Riktor

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"Will you enjoy this as much as I?"
Riktor

Riktor is a playable character in Predecessor.

Statistics

Riktor
Physical Power
Stat PhysicalPower.png 61 +3.5
Attack SpeedStat AttackSpeed.png 110 +1.4
Basic Attack TimeStat AttackSpeed.png 1.15
Attack RangeStat AttackRange.png 275
CleaveStat Cleave.png 20%
Physical ArmorStat PhysicalArmor.png 37 +4.7
Magical ArmorStat MagicalArmor.png 35 +1.8
Max HealthStat MaxHealth.png 710 +135
Max ManaStat MaxMana.png 400 +52
Health RegenerationStat HealthRegeneration.png 1.75 +0.28
Mana RegenerationStat ManaRegeneration.png 1.5 +0.2
Movement SpeedStat MovementSpeed.png 705

Abilities

Riktor Riot Shield.png
Riot Shield
Passive
Riktor shields himself for 5/5/5/5/5/7/7/7/7/7/9/9/9/9/9/11/11/11% of his maximum health when damaging enemies with Riplash or Skewer.
The shield lasts 3.5s and may stack.
  • Scales with Total Health (Base + Bonus).
Riktor Whip.png
Whip
LMB Basic Attack
Melee basic attack dealing 61 (+100%Stat PhysicalPower2.png) physical damage.
Riktor Riplash.png
Riplash
RMB Alternate
Launch Riktor's chain forward, attaching to the first Enemy hit, dealing 25/65/105/145/185 (+100%Stat MagicalPower2.png) (+9% of the Target's maximum health) magical damage and Pulling them towards him.
Cooldown: 18/17/16/15/14 Mana: 100
  • Cannot be used while in midair unless channelled before going airborne.
Riktor Shock Therapy.png
Shock Therapy
Q Primary
Swing an electrified whip that destroys enemy shields before dealing 90/125/160/195/230 (+60%Stat MagicalPower2.png) magical damage and Silencing them for 1s.
Cooldown: 9/8.5/8/7.5/7 Mana: 50
Riktor Electrocute.png
Electrocute
E Secondary
Emit an electrical aura, granting Riktor 10/15/20/25/30% movement speed and dealing 130/170/210/250/290 (+12% Stat MaxHealth2.png) (+70%Stat MagicalPower2.png) magical damage to all nearby Enemies over 5s.
Cooldown: 9/8.5/8/7.5/7 Mana: 50/60/70/80/90
Riktor Skewer.png
Skewer
R Ultimate
Unleash a torrent of chains from Riktor, dealing 130/220/310 (+55%Stat MagicalPower2.png) magical damage to all Enemies in front of him and Suppressing them for 1.25s. After the Supression expires Riktor rips the chains out, repeating the damage.
Cooldown: 110/95/80 Mana: 120/100/80
  • This ability can affect enemies behind Walls.
  • If the enemy Cleanses the ability before the second damage instance, they will not take damage from it.

Augments

  • Brutal Chains - Riplash has 10% more range. Successful hits also reduce its Cooldown by 30%.
  • Current Overload - Electrocute grants 8% more Movement Speed and deals 30% more damage to Monsters.
  • Wanton Warden - Riktor Regenerates Health equal to 5%/6%/7%/8% of damage received, over 5s. Increases at Hero Level 1/6/11/16.

Recommended Items


Cosmetics

Riktor Adept Banner.png
Riktor Adept Banner
Riktor Master Banner.png
Riktor Master Banner
Riktor Undertow Banner.png
Riktor Undertow Banner

Winterfest Riktor.png
Old Saint Riktor Icon
Riktor Undertow Icon.png
Undertow Riktor
Riktor Undertow Help.png
Riktor I'm Sinking Undertow Spray
Krampus Riktor Spray.png
Winterfest 2023 Riktor Spray


Patch History

Full Release V1.2.2

  • General:
    • Physical Armor decreased from 24 to 22.
  • Riplash [Alternate]:
    • Damage decreased from 30/60/90/120/150 to 20/50/80/110/140.

Full Release V1.2

  • Riot Shield [Passive]:
    • Cooldown increased from 8s to 10s.

Full Release V1.1

  • Riot Shield [Passive]:
    • Max Health Scaling decreased from 12% to 11%.
  • Shock Therapy [Primary]:
    • Damage changed from 85/130/175/220/265 to 90/130/170/210/250.

Full Release V1.0.2

  • Electrocute [Secondary]:
    • Bonus Health Scaling increased from 9% to 10%.
    • Cooldown decreased from 10/9.5/9/8.5/8 to 9/8.5/8/7.5/7.
    • [Bugfix] Now correctly shows its level reduction when ranking up the ability.

Full Release V1.0

  • General:
    • Attack Speed increased from 105 to 110.

Open Beta V0.19

  • General [Primary]:
    • Mana Growth increased from 55 to 60.
  • Shock Therapy [Primary]:
    • Damage increased from 80/125/170/215/260 to 85/130/175/220/265.
  • Electrocute [Secondary]:
    • Magical Power Scaling increased from 60% to 70%.
    • Bonus Health Scaling increased from 8% to 9%.
  • Skewer [Ultimate]:
    • Damage increased from 120/200/280 to 130/220/310.

Open Beta V0.18.3

  • General:
    • Health increased from 715 to 725.
    • Health Regen increased from 1.4 to 1.5.
    • Mana Growth increased from 50 to 55.
    • Mana Regen increased from 1.4 to 1.5.
    • Physical Armor increased from 23 to 24.
  • Electrocute [Secondary]:
    • Damage increased from 120/170/220/270/320 to 140/185/230/275/320.

