Howitzer
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"You betta' dance for me!"
Howitzer
Howitzer is a playable character in Predecessor.
Statistics
Howitzer
Abilities
Armed Salvo
PassiveHowitzer's next basic attack deals 15/20/25/30/35/40/45/50/55/60/65/70/75/80/85/90/95/100 (+40%
) bonus magical damage around the Target. Howitzer restores 20% of the damage dealt as mana, increasing to 75% against Enemy Heroes. Armed Salvo's cooldown is reduced by 5s each time Howitzer uses an ability.

Cooldown: 16/15.5/15/14.5/14/13.5/13/12.5/12/11.5/11/10.5/10/9.5/9/8.5/8/7.5
Cannon
LMB Basic Attack- Basic attack has 20% cleave.
Slow Grenades
RMB AlternateLaunch a cluster of 11 proximity bombs that explode when an Enemy enters their zone, dealing 30/60/90/120/150 (+30%
) magical damage and Slowing them by 24/28/32/36/40% for 1.25s. Subsequent hits against the same Target deal 10/18/26/34/42 (+10%
) magical damage and reapply the Slow.


Cooldown: 16 Mana: 70/80/90/100/110
R2000 Missile
Q PrimaryFire a long range rocket that explodes on impact, dealing 70/105/140/175/210 (+70%
) magical damage to all Enemies in a small area and 40/60/80/100/120 (+40%
) bonus magical damage on direct hits to the impacted target.


Cooldown: 11/10/9/8/7 Mana: 80/85/90/95/100
- You can aim a few seconds with this ability before firing.
- While aiming you are not affected by gravity which means you can use it to stay in the air longer.
- While aiming your land mine will not displaced you so you can use to stay in place while bumping away an enemy.
Land Mine
E SecondaryLob a mine that will explode 2.5s after landing, dealing 70/100/130/160/190 (+40%
) magical damage to all Enemies in the area and Knocking Back any Enemy Heroes (and Howitzer) caught in the blast. Enemy Heroes are additionally Stunned for 0.5s. Explodes early upon reactivation.

Cooldown: 20/18/16/14/12 Mana: 60/65/70/75/80
Make It Rain
R UltimateThrust up into the sky, allowing Howitzer to move freely as he rains down 3 salvos of 8 missiles from above, dealing 528/744/960 (+228%
) magical damage over 3.25s. Missiles utilise laser guidance to home towards Howitzers painted target. .

