Damage
The Damage statistic in Predecessor can be categorised into three distinct types: Physical Damage, Magical Damage, and True Damage.
Physical Damage
Physical Damage is the damage type dealt by all Basic Attacks, with
GRIM.exe and
Muriel being the only exceptions with their passives. Physical Damage is reduced by Physical Armor and amplified by Physical Power and Physical Penetration.
Magical Damage
Magical Damage is the damage type dealt by most abilities. It is mitigated by Magical Armor and increased by Magical Power and Magical Penetration.
True Damage
True Damage, also known as Pure Damage, is a type of damage that bypasses armor and flat mitigation, directly affecting an enemy's health or shield pool. True Damage is typically unaffected by power scaling, but may be influenced by specific modifers such as Kallari's Death Mark, which increases damage based on the target's missing health. In some cases, like with
Hunt, True Damage does not scale at all.
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