Kallari
"It'll be quick... Like falling asleep."
Kallari
Kallari is a playable character in Predecessor. She is from Aresium.
Lore
The clone known as Kallari was fabricated in the highly confidential depths of Project Lazarus' military labs with a singular purpose: to pave the way as one of the first Shadow Operative agents engineered for stealth deployment deep behind enemy lines. From her earliest training simulations to her days on the field, she excelled at silent kills and infiltration: never questioning her orders until the night she uncovered the truth. Her genetic source, a decorated human medic, had had her consciousness stapled to the body of an android. Her original human self had perished completely, sacrificed to preserve an expensive machine from decommission.
Shattered by this revelation, Kallari abandoned the duties she was created for, vanishing into the murky chaos of the war effort. She slipped through the corridors of power behind the front lines: assassinating ruthless field commanders, leaking classified data to insurgent cells, and sabotaging Project Lazarus’ critical supply lines. With each calculated strike, she inched closer to the hidden facility that held the secrets of her origin, towards the labs where her sister had been reborn as a cold, unfeeling android, and towards the ultimate puppeteers behind the war.
Driven by vengeance, Kallari has one clear vow: to dismantle Project Lazarus and reclaim her sister’s stolen humanity. Every act of defiance and every broken chain of command brings her one step closer to finding a way to breathe life back into the sister she never had a chance to know.
Statistics
Abilities
Death Mark can only be applied to one Enemy at a time and cannot be re-applied to a previous Target for 10s.
Additionally, Kallari can periodically jump up to 2 additional times.
Minions and Monsters receive 130 additional damage.
Max Charges: 2.
Passive: Gain 2 (+150%
- Activating this ability does not break your invisibility.
- Brawl Only: This ability can not be applied simultaneously multiple times to the same target.
- Scales with Total Physical Power (Base + Bonus).
Augments
Cosmetics
| Kallari Adept Banner |
| Kallari Master Banner |
| Rogue Banner |
| Arctic Rogue Banner |
| Infernix Banner |
|
| Peppermint Icon |
| Rogue Icon |
| Arctic Rogue Icon |
| Infernix Icon |
| Rogue Kallari Spray |
| Guillotine Spray |
| Embarrased Spray |
Wallpaper
| Kallari Apocalyptic |
| Kallari Arctic Rogue |
| Kallari Infernix |
Patch History
- General:
- Health Growth decreased from 116 to 114.
- Plasteel Swords [Basic Attack]:
- Bonus Physical Power Scaling decreased from 80% to 75%.
- Guillotine [Ultimate]:
- Cooldown increased from 120/95/70 to 130/105/80.
- Critical Override [Augment]:
- Critical Strike Damage decreased from 135% to 130%.
- Crippling Dagger [Alternate]:
- Damage decreased from 70/90/110/130/150 to 70/88/106/124/142.
- Cooldown increased from 10.5/9.5/9/8.5/8 to 10.5/10/9.5/9/8.5.
- Executioner’s Mandate [Augment]:
- Takedown Cooldown Reduction decreased from 50% to 45%.
- General:
- Health Growth decreased from 120 to 116.
- Physical armor Growth decreased from 4.7 to 4.4.
- Plasteel Swords [Basic Attack]:
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Crippling Dagger [Alternate]:
- Bonus Physical Power Scaling decreased from 105% to 100%.
- Guillotine [Ultimate]:
- Damage decreased from 130/255/380 to 120/250/380.
- General:
- Physical Power Growth increased from 2.5 to 3.3.
- Attack Speed increased from 120% to 130%.
- Attack Speed Growth decreased from 2.5% to 1.6%.
- Health Regen increased from 1.2 to 1.6.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Air Control increased from 80% to 100%.
- Movement Speed decreased from 715 to 700.
- Death Mark [Passive]:
- [Bugfix] Using Guillotine after a Double Jump no longer makes Kallari fall to the ground while Channeling the ability.
- [Bugfix] Double Jump no longer goes on cooldown after using a single Jump and casting Shadow Dance, Guillotine, or other Dash effects.
- Kallari must now land before her Double Jump goes on Cooldown.
- Double Jump now no longer locks Kallari into a movement direction. Instead she can move more freely in the air.
- Plasteel Swords [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Shadow Dance [Secondary]:
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Crippling Dagger [Alternate]:
- Bonus Physical Power Scaling decreased from 110% to 105%.
- Projectile Speed decreased by 10%.
- Deadly Finesse [Alternate]:
- Crippling Dagger Cooldown Refund increased from 1.5s to 2.s.
- Guillotine [Ultimate]:
- Damage increased from 130/240/350 to 130/255/380.
- Deadly Finesse [Augment]:
- Now grants its Cooldown refund when Killing Enemy Units.
- General:
- Health decreased from 735 to 715.
