Steel
Jump to navigation
Jump to search
"Sometimes, the only option is to charge in head first."
Steel
Steel is a playable character in Predecessor.
Statistics
Steel
Abilities
Battering Barrier
PassiveSteel passively shields himself for 8% of his maximum health.
The shield lasts until destroyed and refreshes if Steel has not taken damage in the last 10/10/10/10/10/9/9/9/9/9/8/8/8/8/8/7/7/7s.
Additionally Steel gains (+15%
) physical armor and (+15%
) magical armor.
The shield lasts until destroyed and refreshes if Steel has not taken damage in the last 10/10/10/10/10/9/9/9/9/9/8/8/8/8/8/7/7/7s.
Additionally Steel gains (+15%


- Scales with Total Health (Base + Bonus).
Shield Bash
RMB AlternateSwipe forward with Steel's shield, dealing 60/95/130/165/200 (+40%
) (+2/2.5/3/3.5/4% of the Target's maximum health) magical damage to all Enemies in front of him and Stunning them for 0.5s.

Cooldown: 8.5/8/7.5/7/6.5 Mana: 50
Bull Rush
Q PrimaryCharge forward, dealing 110/150/190/230/270 (+60%
) magical damage to all Enemies in Steel's path.
Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s.

Enemy Heroes struck by Bull Rush are Knocked Back. Monsters and Minions are Stunned for 2s.
Cooldown: 16/15/14/13/12 Mana: 60
Force Shield
E SecondaryDeploy a disruptive wall of energy, blocking all incoming Enemy Projectiles for 4s. When an Enemy Hero first passes through the wall, they take 70/90/110/130/150 (+50%
) magical damage and are Slowed by 10/15/20/25/30% for 0.75s.

Cooldown: 27/24/21/18/15 Mana: 60/70/80/90/100
- Not all abilities are blocked by the Force Shield. Some notable examples are:
Countess' Eventide
Lt. Belica's Seismic Assault
- If the Wall was placed before being teleported into
Revenant's Nether Realm, the Wall will also exist in the Nether Realm.
Shield Slam
R UltimateLeap into the sky, crashing down at the target location to deal 250/400/550 (+80%
) magical damage to all Enemies in the area, Knocking them Up and Stunning them for 1.25s.

Cooldown: 130/110/90 Mana: 100
- Steel is Unstoppable while leaping.
Augments
- Bulldozer - While using Bull Rush, become Unstoppable and gain 50% Damage Reduction.
- Colossal Crash - Shield Slam has 35% longer range, 10% larger radius, and it now Knocks Back Enemies away from Steel on impact.
- Adaptive Force - Force Shield now has 2 charges, but is 70% less wide.
Recommended Items
Cosmetics
![]() |
Steel Adept Banner |
![]() |
Steel Master Banner |
![]() |
Doomsday Steel Banner |
![]() |
Building A Roster Icon |
![]() |
Doomsday Steel Icon |
![]() |
Steel Fist Bump Right Spray |
![]() |
Steel Galactic Raider Spray |
Patch History
- General:
- Movement Speed decreased from 685 to 680.
- Shield Bash [Alternate]:
- Cooldown increased from 10/9.5/9/8.5/8 to 10.5/10/9.5/9/8.5.
- General:
- Health decreased from 765 to 735.
- Health Regen increased from 1.6 to 1.7.
- Shield Wall [Secondary]:
- Cooldown decreased from 30/27/24/21/18 to 27/24/21/18/15.
- Now Commits its Cooldown at the end of the ability.
- General:
- Physical Power increased from 53 to 63.
- Physical Power Growth decreased from 4.2 to 4.
- Health increased from 620 to 765.
- Health Growth increased from 105 to 132.
- Health Regen decreased from 1.8 to 1.6.
- Health Regen Growth increased from 0.1 to 0.28
- Mana increased from 320 to 360.
- Mana Growth decreased from 50 to 45.
- Mana Regen decreased from 1.45 to 1.4.
- Physical Armor decreased from 32 to 23.
- Physical Armor Growth decreased from 4.8 to 3.3.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Battering Barrier [Passive]:
- Shield increased from 10/20/30 to 15/30/45.
- Shield Max Health Scaling decreased from 2%/4%/6% to 1.6%/3.2%/4.8%
- Bull Rush [Primary]:
- Damage increased from 80/120/160/200/240 to 115/160/205/250/295.
- Mana Cost decreased from 80 to 60.
- Force Shield [Secondary]:
- Damage increased from 30/50/70/90/110 to 70/90/110/130/150.
- Mana Cost increased from 60 to 60/70/80/90/100.
- Shield Bash [Alternate]:
- Damage changed from 40/60/80/100/120 to 50/65/80/95/110.
- Max Health Damage increased from 5% to 5.5%.
- Mana Cost changed from 60 to 50/55/60/65/70.
- Shield Slam [Ultimate]:
- Damage increased from 200/300/400 to 220/330/440.
- Cooldown increased from 130/105/80 to 130/110/90.
- General:
- Base Armor decreased from 34 to 32.
- Base Mana increased from 300 to 320.
- Base Mana Regeneration decreased from 1.6 to 1.45.
- Shield Bash [Alternate]:
- Damage decreased from 40/70/100/130/160 to 40/60/80/100/120.
- Max Health damage increased from 4% to 5%.
- Cooldown decreased from 12/11/10/9/8 to 10/9.5/9/8.5/8.
- Shield Slam [Ultimate]:
- Range decreased by 10%.
- Stun Duration decreased from 1.5s to 1.25s.
- General:
- Health Regen has changed from: 2 to 1.75 at level 1.
- General:
- Basic Attack Cleave decreased from 30% to 20%.
- General:
- Physical Power Growth increased from 3.2 to 4.2.
- Mana Growth increased from 40 to 50.
- Basic Attack Cleave ratio increased from 20% to 30%.
- Bullrush [Primary]:
- Damage increased from 80/115/150/185/220 to 80/120/160/200/240.
- Mana Cost increased from 75 to 80.
- Shield Bash [Alternate]:
- Mana Cost changed from 50/55/60/65/70 to 60.
- General:
- Health increased from 550 to 620.
- Physical Armor increased from 30 to 34.
- Physical Armor Growth increased from 4 to 4.8.
- Shield Bash [Alternate]:
- Enemy Target Max HP Damage decreased from 5% to 4%.
- Battering Barrier [Passive]:
- Shield Duration decreased from 5s to 3.5s.
- Punch Bonus [Basic Attack]:
- Physical Power Scaling decreased from 100% to 90%.
- Shield Bash [Alternate]:
- Shield Bash Stun Duration increased from 0.3s to 0.5s
- [Bug Fix] Shield Bash no longer stuns for 1s.
- Shield Bash [Alternate]:
- Base Damage decreased from 50/80/110/140/170 to 40/70/100/130/160.
- Stun Duration decreased from 0.5s to 0.3s.
- Range decreased from 325 to 300.
- Force Shield [Secondary]:
- Base Damage decreased from 60/100/140/180/220 to 30/50/70/90/110.
- Bullrush [Primary]:
- Mana Cost changed from 60/65/70/75/80 to 75
- Bullrush [Primary]:
- General:
- Physical Armor Growth decreased from 4.4 to 4
- Battering Barrier [Passive]:
- Scaling decreased from 2/5/8% to 2/4/6%.