Gold
Gold is used to purchase Items. Almost everything that can be killed within Predecessor will grant gold. Minions, Buffs, Objectives, other Heroes, Towers and Inhibitors, will all grant a chunk of gold in varying amounts to the person who lands the killing blow, or if they follow certain criteria to gain a portion of that gold granted.
All heroes passively get 3 per second starting at 1:25 minute mark. In Brawl, this changes to
15 per second.
Kills and assists
A Kill gives the person who got the last hit 270 by default. This is modified by the game's Bounty system, which rewards you for killing enemies on Kill Streaks, and gives you less gold for killing enemies who died many times without an elimination. Each part of the bounty is calculated using a system of tiers numbered from -6 to 8. Kill bounties in higher tiers are bigger. Each champion starts the match in the bounty tier 0 and moves to other tiers as they kill enemies or die. Consecutive kills move a champion to a higher tier, while consecutive deaths move them to a lower tier.
Bounty increases by 50 when an enemy gets 300 more gold from Minions than their opponent. It further increases by
50 for every
200 since then.
Tier | Kill Streak | Death Streak | Bounty |
---|---|---|---|
+8 | 8 | ![]() | |
+7 | 7 | ![]() | |
+6 | 6 | ![]() | |
+5 | 5 | ![]() | |
+4 | 4 | ![]() | |
+3 | 3 | ![]() | |
+2 | 2 | ![]() | |
+1 | 1 | ![]() | |
0 | 0 | 0 | ![]() |
-1 | 1 | ![]() | |
-2 | 2 | ![]() | |
-3 | 3 | ![]() | |
-4 | 4 | ![]() | |
-5 | 5 | ![]() | |
-6 | 6 | ![]() |
A First Blood grants an extra 100 to the killer.
Assists give 50% of the gold value, limited at 150.
Minions
Minions give 100% of their gold value to the person who Last Hit them, however nearby allies get additional gold for each dead minion in their vicinity. If there is an Ally near the person who last hit a minion, they get 18% of the gold. Two allies get 14% of the gold, 3 allies get 10% of the gold and 4 allies get 6% of the gold. Minion last hits also increase the killer's CS score. Each CS score point represents 20-30.
If a minion dies through other means than by a Last Hit, a single player will only get 22% of the gold from that minion. Multiple players get gold equal to percentages shown above.
Killing minions while having Hunt,
Wild Hunt or a Support Crest in your inventory will grant you diminishing returns based on how many minions you kill. The diminishing returns have a Soft Cap and a Hard Cap, a Soft Cap is triggered after killing 12 minions (66 minions at lvl 18) and only gives you 40% of the gold value on your next minion kills. A Hard Cap is triggered after killing 18 minions (90 minions at lvl 18) and only gives you 10% of the gold value on your next minion kills. This effect ends after 20 minutes of the match.
In Brawl, nearby allies get 100% of the Minion gold value after you last hit them. If a Minion has been killed through other means, nearby allies only get 45% of the gold value.
- Melee Minion -
28 (
25 in Brawl)
- Ranged Minion -
20 (
20 in Brawl)
- Cannon Minion -
65-111 (
60-84 in Brawl)
- Super Minion -
70-120
Jungle Camps
Monster count | Total Gold |
---|---|
Black Camp (2 minion camp) | ![]() |
Gray Camp (3 minion camp) | ![]() |
White Camp (4 minion camp) | ![]() |
Brown Camp (5 minion camp) | ![]() |
Monster count | Gold |
---|---|
Red Buff | ![]() |
Blue Buff | ![]() |
Cyan Buff | ![]() |
Gold Buff | ![]() |
River Buffs | ![]() |
Monster count | Gold |
---|---|
Orb Prime | ![]() |
Mini Orb Prime | ![]() |
Fangtooth | ![]() |
Primal Fangtooth | ![]() |
Towers and Inhibitors
All towers grant gold when destroyed. Outer Towers give a sum of 100 to each member of the team that destroyed it, Inner Towers give
125 and Inhibitors give
50. This is given out no matter their position on the map, often referred to as 'Global Gold'. An additional bounty is split between those who where in the vicinity of the tower when it was destroyed, this is referred to as 'Local Gold'. You do not need to deal the final blow, but stand within the Tower's ring of influence,
300 given for Tier 1 Towers,
400 for Tier 2 towers, and
200 for Inhibitors.
Support Crests
Support Crests ( Consort Crest and
Guardian Crest) give charges every 30 seconds, up to 3 charges. Charges are consumed when you hit an enemy near an allied Hero, and each charge gives
20. They additionally give 0.2
Gold every second (in total 3.2
Gold per second). Evolving the items into Tier 2 variants after getting 200 Gold increases it to 0.3 per second (in total 3.3
Gold per second). Fully upgraded Support Crests no longer give charges, instead they increase the
Gold received per second by 1.5 (in total 4.5
Gold per second).