.
- General:
- Health decreased from 680 to 610.
- Health Growth decreased from 110 to 108.
- Armed Salvo [Passive]:
- Scaling decreased from 30% to 20%.
- Slow Grenades [Alternate]:
- First Hit Base Damage decreased from 30/50/70/90/110 to 20/40/60/80/100.
- Secondary Hits Base Damage decreased from 6/10/14/18/22 to 4/8/12/16/20.
- Land Mine [Secondary]:
- Radius decreased from 440 to 380.
- Slow Grenades [Alternate]:
- Slow Grenades Base Damage decreased from 30/60/90/120/150 to 30/50/70/90/110.
- Slow Grenades Secondary Grenade Damage decreased from 6/12/18/24/30 to 6/10/14/18/22.
- R2000 Missile [Primary]:
- Magical Power Scaling decreased from 75% to 70%.
- Land Mine [Secondary]
- Cooldown increased from 20/18/16/14/12 to 22/20/18/16/14.
- Slow Grenades [Alternate]:
- First Grenade Scaling decreased from 25% to 20%.
- Grenades beyond the first Scaling decreased from 6% to 4%.
- Armed Salvo [Passive]:
- Cooldown is no longer affected by Ability Haste
- Cooldown decreased from 16s to 16-7.5s (Based on Level).
- General:
- [Bug Fix] Fixed an issue where Howitzers Slow Grenades [Alternate] description was displaying the incorrect amount of bombs.
- R2000 Missile [Primary]:
- Scaling increased from 70% to 75%.
- R2000 Missile [Primary]:
- Decreased R2000 Missile Delay after firing by 0.2s.
- Slow Grenades [Alternate]:
- Total amount decreased from 16 to 11.
- Grenades now have a tighter formation.
- Base Damage increased from 5/10/15/20/25 to 6/12/18/24/30.
- Scaling increased from 4% to 6%.
- Land Mine [Secondary]:
- Knockback distance on enemy targets was decreased by 20%
- Knockback distance on self was increased by 20%
- Fixed a bug where Howitzer's abilities were incorrectly triggering Mutilator's passive Mutilate multiple times
- Land Mine [Secondary]:
- Scaling decreased from 50% to 45%
- Make it Rain [Ultimate]:
- Scaling decreased from 108% to 96%