Drongo
"I'm not ready for anything! Don't even know why I'm here! *Frantic chuckles*"
Drongo
Drongo is a playable character in Predecessor. He is from Equinox.
Lore
Raised in the dust ridden scraplands of Everburn and left to rot, Drongo didn’t lose his mind; he just misplaced it somewhere between the dynamite runs and bad moonshine.
Years in the toxic rust pits left him with “chatty thoughts” that sometimes provided helpful warnings of ambushes, while other times they insisted the torn-up boots on his feet were somehow out to get him. He trusts them about half the time. The other half, he’s blowing holes in things just to see what’s inside.
Whether he’s cursed, unhinged, or just in on a joke no one else gets, Drongo keeps laughing, because the moment he stops, the voices might start making sense.
Statistics
Abilities
Bleed Damage is reduced to 0.3% for Monsters.
- It is cumulative, so any crit or damage from ability will deal the full damage of the passive.
- Cannot be Cleansed.
- Can be Blink Proxied.
- 40% Magical Power Scaling
- Can be Blink Proxied.
- Projectile Speed: 2500
- Radius: 400
- 100% Magical Power Scaling
- The subsequent stacks scales with Total Power (Base + Bonus).
- This is one of the few abilities that can hit and damage Structures.
- Cannot be Cleansed.
- Cooldown begins at the end of the ability duration.
Augments
Cosmetics
Patch History
- Rad Rounds [Secondary]:
- Cooldown increased from 10/9/8/7/6 to 11/10/9/8/7.
- General:
- Physical Power Growth increased from 3.2 to 3.6.
- Attack Speed increased from 120% to 130%.
- Attack Speed Growth decreased from 2% to 1.7%.
- Health Regen increased from 1 to 1.2.
- Movement Speed decreased from 680 to 665.
- Wastelander [Passive]:
- Max Health Damage decreased from 2.2% to 2%.
- Lucy [Basic Attack]:
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Gag Grenade [Primary]:
- Damage changed from 40/65/90/115/140 to 45/65/85/105/125.
- Explosion Radius decreased from 400u to 300u.
- Gag Grenade now Explodes and Silences on Impact when thrown at Enemy Heroes.
- Rad Rounds [Alternate]:
- Additional Hit damage decreased from 20/25/30/35/40 to 15/20/25/30/35.
- Additional Hit Total Physical Power Scaling increased from 20% to 22%.
- Old Rusty [Alternate]:
- Damage changed from 40/65/90/115/140 to 45/65/85/105/125.
- Shrapnel Cannon [Ultimate]:
- Damage decreased from 180/290/400 to 170/280/390
- Bonus Physical Power Scaling decreased from 90% to 85%.
- Old Rusty [Alternate]:
- Projectile Range increased from 1800 to 1950.
- Projectile Size increased by 9%.
- Bring The Boom [Augment]:
- Rad Rounds AoE Damage increased from 50% to 60%.
- Explosion Radius increased from 400u to 500u.
- General:
- Attack Speed increased from 115 to 120.
- Mana Growth increased from 40 to 44.
- Wastelander [Passive]:
- Max Health Damage increased from 2% to 2.2%.
- Old Rusty [Alternate]:
- Damage changed from 45/65/85/105/125 to 40/65/90/115/140.
- Smog Therapy [Augment]:
- Healing decreased from 50/100/150/200/280 to 60/105/150/195/240.
- Smog Therapy [Augment]:
- Healing changed from 40-590 based on Level, to 50/100/150/200/280 (+120% Bonus Physical Power)(+120% Magical Power Scaling).
- Bring The Boom [Augment]:
- [QoL] Rad Rounds present on a Target now also explode when the Target dies.
- Area Damage increased from 30% to 50%.
- General:
- Health Growth decreased from 124 to 120.
- Gag Grenade [Primary]:
- Damage increased from 20/30/40/50/60 to 40/65/90/115/140.
- Bonus Physical Power Scaling increased from 30% to 50%.
- 100% Magical Power Scaling added.
- Cooldown decreased from 22/20/18/16/14 to 20/18/16/14/12.
- Rad Rounds [Secondary]:
- [Bugfix] Now correctly deals damage when multiple stacks are applied to a target, instead of only dealing 1 stack’s worth of damage.
- Old Rusty [Alternate]:
- 40% Magical Power Scaling added.
- Old Rusty [Alternate]:
- Damage increased from 40/60/80/100/120 to 45/65/85/105/125.
- Cooldown decreased from 14/12.5/11/95/8 to 13/11.5/10/8.5/7.
- Shrapnel Cannon [Ultimate]:
- Damage increased from 150/250/250 to 180/290/400.
- Bonus Physical Power Scaling increased from 75% to 90%.
- General:
- Attack Speed increased from 110 to 115.
- Old Rusty [Alternate]:
- Damage increased from 40/55/70/95/100 to 40/60/80/100/120.
