Riktor
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"Will you enjoy this as much as I?"
Riktor
Riktor is a playable character in Predecessor.
Statistics
Riktor
Abilities
Riot Shield
PassiveRiktor passively shields himself for 11% of his maximum health.
The shield lasts until destroyed and refreshes if Riktor has not taken damage in the last 8s.
The shield lasts until destroyed and refreshes if Riktor has not taken damage in the last 8s.
- Scales with Total Health (Base + Bonus).
Riplash
RMB AlternateLaunch Riktor's chain forward, attaching to the first Enemy hit, dealing 30/60/90/120/150 (+100%) (+8% of the Target's maximum health) magical damage and Pulling them towards him.
Cooldown: 19/18/16/16/15 Mana: 100
- Cannot be used while in midair unless channelled before going airborne.
Shock Therapy
Q PrimarySwing an electrified whip, dealing 90/130/170/210/250 (+60%) magical damage to all Enemies hit and Silencing them for 1s.
Cooldown: 8 Mana: 40/45/50/55/60
Electrocute
E SecondaryEmit an electrical aura, granting Riktor 10% movement speed and dealing 140/185/230/275/320 (+10% ) (+70%) magical damage to all nearby Enemies over 5s.
Cooldown: 9/8.5/8/7.5/7 Mana: 70/75/80/85/90
Skewer
R UltimateUnleash a torrent of chains from Riktor, dealing 130/220/310 (+55%) magical damage to all Enemies in front of him and Suppressing them for 1.5s. After the Supression expires Riktor rips the chains out, repeating the damage. Skewering an Enemy Hero grants Riot Shield.
Cooldown: 110/95/80 Mana: 120/100/80
- This ability can affect enemies behind Walls.
- If the enemy Cleanses the ability before the second damage instance, they will not take damage from it.
Recommended Items
Cosmetics
Patch History
- Riot Shield [Passive]:
- Max Health Scaling decreased from 12% to 11%.
- Shock Therapy [Primary]:
- Damage changed from 85/130/175/220/265 to 90/130/170/210/250.
- Electrocute [Secondary]:
- Bonus Health Scaling increased from 9% to 10%.
- Cooldown decreased from 10/9.5/9/8.5/8 to 9/8.5/8/7.5/7.
- [Bugfix] Now correctly shows its level reduction when ranking up the ability.
- General:
- Attack Speed increased from 105 to 110.
- General [Primary]:
- Mana Growth increased from 55 to 60.
- Shock Therapy [Primary]:
- Damage increased from 80/125/170/215/260 to 85/130/175/220/265.
- Electrocute [Secondary]:
- Magical Power Scaling increased from 60% to 70%.
- Bonus Health Scaling increased from 8% to 9%.
- Skewer [Ultimate]:
- Damage increased from 120/200/280 to 130/220/310.
- General:
- Health increased from 715 to 725.
- Health Regen increased from 1.4 to 1.5.
- Mana Growth increased from 50 to 55.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor increased from 23 to 24.
- Electrocute [Secondary]:
- Damage increased from 120/170/220/270/320 to 140/185/230/275/320.
- General:
- Physical Power increased from 52 to 61.
- Physical Power Growth increased from 3 to 3.5.
- Attack Speed increased from 100 to 105.
- Attack Speed Growth decreased from 1.8 to 1.4.
- Health increased from 580 to 715.
- Health Growth increased from 104 to 135.
- Health Regen increased from 1.2 to 1.4.
- Health Regen Growth increased from 0.17 to 0.28.
- Mana increased from 300 to 320.
- Mana Regen increased from 1.3 to 1.4.
- Mana Regen Growth increased from 0.15 to 0.2.
- Physical Armor decreased from 27 to 23.
- Physical Armor Growth decreased from 5 to 3.6.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Riot Shield [Passive]:
- Shield Max Health Scaling decreased from 13% to 12%.
