Zinx
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"Healing their shots."
Zinx
Zinx is a playable character in Predecessor.
Statistics
Zinx
Abilities
Triage Protocol
PassiveZinx gains a stack for 5s when damaging Enemy Heroes with Basic Attacks or Abilities, up to a maximum of 5.
At maximum stacks, Triage Protocol activates granting Zinx 25% decaying movement speed and 40% increased Infuse Healing for 5s.
Stacks cannot be gained while Triage Protocol is on cooldown.
At maximum stacks, Triage Protocol activates granting Zinx 25% decaying movement speed and 40% increased Infuse Healing for 5s.
Stacks cannot be gained while Triage Protocol is on cooldown.
Cooldown: 17/16.25/15.5/14.75/14/13.25/12.5/11.75/11/10.25/9.5/8.75/8/7.25/6.5/5.75/5/4.25
Infuse
RMB AlternateZinx fires a healing bolt at an Ally that restores 60/80/100/120/140 (+40%
) health, increased by up to 50% based on their missing health.
Passive: Zinx’s Basic Attacks deal an additional 9/15/21/27/33 (+12%
) magical damage over 3s.

Passive: Zinx’s Basic Attacks deal an additional 9/15/21/27/33 (+12%

Cooldown: 10/9/8/7/6 Mana: 80/90/100/110/120
Ricochet
Q PrimaryZinx throws an electromagnetic disk dealing 80/110/140/170/200 (+40%
) magical damage and Stunning for 1.1/1.15/1.2/1.25/1.3s.
The disk can ricochet to the closest nearby target within 650u, up to 5 times, dealing its damage again and Stunning each Target for 50% of the original duration.
The disk will not ricochet to previously hit Targets.

The disk can ricochet to the closest nearby target within 650u, up to 5 times, dealing its damage again and Stunning each Target for 50% of the original duration.
The disk will not ricochet to previously hit Targets.
Cooldown: 18/17.5/17/16.5/16 Mana: 70/75/80/85/90
Bad Medicine
E SecondaryZinx shoots the ground, forming a pool of radiation that deals 35/50/65/80/95 (+15%
) magical damage and Slows by 30% for 0.75s.
After 0.75s, the radiation erupts dealing 50/75/100/125/150 (+30%
) magical damage and Slowing all Enemies hit by 30% for 0.75s.

After 0.75s, the radiation erupts dealing 50/75/100/125/150 (+30%

Cooldown: 9/8/7/6/5 Mana: 55
Neural Regenesis
R UltimateApply cellular restructuring to Yourself or an Ally Hero, granting 40% decaying movement speed and Revival for 4s.
If the Target takes lethal damage within this time, they Resurrect with 35%/45%/55% Health and Mana after 2.5s.
If the Target takes lethal damage within this time, they Resurrect with 35%/45%/55% Health and Mana after 2.5s.
Cooldown: 155/135/115 Mana: 100
- Brawl Only: Repeat applications of this ability on the same player while Revival is active will not refresh the duration.
Recommended Items
Cosmetics
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Zinx Adept Banner |
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Zinx Master Banner |
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Star Queen Zinx Banner |
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Star Queen Zinx Icon |
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Zinx Cry Overhead Emote |
Patch History
- Triage Protocol [Passive]:
- Cooldown increased from 17-4.25 (-0.75 per Level) 22-5 (-1 per Level).
- Bad Medicine [Secondary]
- Initial Slow decreased from 30% to 25%.
- Neural Regenesis [Ultimate]:
- [Bugfix] Fixed an issue where the Cooldown could be consumed when using it on an Ally just as they die.
- General:
- BAT increased from 1.2 to 1.25.
- Infuse [Alternate]:
- DoT Damage decreased from 12/18/24/30/36 to 9/15/21/27/33.
- DoT Damage Magical Power Scaling decreased from 15% to 12%.
- Refibrillator [Ultimate]:
- Cooldown increased from 140/120/100 to 155/135/115
- Bad Medicine [Secondary]:
- Explosion Magical Power Scaling decreased from 45% to 40%.
- Neural Regenesis [Ultimate]:
- Health and Mana Restored on Resurrect decreased from 40%/50%/60% to 35%/45%/55%.
- General:
- Mana decreased from 380 to 350.
- Mana Regen decreased from 1.6 to 1.3.
- Mana Regen Growth increased from 0.12 to 0.15.
- Triage Protocol [Passive]:
- Bonus Infuse Healing decreased from 50% to 40%.
- Bad Medicine [Secondary]:
- Cost decreased from 60 to 50.
- Infuse [Alternate]:
- Healing Magical Power Scaling decreased from 40% to 35%.
- Neural Regenesis [Ultimate]:
- Duration decreased from 4.5 to 4.
- Zinx added to Predecessor.