Drongo
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"I'm not ready for anything! Don't even know why I'm here! *Frantic chuckles*"
Drongo
Drongo is a playable character in Predecessor.
Statistics
Drongo
Abilities
Wastelander
PassiveDrongo's Critical Strikes and Abilities also apply a Bleed to Enemies, dealing 2% of their maximum health as physical damage over 3s.
Bleed Damage is reduced to 0.3% for Monsters.
Bleed Damage is reduced to 0.3% for Monsters.
- It is cumulative, so any crit or damage from ability will deal the full damage of the passive.
Old Rusty
RMB AlternateThrow a boomerang, dealing 50/70/90/110/130 (+55% ) physical damage to all Enemies hit and Slowing them by 20% for 1s. Upon hitting terrain or travelling max range, it returns and repeats the effects.
Cooldown: 12/11/10/9/8 Mana: 60
Gag Grenade
Q PrimaryToss a tear gas grenade that explodes dealing 40/65/90/115/140 (+30%) physical damage to Enemy Targets hit. The gas lasts for 3s, applying Wastelander every 0.5s and Silencing all Enemy Heroes inside the area until they leave. Enemy Heroes that leave the zone will be Silenced again upon re-entering the gas.
Cooldown: 24/22/20/18/16 Mana: 80/85/90/95/100
Rad Rounds
E SecondaryIrradiate Drongo's basic attacks for 3s. During this window, shots Irradiate Enemies for 1.5s, the timer refreshing with each hit. After Irradiate expires, the Target receives 45/60/75/90/105 (+35%) physical damage for the first stack, and 15/23/31/39/47 (+20%) for subsequent stacks.
Cooldown: 14/13/12/11/10 Mana: 40/45/50/55/60
- The subsequent stacks scales with Total Power (Base + Bonus).
- This is one of the few abilities that can hit and damage Structures.
Shrapnel Cannon
R UltimateUnleash a bazooka blast, dealing 180/290/400 (+80% ) physical damage to all Enemies hit and shredding their armor by 25% for 4s. The blast launches Drongo in the opposite direction, becoming briefly CC Immune and Pushing Back any Enemies in front of him.
Cooldown: 120/100/80 Mana: 100
Recommended Items
Cosmetics
Patch History
- Rad Rounds [Secondary]:
- Damage decreased from 15/25/35/45/55 to 15/23/31/39/47.
- Old Rusty [Alternate]:
- Damage decreased from 55/75/95/115/135 to 50/70/90/110/130.
- Wastelander [Passive]:
- Max Health Damage decreased from 2.5% to 2%.
- Monster Max Health Damage Cap decreased from 0.4% to 0.3%.
- Shrapnel Cannon [Ultimate]:
- Damage decreased from 200/320/440 to 180/290/400.
- Cooldown increased from 110/95/80 to 120/100/80.
- Rad Rounds [Secondary]:
- Additional Shot Damage decreased from 18/28/38/48/58 to 15/25/35/45/55.
- General:
- Attack Speed increased from 120 to 125.
- Wastelander [Passive]:
- [Bugfix] Now correctly applies when Rad Rounds are active and a Critical Strike occurs.
- General:
- Physical Power increased from 53 to 63.
- Physical Power Growth decreased from 3.5 to 3.2.
- Attack Speed decreased from 125 to 120.
- Attack Speed Growth decreased from 2.6 to 2.
- Health increased from 605 to 750.
- Health Growth increased from 100 to 124.
- Health Regen increased from 0.75 to 1.5.
- Health Regen Growth decreased from 0.1 to 0.15.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor decreased from 25 to 20.
- Physical Armor Growth decreased from 4.5 to 3.
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Wastelander [Passive]:
- Max Health Damage decreased from 3% to 2.5%.
- Monster Max Health Damage decreased from 0.5% to 0.4%.
- Pistol Shot [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 85%.
- Gag Grenade [Primary]:
- Damage increased from 40/60/80/100/120 to 40/65/90/115/140.
- Rad Rounds [Secondary]:
- Damage increased from 40/55/70/85/90 to 45/60/75/90/105
- Bonus Physical Power Scaling decreased from 40% to 35%.
- Additional Shot Damage increased from 15/20/25/30/35 to 18/28/38/48/58.
