Power
There are two types of Power in Predecessor, Physical and Magical. In addition to increasing Basic Attack values, Items that offer Physical Power will increase the efficacy of an ability that have Physical Scaling, denoted by this symbol and accompanied by Orange Text. Where as items that offer Magical Power will increase the efficacy an ability that has Magical Scaling, denoted by this symbol
and accompanied by Cyan Text. This is a baseline for most instances in Predecessor, but there are outliers.
Example:
Rampage's Boulder Throw ability has a scaling of (+80%
) Physical Power, yet conversely deals Magical Damage. This does not mean the ability will deal Physical damage in any instance despite its scaling.
Example 2: Wraith's Knock, Knock! ability deals Physical Damage, but scales with both Physical and Magical power at a (+120%
) and (+75%
) rate respectively. This means building either physical, magical, or both types of power is viable on him to a degree. Yet the type of damage output would remain the same.
Physical Power
This is the stat which increases all Hero's Basic Attack power, and any ability with Physical Scaling. The higher the percentage scaling an ability or Basic Attack has, the greater the ratio is in which it will pull from the Hero's Physical Power pool. Physical Power can be gained in flat amounts on items, or in percentage values through passives such as Resolution's Potent Font Passive.
Example: If an ability has 155 base damage (+80%) and you have 440 Physical Power your final damage would end up with a total of 507 Damage.
Math: 80% x 440 + 155 = 507
Items with Physical Power
- Absolution
- Aegis of Agawar
- Ashbringer
- Assassin Crest
- Augmentation
- Barbaric Cleaver
- Basilisk
- Berserker's Axe
- Bloodletter
- Brutallax
- Champion Crest
- Citadel
- Claymore
- Crimson Edge
- Deathstalker
- Demolisher
- Demon Edge
- Draconum
- Dread
- Dust Devil
- Earthshaker
- Echelon Cloak
- Envy
- Equinox
- Eviscerator
- Fortified Mantle
- Greatsword
- Honed Kris
- Iceskorn Talons
- Imperator
- Infernum
- Ironwood Warbow
- Judgement
- Legacy
- Liberator
- Lightning Hawk
- Malady
- Marksman Crest
- Mesmer
- Mindrazor
- Mistmeadow Buckler
- Mutilator
- Nex
- Nightfall
- Omen
- Ortus
- Overlord
- Pacifier
- Painweaver
- Penumbra
- Plasma Blade
- Rapid Rapier
- Resolution
- Rogue Crest
- Ruthless Broadsword
- Salvation
- Serrated Blade
- Sharpshooter Crest
- Shortsword
- Sky Splitter
- Soul Chalice
- Spear of Desolation
- Stone of Strength
- Storm Breaker
- Syonic Echo
- Tainted Blade
- Tainted Rounds
- Tainted Trident
- Temporal Ripper
- Terminus
- The Perforator
- Tyranny
- Vanquisher
- Viper
- Warrior Crest
- Witchstalker
- Zealous Tomahawk
Magical Power
This is the stat which increases many Hero's Ability Damage. The higher the percentage scaling an ability has, the greater the ratio is in which it will pull from the Hero's Magical Power pool. Magical Power can be gained in flat amounts on items, or in percentage values through passives such as Azure Core's Font Passive.
Example: If an ability has 370 base damage (+220%) and you have 350 Magical Power your final damage would end up with a total of 1140 Damage.
Math: 220% x 350 + 370 = 1140
Items with Magical Power
- Alchemical Rod
- Astral Catalyst
- Azure Core
- Blood Tome
- Caustica
- Chaotic Core
- Chronomatic Wand
- Codex
- Combustion
- Crescelia
- Crystal Tear
- Diffusal Cane
- Divine Wreath
- Dreambinder
- Dusk Stave
- Entropy
- Epoch
- Everbloom
- Golem's Gift
- Lifebinder
- Lunaria
- Magician Crest
- Magnify
- Marshal
- Megacosm
- Mystic Cane
- Nether Shard
- Noxia
- Oathkeeper
- Obelisk
- Oblivion Crown
- Occult Crest
- Orb of Enlightenment
- Orb of Growth
- Overseer
- Plasma Blade
- Potent Staff
- Prophecy
- Rune Bow
- Scalding Sceptre
- Scepter
- Soulbearer
- Soulbinder
- Spellbreaker
- Spiked Birch
- Spirit of Amir
- Tainted Scepter
- Tainted Totem
- Tempest
- Time-Flux Band
- Timewarp
- Truesilver Bracelet
- Typhoon
- Void Crystal
- Warlock Crest
- Windcaller
- Wizard Crest
- World Breaker
- Wraith Leggings
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