Drongo

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"I'm not ready for anything! Don't even know why I'm here! Frantic chuckles"
Drongo

Drongo is a playable character in Predecessor.

Statistics

Drongo
Physical Power
Stat PhysicalPower.png 63 +3.2
Attack SpeedStat AttackSpeed.png 125 +2
Basic Attack TimeStat AttackSpeed.png 1.4
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 20 +3.25
Magical ArmorStat MagicalArmor.png 25 +0.7
Max HealthStat MaxHealth.png 750 +124
Max ManaStat MaxMana.png 310 +40
Health RegenerationStat HealthRegeneration.png 1.5 +0.15
Mana RegenerationStat ManaRegeneration.png 1.5 +0.18
Movement SpeedStat MovementSpeed.png 650

Abilities

Drongo Wastelander.png
Wastelander
Passive
Drongo's Critical Strikes and Abilities also apply a Bleed to Enemies, dealing 2.5% of their maximum health as physical damage over 3s.
Bleed Damage is reduced to 0.4% for Monsters.
  • It is cumulative, so any crit or damage from ability will deal the full damage of the passive.
Drongo Pistol Shot.png
Pistol Shot
LMB Basic Attack
Ranged basic attack dealing 63 (+85%Stat PhysicalPower2.png) physical damage.
Drongo Old Rusty.png
Old Rusty
RMB Alternate
Throw a boomerang, dealing 55/75/95/115/135 (+55% Stat PhysicalPower2.png) physical damage to all Enemies hit and Slowing them by 20% for 1s. Upon hitting terrain or travelling max range, it returns and repeats the effects.
Cooldown: 12/11/10/9/8 Mana: 60
Drongo Gag Grenade.png
Gag Grenade
Q Primary
Toss a tear gas grenade that explodes dealing 40/65/90/115/140 (+30%Stat PhysicalPower2.png) physical damage to Enemy Targets hit. The gas lasts for 3s, applying Wastelander every 0.5s and Silencing all Enemy Heroes inside the area until they leave. Enemy Heroes that leave the zone will be Silenced again upon re-entering the gas.
Cooldown: 24/22/20/18/16 Mana: 80/85/90/95/100
Drongo Rad Rounds.png
Rad Rounds
E Secondary
Irradiate Drongo's basic attacks for 3s. During this window, shots Irradiate Enemies for 1.5s, the timer refreshing with each hit. After Irradiate expires, the Target receives 45/60/75/90/105 (+35%Stat PhysicalPower2.png) physical damage for the first stack, and 18/28/38/48/58 (+20%Stat PhysicalPower2.png) for subsequent stacks.
Cooldown: 14/13/12/11/10 Mana: 40/45/50/55/60
  • The subsequent stacks scales with Total Power (Base + Bonus).
  • This is one of the few abilities that can hit and damage Structures.
Drongo Shrapnel Cannon.png
Shrapnel Cannon
R Ultimate
Unleash a bazooka blast, dealing 200/320/440 (+80% Stat PhysicalPower2.png) physical damage to all Enemies hit and shredding their armor by 25% for 4s. The blast launches Drongo in the opposite direction, becoming briefly CC Immune and Pushing Back any Enemies in front of him.
Cooldown: 110/95/80 Mana: 100

Recommend Items

Marksman Crest.png Nuclear Rounds.png Vanquisher.png Imperator.png Demolisher.png Equinox.png Mesmer.png Sky Splitter.png Ashbringer.png Tainted Rounds.png Strength Tonic.png

Cosmetics

Drongo Adept Banner.png
Drongo Adept Banner
Drongo Master Banner.png
Drongo Master Banner

Patch History

Open Beta V0.19

  • General:
    • Attack Speed increased from 120 to 125.
  • Wastelander [Passive]:
    • [Bugfix] Now correctly applies when Rad Rounds are active and a Critical Strike occurs.

Open Beta V0.18

  • General:
    • Physical Power increased from 53 to 63.
    • Physical Power Growth decreased from 3.5 to 3.2.
    • Attack Speed decreased from 125 to 120.
    • Attack Speed Growth decreased from 2.6 to 2.
    • Health increased from 605 to 750.
    • Health Growth increased from 100 to 124.
    • Health Regen increased from 0.75 to 1.5.
    • Health Regen Growth decreased from 0.1 to 0.15.
    • Mana Regen increased from 1.4 to 1.5.
    • Physical Armor decreased from 25 to 20.
    • Physical Armor Growth decreased from 4.5 to 3.
    • Magical Armor decreased from 30 to 25.
    • Magical Armor Growth decreased from 0.9 to 0.7.
  • Wastelander [Passive]:
    • Max Health Damage decreased from 3% to 2.5%.
    • Monster Max Health Damage decreased from 0.5% to 0.4%.
  • Pistol Shot [Basic Attack]:
    • Bonus Physical Power Scaling increased from 80% to 85%.
  • Gag Grenade [Primary]:
    • Damage increased from 40/60/80/100/120 to 40/65/90/115/140.
  • Rad Rounds [Secondary]:
    • Damage increased from 40/55/70/85/90 to 45/60/75/90/105
    • Bonus Physical Power Scaling decreased from 40% to 35%.
    • Additional Shot Damage increased from 15/20/25/30/35 to 18/28/38/48/58.
    • Additional Shot Total Physical Power Scaling decreased from 30% to 20%.
  • Old Rusty [Alternate]:
    • Damage increased from 50/70/90/110/130 to 55/75/95/115/135.
    • Bonus Physical Power Scaling increased from 50% to 55%
  • Shrapnel Cannon [Ultimate]:
    • Damage increased from 185/300/415 to 200/320/440.
    • Bonus Physical Power Scaling decreased from 85% to 80%.