- Health Growth decreased from 122 to 120.
- Shadow Dance [Secondary]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Death Mark Damage Multiplier decreased from 2x to 1.75x.
- Death Mark [Passive]:
- Cooldown per Target decreased from 12 to 10.
- Shadow Dance [Secondary]:
- Cooldown decreased from 19/18/17/16/15 to 18/16.75/15.5/13.25/12.
- Jump Height decreased by 15%.
- Guillotine [Ultimate]:
- Damage increased from 120/200/280 to 130/240/350.
- Total Physical Power Scaling increased from 55%/60%/65% to 55%/65%/75%.
- Missing Health Damage Multiplier decreased from 2.75x to 2.5x.
- General:
- Attack Speed Growth increased from 2 to 2.5.
- Shadow Walk [Primary]:
- Health Regeneration Physical Penetration Scaling decreased from 175% to 150%.
- Crippling Dagger [Alternate]
- Bonus Physical Power Scaling increased from 100% to 110%.
- Shadow Dance [Passive]:
- [Bugfix] Now correctly Double Jumps in the chosen direction, instead of being forced in the same direction for the second Jump.
- Plasteel Swords [Basic Attack]:
- Bonus Physical Power Scaling increased from 85% to 90%.
- Death Mark [Passive]:
- Kallari may jump up to 2 additional times - 19.6-6s CD (Based on Level).
- Damaging an Enemy Hero applies Death Mark to them, revealing them and dealing 8% (+3% per 100 Bonus Physical Power) of their missing health as true damage after 3.5s - 12s CD per target.
- Only one target may be affected by Death Mark at a time.
- Shadow Walk [Primary]:
- Health Regen on active removed
- Damage on next basic attack removed
- Movement Speed changed from 15% to 40% Decaying
- Duration changed from 5/5.5/6/6.5/7s to 6s
- New Passive: Kallari gains 2 (+175% Physical Penetration) Health Regeneration when not visible to the Enemy Team
- Shadow Dance [Secondary]:
- Effect: Kallari backflips into the sky. After a short duration she may target an Enemy to dash towards them dealing 35/60/85/110/135 (+90% Bonus Physical Power) physical damage, doubled if they are affected by Death Mark.
- Blink Proxy compatible.
- Crippling Dagger [Alternate]:
- Blink Proxy compatible
- Internal Cooldown increased from 0.3s to 0.5s
- Additional Monster Damage increased from 110 to 130
- Scaling decreased from 115% to 100%
- Slow decreased from 30% to 25%
- Slow Duration increased from 0.5s to 0.75s
- Cooldown changed from 11/10/9/8/7s to 10/9.5/9/8.5/8s
- Guillotine [Ultimate]:
- Blink Proxy compatible
- Now deals up to 175% bonus damage based on the target's missing health
- Base Damage decreased from 220/360/500 to 120/200/280
- Scaling decreased from 120/130/140% to 55/60/65%
- Cooldown decreased from 125/100/75s to 120/95/70s.
- Shadow Dance [Passive]:
- [Bugfix] Now correctly Double Jumps in the chosen direction, instead of being forced in the same direction for the second Jump.
- General:
- Health Growth increased from 115 to 118.
- Physical Armor Growth increased from 3.15 to 3.35.
- Shadow Walk [Primary]:
- Health Regen Physical Penetration Scaling increased from 25% to 30%.
- Death Mark [Secondary]:
- Cooldown decreased from 20/19/18/17/16 to 20/18.5/17/15.5/14.
- Bonus Physical Power Scaling increased from 4% to 4.5%.
- Crippling Dagger [Alternate]:
- Damage increased from 70/90/110/130/150 to 70/95/120/145/170.
- Bonus Physical Power Scaling decreased from 115% to 100%.
- Slow increased from 30% to 35%.
- Guillotine [Ultimate]:
- Damage increased from 220/360/500 to 240/380/520.
- Total Physical Power Scaling decreased from 120%/130%/140% to 100%/120%/140%.
- Guillotine [Ultimate]:
- Damage increased from 200/350/500 to 220/360/500.
- General:
- Attack Speed increased from 115 to 120.
- Attack Speed Growth increased from 1.6 to 2.
- Guillotine [Ultimate]:
- Damage increased from 200/330/460 to 200/350/500.
- General:
- Physical Power increased from 55 to 61.
- Physical Power Growth increased from 3 to 2.5.
- Attack Speed increased from 110 to 115.
- Attack Speed Growth decreased from 3.1 to 1.6.
- Health increased from 620 to 775.
- Health Growth increased from 102 to 115.
- Health Regen increased from 1.5 to 2.2.
- Health Regen Growth decreased from 0.25 to 0.2
- Mana increased from 290 to 310.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor decreased from 30 to 26.