Cooldown: 130/115/100 Mana: 100
- It is a channeling ability that can be canceled by hard crowd control.
Recommended Items
Cosmetics
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Howitzer Adept Banner |
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Howitzer Master Banner |
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Odyssey Howitzer Banner |
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Odyssey Howitzer Icon |
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Oddysey Howitzer Spray |
Patch History
- Slow Grenades [Alternate]:
- Initial Damage increased from 30/50/70/90/110 to 40/60/80/100/120.
- Make It Rain [Ultimate]:
- Damage per Missile increased from 30/44/58 to 32/46/60.
- Total Damage increased from 480/704/928 to 512/736/960.
- R2000 Missile [Primary]:
- Damage decreased from 125/170/215/260/305 to 120/165/210/255/300.
- Magical Power Scaling decreased from 70% to 65%.
- Land Mine [Secondary]:
- Damage decreased from 100/130/160/190/220 to 90/120/150/180/210.
- Make It Rain [Ultimate]:
- Total Damage increased from 480/672/864 to 480/704/928.
- Damage per Missile increased from 30/42/54 to 30/44/58.
- General:
- Physical Armor increased from 19 to 22.
- Land Mine [Secondary]:
- Damage decreased from 115/145/175/205/235 to 100/130/160/190/220.
- Magical Power Scaling increased from 35% to 40%.
- Slow Grenades [Alternate]:
- Slow increased from 15%/20%/25%/30%/35% to 20%/25%/30%/35%/40%.
- R2000 Missile [Primary]:
- Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.
- General:
- Physical Power increased from 51 to 60.
- Physical Power Growth decreased from 4 to 3.8.
- Attack Speed decreased from 130 to 120.
- Attack Speed Growth decreased from 2.2 to 1.65.
- Health increased from 600 to 775.
- Health Growth increased from 108 to 123.
- Health Regen increased from 1.2 to 1.5.
- Physical Armor decreased from 22 to 19.
- Physical Armor Growth decreased from 4.5 to 3.2.
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Armed Salvo [Passive]:
- Damage increased from 25 (+5 per Level) to 30 (+5 per Level).
- R2000 Missile [Primary]:
- Damage increased from 90/135/180/225/270 to 125/170/215/260/305.
- Magical Power Scaling decreased from 75% to 70%.
- Mana Cost decreased from 80/90/100/110/120 to 70/75/80/85/90.
- Land Mine [Secondary]:
- Damage changed from 80/110/140/170/200 to 115/145/175/205/235.
- Magical Power Scaling decreased from 45% to 35%.
- Slow Grenades [Alternate]:
- Damage increased from 20/40/60/80/100 to 30/50/70/90/110.
- Additional Grenade damage increased from 4/8/12/16/20 to 6/10/14/18/22
- Mana Cost decreased from 80/85/90/95/100 to 60/65/70/75/80
- Make It Rain[Ultimate]:
- Damage increased from 416/608/800 to 480/672/864.
- R2000 Missile [Primary]:
- Magical Power Scaling increased from 70% to 75%.
- Make It Rain [Ultimate]:
- Missile Count increased from 12 to 16.
- Damage per Missile decreased from 35/50/65 to 26/38/50.
- Magical Power Scaling per Missile decreased from 8% to 6%.
- Total Damage changed from 420/600/780 to 416/608/800.
- General:
- Base Health decreased from 610 to 600.
- Base Mana decreased from 520 to 440.
- Mana Growth increased from 38 to 43.
- R2000 Missile [Primary]:
- Damage increased from 70/120/170/220/270 to 90/135/180/225/270.
- General:
- Health decreased from 680 to 610.
- Health Growth decreased from 110 to 108.
- Armed Salvo [Passive]:
- Scaling decreased from 30% to 20%.
- Slow Grenades [Alternate]:
- First Hit Base Damage decreased from 30/50/70/90/110 to 20/40/60/80/100.
- Secondary Hits Base Damage decreased from 6/10/14/18/22 to 4/8/12/16/20.
- Land Mine [Secondary]:
- Radius decreased from 440 to 380.
- Slow Grenades [Alternate]:
- Slow Grenades Base Damage decreased from 30/60/90/120/150 to 30/50/70/90/110.
- Slow Grenades Secondary Grenade Damage decreased from 6/12/18/24/30 to 6/10/14/18/22.
- R2000 Missile [Primary]:
- Magical Power Scaling decreased from 75% to 70%.
- Land Mine [Secondary]
- Cooldown increased from 20/18/16/14/12 to 22/20/18/16/14.
- Slow Grenades [Alternate]:
- First Grenade Scaling decreased from 25% to 20%.
- Grenades beyond the first Scaling decreased from 6% to 4%.
- Armed Salvo [Passive]:
- Cooldown is no longer affected by Ability Haste
- Cooldown decreased from 16s to 16-7.5s (Based on Level).
- General:
- [Bug Fix] Fixed an issue where Howitzers Slow Grenades [Alternate] description was displaying the incorrect amount of bombs.
- R2000 Missile [Primary]:
- Scaling increased from 70% to 75%.
- R2000 Missile [Primary]:
- Decreased R2000 Missile Delay after firing by 0.2s.
- Slow Grenades [Alternate]:
- Total amount decreased from 16 to 11.
- Grenades now have a tighter formation.
- Base Damage increased from 5/10/15/20/25 to 6/12/18/24/30.
- Scaling increased from 4% to 6%.
- Land Mine [Secondary]:
- Knockback distance on enemy targets was decreased by 20%
- Knockback distance on self was increased by 20%
- Fixed a bug where Howitzer's abilities were incorrectly triggering Mutilator's passive Mutilate multiple times
- Land Mine [Secondary]:
- Scaling decreased from 50% to 45%
- Make it Rain [Ultimate]:
- Scaling decreased from 108% to 96%