- Whip [Basic Attack]:
- Bonus Physical Power Scaling increased from 90% to 100%.
- Shock Therapy [Primary]:
- Damage increased from 60/100/140/180/220 to 80/125/170/215/260.
- Magical Power Scaling increased from 55% to 60%.
- Electrocute [Secondary]:
- Damage increased from 90/140/190/240/290 to 120/170/220/270/320.
- Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
- Riplash [Alternate]]:
- Damage decreased from 40/70/100/130/160 to 30/60/90/120/150.
- Skewer [Ultimate]:
- Damage increased from 110/165/220 to 120/200/280.
- Magical Power Scaling decreased from 60% to 55%.
- Cooldown increased from 110/95/80 to 120/100/80.
- General:
- Physical Armor decreased from 28 to 27.
- Health decreased from 590 to 580.
- Shock Therapy [Primary]:
- Silence Duration decreased from 1.25s to 1s.
- General:
- Base Mana decreased from 320 to 300.
- Base Mana Regen decreased from 1.6 to 1.3.
- Shock Therapy [Primary]:
- Damage changed from 65/100/135/170/205 to 60/100/140/180/220.
- Magical Power Scaling increased from 50% to 55%.
- Electrocute [Secondary]:
- Bonus Health Scaling increased from 7% to 8%.
- [Bugfix] Now correctly deals 90/140/190/240/290 damage instead of 110/155/190/235/280.
- [Bugfix] Will no longer go on cooldown if immediately interrupted at the start of its cast animation.
- [Bugfix] Can no longer be cast twice at the end of the ability’s duration.
- Riplash [Alternate]:
- Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.
- Mana Cost decreased from 120 to 100.
- Skewer [Ultimate]:
- Damage per instance decreased from 125/175/225 to 110/165/220.
- Magical Power Scaling increased from 50% to 60%.
- General:
- Armor Growth decreased from 5.3 to 5.
- Riot Shield [Passive]:
- Max Health Shield decreased from 15% to 13%.
- Electrocute [Secondary]:
- Health Scaling has changed from:0.08 to 0.07 at level 1-5.
- Health Scaling Per Tick has changed from: 0.00 to 0.00 at level 1-5.
- General:
- Base Physical Power decreased from 55 to 52.
- Base Health decreased from 610 to 590.
- Health Growth increased from 102 to 104.
- Base Physical Armor decreased from 31 to 28.
- Base Health Regeneration increased from 1 to 1.2.
- Shock Therapy [Primary]:
- Magical Power Scaling increased from 40% to 50%.
- Damage increased from 60/95/130/165/200 to 65/100/135/170/205.
- Electrocute [Secondary]:
- Damage decreased from 110/155/200/245/290 to 90/140/190/240/290.
- 20% Bonus Monster Damage removed.
- General:
- Health increased from 540 to 610.
- Physical Armor Growth increased from 3.5 to 5.3.
- Shock Therapy [Primary]:
- Base Damage decreased from 60/100/140/180/220 to 60/95/130/165/200.
- General:
- Base Health Regeneration decreased from 1.4 to 1.
- Base Mana increased from 280 to 320.
- Base Mana Growth increased from 40 to 50.
- Base Mana Regeneration decreased from 2 to 1.6.
- Riot Shield [Passive]:
- Riot Shield Scaling increased from 12% to 15%.
- Whip [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- Electrocute [Secondary]:
- Mana decreased from 60/70/80/90/100 to 60/65/70/75/80.
- Now deals 20% additional damage to Monsters.
- General:
- Base Mana Regeneration decreased 2.3 to 2.
- Riplash [Alternate]:
- Mana Cost increased from 100 to 120.
- General:
- Base Health decreased from 560 to 540.
- Health Growth decreased from 110 to 102
- Electrocute:
- Cooldown increased from 8 to 10/9.5/9/8.5/8
- Skewer:
- Stun changed to a Suppression