Steel

From Predecessor Wiki
Jump to navigation Jump to search

"Sometimes, the only option is to charge in head first."
Steel

Steel is a playable character in Predecessor.

Statistics

Steel
Physical Power
Stat PhysicalPower.png 63 +4
Attack SpeedStat AttackSpeed.png 110 +1.2
Basic Attack TimeStat AttackSpeed.png 1.15
Attack RangeStat AttackRange.png 250
CleaveStat Cleave.png 20%
Physical ArmorStat PhysicalArmor.png 23 +3.65
Magical ArmorStat MagicalArmor.png 26 +1.4
Max HealthStat MaxHealth.png 765 +132
Max ManaStat MaxMana.png 360 +45
Health RegenerationStat HealthRegeneration.png 1.6 +0.28
Mana RegenerationStat ManaRegeneration.png 1.4 +0.12
Movement SpeedStat MovementSpeed.png 685

Abilities

Steel Battering Barrier.png
Battering Barrier
Passive
Each time Steel Immobilizes an Enemy Hero with an ability, he gains a 10/20/30 (+1.6/3.2/4.8%Stat MaxHealth2.png) shield for 3.5s.
  • Scales with Total Health (Base + Bonus).
Steel Punch.png
Punch
LMB Basic Attack
Melee basic attack dealing 53 (+90%Stat PhysicalPower2.png) physical damage.
Steel Shield Bash.png
Shield Bash
RMB Alternate
Swipe forward with Steel's shield, dealing 50/65/80/95/110 (+50%Stat MagicalPower2.png) (+5.5% of the Target's maximum health) magical damage to all Enemies in front of him and Stunning them for 0.5s.
Cooldown: 10/9.5/9/8.5/8 Mana: 50/55/60/65/70
Steel Bull Rush.png
Bull Rush
Q Primary
Charge forward, dealing 115/160/205/250/295 (+70%Stat MagicalPower2.png) magical damage to all Enemies in Steel's path. Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s.
Cooldown: 16/15/14/13/12 Mana: 60
Steel Force Shield.png
Force Shield
E Secondary
Deploy a disruptive wall of energy, blocking all incoming Enemy Projectiles for 5s. When an Enemy Hero first passes through the wall, they take 70/90/110/130/150 (+50%Stat MagicalPower2.png) magical damage and are Slowed by 10/15/20/25/30% for 0.75s.
Cooldown: 30/27/24/21/18 Mana: 60/70/80/90/100
  • Not all abilities are blocked by the Force Shield. Some notable examples are:
Steel Shield Slam.png
Shield Slam
R Ultimate
Leap into the sky, crashing down at the target location to deal 220/330/440 (+80%Stat MagicalPower2.png) magical damage to all Enemies in the area, Knocking them Up and Stunning them for 1.25s.
Cooldown: 130/110/90 Mana: 100

Recommended Items

Guardian Crest.png Hexbound Bracers.png Dynamo.png Flux Matrix.png Galaxy Greaves.png Vanguardian.png Frosted Lure.png Dawnstar.png Frostguard.png Tainted Guard.png Protection Tonic.png

Titan Crest.png Fire Blossom.png Elafrost.png Flux Matrix.png Fist Of Razuul.png Crystalline Cuirass.png Raiment of Renewal.png Frostguard.png Unbroken Will.png Tainted Guard.png Protection Tonic.png

Cosmetics

Steel Adept Banner.png
Steel Adept Banner
Steel Master Banner.png
Steel Master Banner

Patch History

Open Beta V0.18

  • General:
    • Physical Power increased from 53 to 63.
    • Physical Power Growth decreased from 4.2 to 4.
    • Health increased from 620 to 765.
    • Health Growth increased from 105 to 132.
    • Health Regen decreased from 1.8 to 1.6.
    • Health Regen Growth increased from 0.1 to 0.28
    • Mana increased from 320 to 360.
    • Mana Growth decreased from 50 to 45.
    • Mana Regen decreased from 1.45 to 1.4.
    • Physical Armor decreased from 32 to 23.
    • Physical Armor Growth decreased from 4.8 to 3.3.
    • Magical Armor decreased from 32 to 26.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • Battering Barrier [Passive]:
    • Shield increased from 10/20/30 to 15/30/45.
    • Shield Max Health Scaling decreased from 2%/4%/6% to 1.6%/3.2%/4.8%
  • Bull Rush [Primary]:
    • Damage increased from 80/120/160/200/240 to 115/160/205/250/295.
    • Mana Cost decreased from 80 to 60.
  • Force Shield [Secondary]:
    • Damage increased from 30/50/70/90/110 to 70/90/110/130/150.
    • Mana Cost increased from 60 to 60/70/80/90/100.
  • Shield Bash [Alternate]:
    • Damage changed from 40/60/80/100/120 to 50/65/80/95/110.
    • Max Health Damage increased from 5% to 5.5%.
    • Mana Cost changed from 60 to 50/55/60/65/70.
  • Shield Slam [Ultimate]:
    • Damage increased from 200/300/400 to 220/330/440.
    • Cooldown increased from 130/105/80 to 130/110/90.

Early Access V0.14.3

  • General:
    • Base Armor decreased from 34 to 32.
    • Base Mana increased from 300 to 320.
    • Base Mana Regeneration decreased from 1.6 to 1.45.
  • Shield Bash [Alternate]
    • Damage decreased from 40/70/100/130/160 to 40/60/80/100/120.
    • Max Health damage increased from 4% to 5%.
    • Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.
  • Shield Slam [Ultimate]
    • Range decreased by 10%.
    • Stun Duration decreased from 1.5s to 1.25s.

Early Access V0.13.3

  • General
    • Health Regen has changed from: 2 to 1.75 at level 1.

Early Access V0.9.1

  • General
    • Basic Attack Cleave decreased from 30% to 20%.

Early Access V0.8.2

  • General
    • Physical Power Growth increased from 3.2 to 4.2.
    • Mana Growth increased from 40 to 50.
    • Basic Attack Cleave ratio increased from 20% to 30%.
  • Bullrush [Primary]
    • Damage increased from 80/115/150/185/220 to 80/120/160/200/240.
    • Mana Cost increased from 75 to 80.
  • Shield Bash [Alternate]
    • Mana Cost changed from 50/55/60/65/70 to 60.

Early Access V0.7.2

  • General
    • Health increased from 550 to 620.
    • Physical Armor increased from 30 to 34.
    • Physical Armor Growth increased from 4 to 4.8.
  • Shield Bash [Alternate]
    • Enemy Target Max HP Damage decreased from 5% to 4%.

Early Access V0.6

  • Battering Barrier [Passive]
    • Shield Duration decreased from 5s to 3.5s.
  • Punch Bonus [Basic Attack]
    • Physical Power Scaling decreased from 100% to 90%.

Early Access V0.5

  • Shield Bash [Alternate]
    • Shield Bash Stun Duration increased from 0.3s to 0.5s
    • [Bug Fix] Shield Bash no longer stuns for 1s.

Early Access V0.3.2

  • Shield Bash [Alternate]
    • Base Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.
    • Stun Duration decreased from 0.5s to 0.3s.
    • Range decreased from 325 to 300.
  • Force Shield [Secondary]
    • Base Damage decreased from 60/100/140/180/220 to 30/50/70/90/110.

Early Access V0.2.3

    • Bullrush [Primary]
      • Mana Cost changed from 60/65/70/75/80 to 75

Early Access V0.2

    • Physical Armor Growth decreased from 4.4 to 4
    • Battering Barrier [Passive]
      • Scaling decreased from 2/5/8% to 2/4/6%.

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png