Kallari
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"It'll be quick... Like falling asleep."
Kallari
Kallari is a playable character in Predecessor.
Statistics
Kallari
Abilities
Death Mark
PassiveDealing damage to an Enemy Target applies Death Mark, revealing them for 3.5s. After the duration, the Mark detonates, dealing 15 (+5 per level)(+8 (+3%
)% of Target's missing health) true damage.
Death Mark can only be applied to one Enemy at a time and cannot be re-applied to a previous Target for 10s.
Additionally, Kallari can periodically jump up to 2 additional times.

Death Mark can only be applied to one Enemy at a time and cannot be re-applied to a previous Target for 10s.
Additionally, Kallari can periodically jump up to 2 additional times.
Cooldown: 19.6/18.8/18/17.2/16.4/15.6/14.8/14/13.2/12.4/11.6/10.8/10/9.2/8.4/7.6/6.8/6
Crippling Dagger
RMB AlternateThrow a dagger, dealing 70/90/110/130/150 (+110%
) physical damage and applying a 25% Slow for 0.75s.
Minions and Monsters receive 130 additional damage.
Max Charges: 2.

Minions and Monsters receive 130 additional damage.
Max Charges: 2.
Cooldown: 10/9.5/9/8.5/8 Mana: 30
Shadow Walk
Q PrimaryAfter 1.5s, enter Camouflage, gaining 40% decaying movement speed for 6s. While in this state, nearby Enemy Heroes and Wards reveal Kallari. Attacking ends Camouflage instantly.
Passive: Gain 2 (+150%
) Health Regenaration when Out of Vision.
Passive: Gain 2 (+150%

Cooldown: 10/9/8/7/6 Mana: 60
Shadow Dance
E SecondaryKallari backflips into the sky. After a short duration, she may target an Enemy to dash towards them, dealing 35/60/85/110/135 (+85%
) physical damage. Deals 1.75x damage if the Target is affected by Death Mark.

Cooldown: 18/16.75/15.5/14.25/13 Mana: 50/55/60/65/70
- Activating this ability does not break your invisibility.
- Brawl Only: This ability can not be applied simultaneously multiple times to the same target.
Guillotine
R UltimateAfter a brief delay Kallari dashes forward, cutting through all Enemies in her path, dealing 130/240/350 (+55%/65%/75%
) physical damage. Deals up to 2.5x damage based on the Target's missing health.

