Kallari
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"It'll be quick... Like falling asleep."
Kallari
Kallari is a playable character in Predecessor.
Statistics
Kallari
Abilities
Shadow Dance
PassiveKallari can jump up to 2 additional times while mid-air, thrusting her in the direction of movement.
Crippling Dagger
RMB AlternateThrow a dagger, dealing 70/90/110/130/150 (+115%) physical damage and applying a 30% Slow for 0.5s.
Minions and Monsters receive 110 additional damage.
Max Charges: 2.
Minions and Monsters receive 110 additional damage.
Max Charges: 2.
Cooldown: 11/10/9/8/7 Mana: 30
Shadow Walk
Q PrimaryAfter 1.5s, enter Camouflage, gaining 15% movement speed for 5/5.5/6/6.5/7s. While Camouflaged, Kallari gains 14/16/18/20/22 (+25%) health regen and her next basic attack deals 40/60/80/100/120 (+40%) bonus physical damage to all targets hit. Nearby Enemy Heroes and Wards reveal Kallari.
Cooldown: 10/9/8/7/6 Mana: 60
Death Mark
E SecondaryEmpower Kallari's next attack within 5s to Mark the first Enemy Hero or Monster hit, increasing her damage against them by 10%. After 3s, the Mark detonates, dealing 55/85/115/145/175 plus 8 (+4%)% of Target's missing health as true damage, and granting Kallari 50% decaying movement speed for 4s.
Cooldown: 20/19/18/17/16 Mana: 70/75/80/85/90
- Activating this ability does not break your invisibility.
Recommended Items
Cosmetics
Patch History
- Guillotine [Ultimate]:
- Damage increased from 200/350/500 to 220/360/500.
- General:
- Attack Speed increased from 115 to 120.
- Attack Speed Growth increased from 1.6 to 2.
- Guillotine [Ultimate]:
- Damage increased from 200/330/460 to 200/350/500.
- General:
- Physical Power increased from 55 to 61.
- Physical Power Growth increased from 3 to 2.5.
- Attack Speed increased from 110 to 115.
- Attack Speed Growth decreased from 3.1 to 1.6.
- Health increased from 620 to 775.
- Health Growth increased from 102 to 115.
- Health Regen increased from 1.5 to 2.2.
- Health Regen Growth decreased from 0.25 to 0.2
- Mana increased from 290 to 310.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor decreased from 30 to 26.
- Physical Armor Growth decreased from 3.9 to 2.8.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Movement Speed decreased from 685 to 680.
- Slash [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Cleave increased from 20% to 25%.
- Shadow Walk [Primary]:
- Damage decreased from 50/75/100/125/150 to 40/60/80/100/120
- Health Regen increased from 12/14/16/18/20 to 14/16/18/20/22.
- Health Regen Physical Penetration Scaling increased from 20% to 25%.
- Death Mark [Secondary]:
- Damage increased from 40/70/100/130/160 to 55/85/115/145/175.
- Buff Duration decreased from 5 to 4.
- Missing Health Damage Bonus Physical Power Scaling increased from 3% to 4%.
- Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
- Crippling Dagger [Alternate]:
- Damage changed from 60/85/110/135/160 to 70/90/110/130/150.
- Bonus Physical Power Scaling increased from 90% to 115%.
- Slow increased from 25% to 30%.
- Slow Duration decreased from 0.75 to 0.5.
- Bonus Monster Damage increased from 65 to 110.
- Guillotine [Ultimate]:
- Damage changed from 180/340/500 to 200/330/460.
- Cooldown increased from 120/90/60 to 125/100/75.
- Crippling Dagger [Alternate]:
- Damage has changed from 80/100/120/140 to 85/110/135/160.
- Guillotine [Ultimate]:
- Damage has changed from 200/370/540 to 180/340/500.
- Total Healing Bonus Physical Power Scaling has changed from -/1.35/1.3 to -/1.5/1.4
- General:
- Attack Speed Growth increased from 2.8 to 3.1.
- Crippling Dagger [Alternate]:
- Bonus Physical Power Scaling increased from 85% to 90%.
- Range increased by 5%.
- General:
- Base Mana increased from 265 to 275.
- Shadow Walk [Primary]:
- Health Regeneration increased from 6/7/8/9/10 to 8/9/10/11/12.
- Mana Cost increased from 50 to 60.
- General:
- Base Physical Power decreased from 61 to 58.
- Physical Power Growth increased from 2.8 to 3.
- Base Mana increased from 250 to 265.
- Base Health Regeneration decreased from 2 to 1.5.
- Shadow Walk [Primary]:
- Mana Cost increased from 40 to 50.
- Movement Speed decreased from 20% to 15%.
- Now gains 6/7/8/9/10 (+20% Physical Penetration) health regeneration while Camouflaged.
- Crippling Dagger [Alternate]:
- Damage decreased from 65/85/105/125/145 to 60/80/100/120/140.
- Bonus Monster Damage decreased from 100 to 65.
- General:
- Health increased from 600 to 620.
- Health Regen decreased from 2.8 to 2.
- Physical Armor increased from 27 to 30.
- Shadow Walk [Primary]:
- Damage changed from 60/80/100/120/140 to 50/75/100/125/150.
- Scaling increased from 30% to 40%.
- Duration decreased from 8/9/10/11/12 to 6/6.5/7/7.5/8.
- Fade In Duration decreased from 1.5s to 1s.
- Cooldown increased from 8/7/6/5/4 to 10/9/8/7/6.
- Bonus Damage now applies to Cleave Damage.
- Crippling Dagger [Alternate]:
- Bonus Monster Damage increased from 80 to 100.
- Bonus Damage now applies to Minions.
- Slow Duration decreased from 1s to 0.75s.
- Death Mark [Secondary]:
- Bonus Damage decreased from 15% to 10%.
- Guillotine [Ultimate]:
- Base Damage increased from 170/330/490 to 200/370/540.
- Slash [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- General:
- [QoL] Omen’s Passive Cooldown Reduction will now apply to Shadow Walk and Death Mark when applied with the same basic attack.
- Shadow Dance [Passive]:
- Cooldown is no longer affected by Ability Haste.
- Cooldown decreased from 22-6s to 20-3s (Based on Level).
- General:
- Base Attack Speed decreased from 120 to 110.
- Attack Speed Growth decreased from 3.3 to 2.8.
- [Bug Fix] Fixed a bug causing Death Mark to scale with 5.5% of your Physical Power instead of 3% of your Physical Power.
- Crippling Dagger [Alternate]:
- Scaling decreased from 90% to 85%.
- Death mark [Secondary]:
- Base Damage increased from 40/65/90/115/140 to 40/70/100/130/160
- Scaling decreased from 25% to 18%
- Guillotine [Ultimate]:
- Base Damage decreased from 180/350/520 to 170/330/490
- Fixed a bug where Kallari would fly into the sky after using Guillotine into a Gideon’s Torn Space portal
- Fixed a bug where Kallari’s Death Mark was incorrectly removed when recalling
- Fixed a bug where Kallari breaks stealth when placing a Ward or using Sentry
- Fixed a bug where Kallari’s Death Mark activated state was not being shown