- Bonus Physical Power Scaling increased from 50% to 55%.
- Cooldown decreased from 16/14.5/13/11.5/10 to 14/12.5/11/9.5/8.
- General
- Health decreased from 750 to 715
- Health Regen decreased from 1.5 to 1
- Mana increased from 310 to 340
- Mana Regen Growth increased from 0.18 to 0.22
- Physical Power decreased from 63 to 60
- Attack Speed decreased from 125 to 110
- Physical Armor increased from 20 to 25
- Physical Armor Growth increased from 3.25 to 4.2
- Movement Speed increased from 650 to 680
- Wastelander [Passive]:
- No longer cleansable
- Now deals damage when applied and over 4 ticks (including that initial hit) instead of 3.
- Gag Grenade [Primary]:
- [Visual] Grenade now spins in the air!
- Blink Proxy compatible
- Blocking Window increased from 0.06s to 0.22s
- Projectile Speed decreased from 2900 to 2500
- Projectile Gravity decreased from 2.2 to 1.02
- Radius increased from 300 to 400
- Silence volume changed to Silence on impact for 0.8/0.9/1/1.1/1.2s
- Now applies stacks of Wastelander every 0.3s instead of 0.5s
- Base Damage decreased from 40/65/90/115/140 to 20/30/40/50/60
- Cooldown decreased from 24/22/20/18/16 to 22/20/18/16/14
- Cost decreased from 80/85/90/95/100 to 60/65/70/75/80.
- Rad Rounds [Secondary]:
- No longer cleansable.
- Now applies an additional stack of Wastelander per every additional Irradiate stack on explosion
- Cooldown now commits at the end of the ability instead of at the start
- Base Damage decreased from 45/60/75/90/105 to 30/40/50/60/70
- Scaling increased from 35% to 50%
- Additional Shot Damage increased from 15/22/29/36/43 to 20/25/30/35/40
- Duration increased from 3s to 4.5s
- Cooldown decreased from 14/13/12/11/10 to 10/9/8/7/6
- Cost changed from 40/45/50/55/60 to 50/45/40/35/30.
- Old Rusty [Alternate]:
- Blink Proxy compatible
- Blocking Window increased from 0.23s to 0.3s
- Cast Frame changed from 0.07s to 0.16s
- Overlap Radius decreased from 75 to 60
- Base Damage decreased from 50/70/90/110/130 to 40/55/70/85/100
- Scaling decreased from 55% to 50%
- Slow increased from 20% to 30%
- Cooldown increased from 12/11/10/9/8 to 16/14.5/13/11.5/10
- Cost decreased from 60 to 50.
- Shrapnel Cannon [Ultimate]:
- When cast on the ground, Shrapnel Cannon no longer pushes Drongo backwards
- Blocking Window increased from 0.5s to 0.75s
- Base Damage decreased from 180/290/400 to 150/250/350
- Scaling decreased from 80% to 75%
- Armor Shred increased from 25% to 30%
- Cooldown increased from 120/100/80 to 120/110/100
- Rad Rounds [Secondary]:
- Additional hit damage decreased from 15/23/31/39/47 to 15/22/29/36/43.
- Additional Hit Total Physical Power Scaling decreased from 20% to 18%.
- Old Rusty [Alternate]:
- Bonus Physical Power Scaling decreased from 55% to 50%.
- Rad Rounds [Secondary]:
- Damage decreased from 15/25/35/45/55 to 15/23/31/39/47.
- Old Rusty [Alternate]:
- Damage decreased from 55/75/95/115/135 to 50/70/90/110/130.
- Wastelander [Passive]:
- Max Health Damage decreased from 2.5% to 2%.
- Monster Max Health Damage Cap decreased from 0.4% to 0.3%.
- Shrapnel Cannon [Ultimate]:
- Damage decreased from 200/320/440 to 180/290/400.
- Cooldown increased from 110/95/80 to 120/100/80.
- Rad Rounds [Secondary]:
- Additional Shot Damage decreased from 18/28/38/48/58 to 15/25/35/45/55.
- General:
- Attack Speed increased from 120 to 125.
- Wastelander [Passive]:
- [Bugfix] Now correctly applies when Rad Rounds are active and a Critical Strike occurs.
- General:
- Physical Power increased from 53 to 63.
- Physical Power Growth decreased from 3.5 to 3.2.
- Attack Speed decreased from 125 to 120.
- Attack Speed Growth decreased from 2.6 to 2.
- Health increased from 605 to 750.
- Health Growth increased from 100 to 124.
- Health Regen increased from 0.75 to 1.5.
- Health Regen Growth decreased from 0.1 to 0.15.
- Mana Regen increased from 1.4 to 1.5.
- Physical Armor decreased from 25 to 20.
- Physical Armor Growth decreased from 4.5 to 3.
- Magical Armor decreased from 30 to 25.
