Zinx
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Upcoming Content.
This page includes upcoming content that may contain inaccuracies or speculation and is subject to change.
Zinx is an upcoming character in Predecessor. It is currently unknown when she will be released.
Abilities
Note: These are the abilities Zinx had in Paragon. They may be changed, or even completely overhauled in Predecessor.
Ability | Type | Description |
---|---|---|
Pistol Shot | LMB | Ranged basic attack dealing Basic Damage. |
Bad Medicine | RMB | Zinx charges her gun and fires downward. When the projectile hits the ground it creates a field of energy, deals Ability Damage and applies -25/-40% Movement Speed Slow for 2 seconds on direct hit. Leaves an AOE that deals Ability Damage over 4 seconds. Takes 0.75s to reach maximum charge. Can be fired early to create a smaller field. |
Kitty Claws | Q | Toggle: Zinx toggles her pistol into an empowered state. While empowered her Pistol Shots cost -35/-53 Mana per shot and apply Ability Damage over 3 seconds to enemies. |
Ricochet Stun | E | Medium range projectile that deals Ability Damage. After hitting an enemy ricochets to the nearest enemy in a 650 unit radius. The first enemy hit is Stun for 1.2 seconds. Enemies hit by the ricochet are Stun for 0.25 seconds longer than the last enemy. Ricochets increase per level. Will not ricochet to previous targets. |
Dirty Healing | R | Active: Zinx toggles a defensive barrier around her body. While in this state Zinx heals 30% of all damage dealt to her and removes Mana based on the damage received. Passive: Zinx gains Mana Regen proportional to her missing Mana. |