- Additional Shot Total Physical Power Scaling decreased from 30% to 20%.
- Old Rusty [Alternate]:
- Damage increased from 50/70/90/110/130 to 55/75/95/115/135.
- Bonus Physical Power Scaling increased from 50% to 55%
- Shrapnel Cannon [Ultimate]:
- Damage increased from 185/300/415 to 200/320/440.
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Shrapnel Cannon [Ultimate]
- Damage decreased from 200/310/420 to 185/300/415.
- Gag Grenade [Primary]
- [Bugfix] Gag Grenade no longer prevents Drongo from using his Basic Attack while mid-air.
- Wastelander [Passive]
- [QoL] Description updated to better reflect previous full functionality.
- Now always applies to Monsters, not just with Gag Grenade.
- Damage against Monsters set to 0.5% Max Health over 3s.
- Rad Rounds [Secondary]
- Additional Shot Total Physical Power Scaling decreased from 35% to 30%.
- General
- Max Health has changed from: 620 to 605 at level 1.
- Old Rusty [Alternate]
- Cooldown has changed from:
- 10.5 to 11 at level 2.
- 9 to 10 at level 3.
- 7.5 to 9 at level 4.
- 6 to 8 at level 5.
- Cooldown has changed from:
- Rad Rounds [Secondary]
- Additional Shot Bonus Physical Power Scaling decreased from 40% to 35%.
- Shrapnel Cannon [Ultimate]
- Bonus Physical Power Scaling increased from 80% to 85%.
- Base Damage decreased from 200/325/450 to 200/310/420.
- Old Rusty [Alternate]
- Cooldown increased from 10/9/8/7/6 to 12/10.5/9/7.5/6.
- Shrapnel Cannon [Ultimate]
- Physical Armor Shred decreased from 35% to 25%.
- [Bugfix] Shred now applies for the correct amount. (23% > 25%)
- Shrapnel Cannon [Ultimate]
- Cooldown increased from 100/90/80 to 110/95/80.
- General
- Health increased from 600 to 620.
- Health Growth increased from 92 to 100.
- Pistol Shot [Basic Attack]
- Bonus Physical Power Scaling decreased from 90% to 80%.
- Gag Grenade [Primary]
- Radius decreased from 350 to 300.
- Rad Rounds [Secondary]
- Cooldown decreased from 14 to 14/13/12/11/10.
- First Shot Damage decreased from 40/60/80/100/120 to 40/55/70/85/100.
- Old Rusty [Alternate]
- Cooldown changed from 9/8.5/8/7.5/7 to 10/9/8/7/6.
- Mana Cost decreased from 60/65/70/75/80 to 60.
- Shrapnel Cannon [Ultimate]
- Base Damage increased from 175/300/425 to 200/325/450.
- Physical Armor Shred Duration decreased from 8s to 4s.
- Self Knockback Distance decreased from 1000 units to 800 units.
- Gag Grenade [Primary]
- Radius decreased from 400 to 350.
- General
- Base Health decreased from 615 to 600.
- Base Physical Power decreased from 55 to 53.
- Wastelanger [Passive]:
- No longer increases Ability Damage based on Critical Strike Chance.
- Gag Grenade [Primary]:
- Now deals 40/60/80/100/120 (+30% Bonus Physical Power) physical damage on impact.
- Now applies Wastelander’s DoT to all targets within every 0.5s.
- Old rusty [Alternate]:
- Base Damage increased from 45/65/85/105/125 to 50/70/90/110/130.
- Scaling increased from 40% to 50%.
- Cooldown changed from 8 to 9/8.5/8/7.5/7.
- Rad Rounds [Secondary]:
- Initial Shot Damage increased from 30/50/70/90/110 to 40/60/80/100/120.
- Shrapnel Cannon [Ultimate]:
- Base Damage increased from 175/275/375 to 175/300/425
- Scaling increased from 60% to 80%.
- Shrapnel Cannon [Ultimate]:
- Now correctly states the CC immunity in skill tooltip
- Rad Rounds [Secondary]:
- Cooldown decreased from 16 to 14
- Shrapnel Cannon [Ultimate]:
- Cooldown decreased from 110/100/90 to 100/90/80
- Now provides 0.5s of CC immunity when casting.