Open Beta V0.18

  • General:
    • Physical Power increased from 52 to 61.
    • Physical Power Growth increased from 3 to 3.5.
    • Attack Speed increased from 100 to 105.
    • Attack Speed Growth decreased from 1.8 to 1.4.
    • Health increased from 580 to 715.
    • Health Growth increased from 104 to 135.
    • Health Regen increased from 1.2 to 1.4.
    • Health Regen Growth increased from 0.17 to 0.28.
    • Mana increased from 300 to 320.
    • Mana Regen increased from 1.3 to 1.4.
    • Mana Regen Growth increased from 0.15 to 0.2.
    • Physical Armor decreased from 27 to 23.
    • Physical Armor Growth decreased from 5 to 3.6.
    • Magical Armor decreased from 32 to 26.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • Riot Shield [Passive]:
    • Shield Max Health Scaling decreased from 13% to 12%.
  • Whip [Basic Attack]:
    • Bonus Physical Power Scaling increased from 90% to 100%.
  • Shock Therapy [Primary]:
    • Damage increased from 60/100/140/180/220 to 80/125/170/215/260.
    • Magical Power Scaling increased from 55% to 60%.
  • Electrocute [Secondary]:
    • Damage increased from 90/140/190/240/290 to 120/170/220/270/320.
    • Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
  • Riplash [Alternate]]:
    • Damage decreased from 40/70/100/130/160 to 30/60/90/120/150.
  • Skewer [Ultimate]:
    • Damage increased from 110/165/220 to 120/200/280.
    • Magical Power Scaling decreased from 60% to 55%.
    • Cooldown increased from 110/95/80 to 120/100/80.

Open Beta V0.16

  • General:
    • Physical Armor decreased from 28 to 27.
    • Health decreased from 590 to 580.
  • Shock Therapy [Primary]:
    • Silence Duration decreased from 1.25s to 1s.

Early Access V0.15

  • General:
    • Base Mana decreased from 320 to 300.
    • Base Mana Regen decreased from 1.6 to 1.3.
  • Shock Therapy [Primary]:
    • Damage changed from 65/100/135/170/205 to 60/100/140/180/220.
    • Magical Power Scaling increased from 50% to 55%.
  • Electrocute [Secondary]:
    • Bonus Health Scaling increased from 7% to 8%.
    • [Bugfix] Now correctly deals 90/140/190/240/290 damage instead of 110/155/190/235/280.
    • [Bugfix] Will no longer go on cooldown if immediately interrupted at the start of its cast animation.
    • [Bugfix] Can no longer be cast twice at the end of the ability’s duration.
  • Riplash [Alternate]:
    • Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.
    • Mana Cost decreased from 120 to 100.
  • Skewer [Ultimate]:
    • Damage per instance decreased from 125/175/225 to 110/165/220.
    • Magical Power Scaling increased from 50% to 60%.

Early Access V0.14

  • General:
    • Armor Growth decreased from 5.3 to 5.
  • Riot Shield [Passive]:
    • Max Health Shield decreased from 15% to 13%.

Early Access V0.13.3

  • Electrocute [Secondary]:
    • Health Scaling has changed from:0.08 to 0.07 at level 1-5.
  • Health Scaling Per Tick has changed from: 0.00 to 0.00 at level 1-5.

Early Access V0.11.2

  • General:
    • Base Physical Power decreased from 55 to 52.
    • Base Health decreased from 610 to 590.
    • Health Growth increased from 102 to 104.
    • Base Physical Armor decreased from 31 to 28.
    • Base Health Regeneration increased from 1 to 1.2.
  • Shock Therapy [Primary]:
    • Magical Power Scaling increased from 40% to 50%.
    • Damage increased from 60/95/130/165/200 to 65/100/135/170/205.
  • Electrocute [Secondary]:
    • Damage decreased from 110/155/200/245/290 to 90/140/190/240/290.
    • 20% Bonus Monster Damage removed.

Early Access V0.7.2

  • General:
    • Health increased from 540 to 610.
    • Physical Armor Growth increased from 3.5 to 5.3.
  • Shock Therapy [Primary]:
    • Base Damage decreased from 60/100/140/180/220 to 60/95/130/165/200.

Early Access V0.6

  • General:
    • Base Health Regeneration decreased from 1.4 to 1.
    • Base Mana increased from 280 to 320.
    • Base Mana Growth increased from 40 to 50.
    • Base Mana Regeneration decreased from 2 to 1.6.
  • Riot Shield [Passive]:
    • Riot Shield Scaling increased from 12% to 15%.
  • Whip [Basic Attack]:
    • Bonus Physical Power Scaling decreased from 100% to 90%.
  • Electrocute [Secondary]:
    • Mana decreased from 60/70/80/90/100 to 60/65/70/75/80.
    • Now deals 20% additional damage to Monsters.

Early Access V0.4

  • General:
    • Base Mana Regeneration decreased 2.3 to 2.
  • Riplash [Alternate]:
    • Mana Cost increased from 100 to 120.

Early Access V0.3.2

  • General:
    • Base Health decreased from 560 to 540.

Update V.02

    • Health Growth decreased from 110 to 102
    • Electrocute:
      • Cooldown increased from 8 to 10/9.5/9/8.5/8
    • Skewer:
      • Stun changed to a Suppression

List of Heroes

Argus.png
Aurora.png
Boris.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Mourn.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Skylar.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Wukong.png
Yin.png
Portrait Yurei.png
Zarus.png
Zinx.png