Steel
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"Sometimes, the only option is to charge in head first."
Steel
Steel is a playable character in Predecessor.
Statistics
Steel
Abilities
Battering Barrier
PassiveEach time Steel Immobilizes an Enemy Hero with an ability, he gains a 10/20/30 (+1.6/3.2/4.8%) shield for 3.5s.
- Scales with Total Health (Base + Bonus).
Shield Bash
RMB AlternateSwipe forward with Steel's shield, dealing 50/65/80/95/110 (+50%) (+5.5% of the Target's maximum health) magical damage to all Enemies in front of him and Stunning them for 0.5s.
Cooldown: 10/9.5/9/8.5/8 Mana: 50/55/60/65/70
Bull Rush
Q PrimaryCharge forward, dealing 115/160/205/250/295 (+70%) magical damage to all Enemies in Steel's path. Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s.
Cooldown: 16/15/14/13/12 Mana: 60
Force Shield
E SecondaryDeploy a disruptive wall of energy, blocking all incoming Enemy Projectiles for 5s. When an Enemy Hero first passes through the wall, they take 70/90/110/130/150 (+50%) magical damage and are Slowed by 10/15/20/25/30% for 0.75s.
Cooldown: 30/27/24/21/18 Mana: 60/70/80/90/100
- Not all abilities are blocked by the Force Shield. Some notable examples are:
- Countess' Eventide
- Lt. Belica's Seismic Assault
Shield Slam
R UltimateLeap into the sky, crashing down at the target location to deal 220/330/440 (+80%) magical damage to all Enemies in the area, Knocking them Up and Stunning them for 1.25s.
Cooldown: 130/110/90 Mana: 100
- Steel is Unstoppable while leaping.
Recommended Items
Cosmetics
Patch History
- General:
- Physical Power increased from 53 to 63.
- Physical Power Growth decreased from 4.2 to 4.
- Health increased from 620 to 765.
- Health Growth increased from 105 to 132.
- Health Regen decreased from 1.8 to 1.6.
- Health Regen Growth increased from 0.1 to 0.28
- Mana increased from 320 to 360.
- Mana Growth decreased from 50 to 45.
- Mana Regen decreased from 1.45 to 1.4.
- Physical Armor decreased from 32 to 23.
- Physical Armor Growth decreased from 4.8 to 3.3.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Battering Barrier [Passive]:
- Shield increased from 10/20/30 to 15/30/45.
- Shield Max Health Scaling decreased from 2%/4%/6% to 1.6%/3.2%/4.8%
- Bull Rush [Primary]:
- Damage increased from 80/120/160/200/240 to 115/160/205/250/295.
- Mana Cost decreased from 80 to 60.
- Force Shield [Secondary]:
- Damage increased from 30/50/70/90/110 to 70/90/110/130/150.
- Mana Cost increased from 60 to 60/70/80/90/100.
- Shield Bash [Alternate]:
- Damage changed from 40/60/80/100/120 to 50/65/80/95/110.
- Max Health Damage increased from 5% to 5.5%.
- Mana Cost changed from 60 to 50/55/60/65/70.
- Shield Slam [Ultimate]:
- Damage increased from 200/300/400 to 220/330/440.
- Cooldown increased from 130/105/80 to 130/110/90.
- General:
- Base Armor decreased from 34 to 32.
- Base Mana increased from 300 to 320.
- Base Mana Regeneration decreased from 1.6 to 1.45.
- Shield Bash [Alternate]:
- Damage decreased from 40/70/100/130/160 to 40/60/80/100/120.
- Max Health damage increased from 4% to 5%.
- Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.
- Shield Slam [Ultimate]:
- Range decreased by 10%.
- Stun Duration decreased from 1.5s to 1.25s.
- General:
- Health Regen has changed from: 2 to 1.75 at level 1.
- General:
- Basic Attack Cleave decreased from 30% to 20%.
- General:
- Physical Power Growth increased from 3.2 to 4.2.
- Mana Growth increased from 40 to 50.
- Basic Attack Cleave ratio increased from 20% to 30%.
- Bullrush [Primary]:
- Damage increased from 80/115/150/185/220 to 80/120/160/200/240.
- Mana Cost increased from 75 to 80.
- Shield Bash [Alternate]:
- Mana Cost changed from 50/55/60/65/70 to 60.
- General:
- Health increased from 550 to 620.
- Physical Armor increased from 30 to 34.
- Physical Armor Growth increased from 4 to 4.8.
- Shield Bash [Alternate]:
- Enemy Target Max HP Damage decreased from 5% to 4%.
- Battering Barrier [Passive]:
- Shield Duration decreased from 5s to 3.5s.
- Punch Bonus [Basic Attack]:
- Physical Power Scaling decreased from 100% to 90%.
- Shield Bash [Alternate]:
- Shield Bash Stun Duration increased from 0.3s to 0.5s
- [Bug Fix] Shield Bash no longer stuns for 1s.
- Shield Bash [Alternate]:
- Base Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.
- Stun Duration decreased from 0.5s to 0.3s.
- Range decreased from 325 to 300.
- Force Shield [Secondary]:
- Base Damage decreased from 60/100/140/180/220 to 30/50/70/90/110.
- Bullrush [Primary]:
- Mana Cost changed from 60/65/70/75/80 to 75
- Bullrush [Primary]:
- General:
- Physical Armor Growth decreased from 4.4 to 4
- Battering Barrier [Passive]:
- Scaling decreased from 2/5/8% to 2/4/6%.