Crunch

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"My name is Crunch! I like to Punch!"
Crunch

Crunch is a playable character in Predecessor.

Statistics

Crunch
Physical Power
Stat PhysicalPower.png 62 +3
Attack SpeedStat AttackSpeed.png 110 +1.4
Basic Attack TimeStat AttackSpeed.png 1.1
Attack RangeStat AttackRange.png 300
CleaveStat Cleave.png 20%
Physical ArmorStat PhysicalArmor.png 35 +4.8
Magical ArmorStat MagicalArmor.png 30 +1.8
Max HealthStat MaxHealth.png 745 +130
Max ManaStat MaxMana.png 320 +55
Health RegenerationStat HealthRegeneration.png 1.8 +0.2
Mana RegenerationStat ManaRegeneration.png 1.5 +0.12
Movement SpeedStat MovementSpeed.png 715

Abilities

Crunch Cross Crunch.png
Cross Crunch
Passive
After casting an ability, Crunch amplifies his next basic attack within 5 seconds to deal (+25%Stat PhysicalPower2.png)(+25%Stat MagicalPower2.png) bonus magical damage and reduce his current cooldowns by 1s.
  • Scales with Total Power (Base + Bonus).
  • All of Crunch's abilities cast time animations are reduced with attack speed.
Crunch Crunch.png
Crunch
LMB Basic Attack
Melee basic attack dealing 62 (+75%Stat PhysicalPower2.png) physical damage.
Crunch Forward Crunch.png
Forward Crunch
RMB Alternate
Dash forward, dealing 60/85/110/135/160 (+60%Stat PhysicalPower2.png)(+45%Stat MagicalPower2.png) physical damage. Colliding with an Enemy Hero stops Crunch, and Stuns them for 0.25s. Empowered: Dash an extended distance, Pushing Enemy Heroes on contact.
Cooldown: 16 Mana: 60
  • The push does not count as a Crowd Control effect.
  • Blink Proxy Compatible
Crunch Left Crunch.png
Left Crunch
Q Primary
Crunch swings, dealing 15/35/55/75/95 (+115/120/125/130/135%Stat PhysicalPower2.png)(+75%Stat MagicalPower2.png) physical damage to the first Enemy hit and 50% to subsequent Targets. Empowered: Damage is increased to 30/70/110/150/190(+120/125/130/135/140%Stat PhysicalPower2.png) and dealt as true damage to all Targets.
Cooldown: 10/9/8/7/6 Mana: 30
  • Blink Proxy Compatible
Crunch Right Crunch.png
Right Crunch
E Secondary
Crunch jabs, dealing 60/85/110/135/160 (+110%Stat PhysicalPower2.png)(+70%Stat MagicalPower2.png) physical damage to all nearby Enemies, Slowing them by 50% for 1.5s. Empowered: Uppercut nearby Enemies, Knocking them Up for 1.25s.
Cooldown: 11.5/10.5/9.5/8.5/7.5 Mana: 50
  • Blink Proxy Compatible
  • Empowered State will launch Crunch 300 units upwards if he's already in the air.
Crunch Re-Crunch.png
Re-Crunch
R Ultimate
Passive: Every third basic attack or ability hit against Heroes or Monsters heals Crunch for 25/65/105 (+70%Stat PhysicalPower2.png)(+20%Stat MagicalPower2.png).
Passive: Every third ability used will be Empowered if used within 10s.
Active: Repeat the last basic ability used.
Cooldown: 55/40/25

Augments

  • Combo Crunch - Dealing damage with Cross Crunch grants 5% Attack Speed for 3s, stacking up to 6 times.
  • Lunge Crunch - Forward Crunch travels 20% further.
  • Falcon Crunch - Empowered Right Crunch launches Crunch 4x higher when used mid-air. However, its Cooldown is 50% longer when used this way.

Recommended Items


Cosmetics

Crunch Adept Banner.png
Crunch Adept Banner
Crunch Master Banner.png
Crunch Master Banner
T Default Hero Crunch.png
Crunch Banner
Banner Crunch Boxer.png
Crunch Fight Night Banner

Crunch FistBumpLeft Spray.png
Crunch Fist Bump Left Spray
Icon Crunch Default.png
Crunch Icon
Icon Crunch Boxer.png
Crunch Fight Night Icon
Spray Crunch Boxer FlyingPunch.png
Flying Punch


