Khaimera
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"I will cull the herd."
Khaimera
Khaimera is a playable character in Predecessor.
Statistics
Khaimera
Abilities
Spirit Regeneration
PassiveDamaging Enemy Heroes and Monsters with basic attacks or abilities grants Khaimera 0.5/0.65/0.8/0.95/1.1/1.35/1.6/1.85/2.1/2.35/2.7/3.05/3.4/3.75/4.1/4.55/5/5.45 health regeneration for 2.5s, stacking up to 30 times. Hero Kills grant 8 stacks instantly.
Khaimera gains 12% movement speed while above 15 stacks.
Khaimera gains 12% movement speed while above 15 stacks.
Ambush
RMB AlternateLeap to an Enemy Hero or Monster, dealing 80/105/130/155/180 (+80%) physical damage and Slowing them by 35% for 1.25s. Deals up to 2x damage based on the Target's missing health. Grants 3 Spirit Regeneration stacks on hit.
Cooldown: 11/10/9/8/7 Mana: 40/45/50/55/60
- The leap is not broken if targeted Enemy teleports, leaps, recalls or dashes. Khaimera will always follow the target.
- Khaimera will always leap to the enemy within 1 second, no matter how far away the enemy is.
Unleash
Q PrimaryUnleash Khaimera's primal spirit for 3s, granting him maximum attack speed for 5 successful attacks. Each basic attack deals 13/19/25/31/37 (+40%) physical damage, applies on-hit effects at 75% effectiveness and Cleaves nearby Enemies for 75% damage.
Cooldown: 10/8.5/7/5.5/4 Mana: 40
- The ability overwrites your Attack Speed and doesn't stack with any of it's sources.
- Scales with Total Physical Power (Base + Bonus).
Invigorate
E SecondaryKhaimera instantly Cleanses all Debuffs and Heals himself for 7/9/11/13/15%. of his maximum health (+1.5x current health regeneration). Cleansing grants Crowd Control Immunity for 0.25s.
Cooldown: 22/19.5/17/14.5/12 Mana: 60/70/80/90/100
- Scales with Total Health (Base + Bonus).
Recommended Items
Cosmetics
Patch History
- Spirit Regeneration [Passive]:
- Health Regen per Stack changed from 0.6/0.7/0.8/0.9/1/1.2/1.4/1.6/1.8/2/2.3/2.6/2.9/3.2/3.5/3.9/4.3/4.7 to 0.5/0.65/0.8/0.95/1.1/1.35/1.6/1.85/2.1/2.35/2.7/3.05/3.4/3.75/4.1/4.55/5/5.45.
- General:
- Health Growth increased from 120 to 124.
- Physical Armor decreased from 25 to 24.
- Physical Armor Growth increased from 3.25 to 3.4.
- Unleash [Primary]:
- Damage increased from 10/16/22/28/34 to 13/19/25/31/37.
- Total Physical Power Scaling decreased from 45% to 40%.
- Invigorate [Secondary]:
- Cooldown decreased from 22/20/18/16/14 to 22/19.5/17/14.5/12.
- Max Health healing changed from 8%/9%/10%/11%/12% to 7%/9%/11%/13%/15%.
- Ambush [Alternate]:
- Damage decreased from 85/110/135/160/185 to 80/105/130/155/180.
- Cooldown changed from 10/9.5/9/8.5/8 to 11/10/9/8/7.
- General:
- Movement Speed decreased from 685 to 680.
- Spirit Regeneration [Passive]:
- Health Regeneration per Stack decreased from 0.7/0.85/1/1.15/1.3/1.55/1.8/2.05/2.3/2.55/2.9/3.25/3.6/3.95/4.3/4.75/5.2/5.65. to 0.6/0.7/0.8/0.9/1/1.2/1.4/1.6/1.8/2/2.3/2.6/2.9/3.2/3.5/3.9/4.3/4.7.
- Hack [Basic Attack]:
- Bonus Physical Power Scaling decreased from 90% to 85%.
- General:
- Physical Power increased from 54 to 63.
- Physical Power Growth decreased from 3.2 to 3.
- Attack Speed Growth decreased from 1.2 to 1.
- Health increased from 610 to 730.
- Health Growth increased from 105 to 120.
- Health Regen increased from 1 to 1.8.
- Health Regen Growth increased from 0.1 to 0.2
- Mana increased from 280 to 300.
- Mana Regen increased from 1.25 to 1.35.
- Mana Regen Growth increased from 0.1 to 0.12.
- Physical Armor decreased from 30 to 25.
- Physical Armor Growth decreased from 3.4 to 2.9.
- Magical Armor decreased from 32 to 26.
