Howitzer

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"You betta' dance for me!"
Howitzer

Howitzer is a playable character in Predecessor.

Statistics

Howitzer
Physical Power
Stat PhysicalPower.png 60 +3.8
Attack SpeedStat AttackSpeed.png 120 +1.65
Basic Attack TimeStat AttackSpeed.png 1.4
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 20%
Physical ArmorStat PhysicalArmor.png 19 +3.45
Magical ArmorStat MagicalArmor.png 25 +0.7
Max HealthStat MaxHealth.png 775 +123
Max ManaStat MaxMana.png 440 +43
Health RegenerationStat HealthRegeneration.png 1.5 +0.15
Mana RegenerationStat ManaRegeneration.png 1.3 +0.2
Movement SpeedStat MovementSpeed.png 655

Abilities

Howitzer Armed Salvo.png
Armed Salvo
Passive
Howitzer's next basic attack deals 30/35/40/45/50/55/60/65/70/75/80/85/90/95/100/105/110/115 (+20%Stat MagicalPower2.png) bonus magical damage around the Target. Howitzer restores 10% of the damage dealt as mana, increasing to 50% against Enemy Heroes. Armed Salvo's cooldown is reduced by 5s each time Howitzer uses an ability.
Cooldown: 16/15.5/15/14.5/14
Howitzer Cannon.png
Cannon
LMB Basic Attack
Ranged basic attack dealing 51 (+60%Stat PhysicalPower2.png) physical damage.
  • Basic attack has 20% cleave.
Howitzer Slow Grenades.png
Slow Grenades
RMB Alternate
Launch a cluster of 11 proximity bombs that explode when an Enemy enters their zone, dealing 30/50/70/90/110 (+20%Stat MagicalPower2.png) magical damage and Slowing them by 15/20/25/30/35% for 1s. Subsequent hits against the same Target deal 6/10/14/18/22 (+4%Stat MagicalPower2.png) magical damage and reapply the Slow.
Cooldown: 16 Mana: 60/65/70/75/80
Howitzer R2000 Missile.png
R2000 Missile
Q Primary
Fire a long range rocket that explodes on impact, dealing 125/170/215/260/305 (+70%Stat MagicalPower2.png) magical damage to all Enemies in a small area.
Cooldown: 11/10/9/8/7 Mana: 70/75/80/85/90
  • You can aim a few seconds with this ability before firing.
    • While aiming you are not affected by gravity which means you can use it to stay in the air longer.
    • While aiming your land mine will not displaced you so you can use to stay in place while bumping away an enemy.
Howitzer Land Mine.png
Land Mine
E Secondary
Lob a mine that will explode 2.5s after landing, dealing 115/145/175/205/235 (+35%Stat MagicalPower2.png) magical damage to all Enemies in the area and Knocking Back any Enemy Heroes (and Howitzer) caught in the blast. Explodes early upon reactivation.
Cooldown: 22/20/18/16/14 Mana: 80
Howitzer Make It Rain.png
Make It Rain
R Ultimate
Thrust up into the sky, allowing Howitzer to move freely as he rains down a salvo of 16 missiles from above, dealing 416/608/800 (+96%Stat MagicalPower2.png) magical damage over 3s. Missiles utilise laser guidance to home towards Howitzers painted target.
Cooldown: 130/115/100 Mana: 100
  • It is a channeling ability that can be canceled by hard crowd control.

Recommended Items

Magician Crest.png Combustion.png Megacosm.png Wraith Leggings.png Oblivion Crown.png Caustica.png Noxia.png Soulbinder.png Tainted Scepter.png Intellect Tonic.png

Cosmetics

Howitzer Adept Banner.png
Howitzer Adept Banner
Howitzer Master Banner.png
Howitzer Master Banner

Patch History

Open Beta V0.19

  • R2000 Missile [Primary]:
    • Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.

