Zarus
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"By my hand, your death will come!"
Zarus
Zarus is a playable character in Predecessor.
Statistics
Zarus
Abilities
Gladiator
PassiveGain a stack of Gladiator when dealing damage with Basic Attacks or Abilities to non-minions, stacking up to 8 times. Each stack grants 1% increased Physical Power.
After exiting combat, stacks will fall off once per second, restoring 0.4/0.4/0.4/0.4/0.4/0.8/0.8/0.8/0.8/0.8/1.6/1.6/1.6/1.6/1.6/3.2/3.2/3.2% of his maximum health per stack consumed.
After exiting combat, stacks will fall off once per second, restoring 0.4/0.4/0.4/0.4/0.4/0.8/0.8/0.8/0.8/0.8/1.6/1.6/1.6/1.6/1.6/3.2/3.2/3.2% of his maximum health per stack consumed.
- You can get Gladiator stacks when dealing damage to jungle monsters.
- Gladiator stacks only begin to heal after being out of combat for 5 seconds, the Blight effect from Tainted Items last for 3 seconds, thus making them ineffective against the healing from Gladiator.
Spear of Nyr
RMB AlternateChannel to throw a spear, dealing 80/110/140/170/200 (+130%
) physical damage to Enemies hit, increased by 100% against targets below 20% maximum health. Deals 75% damage to Minions. Releasing within 0.3s will thrust the spear forward, dealing the same damage and refunding half the cooldown.

Cooldown: 12/11/10/9/8 Mana: 25
- Hurls go through Towers.
- Thrusts can damage enemies through Steel's Force Shield. Spear Hurls cannot.
Barricade
Q PrimaryUnfold a shield for 1.5s, reducing incoming damage by 75%. Upon recasting or after the duration, swing the shield dealing 55/70/85/100/115 (+80%
) physical damage increased up to 121/154/187/220/253 (+176%
) and stunning targets hit for 0.75s.


Cooldown: 19/17.5/16/14.5/13 Mana: 60
- The Stun can affect enemies through Walls.
Evade
E SecondaryDash in your current movement direction, gaining 12% movement speed for 1s and 15/20/25/30/35% Attack Speed for 4s.
Cooldown: 13/12/11/10/9 Mana: 50
- Can be activated while in midair after getting Knocked Back from sources like Explosive Flowers or Orb Prime.
Coliseum
R UltimateLeap at an Enemy Hero, dealing 200/300/400 (+75%
) physical damage. A Coliseum is then summoned for 5.5s and the bonus from Gladiator is doubled. If the target is killed within the duration, you will permanently gain 5/8/11 Physical Power. You may recast this ability to end it early.