- Magical Armor Growth decreased from 1.8 to 1.4.
- Spirit Regeneration [Passive]:
- Health Regen increased from 0.5/0.6/0.7/0.8/0.9/1.1/1.3/1.5/1.7/1.9/2.2/2.5/2.8/3.1/3.4/3.7/4/4.3 to 0.7/0.85/1/1.15/1.3/1.55/1.8/2.05/2.3/2.55/2.9/3.25/3.6/3.95/4.3/4.75/5.2/5.65.
- Movement Speed increased from 10% to 12%.
- Stacks Gained on Kill decreased from 10 to 8.
- Hack [Basic Attack]:
- Bonus Physical Power Scaling increased from 80% to 90%.
- Unleash [Primary]:
- Total Physical Power Scaling increased from 40% to 45%.
- Additional Cleave Damage increased from 70% to 75%.
- Invigorate [Secondary]:
- Max Health Healing changed from 7%/9%/11%/13%/15% to 8%/9%/10%/11%/12%.
- Ambush [Alternate]:
- Damage increased from 60/85/110/135/160 to 85/110/135/160/185.
- Bonus Physical Power Scaling decreased from 85% to 80%.
- Slow increased from 30% to 35%.
- Slow Duration decreased from 1.5 to 1.25.
- Cooldown changed from 11/10/9/8/7 to 10/9.5/9/8.5/8.
- Cull [Ultimate]:
- Total Damage changed from 175/375/575 to 220/345/470.
- DoT Damage decreased from 15/25/35 to 14/19/24.
- Final Hit Damage changed from 100/250/400 to 150/250/350.
- Unleash [Primary]:
- Total Physical Power Scaling decreased from 45% to 40%.
- Cull [Ultimate]:
- Cooldown increased from 110/85/60 to 120/90/60.
- General:
- Physical Armor decreased from 33 to 30.
- Spirit Hunter [Passive]:
- Health Regeneration per stack decreased from 0.7/0.85/1/1.15/1.3/1.45/1.6/1.75/1.9 /2.2/2.5/2.8/3.15/3.4/3.7/4/4.3/4.6 to 0.5/0.6/0.7/0.8/0.9/1.1/1.3/1.5/1.7/1.9 /2.2/2.5/2.8/3.1/3.4/3.7/4/4.3.
Invigorate [Secondary]:
- [Bugfix] Now correctly heals for 1.5x current health regen, instead of 2x.
- [Bugfix] Max Health Healing now correctly increases with rank instead of being locked to Rank 1 values.
- Unleash [Primary]:
- [QoL] Added 75% On-Hit modifier to descriptions.
- Ambush [Alternate]:
- Cooldown has changed from 10/9/8/7/6 to 11/10/9/8/7.
- Regeneration Stacks has changed from 5/5/5/5/5 to 3/3/3/3/3.
- General:
- Physical Armor Growth decreased from 3.6 to 3.4.
- Spirit Regeneration [Passive]
- Health Regeneration per stack at levels 1-18 decreased from 0.7-5.5 to 0.7-4.6.
- Ambush [Alternate]:
- Stacks on use increased from 3 to 5.
- Unleash [Primary]:
- Damage decreased from 10/17/24/31/38 to 10/16/22/28/34.
- Unleash [Primary]:
- Added 75% On-Hit Modifier.
- Total Physical Power Scaling increased from 40% to 45%.
- Ambush [Alternate]:
- Bonus Physical Power Scaling increased from 75% to 85%.
- Unleash [Primary]:
- [Bugfix] Fixed an issue causing Unleash to cost double mana.
- General:
- Health increased from 560 to 610.
- Health Growth decreased from 115 to 105.
- Physical Armor increased from 31 to 33.
- Physical Power Growth decreased from 3.6 to 3.2.
- Ambush [Alternate]:
- Scaling decreased from 80% to 75%.
- [QOL] Ambush now extends Spirit Regeneration’s duration by 1s when activated if Spirit Regeneration will expire within the next 1s.
- Hack [Primary]:
- Bonus Physical Power Scaling decreased from 100% to 80%.
- Unleash [Primary]:
- Scaling increased from 35% to 40%.
- Cleave increased from 50% to 70%.
- Ambush [Alternate]:
- Base Damage increased from 50/75/100/125/150 to 60/85/110/135/160.
- Unleash [Primary]:
- Cooldown now begins after all 5 hits have occurred or after the duration has expired.
- Cooldown decreased from 13/11/9/7/5 to 10/8.5/7/5.5/4.
- Spirit Regeneration now correctly states the duration of 2.5 seconds
- Fixed a bug where Khaimera’s Cull would not interact correctly with some items