Crunch
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"My name is Crunch! I like to Punch!"
Crunch
Crunch is a playable character in Predecessor.
Statistics
Crunch
Abilities
Cross Crunch
PassiveAfter casting an ability, Crunch amplifies his next basic attack to deal (+20%)(+20%) bonus magical damage and reduce his current cooldowns by 1s.
- Scales with Total Power (Base + Bonus).
- All of Crunch's abilities cast time animations are reduced with attack speed.
Forward Crunch
RMB AlternateDash forward, dealing 80/105/130/155/180 (+70%)(+45%) physical damage. Colliding with an Enemy Hero stops Crunch, and Stuns them for 0.25s. Empowered: Dash an extended distance, Pushing Enemy Heroes on contact.
Cooldown: 18 Mana: 80
- The push does not count as a Crowd Control effect.
Left Crunch
Q PrimaryCrunch swings, dealing 35/70/105/140/175 (+95%)(+75%) physical damage to the first Enemy hit and 50% to subsequent Targets. Empowered: Damage is dealt as true damage and deals 100% to subsequent Targets.
Cooldown: 10/9/8/7/6 Mana: 30
Recommended Items
Cosmetics
Patch History
- Re-Crunch [Ultimate]:
- Healing increased from 20/60/100 to 25/65/105.
- General:
- Health Growth increased from 127 to 130.
- Physical Armor Growth increased from 3.15 to 3.4.
- Right Crunch [Secondary]:
- Hitbox Range increased by 10%
- Empowered Hitbox Range decreased by 15%.
- General:
- Health Growth increased from 123 to 127.
- Re-Crunch [Ultimate]:
- Healing increased from 20/55/90 to 20/60/100.
- General:
- Physical Power increased from 56 to 62.
- Physical Power Growth decreased from 2.8 to 2.5.
- Health increased from 640 to 785.
- Health Growth increased from 108 to 123.
- Health Regen increased from 1.6 to 2.2.
- Health Regen Growth increased from 0.12 to 0.2.
- Physical Armor decreased from 34 to 28.
- Physical Armor Growth decreased from 5.2 to 2.8.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Cross Crunch [Passive]:
- Total Physical Power Scaling increased from 15% to 20%
- Magical Power Scaling increased from 15% to 20%
- Left Crunch [Primary]:
- Damage increased from 20/50/80/110/140 to 35/70/105/140/175.
- Total Physical Power Scaling decreased from 110% to 95%.
- Magical Power Scaling decreased from 80% to 75%.
- Right Crunch [Secondary]:
- Damage increased from 80/110/140/170/200 to 85/115/145/175/205,
- Bonus Physical Power Scaling decreased from 75% to 60%.
- Forward Crunch [Alternate]:
- Damage increased from 60/90/120/150/180 to 80/105/130/155/180.
- Bonus Physical Power Scaling decreased from 70% to 65%.
- Magical Power Scaling increased from 40% to 45%.
- Re-Crunch [Ultimate]:
- Healing changed from 10/55/100 to 20/55/90.
- Cooldown decreased from 60/45/30 to 55/40/25.
- Forward Crunch [Alternate]:
- [Bugfix] Damage Hitbox will no longer randomly persist until death.
- Left Crunch [Primary]:
- Healing Bonus Physical Power Scaling has changed from: 1.15 to 1.1 at level 1-5.
- Re-Crunch [Ultimate]:
- [Bugfix] No longer heals off Towers.
- Total Healing Bonus Physical Power Scaling has changed from: 0.35 to 0.3 at level 1-3.
- Healing Magical Power Scaling has changed from: 0.25 to 0.2 at level 1-3.
- General:
- Movement Speed has been decreased from 685 to 680.
- Forward Crunch [Alternate]:
- [QoL] Improved Hitbox detection and responsiveness.
- Re-Crunch [Ultimate]:
- Healing decreased from 20/80/140 to 10/55/100.
- Healing Scaling changed from 10% Total Physical Power to 35% Bonus Physical Power.
- Healing Magical Power Scaling increased from 10% to 25%.
- Re-Crunch [Ultimate]:
- Base healing decreased from 30/85/140 to 20/80/140.
- General:
- Physical Armor Growth increased from 4 to 5.2.
- Left Crunch [Primary]:
- Base Damage changed from 25/50/75/100/125 to 20/50/80/110/140.
- Total Physical Power Scaling decreased from 120% to 115%.
- AP Scaling increased from 50% to 80%.
- Cooldown decreased from 11/10/9/8/7 to 10/9/8/7/6.
- Right Crunch [Secondary]:
- Base Damage changed from 75/110/145/180/215 to 80/110/140/170/200.
- Bonus Physical Power Scaling decreased from 80% to 75%.
- AP Scaling increased from 60% to 70%.
- Forward Crunch [Alternate]:
- Bonus Physical Power Scaling decreased from 75% to 70%.
- Crunch [Alternate]:
- Bonus Physical Power Scaling decreased from 90% to 80%.
- Cross Crunch [Passive]:
- Physical Power Scaling increased from 10% to 15%.
- Magical Power Scaling increased from 10% to 15%.
- Left Crunch [Primary]:
- Left Crunch Physical Power Scaling decreased from 130% to 120%.
- Left Crunch Cleave decreased from 80% to 50%.
- Forward Crunch [Alternate]:
- Forward Crunch Physical Power Scaling decreased from 90% to 75%.
- Left Crunch [Primary]:
- Damage from 30/60/90/120/150 to 25/50/75/100/125.
- Total Physical Power Scaling increased from 110% to 130%.
- Right Crunch [Secondary]:
- Damage from 70/105/140/175/210 to 75/110/145/180/215.
- Re-Crunch [Ultimate]:
- Will no longer heal crunch if the attack is damaging lane minions.
- Cross Crunch[Passive]:
- Physical Power Scaling decreased from 20% to 10%
- Magical Power Scaling decreased from 20% to 10%
- Left Crunch [Primary]:
- Physical Power Scaling decreased from 115% to 110%
- Magical Power Scaling decreased from 65% to 50%
- Right Crunch [Secondary]:
- Base Damage decreased from 70/110/150/190/230 to 70/105/140/175/210
- Magical Power Scaling increased from 40% to 60%
- Re-Crunch [Ultimate]:
- Physical Power Scaling decreased from 25% to 10%
- 10% Magical Power Scaling added.