Jungle Camps
Jungle Camps are located in between lanes, or outside the outer lanes in the Predecessor map. They are divided into Normal Camps, marked on the minimap by white dots, Buff Camps, marked by colored dots and Boss Camps, indicated by slightly larger colored dots.
Jungle Camps are the Jungler's main source of Gold, Experience and various buffs that help them clear other camps and kill enemy Heroes. Monsters do not attack unless provoked, and their Health and aggression resets if they walk outside their camp zone for too long. Each camp will respawn a few minutes after all minions in the camp are slain, if several minions remain others will not respawn.
All Monsters spawn at Level 1 and level up every 2 minutes starting after their initial spawn time, up to level 15. Levels increase their Health, Armor, Damage and Experience reward.
Normal Camps
Normal camps only provide various amounts of Gold and Experience and don't provide any other buffs after dying. Early game, they are the Jungler's main source of income. Killing them allows their Hunt item to scale into
Wild Hunt which increases its active damage and increases its stats.
Monster count | Total Gold | Total XP | Respawn timer |
---|---|---|---|
Black Camp (2 minion camp) | ![]() |
287-534 | 2 minutes |
Gray Camp (3 minion camp) | ![]() |
206-531 | 2 minutes |
White Camp (4 minion camp) | ![]() |
288-698 | 2 minutes |
Brown Camp (5 minion camp) | ![]() |
206-482 | 2 minutes |
Buff Camps
These camps always have only one larger minion that drops Gold, Experience and a specific Buff when killed. Red and Blue buffs should be prioritized by junglers, while Cyan, Gold and River Buffs should generally be taken by the team's Offlaner, Carry and Midlaner respectively. Each team has their own Red and Blue buff, however Cyan, Gold and River Buffs need to be contested with the enemy laner.
Buffs are transferred to the killer upon the former owner's death for 45 seconds in Sanctuary and 25 seconds in Brawl.
Buff Camps are immune to being Pushed, Pulled and Knocked Back.
Monster count | Gold | XP | Respawn timer |
---|---|---|---|
Red Buff | ![]() |
160-300 | 250 seconds |
Blue Buff | ![]() |
160-300 | 250 seconds |
Cyan Buff | ![]() |
65-145 | 3 minutes |
Gold Buff | ![]() |
40 | 3 minutes |
River Buffs | ![]() |
50-90 | 2 minutes |
Monster count | Gold | XP | Respawn timer |
---|---|---|---|
Orange Buff | 110 | 50 | 120 seconds |
Purple Buff | 110 | 50 | 120 seconds |
Boss Camps
Bosses grant powerful buffs to the team that kills them. They should never be fought alone, killing them should be a team effort.
Bosses are immune to all Crowd Control effects.
Monster count | Gold | XP | Respawn timer |
---|---|---|---|
Orb Prime | ![]() |
600 | 7 minutes |
Mini Orb Prime | ![]() |
150-290 | 7 minutes |
Fangtooth | ![]() |
120-400 | 5 minutes |
Primal Fangtooth | ![]() |
400 | 5 minutes |
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