Power

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There are two types of Power in Predecessor, Physical and Magical. In addition to increasing Basic Attack values, Items that offer Physical Power will increase the efficacy of an ability that have Physical Scaling, denoted by this symbol Stat PhysicalPower2.png and accompanied by Orange Text. Where as items that offer Magical Power will increase the efficacy an ability that has Magical Scaling, denoted by this symbol Stat MagicalPower2.png and accompanied by Cyan Text. This is a baseline for most instances in Predecessor, but there are outliers. Example: Rampage.png Rampage's Boulder Throw ability has a scaling of (+80%Stat PhysicalPower2.png) Physical Power, yet conversely deals Magical Damage. This does not mean the ability will deal Physical damage in any instance despite its scaling.

Example 2: Wraith.png Wraith's Knock, Knock! ability deals Physical Damage, but scales with both Physical and Magical power at a (+120%Stat PhysicalPower2.png) and (+75%Stat MagicalPower2.png) rate respectively. This means building either physical, magical, or both types of power is viable on him to a degree. Yet the type of damage output would remain the same.

Physical Power

This is the stat which increases all Hero's Basic Attack power, and any ability with Physical Scaling. The higher the percentage scaling an ability or Basic Attack has, the greater the ratio is in which it will pull from the Hero's Physical Power pool. Physical Power can be gained in flat amounts on items, or in percentage values through passives such as Resolution.png Resolution's Potent Font Passive.

Example: If an ability has 155 base damage (+80%Stat PhysicalPower2.png) and you have 440 Physical Power your final damage would end up with a total of 507 Damage.

Math: 80% x 440 + 155 = 507

Magical Power

This is the stat which increases many Hero's Ability Damage. The higher the percentage scaling an ability has, the greater the ratio is in which it will pull from the Hero's Magical Power pool. Magical Power can be gained in flat amounts on items, or in percentage values through passives such as Azure Core.png Azure Core's Font Passive.

Example: If an ability has 370 base damage (+220%Stat MagicalPower2.png) and you have 350 Magical Power your final damage would end up with a total of 1140 Damage.

Math: 220% x 350 + 370 = 1140