Patch History

Full Release V1.4

  • General:
    • Health decreased from 785 to 745
    • Health Regen decreased from 2.2 to 1.8
    • Mana decreased from 340 to 290
    • Mana Growth decreased from 65 to 55
    • Mana Regen increased from 1.3 to 1.5
    • Physical Power Growth increased from 2.5 to 3
    • Basic Attack Scaling decreased from 80% to 75%
    • Physical Armor increased from 28 to 35
    • Physical Armor Growth increased from 3.35 to 4.5
    • Movement Speed increased from 680 to 715
  • Left Crunch [Primary]:
    • Blink Proxy compatible
    • Base Damage decreased from 35/70/105/140/175 to 15/35/55/75/95
    • Physical Power Scaling increased from 95% to 115/120/125/130/135%
    • Empowered Base Damage change from Same as non-empowered to 30/70/110/150/190
    • Empowered Physical Power Scaling changed from Same as non-empowered to 120/125/130/135/140%.
  • Right Crunch [Secondary]:
    • Blink Proxy compatible
    • Empowered now launches Crunch upwards 300 units if he is already in-air
    • Empowered Knockup Height increased from 200 to 300
    • Base Damage decreased from 85/115/145/175/205 to 60/85/110/135/160
    • Physical Power Scaling increased from 60% to 110%
    • Slow increased from 40% to 50%
    • Slow Duration increased from 1.2s to 1.5s
    • Empowered Stun increased from 1.2s to 1.25s
    • Cooldown increased from 10/9.5/9/8.5/8s to 12/11/10/9/8s
    • Cost decreased from 50/55/60/65/70 to 50
  • Forward Crunch [Alternate]:
    • [QoL] Anim Cancel Window on Miss decreased from 0.25s to 0.05s
    • [QoL] No longer blocks jumping for additional time.
    • Blink Proxy compatible
    • Base Damage decreased from 80/105/130/155/180 to 60/85/110/135/160
    • Physical Power Scaling decreased from 65% to 60%
    • Base Dash Distance decreased by 30%
    • Cost decreased from 80 to 60
  • Re-Crunch [Ultimate]:
    • Healing Physical Power Scaling increased from 25% to 70%.

Full Release V1.2.2

  • General:
    • Physical Power decreased from 62 to 60.
    • Attack Speed Growth increased from 1.4 to 2.
    • Physical Armor decreased from 28 to 26.
    • Mana Growth decreased 65 to 45.
    • Base Mana Regen increased from 1.3 to 1.5.
  • Cross Crunch [Passive]:
    • Total Physical Power Scaling increased from 20% to 25%.
  • Left Crunch [Primary]:
    • Damage decreased from 35/70/105/140/175 to 25/55/85/115/145.
    • Total Physical Power Scaling increased from 95% to 115%.
    • Magical Power Scaling increased from 75% to 85%.
  • Right Crunch [Secondary]:
    • Damage decreased from 85/115/145/175/205 to 85/110/135/160/185.
    • Bonus Physical Power Scaling decreased from 60% to 50%.
    • Magical Power Scaling decreased from 70% to 65%.
    • Mana Cost decreased from 50/55/60/65/70 to 40.
  • Forward Crunch [Alternate]:
    • Bonus Physical Power Scaling decreased from 65% to 50%.
    • Magical Power Scaling decreased from 45% to 35%.

Full Release V1.1

  • Re-Crunch [Ultimate]:
    • Healing increased from 20/60/100 to 25/65/105.

Full Release V1.0

  • General:
    • Health Growth increased from 127 to 130.
    • Physical Armor Growth increased from 3.15 to 3.4.

Open Beta V0.19

  • Right Crunch [Secondary]:
    • Hitbox Range increased by 10%
    • Empowered Hitbox Range decreased by 15%.

Open Beta V0.18.3

  • General:
    • Health Growth increased from 123 to 127.
  • Re-Crunch [Ultimate]:
    • Healing increased from 20/55/90 to 20/60/100.

Open Beta V0.18

  • General:
    • Physical Power increased from 56 to 62.
    • Physical Power Growth decreased from 2.8 to 2.5.
    • Health increased from 640 to 785.
    • Health Growth increased from 108 to 123.
    • Health Regen increased from 1.6 to 2.2.
    • Health Regen Growth increased from 0.12 to 0.2.
    • Physical Armor decreased from 34 to 28.
    • Physical Armor Growth decreased from 5.2 to 2.8.
    • Magical Armor decreased from 32 to 26.
    • Magical Armor Growth decreased from 1.8 to 1.4.
  • Cross Crunch [Passive]:
    • Total Physical Power Scaling increased from 15% to 20%
    • Magical Power Scaling increased from 15% to 20%
  • Left Crunch [Primary]:
    • Damage increased from 20/50/80/110/140 to 35/70/105/140/175.
    • Total Physical Power Scaling decreased from 110% to 95%.
    • Magical Power Scaling decreased from 80% to 75%.
  • Right Crunch [Secondary]:
    • Damage increased from 80/110/140/170/200 to 85/115/145/175/205,
    • Bonus Physical Power Scaling decreased from 75% to 60%.
  • Forward Crunch [Alternate]:
    • Damage increased from 60/90/120/150/180 to 80/105/130/155/180.
    • Bonus Physical Power Scaling decreased from 70% to 65%.
    • Magical Power Scaling increased from 40% to 45%.
  • Re-Crunch [Ultimate]:
    • Healing changed from 10/55/100 to 20/55/90.
    • Cooldown decreased from 60/45/30 to 55/40/25.