Cooldown: 120/100/75 Mana: 100
- Scales with Total Physical Power (Base + Bonus).
Augments
- Execution Mandate - Takedowns reduce Current Basic Ability Cooldowns by 50%.
- Deadly Finesse - Damaging Heroes with Crippling Dagger reduces its Cooldown by 1.5s and refunds 20 Mana.
- Critical Override - Kallari’s Abilities can Critically Strike, but her Critical Damage is decreased by 35%.
Recommended Items
Cosmetics
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Kallari Adept Banner |
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Kallari Master Banner |
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Rogue Kallari Banner |
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Peppermint Kallari Icon |
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Rogue Kallari Icon |
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Rogue Kallari Spray |
Patch History
- General:
- Health Growth increased from 115 to 118.
- Physical Armor Growth increased from 3.15 to 3.35.
- Shadow Walk [Primary]:
- Health Regen Physical Penetration Scaling increased from 25% to 30%.
- Death Mark [Secondary]:
- Cooldown decreased from 20/19/18/17/16 to 20/18.5/17/15.5/14.
- Bonus Physical Power Scaling increased from 4% to 4.5%.
- Crippling Dagger [Alternate]:
- Damage increased from 70/90/110/130/150 to 70/95/120/145/170.
- Bonus Physical Power Scaling decreased from 115% to 100%.
- Slow increased from 30% to 35%.
- Guillotine [Ultimate]:
- Damage increased from 220/360/500 to 240/380/520.
- Total Physical Power Scaling decreased from 120%/130%/140% to 100%/120%/140%.
- Guillotine [Ultimate]:
- Damage increased from 200/350/500 to 220/360/500.
- General:
- Attack Speed increased from 115 to 120.
- Attack Speed Growth increased from 1.6 to 2.
- Guillotine [Ultimate]:
- Damage increased from 200/330/460 to 200/350/500.
- General:
- Physical Power increased from 55 to 61.
- Physical Power Growth increased from 3 to 2.5.
- Attack Speed increased from 110 to 115.
- Attack Speed Growth decreased from 3.1 to 1.6.
- Health increased from 620 to 775.
- Health Growth increased from 102 to 115.
- Health Regen increased from 1.5 to 2.2.
- Health Regen Growth decreased from 0.25 to 0.2
- Mana increased from 290 to 310.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor decreased from 30 to 26.
- Physical Armor Growth decreased from 3.9 to 2.8.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Movement Speed decreased from 685 to 680.
- Slash [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Cleave increased from 20% to 25%.
- Shadow Walk [Primary]:
- Damage decreased from 50/75/100/125/150 to 40/60/80/100/120
- Health Regen increased from 12/14/16/18/20 to 14/16/18/20/22.
- Health Regen Physical Penetration Scaling increased from 20% to 25%.
- Death Mark [Secondary]:
- Damage increased from 40/70/100/130/160 to 55/85/115/145/175.
- Buff Duration decreased from 5 to 4.
- Missing Health Damage Bonus Physical Power Scaling increased from 3% to 4%.
- Mana Cost increased from 60/65/70/75/80 to 70/75/80/85/90.
- Crippling Dagger [Alternate]:
- Damage changed from 60/85/110/135/160 to 70/90/110/130/150.
- Bonus Physical Power Scaling increased from 90% to 115%.
- Slow increased from 25% to 30%.
- Slow Duration decreased from 0.75 to 0.5.
- Bonus Monster Damage increased from 65 to 110.
- Guillotine [Ultimate]:
- Damage changed from 180/340/500 to 200/330/460.
- Cooldown increased from 120/90/60 to 125/100/75.
- Crippling Dagger [Alternate]:
- Damage has changed from 80/100/120/140 to 85/110/135/160.
- Guillotine [Ultimate]:
- Damage has changed from 200/370/540 to 180/340/500.
- Total Healing Bonus Physical Power Scaling has changed from -/1.35/1.3 to -/1.5/1.4
- General:
- Attack Speed Growth increased from 2.8 to 3.1.
- Crippling Dagger [Alternate]:
- Bonus Physical Power Scaling increased from 85% to 90%.
- Range increased by 5%.
- General:
- Base Mana increased from 265 to 275.
- Shadow Walk [Primary]:
- Health Regeneration increased from 6/7/8/9/10 to 8/9/10/11/12.
- Mana Cost increased from 50 to 60.
- General:
- Base Physical Power decreased from 61 to 58.
- Physical Power Growth increased from 2.8 to 3.
- Base Mana increased from 250 to 265.
- Base Health Regeneration decreased from 2 to 1.5.
- Shadow Walk [Primary]:
- Mana Cost increased from 40 to 50.
- Movement Speed decreased from 20% to 15%.
- Now gains 6/7/8/9/10 (+20% Physical Penetration) health regeneration while Camouflaged.
- Crippling Dagger [Alternate]:
- Damage decreased from 65/85/105/125/145 to 60/80/100/120/140.
- Bonus Monster Damage decreased from 100 to 65.
- General:
- Health increased from 600 to 620.
- Health Regen decreased from 2.8 to 2.
- Physical Armor increased from 27 to 30.
- Shadow Walk [Primary]:
- Damage changed from 60/80/100/120/140 to 50/75/100/125/150.
- Scaling increased from 30% to 40%.
- Duration decreased from 8/9/10/11/12 to 6/6.5/7/7.5/8.
- Fade In Duration decreased from 1.5s to 1s.
- Cooldown increased from 8/7/6/5/4 to 10/9/8/7/6.
- Bonus Damage now applies to Cleave Damage.
- Crippling Dagger [Alternate]:
- Bonus Monster Damage increased from 80 to 100.
- Bonus Damage now applies to Minions.
- Slow Duration decreased from 1s to 0.75s.
- Death Mark [Secondary]:
- Bonus Damage decreased from 15% to 10%.
- Guillotine [Ultimate]:
- Base Damage increased from 170/330/490 to 200/370/540.
- Slash [Basic Attack]:
- Bonus Physical Power Scaling decreased from 100% to 90%.
- General:
- [QoL] Omen’s Passive Cooldown Reduction will now apply to Shadow Walk and Death Mark when applied with the same basic attack.
- Shadow Dance [Passive]:
- Cooldown is no longer affected by Ability Haste.
- Cooldown decreased from 22-6s to 20-3s (Based on Level).
- General:
- Base Attack Speed decreased from 120 to 110.
- Attack Speed Growth decreased from 3.3 to 2.8.
- [Bug Fix] Fixed a bug causing Death Mark to scale with 5.5% of your Physical Power instead of 3% of your Physical Power.
- Crippling Dagger [Alternate]:
- Scaling decreased from 90% to 85%.
- Death mark [Secondary]:
- Base Damage increased from 40/65/90/115/140 to 40/70/100/130/160
- Scaling decreased from 25% to 18%
- Guillotine [Ultimate]:
- Base Damage decreased from 180/350/520 to 170/330/490
- Fixed a bug where Kallari would fly into the sky after using Guillotine into a Gideon’s Torn Space portal
- Fixed a bug where Kallari’s Death Mark was incorrectly removed when recalling
- Fixed a bug where Kallari breaks stealth when placing a Ward or using Sentry
- Fixed a bug where Kallari’s Death Mark activated state was not being shown