Health

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Health is a base statistic in Predecessor.

Health is the main resource in which all entities in Predecessor function under. Every hero, jungle minion, tower and objective has a health pool. Damage reduces a unit's health, and death occurs when a unit has taken enough damage to reach 0 health. Health can be restored via Health Regen, healing, Lifesteal, and Omnivamp.

Every champion has a certain amount of base health that increases through growth per level. Maximum health refers to base plus bonus health, and is the largest value that health can be restored to, not counting shields.

Heroes have health bars divided into sections, each section represents 250 health. Regardless of the size, each full health section is equal to 250HP, never greater, nor lesser. The rightmost section being subject to smaller values as it indicates the remaining sections that may not total up to a full 250.

Example The two sections in the Level 1 health bar are the same amount of health as the first fifteen in the second health bar. 250 equally.

HP Bar 1.png HP Bar 18.png

Minion and monster health bars don't have these sections, however their health bar turns red whenever they can be Executed by a Basic Attack. Structures and Bosses have large health bars that show at the top of the HUD, showing their exact health point values.

Disclaimer: This health threshold does not take into value any magical buffs to Basic Attacks. Muriel.png Muriel's passive, and the magical damage given by Prophecy.png Prophecy will bypass this threshold, allowing the player to kill minions before their HP bar shows its execute range.

Effects may benefit from (scale off of) a percentage/ratio, of current HP, missing HP, maximum HP, or bonus HP. Maximum health specifically can be modified by debuffs or buffs running out/being removed.