Open Beta V0.17

  • Shrapnel Cannon [Ultimate]
    • Damage decreased from 200/310/420 to 185/300/415.

Open Beta V0.16

  • Gag Grenade [Primary]
    • [Bugfix] Gag Grenade no longer prevents Drongo from using his Basic Attack while mid-air.

Early Access V0.14.3

  • Wastelander [Passive]
    • [QoL] Description updated to better reflect previous full functionality.
    • Now always applies to Monsters, not just with Gag Grenade.
    • Damage against Monsters set to 0.5% Max Health over 3s.
  • Rad Rounds [Secondary]
    • Additional Shot Total Physical Power Scaling decreased from 35% to 30%.

Early Access V0.12.2

  • General
    • Max Health has changed from: 620 to 605 at level 1.
  • Old Rusty [Alternate]
    • Cooldown has changed from:
      • 10.5 to 11 at level 2.
      • 9 to 10 at level 3.
      • 7.5 to 9 at level 4.
      • 6 to 8 at level 5.

Early Access V0.12

  • Rad Rounds [Secondary]
    • Additional Shot Bonus Physical Power Scaling decreased from 40% to 35%.
  • Shrapnel Cannon [Ultimate]
    • Bonus Physical Power Scaling increased from 80% to 85%.
    • Base Damage decreased from 200/325/450 to 200/310/420.

Early Access V0.11.2

  • Old Rusty [Alternate]
    • Cooldown increased from 10/9/8/7/6 to 12/10.5/9/7.5/6.
  • Shrapnel Cannon [Ultimate]
    • Physical Armor Shred decreased from 35% to 25%.
    • [Bugfix] Shred now applies for the correct amount. (23% > 25%)

Early Access V0.11

  • Shrapnel Cannon [Ultimate]
    • Cooldown increased from 100/90/80 to 110/95/80.

Early Access V0.7.2

  • General
    • Health increased from 600 to 620.
    • Health Growth increased from 92 to 100.

Early Access V0.6

  • Pistol Shot [Basic Attack]
    • Bonus Physical Power Scaling decreased from 90% to 80%.
  • Gag Grenade [Primary]
    • Radius decreased from 350 to 300.
  • Rad Rounds [Secondary]
    • Cooldown decreased from 14 to 14/13/12/11/10.
    • First Shot Damage decreased from 40/60/80/100/120 to 40/55/70/85/100.
  • Old Rusty [Alternate]
    • Cooldown changed from 9/8.5/8/7.5/7 to 10/9/8/7/6.
    • Mana Cost decreased from 60/65/70/75/80 to 60.
  • Shrapnel Cannon [Ultimate]
    • Base Damage increased from 175/300/425 to 200/325/450.
    • Physical Armor Shred Duration decreased from 8s to 4s.
    • Self Knockback Distance decreased from 1000 units to 800 units.

Early Access V0.5.4

  • Gag Grenade [Primary]
    • Radius decreased from 400 to 350.

Early Access V0.5

  • General
    • Base Health decreased from 615 to 600.
    • Base Physical Power decreased from 55 to 53.

Early Access V0.4.2

  • Wastelanger [Passive]
    • No longer increases Ability Damage based on Critical Strike Chance.
  • Gag Grenade [Primary]
    • Now deals 40/60/80/100/120 (+30% Bonus Physical Power) physical damage on impact.
    • Now applies Wastelander’s DoT to all targets within every 0.5s.
  • Old rusty [Alternate]
    • Base Damage increased from 45/65/85/105/125 to 50/70/90/110/130.
    • Scaling increased from 40% to 50%.
    • Cooldown changed from 8 to 9/8.5/8/7.5/7.
  • Rad Rounds [Secondary]
    • Initial Shot Damage increased from 30/50/70/90/110 to 40/60/80/100/120.
  • Shrapnel Cannon [Ultimate]
    • Base Damage increased from 175/275/375 to 175/300/425
    • Scaling increased from 60% to 80%.

Early Access V0.2.3

    • Shrapnel Cannon [Ultimate]
      • Now correctly states the CC immunity in skill tooltip

Early Access V0.2

    • Rad Rounds [Secondary]
      • Cooldown decreased from 16 to 14
    • Shrapnel Cannon [Ultimate]
      • Cooldown decreased from 110/100/90 to 100/90/80
      • Now provides 0.5s of CC immunity when casting.

List of Heroes

Argus.png
Aurora.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Zarus.png