Open Beta V0.18

  • General:
    • Physical Power increased from 51 to 60.
    • Physical Power Growth decreased from 4 to 3.8.
    • Attack Speed decreased from 130 to 120.
    • Attack Speed Growth decreased from 2.2 to 1.65.
    • Health increased from 600 to 775.
    • Health Growth increased from 108 to 123.
    • Health Regen increased from 1.2 to 1.5.
    • Physical Armor decreased from 22 to 19.
    • Physical Armor Growth decreased from 4.5 to 3.2.
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Armed Salvo [Passive]:
    • Damage increased from 25 (+5 per Level) to 30 (+5 per Level).
  • R2000 Missile [Primary]:
    • Damage increased from 90/135/180/225/270 to 125/170/215/260/305.
    • Magical Power Scaling decreased from 75% to 70%.
    • Mana Cost decreased from 80/90/100/110/120 to 70/75/80/85/90.
  • Land Mine [Secondary]:
    • Damage changed from 80/110/140/170/200 to 115/145/175/205/235.
    • Magical Power Scaling decreased from 45% to 35%.
  • Slow Grenades [Alternate]:
    • Damage increased from 20/40/60/80/100 to 30/50/70/90/110.
    • Additional Grenade damage increased from 4/8/12/16/20 to 6/10/14/18/22
    • Mana Cost decreased from 80/85/90/95/100 to 60/65/70/75/80
  • Make It Rain[Ultimate]:
    • Damage increased from 416/608/800 to 480/672/864.

Early Access V0.14

  • R2000 Missile [Primary]
    • Magical Power Scaling increased from 70% to 75%.
  • Make It Rain [Ultimate]
    • Missile Count increased from 12 to 16.
    • Damage per Missile decreased from 35/50/65 to 26/38/50.
    • Magical Power Scaling per Missile decreased from 8% to 6%.
    • Total Damage changed from 420/600/780 to 416/608/800.

Early Access V0.10

  • General
    • Base Health decreased from 610 to 600.
    • Base Mana decreased from 520 to 440.
    • Mana Growth increased from 38 to 43.
  • R2000 Missile [Primary]
    • Damage increased from 70/120/170/220/270 to 90/135/180/225/270.

Early Access V0.7.2

  • General
    • Health decreased from 680 to 610.
    • Health Growth decreased from 110 to 108.
  • Armed Salvo [Passive]
    • Scaling decreased from 30% to 20%.
  • Slow Grenades [Alternate]
    • First Hit Base Damage decreased from 30/50/70/90/110 to 20/40/60/80/100.
    • Secondary Hits Base Damage decreased from 6/10/14/18/22 to 4/8/12/16/20.
  • Land Mine [Secondary]
    • Radius decreased from 440 to 380.

Early Access V0.6.5

  • Slow Grenades [Alternate]
    • Slow Grenades Base Damage decreased from 30/60/90/120/150 to 30/50/70/90/110.
    • Slow Grenades Secondary Grenade Damage decreased from 6/12/18/24/30 to 6/10/14/18/22.

Early Access V0.6

  • R2000 Missile [Primary]
    • Magical Power Scaling decreased from 75% to 70%.

Early Access V0.5.4

  • Land Mine [Secondary]
    • Cooldown increased from 20/18/16/14/12 to 22/20/18/16/14.
  • Slow Grenades [Alternate]
    • First Grenade Scaling decreased from 25% to 20%.
    • Grenades beyond the first Scaling decreased from 6% to 4%.

Early Access V0.5

  • Armed Salvo [Passive]
    • Cooldown is no longer affected by Ability Haste
    • Cooldown decreased from 16s to 16-7.5s (Based on Level).

Early Access V0.3.2

  • General
    • [Bug Fix] Fixed an issue where Howitzers Slow Grenades [Alternate] description was displaying the incorrect amount of bombs.
  • R2000 Missile [Primary]
    • Scaling increased from 70% to 75%.

Early Access V0.3

  • R2000 Missile [Primary]
    • Decreased R2000 Missile Delay after firing by 0.2s.
  • Slow Grenades [Alternate]
    • Total amount decreased from 16 to 11.
    • Grenades now have a tighter formation.
    • Base Damage increased from 5/10/15/20/25 to 6/12/18/24/30.
    • Scaling increased from 4% to 6%.

Early Access V0.2.3

    • land Mine [Secondary]
      • Knockback distance on enemy targets was decreased by 20%
      • Knockback distance on self was increased by 20%

Early Access V0.2.1

    • Fixed a bug where Howitzer's abilities were incorrectly triggering Mutilator's passive Mutilate multiple times

Early Access V0.2

    • Land Mine [Secondary]
      • Scaling decreased from 50% to 45%
    • Make it Rain [Ultimate]
      • Scaling decreased from 108% to 96%

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png