Cooldown: 150/125/100 Mana: 100
- Zarus is Unstoppable while leaping.
- Ends early if Zarus leaves the Coliseum.
- Has similar collision logic to Dekker's Containment Fence, except it's much taller. You can Blink and use teleporting abilities like
Gideon's Torn Space or
Feng Mao's Reaping Dash through the fence.
- Retroactively increases Power earned from Coliseum before leveling up the ability into new values after upgrading.
- If the Coliseum was placed before being teleported into
Revenant's Nether Realm, it will also exist in the Nether Realm.
- Brawl Only: Participating in the takedown of a target of another Zarus player's ultimate will result in both Zarus players recieving Coliseum stacks.
Augments
- The Ascended - Zarus permanently gains +10 Max Health and +1 Physical Power every minute.
- Master of Spears - Spear Of Nyr’s Cooldown is only 40% longer when thrown, instead of 100% longer.
- Flow State - Evade’s Cooldown is 15% lower and its Cooldown resets on Takedown.
Recommended Items
Cosmetics
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Zarus Adept Banner |
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Zarus Master Banner |
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Zarus Banner |
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Zarus Unmaker Banner |
Ascension EA Season 2 Icon |
Zarus Early Access Season 2 Icon |
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Zarus Unmaker Icon |
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Zarus The Little Lizard Undertow Spray |
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The Unmaker Spray |
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Battlecry Overhead Emote |
Trivia
- Zarus is referred to in the game files as Lizard.
Patch History
- Evade [Secondary]:
- [Bugfix] Movement Speed Duration now correctly lasts for 1.5s, not 2.25s.
- Coliseum [Ultimate]:
- Targeting Range decreased by 10%.
- Cooldown increased from 160/130/100 to 160/135/110.
- Coliseum [Ultimate]:
- Cooldown changed from 145/125/105 to 160/130/100.
- Thrust [Basic Attack]:
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Gladiator [Passive]:
- Max Health Healing per Stack decreased from 0.5%/1%/2%/3% to 0.4%/0.8%/1.6%/3.2%.
- Barricade [Primary]:
- Damage Mitigation decreased from 60%/65%/70%/75%/80% to 50%/55%/60%/65%/70%.
- Evade [Secondary]:
- Mana Cost increased from 50 to 60.
- Spear Of Nyr [Alternate]:
- Bonus Physical Power Scaling decreased from 120% to 110%
- Coliseum [Ultimate]:
- Duration decreased from 6 to 5.5.
- Thrust [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Barricade [Primary]:
- Minimum Damage decreased from 65/85/105/125/145 to 52/68/84/100/116.
- Minimum Bonus Physical Power Scaling decreased from 100% to 80%.
- Spear of Nyr [Alternate]:
- Damage decreased from 75/110/145/180/215 to 75/105/135/165/195.
- Coliseum [Ultimate]:
- Bonus Physical Power Scaling decreased from 80% to 75%.
- General:
- Physical Power increased from 56 to 61.
- Physical Power Growth increased from 2.5 to 2.6.
- Attack Speed Growth decreased from 1.9 to 1.5.
- Health increased from 625 to 765.
- Health Growth increased from 105 to 129.
- Health Regen increased from 1.2 to 2.0
- Health Regen Growth increased from 0.15 to 0.2
- Mana increased from 325 to 345.
- Mana Growth decreased from 40 to 39.
- Physical Armor decreased from 32 to 26.
- Physical Armor Growth decreased from 4.5 to 3.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Thrust [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 90%.
- Barricade [Primary]:
- Damage increased from 55/75/95/115/135 to 65/85/105/125/145.
- Max Damage increased from 110/150/190/230/270 to 130/170/210/250/290.
- Cooldown decreased from 20/18/16/14/12 to 19/17/15/13/11.
- Spear Of Nyr [Alternate]:
- Damage increased from 60/90/120/150/180 to 75/110/145/180/215.
- Bonus Physical Power Scaling decreased from 125% to 120%.
- Mana Cost increased from 30 to 35.
- Cooldown changed from 12/11.5/11/10.5/10 to 13/12/11/10/9.
- Coliseum [Ultimate]:
- Damage increased from 150/235/320 to 200/300/400.
- Bonus Physical Power Scaling decreased from 100% to 80%.
- Bonus Physical Power on Takedown increased from 4/7/10 to 5/8/11.
- General:
- Physical Power increased from 54 to 56.
- Coliseum [Ultimate]:
- Cooldown changed from 130/120/110 to 145/125/105.
- Spear Of Nyr [Alternate]:
- Damage changed from 70/95/120/145/170 to 60/90/120/150/180.
- Coliseum [Ultimate]:
- Cooldown changed from 150/120/90 to 130/120/110.
- Barricade [Primary]:
- Cooldown decreased from 22/20.5/19/17.5/16 to 20/18/16/14/12.
- Evade [Secondary]:
- Attack Speed increased from 14%/18%/22%/26%/30% to 15%/20%/25%/30%/35%.
- General:
- Max Mana has changed from: 350 to 325 at level 1.
- Spear Of Nyr [Alternate]:
- Base Damage has changed from 75/100/125/150/175 to 70/95/120/145/170.
- Evade [Secondary]:
- Bonus Attack Speed changed from 15/17.5/20/22.5/25% to 14/18/22/26/30%.
- Cooldown decreased from 16/15/14/13/12 to 15/14/13/12/11
- Spear Of Nyr [Alternate]
- Damage changed from 70/100/130/160/190 to 75/100/125/150/175
- Bonus Physical Power Scaling increased from 110% to 125%.
- Coliseum [Ultimate]:
- Takedown Physical Power Gain decreased from 6/8/10 to 4/7/10.
- Coliseum [Ultimate]:
- [Bugfix] Now correctly grants stacks on Takedown.
- General:
- Improved the timing of damage instances on Basic Attacks, Barricade and Spear of Nyr.
- Barricade [Primary]
- Mana Cost decreased from 80 to 60/65/70/75/80.
- Evade [Secondary]:
- Attack Speed changed from 20% to 15%/17.5%/20%/22.5%/25%.
- Mana Cost increased from 40 to 50.
- Coliseum [Ultimate]:
- Bonus Physical Power Scaling decreased from 150% to 100%.
- Now displays permanent physical power gained as a notifier on the HUD.
- Zarus added to Predecessor.