Early Access V0.14

  • Forward Crunch [Alternate]:
    • [Bugfix] Damage Hitbox will no longer randomly persist until death.

Early Access V0.13

  • Left Crunch [Primary]:
    • Healing Bonus Physical Power Scaling has changed from: 1.15 to 1.1 at level 1-5.
  • Re-Crunch [Ultimate]:
    • [Bugfix] No longer heals off Towers.
    • Total Healing Bonus Physical Power Scaling has changed from: 0.35 to 0.3 at level 1-3.
    • Healing Magical Power Scaling has changed from: 0.25 to 0.2 at level 1-3.

Early Access V0.12.2

  • General:
    • Movement Speed has been decreased from 685 to 680.

Early Access V0.12

  • Forward Crunch [Alternate]:
    • [QoL] Improved Hitbox detection and responsiveness.
  • Re-Crunch [Ultimate]:
    • Healing decreased from 20/80/140 to 10/55/100.
    • Healing Scaling changed from 10% Total Physical Power to 35% Bonus Physical Power.
    • Healing Magical Power Scaling increased from 10% to 25%.

Early Access V0.9

  • Re-Crunch [Ultimate]:
    • Base healing decreased from 30/85/140 to 20/80/140.

Early Access V0.7.2

  • General:
    • Physical Armor Growth increased from 4 to 5.2.
  • Left Crunch [Primary]:
    • Base Damage changed from 25/50/75/100/125 to 20/50/80/110/140.
    • Total Physical Power Scaling decreased from 120% to 115%.
    • AP Scaling increased from 50% to 80%.
    • Cooldown decreased from 11/10/9/8/7 to 10/9/8/7/6.
  • Right Crunch [Secondary]:
    • Base Damage changed from 75/110/145/180/215 to 80/110/140/170/200.
    • Bonus Physical Power Scaling decreased from 80% to 75%.
    • AP Scaling increased from 60% to 70%.
  • Forward Crunch [Alternate]:
    • Bonus Physical Power Scaling decreased from 75% to 70%.

Early Access V0.6

  • Crunch [Alternate]:
    • Bonus Physical Power Scaling decreased from 90% to 80%.
  • Cross Crunch [Passive]:
    • Physical Power Scaling increased from 10% to 15%.
    • Magical Power Scaling increased from 10% to 15%.

Early Access V0.4.4

  • Left Crunch [Primary]:
    • Left Crunch Physical Power Scaling decreased from 130% to 120%.
    • Left Crunch Cleave decreased from 80% to 50%.
  • Forward Crunch [Alternate]:
    • Forward Crunch Physical Power Scaling decreased from 90% to 75%.

Early Access V0.4

  • Left Crunch [Primary]:
    • Damage from 30/60/90/120/150 to 25/50/75/100/125.
    • Total Physical Power Scaling increased from 110% to 130%.
  • Right Crunch [Secondary]:
    • Damage from 70/105/140/175/210 to 75/110/145/180/215.

Early Access V0.3

  • Re-Crunch [Ultimate]:
    • Will no longer heal crunch if the attack is damaging lane minions.

Early Access V0.2:

  • Cross Crunch[Passive]:
    • Physical Power Scaling decreased from 20% to 10%
    • Magical Power Scaling decreased from 20% to 10%
  • Left Crunch [Primary]:
    • Physical Power Scaling decreased from 115% to 110%
    • Magical Power Scaling decreased from 65% to 50%
  • Right Crunch [Secondary]:
    • Base Damage decreased from 70/110/150/190/230 to 70/105/140/175/210
    • Magical Power Scaling increased from 40% to 60%
  • Re-Crunch [Ultimate]:
    • Physical Power Scaling decreased from 25% to 10%
    • 10% Magical Power Scaling added.

List of Heroes

Argus.png
Aurora.png
Boris.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Mourn.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Skylar.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Wukong.png
Yin.png
Portrait Yurei.png
Zarus.png
Zinx.png