- Physical Armor Growth decreased from 3.9 to 2.8.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Movement Speed decreased from 685 to 680.
- Slash [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Cleave increased from 20% to 25%.
- Shadow Walk [Primary]:
- Damage decreased from 50/75/100/125/150 to 40/60/80/100/120
- Health Regen increased from 12/14/16/18/20 to 14/16/18/20/22.
- Health Regen Physical Penetration Scaling increased from 20% to 25%.
- Death Mark [Secondary]:
- Damage increased from 40/70/100/130/160 to 55/85/115/145/175.
- Buff Duration decreased from 5 to 4.
- Missing Health Damage Bonus Physical Power Scaling increased from 3% to 4%.
- Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
- Crippling Dagger [Alternate]:
- Damage changed from 60/85/110/135/160 to 70/90/110/130/150.
- Bonus Physical Power Scaling increased from 90% to 115%.
- Slow increased from 25% to 30%.
- Slow Duration decreased from 0.75 to 0.5.
- Bonus Monster Damage increased from 65 to 110.
- Guillotine [Ultimate]:
- Damage changed from 180/340/500 to 200/330/460.
- Cooldown increased from 120/90/60 to 125/100/75.
- Crippling Dagger [Alternate]:
- Damage has changed from 80/100/120/140 to 85/110/135/160.
- Guillotine [Ultimate]:
- Damage has changed from 200/370/540 to 180/340/500.
- Total Healing Bonus Physical Power Scaling has changed from -/1.35/1.3 to -/1.5/1.4
- General:
- Attack Speed Growth increased from 2.8 to 3.1.
- Crippling Dagger [Alternate]:
- Bonus Physical Power Scaling increased from 85% to 90%.
- Range increased by 5%.
- General:
- Base Mana increased from 265 to 275.
- Shadow Walk [Primary]:
- Health Regeneration increased from 6/7/8/9/10 to 8/9/10/11/12.
- Mana Cost increased from 50 to 60.
- General:
- Base Physical Power decreased from 61 to 58.
- Physical Power Growth increased from 2.8 to 3.
- Base Mana increased from 250 to 265.
- Base Health Regeneration decreased from 2 to 1.5.
- Shadow Walk [Primary]:
- Mana Cost increased from 40 to 50.
- Movement Speed decreased from 20% to 15%.
- Now gains 6/7/8/9/10 (+20% Physical Penetration) health regeneration while Camouflaged.
- Crippling Dagger [Alternate]:
- Damage decreased from 65/85/105/125/145 to 60/80/100/120/140.
- Bonus Monster Damage decreased from 100 to 65.
- General:
- Health increased from 600 to 620.
- Health Regen decreased from 2.8 to 2.
- Physical Armor increased from 27 to 30.
- Shadow Walk [Primary]:
- Damage changed from 60/80/100/120/140 to 50/75/100/125/150.
- Scaling increased from 30% to 40%.
- Duration decreased from 8/9/10/11/12 to 6/6.5/7/7.5/8.
- Fade In Duration decreased from 1.5s to 1s.
- Cooldown increased from 8/7/6/5/4 to 10/9/8/7/6.
- Bonus Damage now applies to Cleave Damage.
- Crippling Dagger [Alternate]:
- Bonus Monster Damage increased from 80 to 100.
- Bonus Damage now applies to Minions.
- Slow Duration decreased from 1s to 0.75s.
- Death Mark [Secondary]:
- Bonus Damage decreased from 15% to 10%.
- Guillotine [Ultimate]:
- Base Damage increased from 170/330/490 to 200/370/540.
- Slash [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- General:
- [QoL] Omen’s Passive Cooldown Reduction will now apply to Shadow Walk and Death Mark when applied with the same basic attack.
- Shadow Dance [Passive]:
- Cooldown is no longer affected by Ability Haste.
- Cooldown decreased from 22-6s to 20-3s (Based on Level).
- General:
- Base Attack Speed decreased from 120 to 110.
- Attack Speed Growth decreased from 3.3 to 2.8.
- [Bug Fix] Fixed a bug causing Death Mark to scale with 5.5% of your Physical Power instead of 3% of your Physical Power.
- Crippling Dagger [Alternate]:
- Scaling decreased from 90% to 85%.
- Death mark [Secondary]:
- Base Damage increased from 40/65/90/115/140 to 40/70/100/130/160
- Scaling decreased from 25% to 18%
- Guillotine [Ultimate]:
- Base Damage decreased from 180/350/520 to 170/330/490
- Fixed a bug where Kallari would fly into the sky after using Guillotine into a Gideon’s Torn Space portal
- Fixed a bug where Kallari’s Death Mark was incorrectly removed when recalling
- Fixed a bug where Kallari breaks stealth when placing a Ward or using Sentry
- Fixed a bug where Kallari’s Death Mark activated state was not being shown