- Magical Armor Growth decreased from 0.9 to 0.7.
- Wastelander [Passive]:
- Max Health Damage decreased from 3% to 2.5%.
- Monster Max Health Damage decreased from 0.5% to 0.4%.
- Pistol Shot [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 85%.
- Gag Grenade [Primary]:
- Damage increased from 40/60/80/100/120 to 40/65/90/115/140.
- Rad Rounds [Secondary]:
- Damage increased from 40/55/70/85/90 to 45/60/75/90/105
- Bonus Physical Power Scaling decreased from 40% to 35%.
- Additional Shot Damage increased from 15/20/25/30/35 to 18/28/38/48/58.
- Additional Shot Total Physical Power Scaling decreased from 30% to 20%.
- Old Rusty [Alternate]:
- Damage increased from 50/70/90/110/130 to 55/75/95/115/135.
- Bonus Physical Power Scaling increased from 50% to 55%
- Shrapnel Cannon [Ultimate]:
- Damage increased from 185/300/415 to 200/320/440.
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Shrapnel Cannon [Ultimate]
- Damage decreased from 200/310/420 to 185/300/415.
- Gag Grenade [Primary]
- [Bugfix] Gag Grenade no longer prevents Drongo from using his Basic Attack while mid-air.
- Wastelander [Passive]
- [QoL] Description updated to better reflect previous full functionality.
- Now always applies to Monsters, not just with Gag Grenade.
- Damage against Monsters set to 0.5% Max Health over 3s.
- Rad Rounds [Secondary]
- Additional Shot Total Physical Power Scaling decreased from 35% to 30%.
- General
- Max Health has changed from: 620 to 605 at level 1.
- Old Rusty [Alternate]
- Cooldown has changed from:
- 10.5 to 11 at level 2.
- 9 to 10 at level 3.
- 7.5 to 9 at level 4.
- 6 to 8 at level 5.
- Cooldown has changed from:
- Rad Rounds [Secondary]
- Additional Shot Bonus Physical Power Scaling decreased from 40% to 35%.
- Shrapnel Cannon [Ultimate]
- Bonus Physical Power Scaling increased from 80% to 85%.
- Base Damage decreased from 200/325/450 to 200/310/420.
- Old Rusty [Alternate]
- Cooldown increased from 10/9/8/7/6 to 12/10.5/9/7.5/6.
- Shrapnel Cannon [Ultimate]
- Physical Armor Shred decreased from 35% to 25%.
- [Bugfix] Shred now applies for the correct amount. (23% > 25%)
- Shrapnel Cannon [Ultimate]
- Cooldown increased from 100/90/80 to 110/95/80.
- General
- Health increased from 600 to 620.
- Health Growth increased from 92 to 100.
- Pistol Shot [Basic Attack]
- Bonus Physical Power Scaling decreased from 90% to 80%.
- Gag Grenade [Primary]
- Radius decreased from 350 to 300.
- Rad Rounds [Secondary]
- Cooldown decreased from 14 to 14/13/12/11/10.
- First Shot Damage decreased from 40/60/80/100/120 to 40/55/70/85/100.
- Old Rusty [Alternate]
- Cooldown changed from 9/8.5/8/7.5/7 to 10/9/8/7/6.
- Mana Cost decreased from 60/65/70/75/80 to 60.
- Shrapnel Cannon [Ultimate]
- Base Damage increased from 175/300/425 to 200/325/450.
- Physical Armor Shred Duration decreased from 8s to 4s.
- Self Knockback Distance decreased from 1000 units to 800 units.
- Gag Grenade [Primary]
- Radius decreased from 400 to 350.
- General
- Base Health decreased from 615 to 600.
- Base Physical Power decreased from 55 to 53.
- Wastelanger [Passive]:
- No longer increases Ability Damage based on Critical Strike Chance.
- Gag Grenade [Primary]:
- Now deals 40/60/80/100/120 (+30% Bonus Physical Power) physical damage on impact.
- Now applies Wastelander’s DoT to all targets within every 0.5s.
- Old rusty [Alternate]:
- Base Damage increased from 45/65/85/105/125 to 50/70/90/110/130.
- Scaling increased from 40% to 50%.
- Cooldown changed from 8 to 9/8.5/8/7.5/7.
- Rad Rounds [Secondary]:
- Initial Shot Damage increased from 30/50/70/90/110 to 40/60/80/100/120.
- Shrapnel Cannon [Ultimate]:
- Base Damage increased from 175/275/375 to 175/300/425
- Scaling increased from 60% to 80%.
- Shrapnel Cannon [Ultimate]:
- Now correctly states the CC immunity in skill tooltip
- Rad Rounds [Secondary]:
- Cooldown decreased from 16 to 14
- Shrapnel Cannon [Ultimate]:
- Cooldown decreased from 110/100/90 to 100/90/80
- Now provides 0.5s of CC immunity when casting.