Orb Prime

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Orb Prime is a jungle monster in Predecessor.

Mini Prime

Mini Prime is a jungle objective that spawns at 7 minutes, and then 7 minutes after being killed by a player. If Mini Prime is killed with less than 7 minutes to 20 minutes, it will not respawn.

Upon killing Mini Prime, the player gains temporary +20% armor bonus and a +15% damage aura that applies to themselves and lane minions in a 1300 radius for 2 minutes and 30 seconds, and counts as 10 last hits to the players creep score.

Base Statistics (Mini Orb Prime)
Base Health 5,500 + 500 every 2 minutes, 12,500 max
Out of Combat Health Regen 750
Basic Attack Speed 1.5
Attack Range 1600
Physical Armor 45 + 1 every 2 minutes, 59 max
Magical Armor 25
Damage 65 + 10 every 2 minutes, 205 max
Leash Range 1000
Gold 200
XP 150 + 10 every 2 minutes, 290 max

Orb Prime

At the 20 minute mark, Orb Prime spawns in, replacing Mini Prime, with higher health and damage output as well as a new attack. Orb Prime will always spawn regardless of when Mini Prime was last killed. In addition to his previous 2 attacks, he now fires missiles which target the players. The more players involved in the fight, the more spread out the missiles attack. Orb Prime reaches max level at 48:00 minute mark.

Orb Prime grants a +15% damage aura globally to all members of the team for 3 minutes, as well as out of combat 1.5% max health regen and 1.5% max mana regen.

Base Statistics (Orb Prime)
Base Health 14,000 + 350 every 2 minutes, 18,900 max
Out of Combat Health Regen 750
Base Attack Time 1
Attack Range 1600
Physical Armor 100 + 3 every 2 minutes, 142 max
Magical Armor 60 + 1 every 2 minutes, 74 max
Damage 110 + 7 every 2 minutes, 208 max
Leash Range 1100
Gold 400
XP 600

Orb Prime Abilities

Both Mini Prime and Orb Prime have unique abilities they can cast against players.

Archaic Slam: Orb Prime slams the ground, dealing damage over time and Slowing enemies by 40% for 2 seconds. Initial Damage: 120 + 10 every 2 minutes, 260 max (Mini Orb), 200 + 10 every 2 minutes, 340 max (Orb Prime). Damage per Tick: 60 + 5 every 2 minutes, 130 max (Mini Orb), 100 + 5 every 2 minutes, 170 max (Orb Prime)

Primal Roar: Orb Prime channels a powerful attack in a 650 radius, Knocking Back 1000 units all nearby enemies. Damage: 120 + 15 every 2 minutes, 330 max (Mini Orb), 150 + 5 every 2 minutes, 220 max (Orb Prime)

Blight (Orb Prime only): Orb Prime's attacks reduce target's Healing by 50% (Orb Prime) for 3 seconds. Additionally, each attack reduces the Target's damage by 10% for 1.5 seconds, this effect stacks up to 5 times.

Vortex Missiles (Orb Prime only): Orb Prime launches 10 homing projectiles at nearby Heroes that deal damage and Slow for 20% for 2s. Damage per projectile: 100 + 6 every 2 minutes, 184 max

Brawl

In Brawl, a different version of Orb Prime spawns in the center of the map at 10:00 minute mark. This Orb Prime grants a similar Orb Prime Buff, but has different stats. The team who gets the Last Hit on him also makes the enemy team lose 50 tickets.

Base Statistics (Brawl)
Base Health 12000 + 140 every 2 minutes up to 14720
Physical Armor 90 + 4 every 2 minutes up to 122
Magical Armor 70