Zinx

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"Healing their shots."
Zinx

Zinx is a playable character in Predecessor.

Statistics

Zinx
Physical Power
Stat PhysicalPower.png 50 +3.2
Attack SpeedStat AttackSpeed.png 115 +1
Basic Attack TimeStat AttackSpeed.png 1.25
Attack RangeStat AttackRange.png 1300
CleaveStat Cleave.png 0%
Physical ArmorStat PhysicalArmor.png 30 +5
Magical ArmorStat MagicalArmor.png 27 +1.1
Max HealthStat MaxHealth.png 685 +113
Max ManaStat MaxMana.png 350 +42
Health RegenerationStat HealthRegeneration.png 1.5 +0.15
Mana RegenerationStat ManaRegeneration.png 1.8 +0.15
Movement SpeedStat MovementSpeed.png 675

Abilities

Zinx Triage Protocol.png
Triage Protocol
Passive
Zinx gains a stack for 5s when damaging Enemy Heroes with Basic Attacks or Abilities, up to a maximum of 5.
At maximum stacks, Triage Protocol activates granting Zinx 25% decaying movement speed and 40% increased Infuse Healing for 5s.
Stacks cannot be gained while Triage Protocol is on cooldown.
Cooldown: 17/16.25/15.5/14.75/14/13.25/12.5/11.75/11/10.25/9.5/8.75/8/7.25/6.5/5.75/5/4.25
Zinx Refibrillator.png
Refibrillator
LMB Basic Attack
Ranged basic attack dealing 50 (+60%Stat PhysicalPower2.png) physical damage.
Zinx Infuse.png
Infuse
RMB Alternate
Zinx fires a healing bolt at an Ally that restores 60/80/100/120/140 (+40%Stat MagicalPower2.png) health, increased by up to 50% based on their missing health.
Passive: Zinx’s Basic Attacks deal an additional 9/15/21/27/33 (+12%Stat MagicalPower2.png) magical damage over 3s.
Cooldown: 10/9/8/7/6 Mana: 80/90/100/110/120
Zinx Ricochet.png
Ricochet
Q Primary
Zinx throws an electromagnetic disk dealing 80/110/140/170/200 (+40%Stat MagicalPower2.png) magical damage and Stunning for 1.1/1.15/1.2/1.25/1.3s.
The disk can ricochet to the closest nearby target within 650u, up to 5 times, dealing its damage again and Stunning each Target for 50% of the original duration.
The disk will not ricochet to previously hit Targets.
Cooldown: 18/17.5/17/16.5/16 Mana: 70/75/80/85/90
Zinx Bad Medicine.png
Bad Medicine
E Secondary
Zinx shoots the ground, forming a pool of radiation that deals 35/50/65/80/95 (+15%Stat MagicalPower2.png) magical damage and Slows by 30% for 0.75s.
After 0.75s, the radiation erupts dealing 50/75/100/125/150 (+30%Stat MagicalPower2.png) magical damage and Slowing all Enemies hit by 30% for 0.75s.
Cooldown: 9/8/7/6/5 Mana: 55
Zinx Neural Regenesis.png
Neural Regenesis
R Ultimate
Apply cellular restructuring to Yourself or an Ally Hero, granting 40% decaying movement speed and Revival for 4s.
If the Target takes lethal damage within this time, they Resurrect with 35%/45%/55% Health and Mana after 2.5s.
Cooldown: 155/135/115 Mana: 100
  • Brawl Only: Repeat applications of this ability on the same player while Revival is active will not refresh the duration.

Recommended Items

Cosmetics

Skin Zinx BiotechProdigy Brown.png
Brown Biotech Prodigy
In-game Image
Common
Icon Platinum.png 300 (4800 Amber)
Icon Calendar.png March 11, 2025
Skin Zinx BiotechProdigy Orange.png
Orange Biotech Prodigy
In-game Image
Common
Icon Platinum.png 300
Icon Calendar.png March 11, 2025

Zinx Adept Banner.png
Zinx Adept Banner
Zinx Master Banner.png
Zinx Master Banner
Zinx StarQueen Banner.png
Star Queen Zinx Banner

Zinx StarQueen Icon.png
Star Queen Zinx Icon
Zinx Cry Overhead.png
Zinx Cry Overhead Emote

Patch History

Full Release V1.2.2

  • Triage Protocol [Passive]:
    • Cooldown increased from 17-4.25 (-0.75 per Level) 22-5 (-1 per Level).
  • Bad Medicine [Secondary]
    • Initial Slow decreased from 30% to 25%.
  • Neural Regenesis [Ultimate]:
    • [Bugfix] Fixed an issue where the Cooldown could be consumed when using it on an Ally just as they die.

Full Release V1.2

  • General:
    • BAT increased from 1.2 to 1.25.
  • Infuse [Alternate]:
    • DoT Damage decreased from 12/18/24/30/36 to 9/15/21/27/33.
    • DoT Damage Magical Power Scaling decreased from 15% to 12%.
  • Refibrillator [Ultimate]:
    • Cooldown increased from 140/120/100 to 155/135/115

Full Release V1.1

  • Bad Medicine [Secondary]:
    • Explosion Magical Power Scaling decreased from 45% to 40%.
  • Neural Regenesis [Ultimate]:
    • Health and Mana Restored on Resurrect decreased from 40%/50%/60% to 35%/45%/55%.

Full Release V1.0.2

  • General:
    • Mana decreased from 380 to 350.
    • Mana Regen decreased from 1.6 to 1.3.
    • Mana Regen Growth increased from 0.12 to 0.15.
  • Triage Protocol [Passive]:
    • Bonus Infuse Healing decreased from 50% to 40%.
  • Bad Medicine [Secondary]:
    • Cost decreased from 60 to 50.
  • Infuse [Alternate]:
    • Healing Magical Power Scaling decreased from 40% to 35%.
  • Neural Regenesis [Ultimate]:
    • Duration decreased from 4.5 to 4.

Full Release V1.0

  • Zinx added to Predecessor.

List of Heroes

Argus.png
Aurora.png
Boris.png
Countess.png
Crunch.png
Dekker.png
Drongo.png
Feng Mao.png
Grim exe.png
Gadget.png
Gideon.png
Greystone.png
Grux.png
Howitzer.png
Iggy & Scorch.png
Kallari.png
Khaimera.png
Kira.png
Kwang.png
Lt. Belica.png
Morigesh.png
Mourn.png
Murdock.png
Muriel.png
Narbash.png
Phase.png
Rampage.png
Revenant.png
Riktor.png
Serath.png
Sevarog.png
Shinbi.png
Skylar.png
Sparrow.png
Steel.png
Terra.png
The Fey.png
Twinblast.png
Wraith.png
Wukong.png
Yin.png
Zarus.png
Zinx.png